Miko's Mission / Travel Thread
Dec 18, 2013 15:38:01 GMT -7
Post by Fui on Dec 18, 2013 15:38:01 GMT -7
[atrb=border,0,true][atrb=style, width: 400px; background:562a2b; border: 1px solid 7580a4;] OOC Aquamarine Snake Obtained 2x Die rolls 1-10 Found 11-30 Clue 31-100 Nothing They would arrive in the land of rain, storms were brewing over head and Miko could sense the birds anxiety. Washi wasn't a fan of storms but would trust Miko to keep him safe, with sensing his companion's anxiety a large crystal shield would be placed around them. Of course, Miko's armor was still active from the land of grass and as such he would be covered but he wanted to keep his friend safe too. With a hand signal the pair would drop altitude slightly for Washi to feel more secure. Inside his cloak type 5 the world map and compass sat but now also the Aquamarine snake within it's green crystal box which Miko himself had made. With eyes of an eagle, Both Miko and Washi would look out for some form of clue or a chest containing the garnet goat which he needed to take back to the village and the tower respectively. A shudder passed through his body as the thought of potentially running into another one of those demons crossed his mind.... he prayed it wouldn't happen. |
Crystal Vitrail Medium
Techniques:
Kesshō no Yoroi (Crystal Release: Crystal Armor) - 20
Rank: C
Skill: NinJutsu
Effect: This jutsu allows the user to become encased in a thin sheet of crystal to protect them from blunt force trauma. This armor can also aid the user in performing stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.
Special: "Handseals"
Drawback: None
Description: Pictur e
Forming the needed hand seals, the user encases themselves in a crystalline armor. It is transparent, but is able to reflect light. It has the ability to block two C rank attack plus whatever your skill in Crystallization before breaking, and lends itself to enhancing punching/kicking taijutsu damage by a D rank due to it adding a slight amount of weight to the strike.
Limit: Must know the Crystal Release, and Shōton: Crystallization
Shōton: Crystallization - 310
Rank: [C, B, A, S]
Skill: Ninjutsu
Effect: Allows the user to create crystal to varying degrees.
Special: Handseals of the technique it is used with..
Drawback: It is impossible to crystallize electricity, wind, or fire. Any element that lacks a physical presence can not be crystallized. Sound Jutsu will act as if one rank stronger then their designated technique when being pitted against crystal. Sound techniques use their high frequency and vibration qualities to essentially shatter your crystals, as opposed to just break them, if they are geared towards acts of that nature *ie they are meant to damage physically and not some sort of genjutsu or the like*. When calculating damage vs the durability of your crystal, remember to add it together. If one person does an A rank vs you crystal that can withstand S rank, you can only endure one A rank more unless the crystal is redone/fixed which becomes costly.
Description: Using your abilities with the crystal release skill you are able to create crystal either by transforming the particles in the air, or a more prominent substance. The technique is your essential crystal technique. It governs two things: the amount of crystal you can create at once, and the strength of your crystalline constructs. At C rank the user is able to crystallize up to a 5x5 section of material per movement dedicated to the process after handseals. This of course can be edited to be proportionally the same such as a 6x4 meter area etc. Also, when you have this skill at C rank, your crystalline constructs are able to endure C rank damage before shatter. This defensive power stacks with whatever technique this is used with if applicable. As your rank increases so to does this techniques power. At B rank, your ability to crystallize becomes a 10x10 meter area, and its able to withstand up to a B rank. At A rank it increases to 20x20 meters, and is able to withstand up to an A rank amount of damage. At S ranks it increases once more to 40x40 meter area, and again is able to withstand an S rank amount of damage. With this technique the user is able to transport through crystalline structures of their own creation at a speed of 5 meters per movement (kind of like underground fish projectile). This technique is generally used passively within other techniques. This technique also allows a user to somewhat “dismiss” their crystal creations at will. When doing so the crystal seems to basically disintegrate.
Limit: Must have the Crystal release.
Name: Kessho Saga no Jutsu (Custom Crystal Technique) - 10
Rank: D
Skill: Ninjutsu, Supplementary
Effect: Allows the user to create their crystal in any color they desire.
