Amarante {Revamp}
May 30, 2015 12:22:35 GMT -7
Post by JiMmIyZ - Hel on May 30, 2015 12:22:35 GMT -7
~ Ain't no rest for the wicked ~
Soul Caster
Mastery
Adopted Soul
Rank: "A"
Skill: Supplementary
Effect: A Soulcaster adopts the characteristics of a Planar Soul.
Special: ---
Drawback: ---
Description: The planar soul gets stronger as the Soulcaster gains Class Level. A good aligned Soulcaster gains the Celestial Creature Defenses as their Class Level dictates (See Below). An evil aligned soulcaster gains the Fiendish Creature Defenses as their Class Level dictates (See Below).
Celestial Creature Defenses:Celestial Gains Defenses to Resist against Acid, Cold, and Electricity. "C" Class user gains 5 Armour Points against said defenses. "B" Class 10 Armour Points against said Defenses and a natural Damage Reduction 5/Evil. "A" Class 15 Armour Points against said Defenses and a natural Damage Reduction 10/Evil.- Fiendish Creature Defenses: Fiendish Gains Defenses to Resist against Cold, and Fire. "C" Class user gains 5 Armour Points against said defenses. "B" Class 10 Armour Points against said Defenses and a natural Damage Reduction 5/Good. "A" Class 15 Armour Points against said Defenses and a natural Damage Reduction 10/Good.
User also gains Darkvision 20 meters.
Limit: Automatically gained once the user has knowledge of 500 TP of Soulcaster techniques.
Searing Soul
50meters – 15meters = 35 meters / 5 = 7
7 * 10 = 70TP
10 * 20 = 200TP
10 * 30 = 300TP
10 * 40 = 400TP
Total Training Points for Searing Soul = 980
7 * 10 = 70TP
10 * 20 = 200TP
10 * 30 = 300TP
10 * 40 = 400TP
Total Training Points for Searing Soul = 980
Searing Soul
Rank: "C"
Skill: NinJutsu
Effect: User can assault the soul of another.
Special: ---
Drawback: ---
Description: Starting at "D" Class a Soulcaster can assault the soul of another. This attack is a 15 meter ray of soft blue light. The user attacks one person by extending their arm out. This attack hits the insides of the user, affects their very life force. At first it doesn't cause much damage however the higher the more the user learns the deadlier the technique becomes. The attack leaves no physical damage, but creates internal damage against the user's life line. People said it feels like having a heart attack while having lost of breathe. Each time learned the user is capable of shooting this technique 5 meters extra. Technique may travel 10 meters per second plus 5 meters per Class Level.
- After 50 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. Searing Soul does an extra 5 Armour Points of Damage.
- After 100 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. Searing Soul does an extra 5 Armour Points of Damage.
- After 150 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level. Searing Soul does an extra 5 Armour Points of Damage.
Cap of this technique is 200 meters. Capping increases damage by an extra 5 Armour Points. If the target is undead, the Soulcaster assaults the tethers that bind the body to the material plane, inflicting half the damage instead. This attack has no effect on constructs.
Limit: Must be a Soulcaster.
General Techniques
Controlled Soul
Rank: "D"
Skill: NinJutsu
Effect: User's soul can adapt souls to temperatures normal people could not handle.
Special: ---
Drawback: ---
Description: A personal or touched based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. A creature protected by Controlled Soul suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius). The creature's equipment is likewise protected. Controlled Soul des not provide any protection against other environmental hazards such as smoke, lack of air, and so forth. User also gains 10 fire and cold resistance (this stacks with any they may have already).
Limit: Must be a Soulcaster.
Eyes of the Planes
Rank: "D"
Skill: NinJutsu
Effect: Gain Low-light vision and see invisible.
Special: ---
Drawback: ---
Description: A personal based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. User stumble on a way to change their soul's eyes so they are more like the eyes of planar creatures. Since they are a reflection of their own soul their eyes change as well. User gains the ability of low-light vision and can see auras of invisible creatures (issuing invisible creatures only a 20% concealment). User also sees lingering auras where living creatures have touched solid objects much like a footprint. These lingering auras only last for 2 rounds and fade away.
