Tix Koceray
Nov 1, 2011 8:50:19 GMT -7
Post by Tix on Nov 1, 2011 8:50:19 GMT -7
Basic Information
Name: Tix Koceray
Blood limit: None
Height: 6'6
Weight: 240 lbs
Age: 17
Gender: Male
Alignment: Neutral, True
Birth Country: Land Of Snow
Village: Village Hidden in the Snow
Special:
Genjutsu Master
- Pattern Perception (Freebie)Pattern Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No Limitation - Glamor Perception (Freebie)Glamour Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Glamor kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Glamor Perception.
Description: Glamour Perception changes a person's sensory qualities, making it look, feel, taste, smell, or sound like something else, or even seem to disappear. This means a person could hear something that is not there, feel something that is not there, taste something that is not there, see something that is not there. Glamour are basically hallucinations, delusions, making someone feel, see, taste, smell, or hear something that is not there, or make something not exist while being there. Glamour is illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation. - Figment Perception (Freebie)Figment Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Figment kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Figment Perception.
Description: Figment Perception creates a false Sensation. When a Figment Technique is perceived everyone feels the same thing, there is no alter, or different versions of a technique from person to person. This means that if a user performs a Figment Perception on a group, everyone feels the exact same Perception. With a Figment Perception if a user wishes to create an affect such as speech, the user must pick the speech first in order for it to speak or else no audible speech will be heard. If intelligible speech is possible, it must be in a language the user can speak. This goes the same with images, a user cannot create an image unless the user knows the image. User can only create figments out of two sensory, sight and sound. Figments cannot cause damage to objects or creatures, support weight, provide nutrition, or provide protection from the elements. Figments are pure illusions, used for distractions, confounding, or delaying enemies. This is not a mind affecting perception.
Limit: No Limitation. - Hydrou Bunshin no JutsuHydrou Bunshin no Jutsu
Rank: "D"
Skill: GenJutsu
Effect: The user performs the needed handsigns and then creates what seems to be an ordinary clone. The clone cannot attack and will disappear the second it meets an opponent. When the clone is destroyed two more clones come in the place of the destroyed clone. This can continue infinitely if the clones are continuously destroyed, its purpose to overwhelm the opponent in numbers and cause an effect of invincibility although the clones can do no damage. A simple "Kai" technique can easily get rid of all of the clones when used by a skilled GenJutsu user.
Special: Boar, Rat, Dragon, Tiger
Drawback: No drawbacks to the user
Description: The hydra clone technique looks like a normal bunshin no jutsu, however this is changed as the clone is destroyed and more take it's place, making the technique look like a high level kage bunshin no jutsu when in reality the clones are simple clones that can do no damage.
Limit: Must know Figment Perception - Ikamono Chishio (Fake blood) 20 TPIkamono Chishio (Fake blood)
Rank: "D" "C" 20 TP at all Time Rank
Skill: GenJutsu
Effect: A Technique in which creates a fake diverse of what seems to be blood upon the user. This type of technique is used as a diversion, to give the opponent the satisfaction and security that a fight may be close to an end.
Special: "Handseals"
Drawback: This technique is only used as a sight style of technique. This technique cannot used to trick the sense of smell unless the user takes the time to learn the higher version of the technique, which is the "C" Rank version.
Description: A Simple GenJutsu technique where the user performs a couple of handsigns where the opponent is incapable of seeing. When done the next attack that the opponent does, if the user escapes or dodges the attack the opponent will think that the attack had made contact. The technique is used to in order to trick the sense of sight to where the opponent believes that they are capable of seeing blood upon the user. This creates the sense of self-security to where the opponent believes that an easy win may occur. Now originally this technique only tricks the sense of sight, but if the user takes the time to learn further into this technique then the user is capable of literally tricking the sense of smell as well within the technique.
Limit: Must know Pattern Perception, GenJutsu Anyone is capable of Learning. - Raven bombardmentRaven bombardment
Rank: D-rank
Skill: Genjutsu
Effect: Conceals thrown secondary weaponry as a raven.