Special: ---
Drawback: Cannot alter the color of crystal of other people.
Description: Through the user's mastery of the Crystal Release they can learn to further control the crystallization process, allowing certain impurities to remain in the crystal to change their color. Allows the user to create crystal of any color, including solid colors or completely transparent. Also allows existing crystal to be modified as well. Creative users may make entire buildings and sculptures out of their wonderfully colorful crystal.
Limit: Must have at least 500 TP in Crystal Release
Mounted Control - 180 - x6
Rank: "C"
Skill: TaiJutsu
Effect: Technique shows the Rider's skill in controlling a mount as well as other riding procedures dealing with a mount.
Special: ---
Drawback: Riding a Mount bareback results the Rider riding with Mounted Control 1 less than they normally would. If a Rider knows Mounted Combat 4 times then on a bareback mount they will be able to ride the mount as if they only know it 3 times. Only works with basic Land running Mounts unless Rider learns special techniques.
Description: A skill that is measured by the amount of times the Rider knows it showing how well the Rider can ride a mount. Each time learned results in a different action the Rider may do with the mount.
1 time: Rider learns how to guide a mount with their knees so that both hands may be used in combat. Rider learns to stay in the saddle. Able to ride a creature 1 size category larger than the Rider.
2 times: If Rider directs their war-trained mount to attack in battle, Rider can still make their own attack or attacks normally. Able to ride a creature 2 size categories larger than the Rider.
3 times: Rider learns how to fall off of their mount without taking damage. Rider learns to leap over their moving mount without problems and land on the mount. Able to ride a creature 3 size categories larger than the Rider.
4 times: As a move action, Rider can attempt to control a Riding Mount not trained for combat riding while in battle. Able to ride a creature 4 size categories larger than the Rider.
5 times: This allows the Rider to stand on their mount’s back even during movement or combat. Rider can control a mount even if the Rider is unconscious. Able to ride a creature 5 size categories larger than the Rider.
6 times: Rider can attack and perform Jutsus while using their mount as cover (Must know Drop Down). Able to ride a creature 6 size categories larger than the Rider.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat.
Master Aerial Rider - 20
Rank: "C"
Skill: TaiJutsu
Effect: Rider is talented in riding aerial mounts, allowing the Rider to succeed at tasks which would normally tax the skills of other riders.
Special: ---
Drawback: ---
Description: Rider learns how to use Mounted Control on Aerial Mounts. However many times the Rider knows Mounted Control they are able to use the same on Aerial Mounts.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat. Must know Mounted Control 1 time.
Empathic Link - 20
Rank: "C" - Both Times
Skill: TaiJutsu/Supplementary
Effect: The bond the Rider shares with their mount allows them to sense each other's emotions.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount.
Description: The rider develops an Empathic Link with their mount. The link's distance is only within the same thread with that Mount. The Rider cannot see through their steed's eyes, but they can sense their feeling.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Doubutsu Kougi 動物交宜 (Animal Friendship) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows an animal to listen to the user through the course of friendship and kindness.
Special: ---
Drawback: Animal will not listen to the user what so ever. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: To train you must approach, play, feed, etc with the animal. You must love the animal as if it is your buddy. You must train long and hard to gain the trust and of your animal companion. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must have an Animal Companion. User cannot have if user knows Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Satori 動物覚り (Animal Understanding) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to better communicate with one another by understanding what they would say without words.
Special: ---
Drawback: Animal will not understand the user what so ever and will not be able to perform tasks. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: A user and the animal are like two peas and a pod. It becomes an understanding of interpreted friendship. A user can give commands, telling the animal exactly what to do however the user must be specific. The user is able to understand what the animal means when it reacts, and the animal understands the user when he/she speaks. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Kougi 動物交宜 (Animal Friendship), or Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Chīmuwāku (Animal Teamwork) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to work together as a team. The user is able to ommit a few words here and there without giving full descriptions allowing the animal to attack with the user or how the user instructs.
