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Post by The Blind Beast on Oct 12, 2015 22:23:00 GMT -7
Shenjie heard and felt the intensity of the heat from where he was he had been standing. The two goons that he had just schooled were down for the count however, he didn't know where Ishiko was since she had run into the house. Shenjie sighed as he took a leap of faith and dashed forward towards the building, when he felt through the ground how much structural damage the place had actually taken. The building was probably on the verge of collapse, and going in there now would probably result in his death. Shenjie was conflicted with choosing to go save his friend from the fire when he heard foot steps exiting towards the back. Possibly Ishiko and the fellow who had run inside Shenjie dashed around the building to pursuit the pair who had fled from the scene. He sprinted after them as quickly as he could.
OCC: I assumed they fled outside, seeing as fleeing from a burning building is kind of hard to do inside the building. If I assumed wrong then I guess I'm aimlessly running around the building XD
Post by Ishiko Ippanteki on Oct 13, 2015 22:49:34 GMT -7
The flames engulfed Ishiko having caught her clean off guard. Apparently she'd lost focus long enough to let the opponents get the better of her. The impact and fire burned searing her on the outside and as she hit the ground she quickly twirled around trying to shake off the fire, her body taking on the appearance of a sand-blob trying to flail flames away. After a moment more of work she was sucucessful and quickly reformed to her normal look. Overall appearance "looking" unharmed she squinted in pain and her slightly slower reaction time getting up showed that she was in fact injured. And angry.
Completing a series of handseals and Charging forward in a rage Ishiko aims her anger towards the man who'd shot the flame that engulfed her. As she moves various amounts of sand from deep within her expand outwards and coalesce into a perfect sand clone that runs behind her. Tearing forward with zero regard to the terrain, knocking chairs, debris and any other object out of her path she poured on the speed at the top possible rate someone of her class was capable of doing. Upon her approach to the man who'd spit the fire if the other opponent attempted to get within melee range he'd be met with an open palm slam to the chest with her hand knocking the man out of the way [1]. Upon reaching the man who spit the fire Ishiko's speed remains constant as she put all of her weight into her right leg as it comes down and instead of continuing into a run she springs up bringing her left knee rocketing fast to attempt a crashing blow into the persons torso. Even though she was aimed at the mans back there was still the chance he could turn at the last minute, and thus It did not matter to her where on the torso, so long as the knee connected.
Should this knee strike be successful Ishiko wastes no time and tucks herself in while still in mid air to bring a powerful fist flying towards the opponents chest in an attempt to land a powerful strike sending the opponent rocketing down to the ground again hopefully flat.[2]
Should the knee strike not be successful Ishiko would be sure not to waste the momentum energy and instead rotate her body around 180 and flip back into a spin bringing her feet around into a top spin.[3]
Sand Clone:
As the original Ishiko moves forward knocking things out of the way the sand clone equally enraged follows behind. Upon exit of the building however, the original ishiko made her way towards the man who'd spit the ash attack, while the clone instead charged forward to try and tackle the other remaining man. The sand clones entire actions would be spent doing nothing but attempting to place the opponent in an arm triangle chokehold and latch on bearing her full weight down dropping the man like a sack of potatoes. Should she be successful in her grapple , the clone simply continues the hold until the man stops twitching and passes out, if he passes out she'll ease back just enough on the pressure to let the man breathe but remain in the same position so she can reapply the hold immediately if he begins to stir as if waking up.
(OOC: Was getting married saturday. I'd told various people this but its my fault for not alerting one of you to the timeframes i wouldnt be near a computer ahead of time. No worries.)
[1] Treat as letting opponent get close and using Kitsui Kaba (Close Bull Rush) [2] Iron Fist to the chest in an attempt to use that additional "knockback" effect to "knock" him into the ground, due to angle of attack. [3] After the Spanning Swipe she'll be facing the opposite direction she came in from, but the "all around" kick should land decently since the guy is at that point in melee range.
