Neutral, True
Jan 31, 2010 21:36:43 GMT -7
Post by 👺 Usiel on Jan 31, 2010 21:36:43 GMT -7
True Neutral
Equivalent alignment in other game systems: Neutral (Warhammer).[/ul]
The Ten True Neutral Commandments
Ten True Neutral Sins
The True Neutral Adventurer
The following actions are honorable for this alignment:
The following actions are dishonorable for this alignment:
True Neutral and Society
A true neutral government rarely influences the community. Those in power prefer to pursue their private goals. True neutral societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. The people cooperate when it suits them. Such true neutral territories often act as buffer states between lands of extreme alignment difference (for example, between a lawful good barony and a vile chaotic evil principality). They shift allegiance artfully to preserve their borders against the advances of both sides in a conflict.[/ul]
True Neutral and Other Alignments
True Neutral vs. Neutral Evil
True Neutral vs. Lawful Neutral
True Neutral vs. Chaotic Neutral
The Philosophy of True Neutral
Equivalent alignment in other game systems: Neutral (Warhammer).[/ul]
The Ten True Neutral Commandments
Ten True Neutral Sins
The True Neutral Adventurer
The following actions are honorable for this alignment:
- Defeating a superior opponent
- Dirty Fighting
- Fleeing a fight with a superior opponent
- Gloating over a victory
- Perpetrate humiliating prank on enemy
The following actions are dishonorable for this alignment:
- Allowing the enemy to attack first
- Being taken prisoner
- Convicted of a crime
- Defeated by an inferior opponent
- Killing a host who has provided you food or shelter
- Surrendering
- Treason
True Neutral and Society
- Values his family, but will not heed their requests necessarily.
- Will provide for friends, and expects to be repaid in some manner.
- Does not seek positions of authority over others.
- Fits in with their society.
- Supports their nation.
- Supports the law when advantageous to do so.
- Is not concerned with politics, most likely.
- Will keep his word, generally.
- Will take risks if the benefits are great.
- Will not aid family members in need if personal discomfort is required.
- Will not betray a family member, unless the circumstances are dire.
- Has few close friends and would never betray those he has, unless circumstances are dire.
- Is generally well liked by his community, but normally will not seek to improve the community.
- Will support his nation when profitable to do so, but will not act against his nation if profitable.
- Believes people deserve the treatment they are willing to endure.
- Is not concerned with those less fortunate.
- Will not harm others for profit.
A true neutral government rarely influences the community. Those in power prefer to pursue their private goals. True neutral societies tend to adopt whatever government seems most expedient at the moment. A particular form of government lasts as long as the ruler or dynasty in power can maintain it. The people cooperate when it suits them. Such true neutral territories often act as buffer states between lands of extreme alignment difference (for example, between a lawful good barony and a vile chaotic evil principality). They shift allegiance artfully to preserve their borders against the advances of both sides in a conflict.[/ul]
True Neutral and Other Alignments
True Neutral vs. Neutral Evil
True Neutral vs. Lawful Neutral
True Neutral vs. Chaotic Neutral
The Philosophy of True Neutral