Special: ---
Drawback: Animal will not work as a team with the user in combinations as well as using lesser commands. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: Ever seen an animal and master work with one another to the point where a word or two is uttered and they work in sync. This allows this to happen. The user is able to utter a word or two command as the Animal Companion follows. Sometimes the Animal Companion may react already knowing what user may wish for the Animal Companion to do. This allows such feats. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Satori 動物覚り (Animal Understanding).
Ikimono Joukei (Animal sight) - 30 - Bird
Rank: "C"
Skill: Skill/NinJutsu
Effect: Allows the user to replicate the sight style of an animal companions and apply it to him/herself
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have and suffers the same consequences related to sight as the helper. Only one sight style may be active at one time.
Description: Having studied the sight of his/her companion, the user now focuses chakra up to his eyes and is able to replicate the necessary adaptations by creating a thin layer of chakra(similar to contact lenses) over the eye thus achieving similar sight as that of the animal companion of choice.
Limit: Must be relearned for every different sight style. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Ikimono Supīchi (Animal Speech) - 30 - Bird
Rank: "C" Rank
Skill: Skill/NinJutsu
Effect: A Shinobi, or a warrior is capable, gaining the ability to speak as well as to understand the language between a type of family of creatures. This type of technique can be used to where they can accuratly speak, and concise in a normal like speech pattern to where the animal will understand the user, and the user will understand the animal.
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have.
Description: ---
Limit: This technique must be known multiple times. The user however must have a Helper that is according to the correct speech. What this means is if the user has an animal Helper of the Canine breed, then they are capable of communicating within a speech form towards that type. If the user has a Helper of the Birds of Prey Breed, then they are capable of communicating within a speech form towards that type. Must have completed all basis of the Animal Helper performance. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Rank: C
Skill: NinJutsu
Effect: This jutsu allows the user to become encased in a thin sheet of crystal to protect them from blunt force trauma. This armor can also aid the user in performing stronger physical attacks. The crystal is transparent and can only be noticed by light reflecting off it.
Special: "Handseals"
Drawback: None
Description: Pictur e
Forming the needed hand seals, the user encases themselves in a crystalline armor. It is transparent, but is able to reflect light. It has the ability to block two C rank attack plus whatever your skill in Crystallization before breaking, and lends itself to enhancing punching/kicking taijutsu damage by a D rank due to it adding a slight amount of weight to the strike.
Limit: Must know the Crystal Release, and Shōton: Crystallization
Shōton: Crystallization - 310
Rank: [C, B, A, S]
Skill: Ninjutsu
Effect: Allows the user to create crystal to varying degrees.
Special: Handseals of the technique it is used with..
Drawback: It is impossible to crystallize electricity, wind, or fire. Any element that lacks a physical presence can not be crystallized. Sound Jutsu will act as if one rank stronger then their designated technique when being pitted against crystal. Sound techniques use their high frequency and vibration qualities to essentially shatter your crystals, as opposed to just break them, if they are geared towards acts of that nature *ie they are meant to damage physically and not some sort of genjutsu or the like*. When calculating damage vs the durability of your crystal, remember to add it together. If one person does an A rank vs you crystal that can withstand S rank, you can only endure one A rank more unless the crystal is redone/fixed which becomes costly.
Description: Using your abilities with the crystal release skill you are able to create crystal either by transforming the particles in the air, or a more prominent substance. The technique is your essential crystal technique. It governs two things: the amount of crystal you can create at once, and the strength of your crystalline constructs. At C rank the user is able to crystallize up to a 5x5 section of material per movement dedicated to the process after handseals. This of course can be edited to be proportionally the same such as a 6x4 meter area etc. Also, when you have this skill at C rank, your crystalline constructs are able to endure C rank damage before shatter. This defensive power stacks with whatever technique this is used with if applicable. As your rank increases so to does this techniques power. At B rank, your ability to crystallize becomes a 10x10 meter area, and its able to withstand up to a B rank. At A rank it increases to 20x20 meters, and is able to withstand up to an A rank amount of damage. At S ranks it increases once more to 40x40 meter area, and again is able to withstand an S rank amount of damage. With this technique the user is able to transport through crystalline structures of their own creation at a speed of 5 meters per movement (kind of like underground fish projectile). This technique is generally used passively within other techniques. This technique also allows a user to somewhat “dismiss” their crystal creations at will. When doing so the crystal seems to basically disintegrate.