Limit: Must be a Soulcaster.
Know Chakra
Rank: "D"
Skill: NinJutsu
Effect: This technique allows the user to detect Chakra energies.
Special: ---
Drawback: ---
Description: The range of this Jutsu is 20 meters cone and is a personal Jutsu. Duration of this Jutsu is 5 minutes per Class Level. User attunes themselves to the Chakra of others. User detects Chakra Auras. The amount of information revealed depends on how long they study a particular area or subject. 1st Round: Presence or absence of Chakra auras. 2nd Round: Number of different Chakra auras and the power of the most potent aura. 3rd Round: The strength and location of each aura. Chakra Areas, multiple types of Chakra, or Strong local Chakra emanations may distort or conceal weaker auras. Aura Strength: An aura’s power depends on a Jutsu's functioning Jutsu Rank or an item’s Rank. Faint "D" and "C", "Moderate "B", Strong "A", Overwhelming "S". A Chakra aura lingers after its original source dissipates (in the case of a Jutsu) or is destroyed (in the case of a Chakra item). If Know Chakra is performed and directed at such a location, the Jutsu indicates an aura strength of dim (even weaker than a faint aura). How long the aura lingers at this dim level depends on its original power: Faint 1d6 rounds; Moderate 1d6 minutes; Strong 1d6x10 minutes; Overwhelming 1d6 days.
Limit: Must be a Soulcaster.
Life Siphon
Rank: "D"
Skill: NinJutsu
Effect: Touch takes and gives health.
Special: ---
Drawback: ---
Description: A soulcaster can open a path between his soul and another exchanging his physical being with his target. The user holds 1 person with one hand, and another with their other, or places the hand among themselves. By touching a target the user can remove the life force of one person, and apply it to another as a healing factor. This technique has multiple purposes. The user can either heal themselves by harming another, harm themselves and heal another, or harm 1 person while healing another. The choice is up to the user. This technique is very dangerous as 1 person will always become harmed. The amount of damage that is healed equals to the amount of damage a person takes. This technique only takes 1 round to heal the kind of injury they wish to heal.
Limit: Must be a Soulcaster.
Soul Guard
Rank: "D"
Skill: NinJutsu
Effect: Jutsu gives a small damage reduction against attacks.
Special: ---
Drawback: ---
Description: Target is 1 creature. Range is Personal or Touch. Duration is 5 hours per Class Level. User gains a +5 Damage Reduction.
Limit: Must be a Soulcaster.
Soul Scout
Rank: "D"
Skill: NinJutsu
Effect: User sends their soul out to scout for the user.
Special: ---
Drawback: ---
Description: Target is personal. Range is the range of Searing Soul. Duration is 5 hours per Class Level. User lets the leash on their soul out some so it can explore and tell the user about what is out there. User can send their soul out in a range of Searing Soul. When the user uses this ability, the user is unable to move or make any movements. User's soul uses the same movements as the user. User knows what each other is doing and seeing. User is able to only take movements when the user reconnects with their soul ending this effect. Soul Scout cannot perform Jutsus. If a creature has Chakra Sight, True Seeing, they can see the user's soul as it moves about.
Limit: Must be a Soulcaster.
Soul Sight
Rank: "D"
Skill: Supplementary
Effect: A Soulcaster can see the auras of others.
Special: ---
Drawback: ---
Description: This does not allow them to know their alignment, but can indicate an emotional state, like anger or love. Using this ability, a Soulcaster can recognize other Soulcasters and the Adopted Soul that individual has taken. This ability does not allow the user to see in the dark or see invisible creatures. The Soulcaster adds a +20 to their Sense Motive, Animal Training, and Evidence Analysis when Gathering Information through Communication.
Limit: Must be a Soulcaster.
Soul Shunt
Rank: "D"
Skill: NinJutsu
Effect: User moves their soul and then snap to where it's at.
