Ikki Ko: Airontoku without a seal
Oct 29, 2014 2:58:55 GMT -7
Post by Ikki Ko on Oct 29, 2014 2:58:55 GMT -7
Dossier (Basics)
[Genkaku Kousei -Name (Official) ]
[Ikki Ko -Name (Unofficial)]
[Non-Ninja - Status]
[B - Ranking]
[Neutral - Alignment]
[Thirteen - Age]
[May 17 - Birthday]
[Kusa no Kuni- Birth Place]
[AB - Blood Type]
[Genkaku Kousei -Name (Official) ]
[Ikki Ko -Name (Unofficial)]
[Non-Ninja - Status]
[B - Ranking]
[Neutral - Alignment]
[Thirteen - Age]
[May 17 - Birthday]
[Kusa no Kuni- Birth Place]
[AB - Blood Type]
[Affinities]
[Movements]8
[Handseals]45
[Handseal Reduction]N/A
[Base Armor]120
[Will Save]8
[Fortitude Save]5
Blade and Soul – Practitioner of illusion and blade, Genjutsu and Taijutsu, the fist and the mind. Flowing between the corporeal and incorporeal as easily as the snake sheds its skin, these fighters are rare and feared for their ability; should they come to master their deadly skills. Of course, with all of their prowess, they are surprising lacking in the more physical application of chakra, Ninjutsu, and suffer from the inability to violently end an opponent with the elements.
Will Save: +5
Hunter
Rank: "C"
Skill: Heritage Trait
Effect: User was a great hunter and tracker.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Botany, Cultivation, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having +10 in Observation, or Tracking. User is comfortable in the wilderness. User also gains a +10 competence bonus on all Botany, and Tracking checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Born to the Bow
Rank: "E"
Skill: Trait
Effect: User is born to handle a bow like a fish is born to swim in water.
Special: ---
Drawback: ---
Description: User gains a +10 damage points against defensive techniques added to the rank of their technique while using one bow from the following list: Composite Bows, Compound Bows, Recurve Bows, or Long Bows. Furthermore the user gains +3 on Die Rolls pertaining to gaining knowledge in Crafting Bows. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies. Must be a Marksman.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will Save: +3
B.I.N.G.O. Agent
Rank: "C"
Skill: Regional Trait
Effect: User spent a portion of their childhood working for the B.I.N.G.O.
Special: ---
Drawback: ---
Description: You spent a portion of your childhood working for the B.I.N.G.O. User has quite a bit more spending cash than most others of their age as a result, and start with x2 the normal amount of starting gold. In addition, their reputation remains strong and any transactions they make in their home city are always beneficial to the user; items they sell net them an additional 10% profit, and items they purchase there are 10% cheaper than normal. This discount also applies to your starting gear. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Dedicated Tradesman
Rank: "C"
Skill: Social Trait
Effect: A trait that is given to a Craftsman of sort who is dedicated to Crafting.
Special: ---
Drawback: ---
Description: Humans with this racial trait gain a +20 bonus on Crafting Skills, and gain a +1 Racial Bonus on any additional Rolls pertaining to Crafting Learning. User gains Dedicated Tradesman for 1 Type of Crafting Per Class Level. "A" Class Level characters get 4 Dedicated Tradesman for 4 different types of Crafting. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Number of Dedicated Tradesman: 3
Natural Drunkard
Rank: "C"
Skill: Trait
Effect: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered".
Special: ---
Drawback: Unable to learn endurance techniques dealing with drinking Alcohol.
Description: The moment alcohol touches the drinker's lips they instantly go under the effects of "Hammered" gaining the benefits as well as the drawbacks of the effect. The user does not fall out of "Hammered" unless they fall unconscious from taking a series of too many blunt hits. The effects last for 1 hour in which they instantly sober up. The user can instantly fall out of the "Hammered" effect by taking "slashing", and "piercing" damage. The user stays in the effect of "Hammered" through elemental and chakra attacks as long as the effects of the damage does not include "slashing", or "piercing damage.
Limit: Must start with Character; replaces 1 of 5 Freebies.
