Yakimi Rose
Nov 15, 2014 23:41:33 GMT -7
Post by Rose on Nov 15, 2014 23:41:33 GMT -7
UNIVERSAL
NinJutsu Focus +6 [10][10][20][20][30][30]
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over the use of releases.
Special: ---
Drawback: May learn at a maximum of 6 times,
Description: Each time learned the user gains +1 Competence bonus to their Difficulty in Saves pertaining to NinJutsu Releases (Earth, Wind, Fire, Water, Lightning, etc.). When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This Jutsu does not stack with other Focus Jutsus (GenJutsu Focus, Clan Focus, etc.).
Limit: Universal NinJutsu Technique.
Transformation (10)
Rank: "D"
Skill: NinJutsu
Effect: Using this technique, the user assumes the form of a creature of same size category as he is or smaller.
Special: Handseals
Drawback: ---
Description: Range of this technique is personal. Duration of this technique is 50 minutes per Class Level. User may freely designate the specifics of his new form (such as height, weight, hair texture and color, skin tone, etc.). In this new form, the user keeps their armour points, saves, allegiance and special abilities, but they are adjusted accordingly as per the new Size category (if any change occured), and does not gain any of their new form's abilities other than its natural weapons and cannot change their voice. In this new form, the user can use all their abilities unless they use a limb or body part that they previously did not have in their original form. The user can create equipment, natural weapons or simply make it so that their new form carries the same equipment as they do, but cannot create something overly complicated or that uses Chakra (no mastercrafted objects, no advanced weaponry, exploding tags, summoning scrolls, etc); any part of the body or piece of equipment that is separated from the whole reverts to its true form. The user cannot use any technique of any type unless their form allows them to, but is still capable of speech even if their new form would not usually be. Even in their new form, the user retains their own creature type and does not gain any immunities they would with another. The new form cannot be smaller than Tiny and the user gains a +25 bonus to Disguise checks per Class Level (maximum +75) if the user uses the technique to disguise into another creature. The new form will not provide warmth if they are not clothed. The user can also use Transformation to transform into an object of their size category or smaller, but that is no smaller than Tiny. The user cannot transform into advanced weaponry or mastercrafted weapons, nor can they replicate the effects of an object crafted. The user may use Transformation to transform their clones. The range of the technique in this case is 7 meters + 6 meters per Class Level and affects any clones at the user's discretion within that range. When the a transformed creature is hit while maintaining a transformation, it must succeed a Will Save check (10 + 1/2 Damage dealt) or see the technique abruptly end. A creature that interacts with or intently observes the transformed creature may make an Observation check to recognize it as transformed, but will not be able to determine what the true form of the creature or the user is. Creatures that can See Chakra or See Through Chakra can make an Observation check to notice chakra moving in an odd pattern around the user, which will in turn allow the creature to make a Chakra Lore check (Difficult Difficulty) to identify the pattern as a result of Transformation.
Limit: Must learn from Universal NinJutsu.
Transform Any Object (100)
Rank: "S"
Skill: NinJutsu
Effect: User is able to transform another creature or object into something they wish.
Special: Handseals
Drawback: ---
Description: Range of this technique is 7 meters + 6 meters per Class Level. Target of this technique is 1 creature, 1 non-chakra object, or up to 150 cubed meters per Class Level. Duration of this technique is 5 minutes per Class Level. This Jutsu functions like Transform, except that it changes 1 object or creature into another. The duration of the Jutsu depends on how radical a change is made from the original state to its enchanted state. When the a transformed creature is hit while maintaining a transformation, it must succeed a Will Save check (10 + 1/2 Damage dealt) or see the technique abruptly end. A non-Chakra object cannot be made into a Chakra item with this Jutsu. Chakra items are not affected by this Jutsu. This Jutsu cannot create material of great intrinsic value, such as copper, silver, gems, silk, gold, platinum, mithral, or etc. It also cannot reproduce the special properties of cold iron or other special materials in order to overcome the damage reduction of certain creatures. Objects taking damage follow the same Will Save rules as Transformation, however, the object uses the user's Will Save.
Limit: Must learn from Universal NinJutsu. Must know Transformation.
Combination Transformation (70)
Rank: "B"
Skill: NinJutsu
Effect: A combination version of Transformation, allowing 2 party members to become a larger beast.
Special: Handseals
Drawback: ---
Description: Range of this technique is Touch. Duration of this technique is 50 meters per Class Level. An advanced form of the Transformation, the Combination Transformation transforms 2 users into one being and also gains the physical attributes of the transformed entity in terms of Size Category. In some cases, when 1 user is preoccupied or cannot use hand seals, one may perform the necessary hand seals, while the other may provide the chakra. Users may change their Size category up to Colossal but not smaller than the smallest user. Users gain natural weapons of the creature combined. When the a transformed creature is hit while maintaining a transformation, it must succeed a Will Save check (10 + 1/2 Damage dealt) or see the technique abruptly end. Combine both Will Saves to determine the users save.
Limit: Must learn from Universal NinJutsu. Must know Transform Any Object.
GenJutsu Focus +6 [10][10][20][20][30][30]
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over the use of Illusionism.
Special: ---
Drawback: May learn at a maximum of 6 times,
Description: Each time learned the user gains +1 Competence bonus to their Difficulty in Saves pertaining to GenJutsu Perceptions (Figment, Glamour, Pattern, Shadow, Enchantment, Charm, and Compulsion). When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This Jutsu does not stack with other Focus Jutsus (NinJutsu Focus, Clan Focus, etc.).
Limit: Universal GenJutsu Technique.
Impeccable Will +6 [10][10][20][20][30][30]
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own will power.
Special: ---
Drawback: May Learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Will saves.
Limit: Universal GenJutsu Technique.
GenJutsu Kai (Dispel GenJutsu) [10][10][40]
Rank: "D", "C", "B"
Skill: Supplementary
Effect: A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus.
Special: ---
Drawback: This technique only works against GenJutsus.
Description: The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. The amount of extra Points to the user's Save depends on the Rank of the Jutsu. These Points give an Circumstance bonus.
"C" Rank Technique: +3
"B" Rank Technique: +5[/ul]Performing this technique is a weaving movement equal to Rank.
Limit: Universal GenJutsu Technique.
Break Enchantment [40]
Rank: "B"
Skill: Supplementary
Effect: This Jutsu frees victims from Enchantments, Transmutations, and Curses.
Special: ---
Drawback: ---
Description: User is able to perform this technique at a distance of 7 meters plus 6 meters per Class Level. Able to affect up to 5 creatures per Class level, all within 10 meters of each other. Break Enchantment can reverse even an Instantaneous effect. For each such effect, user make a Class Point check (1d20 + Class Point, maximum +15) against a Difficulty of 11 + Class Level of the opponent, maximum +15. Success means that the creature is free of the Jutsu, Curse, or Effect. If the Jutsu is one that cannot be dispelled by Dispel GenJutsu, Break Enchantment works only if that Jutsu is "B" Rank or lower.
Limit: Universal GenJutsu Technique.
Techniques to the Universal TaiJutsu section are yet to be added.
Techniques to the Universal Miscellaneous section are yet to be added.
[/div][/div][/div][/div][/div][/div]