Semitsu, Shigure [Revamp - 1st]
Oct 17, 2015 10:05:33 GMT -7
Post by Image In the Falls on Oct 17, 2015 10:05:33 GMT -7
Wind Release
Fuuton no Jutsu (Wind Release Skill) (FREEBIE)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: "D"
Skill: NinJutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: "Handseals"
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique.
Limit: Must have the Wind Release
Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
Futon: Kazepusshu
Rank: D
Skill: Taijutsu
Effect: When the user pushes out with there palm, creates a small funnel of air that can push the opponent back or over, but it causes little if any pain. This however can be a very annoying jutsu.
Special: --
Drawback: --
Description: The user quickly gathers a small amount of chakra to there hand and pushes it outward with there palm as a small funnel/gust of air blows out with enough force to push the opponent back or off balance.
Limit: Must have Wind Release.
Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu, Counter Defense
Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack.
Special: "Hand Seals"
Drawback: Does not effect Taijutsu or Genjutsu.
Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered.
Limit: Must have the Wind Release.
Futon: Meimei Hei
Rank: C
Skill: Ninjutsu
Effect: Creates an invisible wall of high pressure air anywhere on the battlefield. Multiples ones can be placed creating for an extremely good defense and a confusing time for opponents who keep running into walls.
Special: Handseals
Drawback: Can be seen through by Byakuugen and Sharingan.
Description: The user creates the bird handseal and pushes outward creating the wall. This is useful for a quick defense when an opponent is running towards you or to scatter around the battlefield to trap or confuse then opponent.
Limit: Must have wind release.
Wind Technique: Wind Jump
Rank: C
Skill: Ninjutsu
Effect: Releasing a jet of air from the users legs allows her/him to reach greater heights (Twenty Plus Meters, Depending on Training)
Special: Handseals
Drawback: The user had best mark their target well for a missed landing could result in a nasty fall. Also, if intending to increase the power of an attack, the user best hope they aren’t thrown off balance or miss their target (which would inevitably throw them off balance as well as they try come to a stop) as they could end up being seriously hurt.
Description: Allows the user to reach greater heights by combining chakra and the wind element; releasing the combo via the lower legs just before the user launches into the air. It’s difficult to perform as it requires precise timing along with an understanding of how to mix chakra with an element. The user can jump to a max of twenty meters at C rank level with an added five meters per C rank training. The user can also attempt to use it to rush in for an attack but it's ill-advised due to the drawbacks stated above.
Limit: Wind Release
Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst)
Rank: C
Skill: Ninjutsu
Effect: The user coats their primary weapon or other attacking object in chakra. When this object makes contact with another solid object, it emits a burst of wind meant to knock the opponent over.
Special: Handseals
Drawback: Only has three charges; the gust isn’t strong enough to inflict any real pain on the opponent, just knock them over or push them back.
Description: The user performs the handseals, which coats their weapon of choice with a thick layer of chakra. When the object comes into contact with another tangible object, it sends out a burst of wind meant to knock it away.
Limit: Must have Wind Release
Fuuton: High Pressure Air Cube (+6)
Rank: C
Skill: Ninjutsu
Effect: The user creates high pressure air cubes.
Special: “Hand Seals”
Drawback: Doesn’t do anything on its own. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user performs hand seals to make ten invisible high pressure air cubes in a five meter radius around the user. The technique can be activated unlimited times in a battle. The cubes are 1x1 meters and floats around the user’s body making him/her clothes, hair ect. move (looks cool). The cubes are always moving around the user and do not need constant chakra channeling to it, it’s one time technique. The cubes last until they are depleted by a technique or the user dispels them. The user can control the cubes in a twenty meter radius around them and can make a total of ten cubes when first learnt. Additional C rank training adds five meters to the control that can be trained up to forty five meters and adds ten cubes that can be trained up to one-hundred.
Limit: Must have Fuuton. Must have at least 250 TP in Fuuton.
Fuuton: High Pressure Senbon Rain
Rank: C
Skill: Ninjutsu
Effect: The user makes senbon out of high pressure cubes.
Special: “Hand Seals”
Drawback: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then break down into small sennbon that can be hurled at an opponent by the user. One cube can form twenty senbon. The user can send out as many senbon as he/she wants depending how many cubes are active.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Fuuton: High Pressure Air Cube Manipulation
Rank: C
Skill: Ninjutsu
Effect: The user can shape the cubes into anything he/she wishes.