[Martial Arts][6/6]
[li](Bow) Marksman[/li]
[li](Sword) Busōsen (Arms Flash)[/li]
[li](Sword/H2H) Burēdono Kenseijin (Blade of the Sword Saint)[/li]
[li](H2H) Zui Ba Xian Quan (Drunken Boxing)[/li]
[li](H2H) Krav Maga[/li]
[li](H2H) Kempo[/li]
[Clans][1/1]
[li]Airontoku[/li]
[Perceptions][6/6]
[li]Pattern[/li]
[li]Phantasm[/li]
[li]Figment[/li]
[li]Echantment[/li]
[li]Compulsion[/li]
[li]Charm[/li]
[Elements][4/4]
[li]Katon[/li]
[li]Futon[/li]
[li]Doton[/li]
[li]Raiton[/li]
[Equipment]
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Darts (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: A small, slender missile that is pointed at one end and usually feathered at the other
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Darts are missile weapons designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from Javelins by fletching, and their size as they are much shorter and more flexible.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Sting
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Stun
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A stun grenade, also known as a flash-bang, is a nonlethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses.
Special: ---
Drawback: May harm the user if not thrown right.
Description: A stun grenade, also known as a flash-bang, is a non-lethal weapon. These grenades are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their senses. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The incredibly loud blast produced by the grenade adds to its incapacitating properties by disturbing the fluid in the ear which also lasts approximately 5 seconds until the ear restores itself to its normal, un-stimulated state. The flash bang has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
[li][15] Darts[/li]
[li][15] Darts[/li]
[li][15] Darts[/li]
[li][15] Darts[/li]
[li][1] Grenade (Smoke)[/li]
[li][1] Grenade (Smoke)[/li]
[li][1] Grenade (Smoke)[/li]
[li][1] Grenade (Sting)[/li]
[li][1] Grenade (Sting)[/li]
[li][1] Grenade (Incendiary)[/li]
[li][1] Grenade (Incendiary)[/li]
[li][1] Grenade (Incendiary)[/li]
[li][1] Grenade (Stun)[/li]
[li][1] Grenade (Stun)[/li]
[li][1] Grenade (Stun)[/li]
Bow, Recurve: 80 lb. Draw (Overview)
Rank: "B"
Type: Main, Marksman, Bow, Recurve
Effect: A Tier 2 Bow. A bow with the tips curved away from the Archer to give strength for range while reducing the size.
Special: ---
Drawback: ---
Description: A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow. For that it may not have the exact range increment that of a longbow, however the size is significantly reduced, and thus may be used in Mounted Combat while still delivering the bow at a long distance. The Range Increment of this Bow 30 is meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 17,000 Ryo
Belt Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,700 Ryo
Arrow (Overview)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li][10] Arrow[/li]
[li]
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[li]
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[li]
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[li]
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[li]
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[li]
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[li]
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[li]
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Field Pack (Medium) (Overview)
Rank: "A"
Type: Main, Tailor, Slot Holder, Holds 40 Slots (40 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture This field bag has 3 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 14 inches, Width of 6.5 inches, Height of 20 inches. The 3 individual external pouches hold up to 2 slots of items of scroll length each. The large bag inside is able to hold 34 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,700 Ryo
Compass Lensatic (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Scroll: Map: Known World
Rank: "B"
Type: Secondary, 1 per Slot, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Arrowhead: Concussion (Overview)
Rank: ""
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead designed to inflict damage by force of its detonation rather than fragmentation of its casing.
Special: ---
Drawback: ---
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. The explosive filler is usually of a greater weight and volume. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by explosives. Therefore, it is especially effective in enclosed areas. Concussion arrowheads have a killing diameter of 5 meters with a wounding diameter of 15 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Ritual Book 400 pages "Book of Gollum"
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Auto Injector Harness (Overview) "Nightlock"
Rank: "B"
Type: Main, Gadget, Survival, Auto-Injector
Effect: A harnessed computerized auto-injector that may be programmed to inject doses into the wearer's body when conditions are met.