=========================================== Suna Bunshin no Jutsu (Sand Clone Technique)(10)(30) Rank: "D""C" Skill: NinJutsu Effect: The user creates clones of sand. Special: "Hand Seals" Drawback: For D Ranks The Clones that are created are basically useless, only used as a distraction, only used to stand/move and can not be used to attack. One meter of sand is needed per clone. Description: If the user has an abundant amount of sand along the ground the user is capable of focusing their chakra along the sand to where they are capable of controlling the sand's structure to create a vast amount of clones if capable. When first learned the user is capable of creating up to five Clones, this is for the D Rank Version. If the user learns the C Rank version they are capable of creating ten clones. At C rank the clones are capable of attacking and using sand techniques. The C rank of this may be learned an additional four times to create a maximum of thirty clones. Limit: Must have the Sand Release. =========================================== High Knee (30) Rank: "C" Skill: TaiJutsu Effect: --- Special: --- Drawback: --- Description: An attack in which a wrestler will charge towards their opponent, then raise their knee or jump up so that their knee hit the opponent usually into the side of the head or face. Limit: Must be in Wrestling ( レスリング Resuringu) =========================================== Spanning Swipe (30) Rank: "C" Skill: TaiJutsu Effect: An attack where the user back spin kicks quickly slamming all enemies that are around the user knocking them back into the distance depending on the class level of the user. Special: Spinning Back Kick. Drawback: --- Description: An attack where the user back spin kicks quickly slamming all enemies that are around the user knocking them back into the distance depending on the class level of the user. The Brawler sets up by taking a leg back and pivots along his non kicking leg. Spinning quickly using the momentum he quickly kicks forth doing a round house kick in an area that is in a cone like Effect in front of the user. To those that is suddenly hit with this technique the opponents fly off into the distance with a sudden knock back attack. The higher the class is the more devastating the attack will be creating a more sufficient way of breaking one's bones. D Class - Five Meters Knock back C Class - Fifteen Meters Knock back B Class - Twenty Five Meters Knock back - 10% Chance Bones may Break A Class - Forty Meters Knock back - 30% Chance Bones may Break S Class - Sixty Meters Knock back - 50% Chance Bones may Break
Limit: Must be a Brawler. =========================================== Kitsui Kaba (Close Bull Rush)(30) Rank: "C" Skill: TaiJutsu Effect: You become an expert at delivering a Bulrush. One who delivers a devastating blow capable of blowing though concrete, charging forth with such strength that obstacles does not matter. A full power bulrush feels as if it is much stronger then it should be. When the user learns this technique they are capable of using Sensai Kaba (Master Bull Rush) without a running start. Special: --- Drawback: --- Description: With this technique, the user does not have to rush, or really the user does not need a running start. This technique enables that of the Sensai Kaba (Master Bull Rush) capability without taking a running start. The user takes the understanding of Bulrush to a newest degree to where whenever they make connect, a rush is more powerful, more dangerous then how most people are capable of using the Bulrush. This technique feels as if the strength of the technique increases depending on the Class level of the user. Whenever the user first learns this as a "D" Class character, the technique feels as if it is a "B" Rank technique. This means that whenever a user bulrushes through a defense, the defense takes the hit as if it is trying to stop a "B" Rank technique. When the user becomes a "C" Class character, the Rank of the technique feels that of an "A" Rank technique. Finally when the user reaches "B" Class, the technique feels as if it would be considered as a "S" Rank technique. Limit: Must know Sensai Kaba (Master Bull Rush) =========================================== Arm Triangle Choke (30) Rank: "C" Skill: TaiJutsu Effect: --- Special: --- Drawback: --- Description: The User wraps his arms around the head and one arm of the opponent and squeezes, choking the opponent. It is considered legal in professional wrestling, although it is a chokehold. Limit: Must be in Wrestling ( レスリング Resuringu), Must have 100 Training Points in Wrestling Attacks ===========================================
=========================================== Suna Sensu: Karada Souran (Sand Style: Body Control) Rank: "C", "B" Skill: Ninjutsu Effect: Allows the user to control and shape their body as they please. Special: --- Drawback: User can only make shapes and such up to their bodily size. Description: User gains the ability to change their body and transform its shape as they see fit. User has a set amount of sand within their body they cannot have more then a set number, allowing them to have a human shape and form. They have mastered the shape and form so well, it allows them to make contours so that they not only appear to have skin and cloths, but it feels that very as well. They may also use it to regenerate lost limbs with either another sand source, of sand from the lost limb. This form at "C" Rank is always active, otherwise they would be nothing more then a pile of sand. They have been able to do this for so long however, the "C" Rank form of this technique only takes an "E"Rank amount of chakra per day. Thus, allowing them to keep this form forever. This technique also allows the user to perform some Sand techniques directly from their body. The "B"Rank Form of this technique simply allows them to take form of more advanced things. For example, a pile of sand, a giant arm, Drill, or whatever they can imagine, so long as the object does not go over their sand capacity. Limit: Must be a Sadojin, Sand Release. ===========================================
=========================================== Unscathed Rank: "C", Skill: Trait Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation. Special: --- Drawback: --- Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 of the 5 Freebies. Limit: Must start with Character; 1 Freebie. =========================================== Chakra Resistance Rank: "B", Skill: Trait Effect: Some Humans are even less affected by Chakra. Special: --- Drawback: --- Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 of the 5 Freebies. Limit: Must start with Character; 2 Freebies.. ===========================================
As Ishiko charged through the collapsing building, Shenjie would notice the movement and see the two that were inside. But before he could do anything, it was Ishiko's actions that finished things up. The one who had primarily caused the burning of the building was exhausted. The one who had just attacked Ishiko was getting there. He wasn't used to using Chakra, so he was a little winded. Before he could try and do one final thing, however, Ishiko sprung her attack and ended things there. The building collapsed however. It was too unstable from all the fire to stand strong. But at least the rioters had been captured... Or at least two of them. With these two taken care of, the four from before had been left alone. Three of them were slowly trying to get back up and escape, but it appeared that one had managed to get away. They weren't in sight even with Shenjie's abilities. Still, five out of six captured were fine, so long as the two shinobi captured the three that were slowly getting up before they could get away.
