Thanks be to Hydro
Nov 29, 2014 11:21:46 GMT -7
Post by KoKoKo on Nov 29, 2014 11:21:46 GMT -7
Jericho - Kickass metal shoes, aren't they?
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Tie - Oooo, "Book of Poison Ivy" sounds like fun.
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Plant Traits
Rank: "A"
Type: Augmentation
Effect: User gains plantlike traits.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 5 Augmentation Points. User is not a plant, but their skin turns a ripe shade of green and their eyes are dull yellow. User gains a +2 Ritual bonus on saves against sleep, paralysis, stunning, and mind-influencing effects. User gains low-light vision.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Photosynthetic
Rank: "A"
Type: Augmentation
Effect: User has developed the ability to absorb energy from sunlight, water, and minerals and no longer have need for traditional foods.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 4 Augmentation Points. As long as the user has a daily source of water, sunshine, and basic mineral nutrients (even sand and barren dirt have enough nutrients for the purposes of this ability), the user does not need to eat and can survive indefinitely. However, if for some reason the user cannot take in one of the above required elements, the user begins to suffer the effects of hunger as normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Pheromone Attraction
Rank: "S"
Type: Augmentation
Effect: User can regulate the production of pheremones in their body and release them at will, altering the moods of other nearby creatures.
Special: To perform: 3 hour; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Pheromonal Repulsion drawback.
Description: Takes up 6 Augmentation Points. User gains a +20 Ritual bonus to all Acting and Animal Training made against creatures against creatures within 10 meters of hte user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Draven - ou're a fire starter, twisted fire starter!
Stick Matches Book
Rank: "C"
Type: Secondary, Accessory, 5 Boxers per Slot (200 Matches each box), Light
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A match is a consumable tool for lighting a fire in controlled circumstances. They are commonly sold by tobacconists and many other kinds of shops. Matches are usually sold in quantity, packaged in match boxes or matchbooks. A match is typically a wooden stick (typical in the case of match boxes) or stiff paper stick (in the case of matchbooks) coated at one end with a material which will ignite from the heat of friction if struck against a suitable surface.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Greaves (Overview) x2
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A defensive and offensive armour used as a weapon or protection for the user's legs.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured leg protectors that allow the user to deal lethal damage with their legs as unarmed strikes. A strike with a greave is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with greaves on unless they remove the greaves completely.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Tie - Oooo, "Book of Poison Ivy" sounds like fun.
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Heat/Cold Susceptibility
Rank: "C"
Type: Augmentation
Effect: Target's body does not react well to particularly hot or cold temperatures.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. This ritual augments the Target's immune system dictating the actions of cold and heat. Target takes double damage from prolonged exposure to extreme heat or cold. (A Game Master's Discretion).
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Brittle Bones
Rank: "C"
Type: Augmentation
Effect: User's bones weaken such that you can no longer withstand hard or sudden impacts.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User cannot take this Drawback if they have the Skeletal Reinforcement Augmentation.
Description: Drawback - Gives Back 4 Augmentation Points. User takes a penalty of 5 Armour Points in Bludgeoning Damage. In addition, the user takes an additional 6 Armour Points of damage from a fall.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Plant Traits
Rank: "A"
Type: Augmentation
Effect: User gains plantlike traits.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 5 Augmentation Points. User is not a plant, but their skin turns a ripe shade of green and their eyes are dull yellow. User gains a +2 Ritual bonus on saves against sleep, paralysis, stunning, and mind-influencing effects. User gains low-light vision.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Photosynthetic
Rank: "A"
Type: Augmentation
Effect: User has developed the ability to absorb energy from sunlight, water, and minerals and no longer have need for traditional foods.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 4 Augmentation Points. As long as the user has a daily source of water, sunshine, and basic mineral nutrients (even sand and barren dirt have enough nutrients for the purposes of this ability), the user does not need to eat and can survive indefinitely. However, if for some reason the user cannot take in one of the above required elements, the user begins to suffer the effects of hunger as normal.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Pheromone Attraction
Rank: "S"
Type: Augmentation
Effect: User can regulate the production of pheremones in their body and release them at will, altering the moods of other nearby creatures.
Special: To perform: 3 hour; Duration: Permanent
Drawback: User cannot take this Augmentation if they have the Pheromonal Repulsion drawback.
Description: Takes up 6 Augmentation Points. User gains a +20 Ritual bonus to all Acting and Animal Training made against creatures against creatures within 10 meters of hte user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Draven - ou're a fire starter, twisted fire starter!
Stick Matches Book
Rank: "C"
Type: Secondary, Accessory, 5 Boxers per Slot (200 Matches each box), Light
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A match is a consumable tool for lighting a fire in controlled circumstances. They are commonly sold by tobacconists and many other kinds of shops. Matches are usually sold in quantity, packaged in match boxes or matchbooks. A match is typically a wooden stick (typical in the case of match boxes) or stiff paper stick (in the case of matchbooks) coated at one end with a material which will ignite from the heat of friction if struck against a suitable surface.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot