Caelan Hyuuga
Mar 23, 2015 19:59:56 GMT -7
Post by Caelan Hyuuga on Mar 23, 2015 19:59:56 GMT -7
Basic Information
Name: Caelan Hyuuga
Bloodlimit: Hyuuga (Main House)
Height: 6' 2"
Weight: 241 Pounds
Age: 29
Gender: Male
Alignment: Neutral Good
Birth Country: Leaf
Village: Sound
Special:
Weapons
Primary Weapon:
Secondary Items:
Half-Diamond Pick
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture This versatile pick is included in nearly all kits and is mainly used for picking individual pins, but can also be used for raking and for wafer or disk locks. The half-diamond is usually 2.5 to 12 mm long. Each of the ends of the triangular half-diamond of this pick can be either steep or shallow in angle, depending on the need for picking without affecting neighboring pins, or raking as appropriate. A normal set would comprise 3 half-diamond picks and a double. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost:
Hook Pick
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture The hook pick is similar to the half-diamond pick, but has a hook shaped tip rather than a half-diamond shape. The hook pick is sometimes referred to as a feeler or finger and is not used for raking. This is the most basic lock pick tool and is all that a professional will usually need if the lock is to be picked in the traditional sense rather than opened by raking. A variety of different sized and shaped hooks will be available in a normal set. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost:
Ball Pick
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used for picking individual pins.
Special: ---
Drawback: ---
Description: Picture The ball pick is similar to the half-diamond pick, except the end of the pick has a half or full circle shape. This pick is commonly used to open wafer locks. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost:
Rake Picks
Rank: "S"
Type: Secondary, 400 per Slot, Mechanical, Lock Pick
Effect: A pick used to rake the pins by rapidly sliding the pick past all pins repeatedly in order for the pins to reach the sheer line.
Special: ---
Drawback: ---
Description: Picture These picks, such as the common snake rake, are designed to rake pins by rapidly sliding the pick past all the pins, repeatedly, in order to bounce the pins until they reach the shear line. This method requires much less skill than picking pins individually, and generally works well on cheaper locks. When the pins are excited they bounce all around the sheer line and with the skillful application of a tension tool this is the easiest way to pick a lock. This is also how beginners start. Advanced rakes are available which are shaped to mimic various different pin height key positions and are considerably easier to use than traditional rakes. Such rakes are typically machined from a template of common key configurations, since not all permutations of pin heights are adjacent pins are possible given the process by which keys are manufactured. With this and a Torsion Wrench the user inquires no negatives when performing a Lock Pick.
Cost:
Caltrops (Overview) x3 Slots
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview) x3 Slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview) x2 Slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Arrowhead: Watakusi (Overview) x2 Slots
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Explosive (Overview) x1 Slot
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases a small explosive charge capable of killing within a small range.
Special: ---
Drawback: ---
Description: Picture These arrowheads are exploding arrowheads that are able to harm and kill opponents or just simply explode within a certain radius. Explosive arrowheads have a killing diameter of 1 meter, and a wounding diameter of 2 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 150 Ryo Each
Shaft: Balanced (Overview) x13 Slots
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft used in order to counter balances heavier arrowheads.
Special: ---
Drawback: ---
Description: A shaft that has added weight at the rear of it in order to counter balance heavier arrowheads (Arrowheads with 1/2 of Range Increment Adjustment). These shafts allow those arrowheads to move further than they normally would at significant distances. The Range Increment Adjustment with this Shaft increases the weapon's Range Increment by 1/2.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 500 Ryo per Slot, or 50 Ryo Each
Shaft: Screaming (Overview) x1 Slot
Rank: "B"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft that deafens a creature for a very long time if within range.
Special: ---
Drawback: ---
Description: A shaft with a unique shape and created using the concept of a Sling Bullet: Thunderstone (Overview). This shaft has multiple holes and after 20 meters of being released it emits a high pitched noise that is treated as a sonic attack. Any creature within 15 meters of the shaft while it is flying will become affected and deafened for 1 hour. Since the user does not need to hit a specific target, the user can simply aim at a particular area. As with the Sling Bullet: Thunderstone (Overview) however this shaft becomes useless after it has been projected once. The Range Increment Adjustment with this shaft is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Shaft: Superheated (Overview) x1 Slot
Rank: "A"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A specialized shaft that heats up after it has been released burning anyone who touches it.
Special: ---
Drawback: ---
Description: A shaft with a heating element concept based inside the shaft using the concept of a Thermal Capsule. It glows red hot when fired and does "D" worth of damage, and will burn anyone whom touches it. This type of shaft is used in order to keep an arrow imbedded inside an opponent, or keep it inside an intended target. The heat stays active for 1d10 rounds. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 10,000 Ryo per Slot, or 1,000 Ryo Each
Fletching: Razor Blade (Overview) x15 Slots
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Tracking Device [1 Slot]
Rank: "S"
Type: Secondary, 4 per Slot, Gadget, Surveillance, Monitor
Effect: A devise that allows a user to track movement using other devices called "Tracers".