Special: ---
Drawback: ---
Description: The user holds up to two slots worth of secondary weaponry in his hands, sending a small amount (E-rank) of chakra into each separate weapon. When thrown the chakra forms the image of a flying raven around the weapon, concealing it as a regular bird, also sound is produced to make it seem even more realistic
Limit: Figment Perception. - Obscured ScriptObscured Script
Rank: "D" Rank
Skill: GenJutsu
Effect: A type of technique in which is capable of making a type of message when written seem blank until a certain type of light hits that type of marking.
Special: "Handseals"
Drawback: ---
Description: The user writes instructions or other information on parchment, paper, or any suitable writing material. The written text is only visible under one type of light chosen at the time of casting. This can be natural sunlight, moonlight, starlight, total darkness in which someone would need the capability to see within the dark to read, fire light, or artificial light and etc. If the correct light is not available, the object appears blank. This technique takes two rounds for this technique to be placed.
Limit: Must know Glamour Perception of GenJutsus - Manipyureito Buki Shikaku (Manipulated Weapon Vision)Manipyureito Buki Shikaku (Manipulated Weapon Vision)
Rank: D
Skill: GenJutsu
Effect: Messing with enemies senses causes a weapon to appear bigger or smaller and look different then it actually is.
Special: "Handseals"
Drawback: Very difficult to concentrate on using when using it with Itami Daishou Zouka Meimu if however successful the enemy may however notice a change in the weapons appearance later.
Description: Creating an illusion you make a weapon appear differently. the sense of vision is manipulated so as though things appear different, in this case the weapon thrown. Should be used before Itami Daishou Zouka Meimu this makes concentration a must when controlling two illusions at once.
Limit: Must know Pattern Perception, Genjutsu Specialist
________________________________________ - Keien no Jutsu (Keeping A Distance Technique)
Keien no Jutsu (Keeping A Distance Technique)
Rank: “C” Rank
Skill: Genjutsu
Effect: Causes the world to seemingly stretch out before the opponent’s eyes, creating a large distance that never seems to close between the user and the opponent.
Special: "Handseals"
Drawback: The user must remain in sight of the opponent and vice versa.
Description: The user distorts the opponent’s vision, creating a seemingly large distance between the opponent and him/herself. If the opponent tries to move closer to the user, the world will seemingly continue forever without them ever touching the user. If either the user or the opponent loses sight of the other, this effect is canceled.
Limit: Must know Figment Perception - Kageshin no jutsu (Blackout Technique)
Kageshin no jutsu (Blackout Technique)
Rank: "C"
Skill: Genjutsu
Effect: By performing the needed handsigns, the user will than extend his arms out to both side of his body (left and right). Than making a single loud clap, the clapping motion must draw the opponent’s attention for it to work. If successful, a single opponent will be engulfed in darkness, only able to see 7ft in all directions. Leaving him open for further attacks.
Special: "Handseals"
Drawback: The opponent must see the clapping motion, and the technique will only last for two posts. If the technique is followed up by an attack without using Kageshin-bushin no jutsu, the genjutsu is automatically released afterwards.
Description: see effect
Limit: Must know the Figment Perception - Magen: Jinteki Harinezumi no Jutsu (Demonic Illusion: Human Porcupine Technique)
Magen: Jinteki Harinezumi no Jutsu (Demonic Illusion: Human Porcupine Technique)
Rank: “B” Rank
Skill: Genjutsu
Effect: Rapidly pierces the opponent with illusionary weapons that come from nowhere, causing extreme amounts of pain and the loss of concentration.
Special: "Handseals"
Drawback: Can be broken with Kai.
Description: The user performs the handseals, creating the optical illusion of several hundred projectiles flying from every direction. These projectiles pierce the opponent in different places, causing an extreme amount of pain and fear. This ability can be broken with Kai, but the pain of the jutsu will linger for three turns.