Special: “Hand Seals”
Drawback: Fuuton: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then reform into any shape the user wishes them to be. The shapes will be shaped ten meters from the user and can be controlled up to twenty meters. The technique doesn’t do anything other than solidifying the cubes and shaping them. When someone gets in contact with the shape, he/she can’t pass by it since its solid shape.
- Small object uses up 5 cubes.
- Medium objects uses up 10 cubes.
- Big objects uses up 15 cubes.
- Gargantuan objects uses up 30 cubes.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Fuuton: Kamikaze: (Wind Element: Divine Wind)
Rank: "B"
Skill: NinJutsu
Effect: A Powerful Wind Technique that creates powerful miniature tornadoes swirling around, picking up multiple types of debris and uses them for a powerful striking like attack.
Special: "Handseals"
Drawback: User must be in the air in order to perform this technique.
Description: The user jumps up high into the air as they perform the handseals needed. Doing so they punch out forward towards the enemy, or kicks towards the enemy(ies) as a powerful wind jutsu is performed. A great and powerful wind technique comes forth as tornado winds is produced within a radius of twenty meters. A total of four miniature tornadoes within the radius reaching a grand height of twenty meters in the air spin around violently before enclosing in creating an even more devastating tornado technique. This technique sucks up debris all around to create a more powerful attack. An example would be a fire Jutsu being performed before hand as the Tornado uses the fire as a source creating a massive fiery tornado to destroy all from within. When the four Tornadoes joined into one devastating creation the tornado forms into a grand size of ten meters radius with a larger height of thirty meters.
Limit: Must have the Wind Release
Fuuton: High Pressure Air Cube Shield
Rank: B
Skill: Ninjutsu
Effect: The user forms a shield out of high pressure air cubes.
Special: “Hand Seals”
Drawback: Fuuton: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect). Depletes twenty cubes when used.
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then reform to make a large spinning cube around the user. The cube will be formed ten meters from the user. The shield can withstand two C rank or one B rank before being disrupted by further attack. Since the cube is also spinning really fast, anyone coming in contact with it will be sent flying away with brutal force which can break bones.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Rank: "A"
Skill: NinJutsu
Effect: User is capable of creating a massive tornado in which is used against an opponent, that is capable of picking up certain types of debri creating more destructive power.
Special: "Handseals"
Drawback:
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Limit: Must have the Wind Release, Must have Mastered the Wind Release.
Shippuutentei
Rank: A
Skill: Ninjutsu
Effect: One of the strongest Futon jutsus. Causes the wind to begin spinning violently in the air as three large funnel clouds comes from the clouds and spin around the user before coming together as one and causing a large sphere of air around the battlefield with hurricane strength winds that can severely damage or kill anything in the air. The user is protected as the jutsu forms around him.
Special: Handseals
Drawback: Damages anything in the area, friend or foe. Must be used outdoors, when used indoors it can blow away the structure harming the user.
Description: The user forms the handseals as the wind above them begins to twirl. As the handseals complete the sky becomes dark and the clouds swirl violently. Three tornados/funnel clouds fall from the sky and cause damage as they spiral around the user before coming together in a large ball of wind that blows with hurricane strength winds. This move can be even more deadly if there is a lot of debris or weapons scattered in the battleground.
Limit: Must have Wind Release
Fuuton no Jutsu (Wind Release Skill) (FREEBIE)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: "D"
Skill: NinJutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: "Handseals"
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique.
Limit: Must have the Wind Release
Futon: Eatama
Rank: D
Skill: Ninjutsu
Effect: Creates a ball of air about the size of a beach ball. It does no damage but is useful for sitting on and escaping from a dangerous situation quickly. This ball is also handy as while riding it you can ride up walls, ceilings, water, hot ground and cold ground without harm.
Special: Handseals
Drawback: Really None
Description: The user quickly performs the simple handseals, horse then serpent then extends there hand under them palm extended as almost instantaneously, air forms into a ball under them. They can then sit on the ball and scoot away quickly or ride it across hostile terrain or up steep cliffs.
Limit: Must have Wind Release. The ball continues to use chakra as long as it remains active but only a small amount, two points of chakra per turn.
Futon: Kazepusshu
Rank: D
Skill: Taijutsu
Effect: When the user pushes out with there palm, creates a small funnel of air that can push the opponent back or over, but it causes little if any pain. This however can be a very annoying jutsu.
