The Kazeraikou mansion [NDE]
May 14, 2016 2:34:55 GMT -7
Post by Kinzoku on May 14, 2016 2:34:55 GMT -7
Hey Sol. I'm kinda new to this so I hope you don't mind me using your skill learning template. Thanks!
?/5
Observation
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
? times learned
?? skill points at time of learning"Sweetheart, I told you that you have to pay
close attention. You and your father spend
all day training but never stop to observe
your surroundings. Rushing in head first is
not always the answer. You could walk into
a trap and not even know it."
"I know mom, but how was I to know th-""By thinking. If you were to take the time to
observe all actions taken and consider all
options available, I'm sure you're smart
enough to come up with the right answer.
You rushed to the conclusion that there
were four. You weren't focused."
"I swear I was. I just-""If you were, you would have heard the
kunai fall and land in the brush."Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.