Limit: Must know Figment Perception - Tenrai Meimu: Kurage no Jutsu (Divine Illusion: Jellyfish Technique)
Tenrai Meimu: Kurage no Jutsu (Divine Illusion: Jellyfish Technique)
Rank: “C” Rank
Skill: GenJutsu
Effect: Forces the opponent to believe that their legs and arms are shaking and jiggly, making movement of either set of limbs extremely difficult.
Special: "Handseals"
Drawback: Only lasts three turns.
Description: The user performs the handseals, releasing a flow of chakra at the opponent. From that point on, the opponent’s perception of their legs and arms make them seem like jelly- they jiggle and flop, making any accurate or speedy movement extremely difficult.
Limit: Must know Glamour Perception - Unbalanced Pattern
Unbalanced Pattern
Rank: "C" Rank
Skill: GenJutsu
Effect: A pattern technique to make one's balance seem off.
Special: "Handseals
Drawback: ---
Description: A simple Pattern technique of lights, patterns or anything else that is needed to create a pattern in which creates an unwelcoming unbalanced within their perception of balance to those seeing for a brief moment.. When the user is "D" Class, the user is capable of performing this technique off into the distance of thirty meters. When the user is "C" Class, the user is capable of performing this technique off into the distance of forty meters. When the user is "B" Class, the user is capable of performing this technique off into the distance of fifty meters. When the user is "A" Class, the user is capable of performing this technique off into the distance of sixty meters. When the user is "S" Class, the user is capable of performing this technique off into the distance of seventy meters.
Limit: Must know Pattern Perception of GenJutsus - Kenran Hatsu [Dazzling Hearts]
Kenran Hatsu [Dazzling Hearts]
Rank: "C" Rank
Skill: Genjutsu, Offensive.
Effect: Creates a dazzling array of heart-shaped lights that travel around the opponent's head, attempting to block the opponent's view of the user.
Special: "Handseals", blowing a kiss towards the opponent.
Drawback: Doesn't have any real detrimental effects towards the opponent, only hindering vision and not blocking it completely.
Description: A powerful Genjutsu that is usually utilized by Kunoichi. Quickly performing the required handseals, the user will gather a large array of colored illusionary lights that quickly become shaped like red hearts on the tips of their finger. The user will then blow a kiss towards the opponent, sending these hearts flying towards the opponent, swirling around the opponent's head. They swirl around the opponent extremely quickly, causing a 50% chance for dizzyness, and the opponent suffers from not having the ability to accurately view the user, as objects quickly move in and out of their line of sight. Lasts for three turns, until the Genjutsu is dispelled by either user or opponent. The hearts may only travel up to 5 meters for a Non-Specialist, ten meters for a Specialist, and twenty meters for a Master.
Limit: Requires the Pattern Perception. Must have Koukou Kei. - Issen Muton Danmaku (1000 Sheep Barrage)
Issen Muton Danmaku (1000 Sheep Barrage)
Rank: C
Skill: Genjutsu
Effect: Causes the opponent to fall asleep after enough time has passed. (Three of your opponents turn) The opponent must be asleep for no less than 3 turns.
Special: "Handseals"
Drawback: Pain causes the count of sheep to decrease, lessening the potency and extending the time needed for the effect.
Description: The user channels chakra through his eyes into the eyes of the opponent, done by achieving eye contact. Once the eye contact is made, the target will begin to see sheep hopping over a gate, both of which are non-existent. It flashes in the targets mind, once every six seconds, for one second. As the sheep jump, though they also make a noise, which is very low frequency, increasing the potency of the technique. In addition, a warm feeling is projected through out the body, as though it feels they target was wrapped in a blanket. The technique overtime makes the target become drowsy by the second turn, and by the third turn, they grow to have trouble staying awake. By the fourth turn if the technique is not stopped the target will pass out, and remain asleep due to the technique projecting sheep even through the sleep. This technique when not effected in any way by outside forces has lasted for along as three hours, and thus once the target is asleep will remain asleep for three hours.