Limit: Must have the Crystal release.
Name: Kessho Saga no Jutsu (Custom Crystal Technique) - 10
Rank: D
Skill: Ninjutsu, Supplementary
Effect: Allows the user to create their crystal in any color they desire.
Special: ---
Drawback: Cannot alter the color of crystal of other people.
Description: Through the user's mastery of the Crystal Release they can learn to further control the crystallization process, allowing certain impurities to remain in the crystal to change their color. Allows the user to create crystal of any color, including solid colors or completely transparent. Also allows existing crystal to be modified as well. Creative users may make entire buildings and sculptures out of their wonderfully colorful crystal.
Limit: Must have at least 500 TP in Crystal Release
Mounted Control - 180 - x6
Rank: "C"
Skill: TaiJutsu
Effect: Technique shows the Rider's skill in controlling a mount as well as other riding procedures dealing with a mount.
Special: ---
Drawback: Riding a Mount bareback results the Rider riding with Mounted Control 1 less than they normally would. If a Rider knows Mounted Combat 4 times then on a bareback mount they will be able to ride the mount as if they only know it 3 times. Only works with basic Land running Mounts unless Rider learns special techniques.
Description: A skill that is measured by the amount of times the Rider knows it showing how well the Rider can ride a mount. Each time learned results in a different action the Rider may do with the mount.
1 time: Rider learns how to guide a mount with their knees so that both hands may be used in combat. Rider learns to stay in the saddle. Able to ride a creature 1 size category larger than the Rider.
2 times: If Rider directs their war-trained mount to attack in battle, Rider can still make their own attack or attacks normally. Able to ride a creature 2 size categories larger than the Rider.
3 times: Rider learns how to fall off of their mount without taking damage. Rider learns to leap over their moving mount without problems and land on the mount. Able to ride a creature 3 size categories larger than the Rider.
4 times: As a move action, Rider can attempt to control a Riding Mount not trained for combat riding while in battle. Able to ride a creature 4 size categories larger than the Rider.
5 times: This allows the Rider to stand on their mount’s back even during movement or combat. Rider can control a mount even if the Rider is unconscious. Able to ride a creature 5 size categories larger than the Rider.
6 times: Rider can attack and perform Jutsus while using their mount as cover (Must know Drop Down). Able to ride a creature 6 size categories larger than the Rider.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat.
Master Aerial Rider - 20
Rank: "C"
Skill: TaiJutsu
Effect: Rider is talented in riding aerial mounts, allowing the Rider to succeed at tasks which would normally tax the skills of other riders.
Special: ---
Drawback: ---
Description: Rider learns how to use Mounted Control on Aerial Mounts. However many times the Rider knows Mounted Control they are able to use the same on Aerial Mounts.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat. Must know Mounted Control 1 time.
Empathic Link - 20
Rank: "C" - Both Times
Skill: TaiJutsu/Supplementary
Effect: The bond the Rider shares with their mount allows them to sense each other's emotions.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount.
Description: The rider develops an Empathic Link with their mount. The link's distance is only within the same thread with that Mount. The Rider cannot see through their steed's eyes, but they can sense their feeling.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Doubutsu Kougi 動物交宜 (Animal Friendship) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows an animal to listen to the user through the course of friendship and kindness.
Special: ---
Drawback: Animal will not listen to the user what so ever. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: To train you must approach, play, feed, etc with the animal. You must love the animal as if it is your buddy. You must train long and hard to gain the trust and of your animal companion. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must have an Animal Companion. User cannot have if user knows Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Satori 動物覚り (Animal Understanding) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to better communicate with one another by understanding what they would say without words.
Special: ---
Drawback: Animal will not understand the user what so ever and will not be able to perform tasks. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: A user and the animal are like two peas and a pod. It becomes an understanding of interpreted friendship. A user can give commands, telling the animal exactly what to do however the user must be specific. The user is able to understand what the animal means when it reacts, and the animal understands the user when he/she speaks. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Kougi 動物交宜 (Animal Friendship), or Doubutsu Shirei 動物司令 (Animal Control)
Doubutsu Chīmuwāku (Animal Teamwork) - 80
Rank: "D", "C", ["B",] "A", "S", "S+B"
Skill: None
Effect: A technique that allows the user and the animal to work together as a team. The user is able to ommit a few words here and there without giving full descriptions allowing the animal to attack with the user or how the user instructs.