Special: --
Drawback: --
Description: The user quickly gathers a small amount of chakra to there hand and pushes it outward with there palm as a small funnel/gust of air blows out with enough force to push the opponent back or off balance.
Limit: Must have Wind Release.
Fuuton: Sakasa Houi no Jutsu (Wind Release: Reverse Direction Technique)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu, Counter Defense
Effect: Creates a great tunnel of wind which reverses the direction of an oncoming attack.
Special: "Hand Seals"
Drawback: Does not effect Taijutsu or Genjutsu.
Description: By performing the correct hand seals, the user will channel chakra along the lengths of both of his or her arms. Then, when an attack is incoming, the user will extend both of their arms and release the swirling tunnel of wind towards the attack. The wind will envelop the attack and then drag it backwards towards the opposite direction. The reversed attack can only travel for five meters for every rank of the technique that the user has, plus an additional ten meters if the user becomes a Wind Master. Requires the user to have the same rank of this technique as the rank of the technique that is being countered.
Limit: Must have the Wind Release.
Futon: Meimei Hei
Rank: C
Skill: Ninjutsu
Effect: Creates an invisible wall of high pressure air anywhere on the battlefield. Multiples ones can be placed creating for an extremely good defense and a confusing time for opponents who keep running into walls.
Special: Handseals
Drawback: Can be seen through by Byakuugen and Sharingan.
Description: The user creates the bird handseal and pushes outward creating the wall. This is useful for a quick defense when an opponent is running towards you or to scatter around the battlefield to trap or confuse then opponent.
Limit: Must have wind release.
Wind Technique: Wind Jump
Rank: C
Skill: Ninjutsu
Effect: Releasing a jet of air from the users legs allows her/him to reach greater heights (Twenty Plus Meters, Depending on Training)
Special: Handseals
Drawback: The user had best mark their target well for a missed landing could result in a nasty fall. Also, if intending to increase the power of an attack, the user best hope they aren’t thrown off balance or miss their target (which would inevitably throw them off balance as well as they try come to a stop) as they could end up being seriously hurt.
Description: Allows the user to reach greater heights by combining chakra and the wind element; releasing the combo via the lower legs just before the user launches into the air. It’s difficult to perform as it requires precise timing along with an understanding of how to mix chakra with an element. The user can jump to a max of twenty meters at C rank level with an added five meters per C rank training. The user can also attempt to use it to rush in for an attack but it's ill-advised due to the drawbacks stated above.
Limit: Wind Release
Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst)
Rank: C
Skill: Ninjutsu
Effect: The user coats their primary weapon or other attacking object in chakra. When this object makes contact with another solid object, it emits a burst of wind meant to knock the opponent over.
Special: Handseals
Drawback: Only has three charges; the gust isn’t strong enough to inflict any real pain on the opponent, just knock them over or push them back.
Description: The user performs the handseals, which coats their weapon of choice with a thick layer of chakra. When the object comes into contact with another tangible object, it sends out a burst of wind meant to knock it away.
Limit: Must have Wind Release
Fuuton: High Pressure Air Cube (+6)
Rank: C
Skill: Ninjutsu
Effect: The user creates high pressure air cubes.
Special: “Hand Seals”
Drawback: Doesn’t do anything on its own. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user performs hand seals to make ten invisible high pressure air cubes in a five meter radius around the user. The technique can be activated unlimited times in a battle. The cubes are 1x1 meters and floats around the user’s body making him/her clothes, hair ect. move (looks cool). The cubes are always moving around the user and do not need constant chakra channeling to it, it’s one time technique. The cubes last until they are depleted by a technique or the user dispels them. The user can control the cubes in a twenty meter radius around them and can make a total of ten cubes when first learnt. Additional C rank training adds five meters to the control that can be trained up to forty five meters and adds ten cubes that can be trained up to one-hundred.
Limit: Must have Fuuton. Must have at least 250 TP in Fuuton.
Fuuton: High Pressure Senbon Rain
Rank: C
Skill: Ninjutsu
Effect: The user makes senbon out of high pressure cubes.
Special: “Hand Seals”
Drawback: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then break down into small sennbon that can be hurled at an opponent by the user. One cube can form twenty senbon. The user can send out as many senbon as he/she wants depending how many cubes are active.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Fuuton: High Pressure Air Cube Manipulation
Rank: C
Skill: Ninjutsu
Effect: The user can shape the cubes into anything he/she wishes.
Special: “Hand Seals”
Drawback: Fuuton: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect).