Limit: Must know Pattern Perception - Arena of Light
Arena of Light
Rank: "C" “B”
Skill: Genjutsu
Effect: The illusion of light is created by chakra, and comes down all around the opponent as a sort of arena, enclosing them in on all sides. This is not a blinding light, but rather just a bright opaque yellow.
Special: “Handseals”
Drawback: It is possible to foil the strategic use of this technique through movement. (If the opponent moves to close, then you will be within the arena as well)
Description: After handseals light will appear to shoot down from the sky, forming walls around the enemy like those of an arena, exactly 5 meters from the opponent in all directions. This wall cannot be seen through from the inside, but whatever is inside the walls can be seen clearly (the appearance of light that is created with the chakra only shows one way, inwards). The true power of this technique is that the light will appear to move along with the opponent, so that they can never seem to escape it. This is an idea tech for making surprise attacks, as it effectively blocks the enemy’s vision from seeing anything outside the walls. This can last up to two posts for each rank learned. (C-2 B-4)
Limit:Pattern Perception. - Obsession
Obsession
Rank: "B" Rank
Skill: GenJutsu
Effect: A powerful technique that creates an illusion of an object that does indeed exist in which makes the one affected gain the obsession to suddenly hunt and search for the object.
Special: "Handseals"
Drawback: When the person affected finds the object the technique stops.
Description: This technique allows the user to show an illusory image of a specific, real object to the target, which makes it an illusion. Only by physically finding the actual object can the target end the effects of this technique. The object shown in the illusion must be real, and must physically exist at the time the technique is cast. Should the object be destroyed after the obsession technique is played but before the target of the technique finds the object, the target will be doomed to search for the object forever in vain, unless the user chooses to end the technique with a simple touch. With this technique the user must touch the person transferring their chakra forward to make the technique work.
Limit: Must know Pattern Perception of GenJutsus - Hakike no Jutsu - (Nausea Technique)
Hakike no Jutsu - (Nausea Technique)
Rank: "B" Rank
Skill: GenJutsu
Effect: The opponent gains the feeling of Nausea as the feeling becomes quite unbearable bringing even the most powerful opponents down to the very floor.
Special: ---
Drawback: The user must look into the eyes of the opponent in order for this technique to occur.
Description: The user takes a pattern of mixture between visual and audio conjuring as the user uses their chakra within the distance of up to twenty meters to where the opponent looks into the very eyes of the user and is under the influence of the attack. The way the opponent feels if they are within distance is that they feel nauseated. They cannot breathe, they feel sick as the feel of throwing up overcomes them. The feel of sickness, unbalance and unable to perform completely overcomes the opponent. This technique lasts until the user is either dispelled or if the opponent is dispelled.
Limit: Must know Pattern Perception of GenJutsus - Genwaku Haibun no Jutsu - (Blinding Deafening Technique)
Genwaku Haibun no Jutsu - (Blinding Deafening Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: Causes Blindness, or Defness upon a person for an amount of time.
Special: "Handseals"
Drawback: The user is only capable of using one technique at a time, this means that if a user uses one form either Blinding or Deafening against a few or one opponent, the user is unable to turn and start using the other on the same or even a different opponent. The user's hand must touch the ground and must stay along the ground, which may keep them somewhat vulnerable if the time is finally done.
Description: The user performs a few handseals as they slam their hand down against the very ground. The user spreads forth their chakra in a hundred foot radius from them as they create an illusion within that dome. That illusion messes with one of the two senses of the human body. One is the sense of Site, and the other is the sense of Sound. Those who step into this radius will be affected by the illusion as the user picks one of the two they wish to have stricken away from the opponents. The illusion is that they cannot see, nor hear within the very radius and are unable to understand all around as the one of the two senses is disrupted. If the opponents leave the radius, or if the user removes their hand the opponents is still under the illusion for still one round. For every Class that the user is the distance that the radius can be increased is by twenty feet. If the user is a GenJutsu Specialist, however the distance increases by twenty-five feet, while a GenJutsu Master is increased by thirty feet.