[Post that you captured the three and the mission will be complete. You don't need to wait for me to post again. After you've made your post to complete the mission, you can head to the tower to fully end things]
Post by The Blind Beast on Oct 21, 2015 6:55:52 GMT -7
Shenjie felt the three fellows attempting to get up and decided that he would have to beat the guys into submission before they decided to stay down and be captured like good little rioters. "Hey, did you miss me?" Shenjie asked as he immediately threw a straight punch right at one of the fellows heads to make a demonstration. "You two! If you try to run...I will catch you...and you won't like it at all." Shenjie said pointing at the other two while he picked the guy he had just struck in the face by the hem of his shirt.
If the fellows resisted, Shenjie would immediately launch himself after them, throwing a quickly leaf whirlwind so that they were not only reground, but also stultified. Whatever the result, Shenjie would grab each fellow he could and would swiftly deploy to have these people arrested. "Ishiko, grab your guys and let's go!" He exclaimed making a hasty beeline for the tower and in turn the dungeon.
[exit]
The Cross/The Straight Rank: "D" Skill: TaiJutsu Effect: A powerful, straight punch thrown with the rear hand. Special: --- Drawback: --- Description: Picture Determine which hand is your strong hand. Although you can throw a straight hand punch with either your left or right hand, it will be most effective if you use your strongest hand. Most right-handed fighters have a stronger right hand, while left-handed fighters have stronger left hands. Get into a basic boxing stance. Keep your feet shoulder-width apart with your knees slightly bent. If you are right-handed, your left shoulder should be pointed toward the other fighter and your right shoulder should be back. The opposite is true if you are left-handed. Keep both hands up. They should hover just under the chin, with your forearms in front of your body. This will protect you from the opponent's punches. Begin the straight hand punch from the foot. Push off your back foot and pivot toward your opponent, twisting your foot, leg, torso and shoulders. Concentrate on bringing power up from your leg, hips, trunk and shoulders and channeling it into your fist as you twist your body. If you don't pivot your body, your punch will be much weaker than if you use the correct form. Aim for the other fighter's face. Punch out in a straight line and extend the arm out all the way. At the point of impact, your feet and body should be facing the other fighter. Snap your hand back to your chin as you twist your body back to the beginning position. Remember to keep your left hand up throughout the punch so you have a guard up to protect you from a counterpunch. Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Konoha Senpū (Leaf Whirlwind) Rank: "C" Skill: TaiJutsu Effect: This technique involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first. Special: --- Drawback: --- Description: Picture The user leaps towards the opponent performing a spinning kick against the opponent's head. If an opponent ducks and dodges the user uses this momentum and performs a roundhouse kick against the opponent's stomach with the other leg. This technique is capable of pushing an opponent back depending on how strong the user may be. The technique sends an opponent back 10 meters, plus 2 meters for every class the user is higher than "D". Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Post by Ishiko Ippanteki on Oct 24, 2015 22:15:24 GMT -7
Ishiko heard the call from her fellow shinobi and snatched up the guy she'd dropped, assisting Shinjie in gathering up the remaining guys she exited along side shinjie. Ishiko's sand clone ran around reabsorbing various sand piles left scattered along the battlefield so that when she rejoined with ishiko the girl would be able to recover from the damage a little faster than simply leaving her to recover on her own.
Criminals in tow and sand re-established Ishiko happily followed shinjie out.
=========================================== Suna Sensu: Karada Souran (Sand Style: Body Control) Rank: "C", "B" Skill: Ninjutsu Effect: Allows the user to control and shape their body as they please. Special: --- Drawback: User can only make shapes and such up to their bodily size. Description: User gains the ability to change their body and transform its shape as they see fit. User has a set amount of sand within their body they cannot have more then a set number, allowing them to have a human shape and form. They have mastered the shape and form so well, it allows them to make contours so that they not only appear to have skin and cloths, but it feels that very as well. They may also use it to regenerate lost limbs with either another sand source, of sand from the lost limb. This form at "C" Rank is always active, otherwise they would be nothing more then a pile of sand. They have been able to do this for so long however, the "C" Rank form of this technique only takes an "E"Rank amount of chakra per day. Thus, allowing them to keep this form forever. This technique also allows the user to perform some Sand techniques directly from their body. The "B"Rank Form of this technique simply allows them to take form of more advanced things. For example, a pile of sand, a giant arm, Drill, or whatever they can imagine, so long as the object does not go over their sand capacity. Limit: Must be a Sadojin, Sand Release. ===========================================
=========================================== Unscathed Rank: "C", Skill: Trait Effect: The user is amazingly resistant to energy attacks because of their upbringing or Chakra experimentation. Special: --- Drawback: --- Description: Each type of energy resistance the user has (if any) increases by 20 Armour Points. This trait replaces 1 of the 5 Freebies. Limit: Must start with Character; 1 Freebie. =========================================== Chakra Resistance Rank: "B", Skill: Trait Effect: Some Humans are even less affected by Chakra. Special: --- Drawback: --- Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 of the 5 Freebies. Limit: Must start with Character; 2 Freebies.. ===========================================