Special: ---
Drawback: ---
Description: This device is large device, the size of approximately a Single Utility Pouch. It weighs half a pound and is powered by gears and electronics. Typically attached to the user's body with a strap of non-toxic adhesive, the Auto-Injector Harness is pre-programmed to automatically deliver medications during certain threat situation. Using either voice commands or keyboard, the user specifies triggers, events such as entering combat, taking a certain amount of damage, or being exposed to a disease or toxin. When the conditions are met, the device injects the appropriate drug, without any conscious effort by the user allowing them to act normally. Each Injector has 5 small reservoirs that each hold up to 5 Vials of dosage. Commonly used drugs are often found in 5-dose "cartridges" specifically designed for this device.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 15,000 Ryo Each
Auto Injector Harness (Overview) "Nightlock"
Rank: "B"
Type: Main, Gadget, Survival, Auto-Injector
Effect: A harnessed computerized auto-injector that may be programmed to inject doses into the wearer's body when conditions are met.
Special: ---
Drawback: ---
Description: This device is large device, the size of approximately a Single Utility Pouch. It weighs half a pound and is powered by gears and electronics. Typically attached to the user's body with a strap of non-toxic adhesive, the Auto-Injector Harness is pre-programmed to automatically deliver medications during certain threat situation. Using either voice commands or keyboard, the user specifies triggers, events such as entering combat, taking a certain amount of damage, or being exposed to a disease or toxin. When the conditions are met, the device injects the appropriate drug, without any conscious effort by the user allowing them to act normally. Each Injector has 5 small reservoirs that each hold up to 5 Vials of dosage. Commonly used drugs are often found in 5-dose "cartridges" specifically designed for this device.
Limit: These type of items may be bought inside any Gadget Shop.
Cost: 15,000 Ryo Each
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Tag: Exploding
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each[/ul]
- [15]Concussion (Arrowhead)
- [1]Map: Known World (Scroll)
- [1]Compass (Lensatic)
- [1]Binocular (X-ray)
- [16]Caltrops
- [16]Caltrops
- [1]Ritual Book "Book of Gollum" (260/400 pages)
- [20]Exploding
- Auto Injector Harness "Nightlock"
- Auto Injector Harness "Nightlock"
- Stiltrassa
- Stiltrassa
- Stiltrassa
- Stiltrassa
- Stiltrassa
- Stiltrassa
- Stiltrassa
- Stiltrassa
[Augments]
[4/8]
- Skeletal Reinforcement
Rank: "A"
Type: Augmentation
Effect: User's bones become more resilient, allowing the user to withstand greater amounts of punishment.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Augmentation Ritual if they have the Brittle Bones Drawback.
Description: Takes up 5 Augmentation Points. The user's Natural Armour is increased by +3. In addition, the damage the user takes from a fall is reduced by 25%. This Augmentation may stack with other Augmentation Rituals.
Limit: Must be a Ritualist for Augmentation Rituals.
Dossier (Physical)
[5’6 - Height]
[121 lbs - Weight]
[3% - Body Fat Percentage]
[Blonde - Hair Color]
[Airontoku Caucasian (Very Unnoticably Pink) - Skin Color]
[Airontoku Red - Eye Color]
[5’6 - Height]
[121 lbs - Weight]
[3% - Body Fat Percentage]
[Blonde - Hair Color]
[Airontoku Caucasian (Very Unnoticably Pink) - Skin Color]
[Airontoku Red - Eye Color]
[Details (Head) – Locks of corn yellow fall just passed her shoulders, soft and full, like any child’s hair her same age. Although it can be styled in any way she pleases, generally she keeps it in two tails on either side of her temples, or in a simple pony-tail. Occasionally she will let it free, but this is uncommon, despite her father’s approval.
Oculi of crimson flash with cunning intelligence whenever one looks into her eyes, drawn in by the deepness of them, the vastness of her own being. These eyes seem to pierce the very soul, stripping it bare for all to see, displaying it in the open for all to judge. However, these eyes are not the hardened eyes of her father, who shared the same eyes as herself, but the eyes of a kind and compassionate person. Warmth fills these eyes, like the warmth from the hearth, but hide the underlying danger of the fires that bring such comfort, for they can still burn like any other.