Limit: Must know Pattern Perception of GenJutsus - Getsurei no Jutsu [New Age of the Moon]
Getsurei no Jutsu [New Age of the Moon]
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Genjutsu
Effect: An area of effect technique which makes it appear as if the area affected has turned from day to night.
Special: “Handseals”
Drawback: Requires a large amount of chakra for Genjutsu Specialists and a moderate amount for Genjutsu Masters.
Description: A technique that affects the sight of everyone within the intended area of the Jutsu to think that day has turned to night. This Jutsu cannot affect anything but the targets sense of sight and is particularly useful in conjunction with techniques that work well with darkness. This technique, however, can be canceled out by another area of effect Jutsu that is of the same rank, moving out of the intended area of the Jutsu, or with the coming of natural nightfall seeing as this Jutsu cannot be used during the night. The “D” rank version of this Jutsu can only affect an area of 45 x 45 meters and can be cancelled out with a Kai. The “C” rank version can only affect an area of 90 x 90 meters and can be cancelled out with a Kai. The “B” rank version of this Jutsu affects an area of 135 x 135 meters. The “A” rank version can affect an area of 180 x 180 meters. The “S” rank version can affect an area of 225 x 225 meters.
Limit: Cannot be used by Genjutsu Non-Specialists, requires Glamor Perception, 500 TP in Overall Genjutsu, can only be used once a day and cannot be used during the night.
__________________________________________________
(Inbetween the lines are the skills i spent the 500 tp from new years on, can I get an okay or tell me what ones to fix!)
Weapons
Primary Weapon:
ShieldShields (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Shield
Effect: Defensive weapon of various sizes and forms of thickness that reaches a certain length and width. Shields can be used for protection or thrown from afar.
Special: ---
Drawback: Certain types of shields are too heavy for throwing and some even hinder movements. Shields are metallic and thus conduct heat and electricity as normal metal.
Description: Type of weapons that are normally circular and built with incredible thickness to withstand offensive attacks. Usually equipped with an arm strap or handle on the inside for easy defense tactics. These specific shields are of the medium variety, ranging within 2' radius all around, to about 5' (Larger shields are generally for larger protection spaces or just bigger people.) Shields are larger than bucklers and strapped along the forearm, or when idle, stored along the back of the wielder. These shields can withstand, 25 explosive secondary weapons, or one "C" rank NinJutsu technique, and a number of techniques weaker then it respectively adding up to a "C" Rank. Only works on solidified techniques. For example, Earth, Water, Sand, Ice, Wood, etc. Does not work on GenJutsu. Shields may be fixed with proper craftsmanship (Weapon).
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
(Shield smallest size)
Secondary Items:
- Five slots of Makibishi 80xMakibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Combative, Projectile, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each. - Four slots of kunai 8xKunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. - One slot kunai knives curved 2xKnife (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife
Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle.
Special: ---
Drawback: ---
Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each. - Five slots Hira-Shuriken 75xHira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Combative, Projectile, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Non-Weapon Items
Character Depth
Personality:
Tix Koceray isn't a very religious. He works best when he there isn't any pressure. Being a genjutsu ninja he always needs his concentration. Surprisingly he isn't very shy for someone who needs to keep concentration, sometimes he will walk up to complete strangers and start a conversation. He does have a slight mental problem.
He has a problem with OCD (Obsessive Compulsive Disorder). One of the things he will do is tap a door twice before leaving the room. He usually won't eat at home because before he eats something he must take full inventory of whatever he is eating before he eats it, but this is only a eat at home. He has other small issues such as: He must put on his left shoe first, and must put right arm through a long-sleeve jacket first. If he doesn't do these things first he will redo them until it feels right.
He is mainly a calm and level-headed. He always tries to remain calm when in danger, but that's not always possible. When he is angry he tries to keep himself from making rash decisions. Even when he is getting mad he likes to play it off and pretend it's all good. Sometimes he can get in over his head without thinking though so he knows when to make a hasty retreat.