Special: ---
Drawback: ---
Description: Target is personal. Range is 10 meters. Duration is Instantaneous. User's soul races from their body and then the user snaps to where their soul stops. User makes a 10 meter step (unaffected by gravity or objects) and the user snaps to its spot. Takes a Movement equal in Handseals to Perform, but instantaneous for the effect. If the user's soul is beyond a solid object after the 10 meters and there is no way for the body to follow the user will move to the object and the soul will meet the user there. This ability cannot be used to scout, user's soul only goes where the user told it. If a creature has Chakra Sight, True Seeing, they can see the user's soul as it moves about.
Limit: Must be a Soulcaster.
Reaching Beyond
Rank: "C"
Skill: NinJutsu
Effect: Spirit helps the user find a target.
Special: ---
Drawback: ---
Description: Target is 1 Creature. Range is Personal. Duration Varies. User contacts the souls long dead and they provide clues on how to find a living target. Performing this Jutsu takes 3 full rounds. At the end the user talks to a Spirit that knows where to find the user's target. The spirit is indifferent to the user and must be controlled by a GM. The User must try to gain the information from the Spirit. Most spirits give out cryptic clues more than direct answers to mess around with the one who called upon their spirit.
Limit: Must be a Soulcaster.
Solid Regard
Rank: "C"
Skill: NinJutsu
Effect: User becomes immune to fear and intimidate effects.
Special: ---
Drawback: ---
Description: Target is Personal. Range is Personal. Duration is 5 hours per Class Level. User knows their soul and where it is going and this makes them fearless. User becomes immune to fear and intimidate effects.
Limit: Must be a Soulcaster.
Soul Sway
Rank: "C"
Skill: NinJutsu
Effect: User's soul moves and then the user snaps to it as a movement.
Special: ---
Drawback: ---
Description: Target is Personal. Range is 15 Meters. Duration is Instantaneous. User's soul quickly races from their body and then the user snaps to where the user's soul stops. User's soul makes a 15 meter step (unaffected by gravity or objects) and the user snaps to its spot. Takes a Movement equal in Handseals to Perform, but instantaneous for the effect. If the user's soul is beyond a solid object after the 15 meters and there is no way for the body to follow the user will move to the object and the soul will meet the user there. This ability cannot be used to scout, user's soul only goes where the user told it. If a creature has Chakra Sight, True Seeing, they can see the user's soul as it moves about.
Limit: Must be a Soulcaster. Must know Soul Shunt.
Cloud the Mind
Rank: "C"
Skill: NinJutsu
Effect: User makes themselves invisible to 1 target.
Special: ---
Drawback: ---
Description: Target is 1 creature. Range is 30 meters. Duration is 5 per Class Level. User's soul shrouds the perceptions of another creature. When the user performs this Jutsu on a target within 30 meters, that target cannot make any Observation checks to know that the user is there (If the user interacts with an object it can notice that something or someone is around and act as it should). Ifthe user makes an attack it ends this effect. A Will Save of 10 + (2 Per Class Level + Impeccable Will) will negate this Jutsu.
Limit: Must be a Soulcaster.
Know One's Self
Rank: "C"
Skill: NinJutsu
Effect: Touch a target and know its alignment.
Special: ---
Drawback: ---
Description: Target is 1 creature. Range is Touch. Duration is Instantaneous. User shakes the hand of their target and the touch reveals their true nature. User performs this Jutsu and touches a target. User then knows the alignment of the user's target. A Will Save of 10 + (2 Per Class Level + Impeccable Will) will negate this effect. The target can use their Acting Skill against the user's Sense Motive in place of a Will save.
Limit: Must be a Soulcaster.
Know Why
Rank: "C"
Skill: NinJutsu
Effect: User gains information from an object.
Special: ---
Drawback: ---
Description: Target is 1 Object. Range is Touch. Duration is Instantaneous. By touching an object the user can get information from the impression a soul has left behind much like a fingerprint. When learning this technique the user can touch 1 object and the user will find out why the object was made and what it is able to do (Ex. If there are techniques associated with the item). User also gains any activation information and if there are any single techniques within it if applicable (Ex. A scroll with techniques inside).
Limit: Must be a Soulcaster.
Soul Suggestion
Rank: "C"
Skill: NinJutsu
Effect: This Jutsu functions like the Suggestion GenJutsu of Compulsion Perception.