Special: ---
Drawback: ---
Description: A device that shows where a tracer is located within the range of 500 miles (Normally capable to read out information within a Board. See Map for more sizes). This device is 4 inches by 1 inch by 2 inches. It has a small LCD screen along with a set of buttons to display locations of tracers. The tracer's location only emits the general area it may be in and does not give any specifics, such as blueprints of housing. The Tracking Device comes in all shapes and colors depending on the user's choice when purchasing. Tracers must first be configured with the Tracking Device. The Tracking Device also has a zooming capability to make tracking easier for the user.
Limit: These items may be bought inside any Gadget Shop.
Cost: 12,000 Ryo per Slot, or 3,000 Ryo Each
Tracer [1 Slot]
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A device that emits a tracking beacon
Special: ---
Drawback: ---
Description: The covert device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. This device also contains a cohesive side to easily stick on other surfaces. The use of tracers is to track anyone that the tracer is placed upon. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Tracer and a Tracking Device is 500 miles (Normally capable to send out a reading within a Board. See Map for more sizes.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, 500 Ryo Each
Walkie-Talkie [4 Slots]
Rank: "C"
Type: Secondary, 1per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A small combined radio transmitter and receiver, usually operating on shortwave that can be carried around by one person. Dimensions are 5 inches by 1.7 inches by 2.1 inches. The radio has a built in speaker / Microphone, Volume control and Squelch facility. The radio can be used with a short or long antenna and operates from a 15 Volt battery. Range between two radios is 20 miles (Distance between close approximate threads in a single board.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,500 Ryo Each
Tag: Exploding (1 Slot)
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Grenade: Fragmentation x5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Smoke x5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Incendiary x5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Sting x5
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Senbon (Overview) x2 Slots
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Marbles (Small) (Overview) x1 Slot
Rank: "B" Rank
Type: Secondary, 50 per Slot, Bludgeoning, Ball
Effect: A small ball of colored glass or similar material used as a toy.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Sphere weapons. Normally made from glass however they could be made out of harder materials such as steel. Commonly used as a toy, but also useful for checking slopes, or as a nondamaging alternative to caltrops. One Slot covers a 2 meter square area. Creatures moving through or fighting in the area could fall and remain prone for the rest of the round. Normally 1 inch (2.54 cm) in diameter.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,000 Ryo per Slot, or 100 Ryo Each.
Boomerang, Small (Overview) x1 Slot
Rank: "C" Rank
Type: Secondary, 15 per Slot, Bludgeoning, Shuriken
Effect: A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. The Range Increment of this weapon is 15 meters. The boomerang is primarily a hunting tool, but it is not uncommon for these versatile thrown weapons to be carried into battle. A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head. Though the boomerang can be used in melee, it is not designed for such a purpose. A thrown boomerang does not fly in a returning path; returning boomerangs are solely recreational.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Axe, Hand (Overview) x5
Rank: "C"
Type: Main, Slashing, Axe
Effect: A lumberjack tool used for cutting, chopping, or even shedding if necessary.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. The Range Increment of this weapon is 10 meters. A small axe for the hand. Sometimes called a Lumberjack's tool. Easy to handle. Used to chop through hatches or rigging, to drag burning debris off a ship or to be used as a weapon. A hand axe is a light weapon that can perform slashing or piercing damage depending on the type of hand axe (example a Boarding Axe). Examples of Hand Axe: Boarding Axe, Tomohawk.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Darts (Overview) x2 Slots
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: A small, slender missile that is pointed at one end and usually feathered at the other
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Darts are missile weapons designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from Javelins by fletching, and their size as they are much shorter and more flexible.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai (Overview) x2 Slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.[/spoiler][/ul]
Non-Weapon Items
Back Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost:
Field Pack (Medium) (Overview)
Rank: "A"
Type: Main, Tailor, Slot Holder, Holds 40 Slots (40 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture This field bag has 3 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 14 inches, Width of 6.5 inches, Height of 20 inches. The 3 individual external pouches hold up to 2 slots of items of scroll length each. The large bag inside is able to hold 34 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,700 Ryo
Gas Mask (Overview)
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo to house 1 Filter; 7,000 Ryo to house 2 Filters
Gas Mask Filter: E x2
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Nearly Impossible Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. This filter allows the user to stay submerged in water and breathe normally as if they were breathing air. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
Conventional Usages - Lifespan of filter for conventional breathing is 16 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 64 Minutes).
Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 48 Minutes).
Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 38.4 Minutes).
Very Rare Airborne Pathogens - Every minute breathing in Very Rare Airborne Pathogens takes away 30 minutes of the Conventional Usages (Lasts 32 Minutes).
Nearly Impossible Airborne Pathogens - Every minute breathing in Nearly Impossible Airborne Pathogens takes away 40 minutes of the Conventional Usages (Lasts 24 Minutes).
Water Breathing Capability - Every minute breathing in water takes away 30 minutes of the Conventional Usages (Lasts 32 Minutes).
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo Each
Gauntlet (Overview) x6
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each[/spoiler][/ul]
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