Her face is not as round as it used to be as she nears womanhood, becoming pretty instead of cute with age, and really beginning to turn the heads of boys that are nearing their own manhood. Her ears are now beginning to fit her head, as she is finally growing into herself. They are not adorned with piercings; her father would never allow it at her age, despite his own many piercings. As with all children, her face is unmarred by the passages of time and the trials of life, no identifying scars, nor are there any distinguishing facial features like moles or freckles. Only the slight pink color makes her different from others and it is barely noticeable as more than a rosy complexioned Caucasian female.]
[Details (Body) – As she grows, so does her looks grow into more of a beautiful warrior woman. She is still very much taller than most boys her age, almost a head taller than them, and constantly looking down on them, as well as some adults. No longer is she lanky and a little awkward to look at, having grown more into her body and filling out a bit more, she approaches the look of a lovely lady. Her hands and feet are now more proportionate to her frame, no longer looking like a very tall hobbit. She has more curves than she did two years before, even filling out a little in the chest and butt, but only a little. At the most, she is now in the category of an athletic body instead of bony, much to her approval.
A vest made of flak adorns her in times of peril, the uniform commonly associated with Shinobi, though she is not one herself. It was her father’s when he was her age, fitting loosely on her, but well enough to offer the protection it was designed to give. There is no ninja plate for her to wear, no symbol of village, as she is not affiliated with the world of Shinobi; at least not in the traditional way. However, these are not the only clothes that she wears, commonly wearing a tank top and shorts, or a t-shirt and jeans, or any combination there in. Very rarely will she wear a dress or skirt, but it is not unheard of, as her mother did enjoy forcing her to be more lady-like and not a tomboy. It only had minimal effect.]
Dossier (Mental)
[Reading Romance novels, playing sports, exercising - Hobbies]
[Cats, Dogs, Books, Green Tea with Honey, Cherry Pie (Father*) - Likes]
[Sushi (Father*), birds (Ioshi*), Television (Mother*) - Dislikes]
[Chicken Alfredo - Favorite Food]
[Reserved yet actively deadly, like a viper - Mode of Combat]
[Reading Romance novels, playing sports, exercising - Hobbies]
[Cats, Dogs, Books, Green Tea with Honey, Cherry Pie (Father*) - Likes]
[Sushi (Father*), birds (Ioshi*), Television (Mother*) - Dislikes]
[Chicken Alfredo - Favorite Food]
[Reserved yet actively deadly, like a viper - Mode of Combat]
[Details (Psychological) – Warm, that’s what they would tell you about this little girl, this child created by a hand that was not God or even a god. Yet, despite this she is warm, warm to all she meets. It is easy to befriend the girl, to wish to protect her from harm, and from the evils of the world outside of home away from her mother. She seems Innocent, unbroken by the world at large, unmarred by the life that the people live as they toil and break their backs. Pure, you could say, and free of corruption.
Yet she is Crafty beyond measure, cunning and skillful with deceit, it is buried beneath the surface façade of a child, one who knows not of the world. Her words ring true to most ears and, despite some ears being not so easily manipulated by her sweet nature, they cannot seem to put their proverbial finger on her nature. Indeed this cunning translates itself into her other aspects of life, knowing when to speak, when not to open her mouth at all, when to hide and when to be seen. A diplomat and a bluff, she is many things wrapped in that small innocent package, a package hiding the crafty serpent beneath.
Of course, she is still a child with a child’s interest in the world, and her Wanderlust and sense of Wonder will lead her into danger. Curiosity killed the cat, or so they say, and she is much like those fated felines when it comes to the world. She traveled with her father and must travel now, unwilling to be tied down, to be committed to anything but the open road. In that, she seeks the wonders of the world, to fill her eyes and her mind, and she will not hesitate to investigate the strange and the wonderful, regardless of the danger she knows could be waiting around that very corner.
Her Determination will never allow her to feel the fear of the unknown; her Pride will never allow her to run, to flee in the face of danger. Brave beyond all measure, but perhaps that also makes her Foolish, because the two walk hand in hand. Often does she puff her chest out when it is better to cringe, does she stand up when she does not have the power of leg to do so, but she will. Her Courage is Righteous, if only to herself, and she will stand up for what she believes, explore what others fear, and live her life as she sees fit.
Although she seems like a powerful and good girl, there is also darkness within her, both Ioshi’s and her father’s, ingrained into their DNA and thus into her. Rage fills her heart, a small flame in the corner, though it can be fanned, through talk of her father or mother, through actions that she believes are wrong, through pain in the world that brings out the darkness in her. She can be Ruthless and Cruel, a Heart of Stone, without the ability to care for those to whom she causes the harm. They deserve it, she is in the right, and she can believe it Overzealously if the rage has consumed her, the fury taking hold of her body. Like a beautiful rose, she hides the thorns, until blood is drawn from fingertip unfortunate enough to pay her no heed.]
Dossier (Historical)
[Issei Dao - Mother]
[Genkaku Houkou/Airontoku Ioshi - Father]
[None - Siblings]
[Genkaku Houkou, Genkijo Kenijiro - Sensei]
[Issei Dao - Mother]
[Genkaku Houkou/Airontoku Ioshi - Father]
[None - Siblings]
[Genkaku Houkou, Genkijo Kenijiro - Sensei]
[Details (Past) –
Sheets of water fell from darkened clouds, the patter of liquid on hard packed soil the constant rhythmic beat, like a too fast drum. The rain always fell here. A moon was not to be found in the sky, nary a star, but only the slightest points of illumination. Four glowing crimson eyes, one pair upon the hardened ground, though it was soon turning to mud, as even the hardiest earth could not resist the strong perseverance of rain. The other pair gazed down, contempt clear in its black silhouette, as the other was merely despair and…perhaps relief. A small point of orange flame appeared in the standing silhouette’s hand, growing until it illuminated his face, unabashed by the falling liquids from the heavens. White hair, crimson eyes, and a now lit cigarette between his lips that he puffed contently to life…Genkaku Houkou, the Dog of Kusagakure no Sato. A man with hair as black as the sky lay upon the ground, his own crimson eyes gazing up, and a red tint to his flesh that was obvious despite the now dying flames…Airontoku Ioshi.
“Did you think I would not find you, Ioshi? Did you think the Dog of Kusagakure no Sato would not sniff you out so close to his home? You are a wanted man and I aim to collect, but you were a special bounty as well and I thank you in advanced. You are certainly aiding in my research.” – Houkou
Genkaku Houkou grinned down at Ioshi, the blood on the floor gushing from his chest, reflected by the cherry of the cigarette. A wicked smile without mirth rested on the lips of the Dog of Kusagakure no Sato, though it was plain to see that he enjoyed killing this man, for he was a monster. Ioshi lay upon the ground, coughing up blood for a moment, as the glint of blood covered steel was reflected by the orange embers of the cigarette. Smoke drifted in a cloud up into the night sky, unseen after only a moment, and Houkou raised his blade.
“You set me free, Genkaku Houkou, and for that I thank you. This life has been torture, but perhaps it was worth it…don’t let my body…wither…to nothing…make my life…have…ugh…meaning…” – Ioshi
It was swift. The blade fell down upon the man, a jab to the throat, piercing the larynx and killing Ioshi. Houkou lifted the body over his shoulder, uncaring that the blood dripped down his arm and back, and made his way back to Kusagakure no Sato. He would have to extract something precious from the man before he turned the body over, his experiments depended on it. The body would not go to waste…and Ioshi’s last wish would be fulfilled.
“This isn’t going to destroy my body, right, doctor? I would hate to die because of this…experiment…” – Issei Dao
A woman sat upon the table with her blonde hair fanned around her head, a mask to her face with a tube running up to a few gas tanks in the ceiling, which held the sleeping agent that would make this transition much easier for her. Genkaku Houkou stood off to the side before a glowing monitor, his face illuminated by the green of the screen, and his lab coat appearing green because of it as well. The embodiment of Kusa. He turned to the woman with a smile, it was not warm, but it was not cold, merely calculated. A few confident strides and he was beside her, hand on the dial that controlled the gas flow, and he spoke to her before he twisted the valve open.