Special: ---
Drawback: Animal will not work as a team with the user in combinations as well as using lesser commands. May only learn once per animal. If user gets a new animal user must relearn the technique for that specific animal.
Description: Ever seen an animal and master work with one another to the point where a word or two is uttered and they work in sync. This allows this to happen. The user is able to utter a word or two command as the Animal Companion follows. Sometimes the Animal Companion may react already knowing what user may wish for the Animal Companion to do. This allows such feats. If user has a Small Animal Companion, the user must learn the technique "D" Rank. If user has a Medium Animal Companion, the user must learn the technique "C" Rank. If the user has a Large Animal Companion, the user must learn the technique "B" Rank. If the user has a Huge Animal Companion, the user must learn the technique "A" Rank. If the user has a Gargantuan Animal Companion, the user must learn the technique "S" Rank. If the user has a Colossal Animal Companion, the user must learn the technique "S + B" Rank. This means that the user must first learn "S", and then learn an additional "B" because its such a huge creature.
Limit: Must know Doubutsu Satori 動物覚り (Animal Understanding).
Ikimono Joukei (Animal sight) - 30 - Bird
Rank: "C"
Skill: Skill/NinJutsu
Effect: Allows the user to replicate the sight style of an animal companions and apply it to him/herself
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have and suffers the same consequences related to sight as the helper. Only one sight style may be active at one time.
Description: Having studied the sight of his/her companion, the user now focuses chakra up to his eyes and is able to replicate the necessary adaptations by creating a thin layer of chakra(similar to contact lenses) over the eye thus achieving similar sight as that of the animal companion of choice.
Limit: Must be relearned for every different sight style. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Ikimono Supīchi (Animal Speech) - 30 - Bird
Rank: "C" Rank
Skill: Skill/NinJutsu
Effect: A Shinobi, or a warrior is capable, gaining the ability to speak as well as to understand the language between a type of family of creatures. This type of technique can be used to where they can accuratly speak, and concise in a normal like speech pattern to where the animal will understand the user, and the user will understand the animal.
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have.
Description: ---
Limit: This technique must be known multiple times. The user however must have a Helper that is according to the correct speech. What this means is if the user has an animal Helper of the Canine breed, then they are capable of communicating within a speech form towards that type. If the user has a Helper of the Birds of Prey Breed, then they are capable of communicating within a speech form towards that type. Must have completed all basis of the Animal Helper performance. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Name: Aquamarine Snake
Rank: "C" Rank
IIC Length: 1 IIC Day
Difficulty: Medium
Objective: In the Land of Grass lays a hidden chest. Travel there and bring back the item in the chest.
Description: Every post of searching in the Land of Grass will result in a die roll. The box is a 10% chance to find. Anything between 11% and 30% the ninja will find a clue making it 10% easier to find. If a clue is found the percentage for the clues goes up to 19%. (Ex. First clue found 21% to 40%. So on and so on) Once the chest is found it is to be taken back to the Hidden Sound Village and placed in the vault.
Reward: 2,000 Ryo (2,800 Ryo if taken with more than one PC)
Name: Garnet Goat
Rank: "C" Rank
IIC Length: 1 IIC Day
Difficulty: Medium
Objective: In the Land of Rain lays a hidden chest. Travel there and bring back the item in the chest.
Description: Every post of searching in the Land of Rain will result in a die roll. The box is a 10% chance to find. Anything between 11% and 30% the ninja will find a clue making it 10% easier to find. If a clue is found the percentage for the clues goes up to 19%. (Ex. First clue found 21% to 40%. So on and so on) Once the chest is found it is to be taken back to the Hidden Sound Village and placed in the vault.
Reward: 2,000 Ryo (2,800 Ryo if taken with more than one PC)[/quote]