He does some of his best thinking when he is alone in a dark place. Something about being along and relaxing makes his options and ideas come easier than in noisy area. The dark makes him feel at ease. It's like the cold he prefers cold environments to hot. Getting extremely hot gives him a headache and it ruins his train of thought.
Before going into a battle he likes to sit on the sidelines and absorb as much information as possible. He doesn't like going into battle blind, which is in the main situations of which he utilizes his running skill. If he doesn't gather enough intelligence about the target, he will either not engaged or try to go in anyways, if he is feeling lucky that day.
If someone walks up and engages hime in conversation it depends what he thinks of them if he'll respond. If he gets a good feeling from you, you could probably talk to him all day. If you have something to offer to him you might be able to catch his interest, like maybe you could train him or and item that he wants may catch his eye.
Appearance:
He doesn't have the most muscular build, he is toned but by no means muscular. He has glistening teal blue eyes. His crow black hair. It floats just centimeters above his eyes. His hair is feathered down to a couple centimeters below his ears. In the back his hair dances just above the collar of his shirt.
He has a medium sized nose that's not to big, but also not to small. He has a faint scar on the right side of his face. He also has a bird looking birthmark on his collar bone. There is a aged burn on his lower back not major but enough to scar. He has minor scratches and cuts that have been stitched up on his hands.
He wears a long sleeved V-neck it's a whitish color. There is a thin outline of a raven on the back, the outline in a dark maroon. He wears a white pair of pants not baggy but not tight either, just a little bit of slack. He wears a nice white pair of white gloves. He also wears a white pair of boots.
When he isn't in his Ninja gear he is wearing a nice loose V-neck long sleeved short. It has a raven outlined on the back in a red maroon. His pants are just a dark gray colored cargo pair of pants. The point of wearing the cargo pants is because the pockets makes it easy to carry stuff on him. His shoes are just standard snow boots. As for gloves he wears normal black gloves instead of white. He also carries around a light colored satchel when he just needs to carry some stuff around he uses that bag.
Background:
Tix Koceray was born in the "Village Hidden in the Snow". When he was seven his parents started to teach him how to throw kunai. He was honing his skills for a couple of years. When he was eight, he threw a kunai that hit hilt first and came back to cut his cheek. After that got stitched up, he went back to training after that. After more hard training his parents didn't think it was enough so they made a moving target setup. He just keep training because that's what he was instructed to do.
At the age of nine his parents asked him what he wanted to specialize in he then responded "Genjutsu". When he told them that they started helping him find ways to keep concentration on focus. They put him through rigorous training to keep focus on one thing. They also started more physical training with him like endurance running. They had him meditate outside to boost concentration. No matter what his parents would ask him to do he wouldn't disobey them.
At the age of ten they had him follow them every where they went to trying to teach him how to be sneakier. After a couple of years of sneaking they tried to teach him to set up traps, without much success they didn't stop trying to teach him the art. Traps were one of the long list of thinks that didn't come nature to him. After a couple more months of trap training it didn't work out to well for him, if the traps even activated at all they really didn't work properly.
When he was fourteen he went over to a friends house to spend the night at Johns house. That night there was a fire, a flaming piece of wood fell on John's leg. So he had to kick it off his friends leg. That's when a flaming piece of wood hit his back and burned him. He take the pain so that he could help his friend. He had to help his friend limp out, his injury was on the lower back so it hurt but didn't affect his walking.
At the age of fifteen he was hanging out with a couple of friends at the tavern. They were not very good friends when the going got tough, they got going. So for a while he was hanging out with them and pulling some minor pranks with his skills. When time came to get punished they all left him for dead.
At the age of sixteen when he got out they all presumed they could just go resume their friendship. After one whole year without the support of his peers and them to come back when he got free. All the extra training his parents assigned taught him a couple of key skills avoidance, getting away, seeming to just disappear into the village. So he honed his skills avoiding his so called friends and the strict training regiment that his parents put him on until he became a Genin.