“You have nothing to fear. I’ve made sure everything will run smoothly. Now sleep. When you wake up, it’ll all be over and you will have your money in your home waiting for your return.” – Houkou
She smiled up at Houkou, the greedy woman that she was, and then fell into a deep sleep. Houkou worked quickly, precise hands turning the woman Issei Dao into a surrogate mother, with the DNA of both himself and Ioshi linked perfectly and injected into the woman’s egg. The child born would be the only Airontoku born outside of the gates of the Iron Citadel ever, possessing no seal, but with the genes of the Dog of Kusagakure no Sato in her flesh to augment her ability as his own genes were augmented by the S.H.U.B.O. Issei Dao left a few hours later, the money already in her home, the child already growing in her stomach. Houkou simply needed to wait in order to harvest what he had created, to reap the rewards of his labor. This would be his legacy.
Genkaku Kousei was a beautiful blonde baby girl with crimson eyes and very light pink skin, as if she stayed in the sun for too long, but not long enough to burn. Her eyes were intelligent, a spark she shared with her father, Genkaku Houkou, as opposed to the alcoholic her mother Issei Dao was. Yes, even at her very young age she was aware, though she did not know what it was, she knew her mother was not a good person. Houkou picked her up from there soon after her birth, her father, saving her from that woman before things went wrong. Oh, Issei Dao cried and pleaded, but she merely wanted more money, where her father genuinely cared for her, at least after a time.
The Dog of Kusagakure no Sato took his pup everywhere, on every mission, and Kousei became accustomed to danger as no other child could. She saw more death in her first three years of life than most ninja do in their careers, deaths at the hand of her Father. He protected her though, taught her when she was old enough to learn, and stayed with her at all times. She hoped with would be forever. But he died, or so they said. He had left her with her mother, now sober and a better parent to a small child, and had gone to what was known as the Chuunin Exams. A year passed without her father and she was six years old now, old enough for the academy, and her mother was given instructions to do just that. In three months, she would become a Shinobi of Kusagakure no Sato. She couldn’t allow that. She ran.
The ruins where she used to live with her father, before he built them a home, was a place she knew she could hide. She had not been there since they moved to their new home, but she felt safe here, safe among the pods that once held experiments before Houkou destroyed it all. Here a glow caught her eye, a dim monitor, covered in dust and what looked to be fingerprints, slowly beginning to become covered up. A blinking button on the touch screen, ‘Release’, flashed rhythmically, beckoning her to push it. Child curiosity unable to resist, she pressed the button, and the hissing sound of escaping pressurized air filled the area. The pod was covered in dust and threw it into a flurry as it opened, a smoke screen as effective as any special effects director could create, and out fell a silhouette. The smoke cleared and her eyes widened, it was her father…he was alive.
After days of helping him get his strength back, he told her to leave him there, to go on her way and disregard the academy. The letter had not been from him, but from his mother, the director of S.H.U.B.O. They thought he was dead, they were trying to steal her away, to make her like him and he would have none of that. He had assumed a new name, Oshiro Sora, and he would bring justice, but he wanted her to leave and learn from the world, instead of learning from monsters. Genkaku Kousei hugged her father and he kissed her cheek, once the embrace was over, he gave her a new name. Ikki Ko. She was to let none know who she was, not until she was strong enough to keep herself alive. He gave her his sword and sent her on her way, striding away from her, and they parted paths. She did not know if she would see her father again in his lifetime.
Two long years have passed since she arrived in the deserts of Kaze no Kuni. It was here, two years ago, that she met her temporary Sensei, Genkijo Kenijiro, and she learned the arts of Drunken Boxing and Marksmanship, along with a few blade techniques to supplement her. However, it was once again time to venture off on her own, out into the world again, on the hunt for the Airontoku and her heritage. Where could they be? Who would she ask about them? Were there any Airontoku left in the world at all? These were the questions that would plague her on her quest, along with her need to become powerful like her father, so that she could be of use to him on his own quests. She missed him so much.][/ul]