Special: ---
Drawback: ---
Description: Target is 1 Creature. Range is the range of Searing Soul. Duration is 5 hours per Class Level or Until Completed. User requests of another soul in such a way it is happy to help the user. User states a request directly to the soul of another. User influences the actions of the target creature by suggesting a course of activity (limited to a sentence or two). The suggestion must be worded in such a manner as to make the activity sound reasonable. Asking the creature to do some obviously harmful act automatically negates the effect of the Jutsu. The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the Jutsu ends when the subject finishes what it was asked to do. User can instead specify conditions that will trigger a special activity during the duration. If the condition is not met before the Jutsu duration expires, the activity is not performed. A Will Save of 10 + (2 Per Class Level + Impeccable Will) will negate this Jutsu. Effects that resist or remove Enchantments also work with this Jutsu.
Limit: Must be a Soulcaster.
Speed Effect
Rank: "B"
Skill: NinJutsu
Effect: User gives a target a haste effect that lets people gain 2 movements.
Special: ---
Drawback: ---
Description: Target is Creature Touched. Range is Personal or Touch. Duration is 3 Rounds. By speeding the actions of the user's soul or a target's soul, the body and mind speeds up as well. By touching the target it speeds up their movements for 3 rounds. Those affected by this technique will have a small blue glow until the technique stops.
Limit: Must be a Soulcaster.
Adaptable Will
Rank: "C" (Special, See Description)
Skill: Supplementary
Effect: User has mastered their Will Power over others increasing Difficulties.
Special: ---
Drawback: May Learn at a maximum of 6 times. Only works with techniques with the template 10 + (5 per Class Level + Impeccable Will).
Description: Each time learned the user gains +1 to their Checks against opponents pertaining to Will Saves (Example: Will Save 10 + (5 per Class Level + Impeccable Will) + Adaptable Will). When the user learns this technique the 1st 2 times they train it as a regular "C" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "C" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "C" Rank Jutsu +20 Training Points. Is only applied to Soulcaster Techniques.
Limit: Must be a Soulcaster. Must have mastered Soulcaster.
Eternal Soul
Rank: "A"
Skill: NinJutsu
Effect: The anti-aging mastery for all Soulcasters.
Special: ---
Drawback: ---
Description: User gains control over the effects of their own age. Not only can they stop the aging process, but can in turn reverse it, becoming younger, aging backwards slowly only one year at a time. The user is capable of becoming up to 6 years younger for every In Character year that passes until the user wishes to stop.
Limit: Must be a Soulcaster. Must have mastered Soulcaster.
Soulcasting Movement
Rank: "C"
Skill: Supplementary
Effect: User gains the capabilities of performing any and all Soulcaster Techniques while moving.
Special: ---
Drawback: ---
Description: A simple technique that allows the user to move around in battle while performing their Soulcaster Techniques. The user becomes accustomed to performing Soulcaster Techniques. So much so they are now capable of moving without having to stand still to do so.
Limit: Must be a Soulcaster. Must have mastered Soulcaster.
Motionless Self-Action
Rank: "B"
Skill: Supplementary
Effect: User gains the capabilities of performing any Soulcaster technique that does not directly affect others except the user.
Special: ---
Drawback: Only works with Self-Buffs
Description: A technique devised to allow the user to keep their hands still while in battle in order to perform a Technique that does not directly affect others but the user. This gives the Soulcaster freedom to not alert others they are performing a technique on themselves. Techniques Affected are those with the range of "Personal".
Limit: Must be a Soulcaster. Must have mastered Soulcaster.
Shroud Your Soul
Rank: "A"
Skill: NinJutsu
Effect: User makes themselves immune to Observation.
Special: ---
Drawback: ---
Description: Target is Personal. Range is Personal. Duration is 5 rounds per Class Level. The user vanishes and no one can see or hear the user. After performing this Jutsu the user is immune to all forms of Observation but touch (if the user interacts with an object others can notice, then someone may perform an Observation check to act accordingly. If the user attacks, this effect ends. A Will Save of 10 + (2 Per Class Level + Impeccable Will) negates this effect.
Limit: Must be a Soulcaster.
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