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then reform into any shape the user wishes them to be. The shapes will be shaped ten meters from the user and can be controlled up to twenty meters. The technique doesn’t do anything other than solidifying the cubes and shaping them. When someone gets in contact with the shape, he/she can’t pass by it since its solid shape.
- Small object uses up 5 cubes.
- Medium objects uses up 10 cubes.
- Big objects uses up 15 cubes.
- Gargantuan objects uses up 30 cubes.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Fuuton: Kamikaze: (Wind Element: Divine Wind)
Rank: "B"
Skill: NinJutsu
Effect: A Powerful Wind Technique that creates powerful miniature tornadoes swirling around, picking up multiple types of debris and uses them for a powerful striking like attack.
Special: "Handseals"
Drawback: User must be in the air in order to perform this technique.
Description: The user jumps up high into the air as they perform the handseals needed. Doing so they punch out forward towards the enemy, or kicks towards the enemy(ies) as a powerful wind jutsu is performed. A great and powerful wind technique comes forth as tornado winds is produced within a radius of twenty meters. A total of four miniature tornadoes within the radius reaching a grand height of twenty meters in the air spin around violently before enclosing in creating an even more devastating tornado technique. This technique sucks up debris all around to create a more powerful attack. An example would be a fire Jutsu being performed before hand as the Tornado uses the fire as a source creating a massive fiery tornado to destroy all from within. When the four Tornadoes joined into one devastating creation the tornado forms into a grand size of ten meters radius with a larger height of thirty meters.
Limit: Must have the Wind Release
Fuuton: High Pressure Air Cube Shield
Rank: B
Skill: Ninjutsu
Effect: The user forms a shield out of high pressure air cubes.
Special: “Hand Seals”
Drawback: Fuuton: High Pressure Air Cube must be active. Can be seen by some doujutsu (sharingan, byakugan ect). Depletes twenty cubes when used.
Description: The user forms the hand seals and releases the chakra into high pressure air cubes. The cubes then reform to make a large spinning cube around the user. The cube will be formed ten meters from the user. The shield can withstand two C rank or one B rank before being disrupted by further attack. Since the cube is also spinning really fast, anyone coming in contact with it will be sent flying away with brutal force which can break bones.
Limit: Must have Fuuton. Must know Fuuton: High Pressure Air Cube. Must have at least 250 TP in Fuuton.
Sansai no Ketteiteki Shikiichi (Final Threshold of the Three Calamities of Fire, Flood and Storm)
Rank: "A"
Skill: NinJutsu
Effect: User is capable of creating a massive tornado in which is used against an opponent, that is capable of picking up certain types of debri creating more destructive power.
Special: "Handseals"
Drawback:
Description: When a tornado is formed it picks up debris and sometimes other elements. A hurricane is a tornado on the water that has taken up the storm and water below it. Using this jutsu, the user performs it like they would a daikamaitachi, swings their fan and the wind is shot forth. The tornado hits the required elements and takes up a new form. Each element and form is a calamity.
Flood: If the tornado hits a body of water a massive whirlpool-like tornado is sent towards the victim. When it hits the ground or victim a large flood is sent forward that could crush or drown the victim(s)
Fire: If the tornado hits a fire it would pick up the flames and still be shot forward towards the victim. The tornado would take flame qualities and a “flaming spin-cycle” would ensue. If it hit the ground or victim an explosion would occur and a large fire would be started.
Storm: If the tornado absorbs electricity or a cloud the tornado would turn gray with lightning flashes being seen in the tornado. It would be a thunder storm crossed with a tornado shot towards a victim.
Limit: Must have the Wind Release, Must have Mastered the Wind Release.
Shippuutentei
Rank: A
Skill: Ninjutsu
Effect: One of the strongest Futon jutsus. Causes the wind to begin spinning violently in the air as three large funnel clouds comes from the clouds and spin around the user before coming together as one and causing a large sphere of air around the battlefield with hurricane strength winds that can severely damage or kill anything in the air. The user is protected as the jutsu forms around him.
Special: Handseals
Drawback: Damages anything in the area, friend or foe. Must be used outdoors, when used indoors it can blow away the structure harming the user.
Description: The user forms the handseals as the wind above them begins to twirl. As the handseals complete the sky becomes dark and the clouds swirl violently. Three tornados/funnel clouds fall from the sky and cause damage as they spiral around the user before coming together in a large ball of wind that blows with hurricane strength winds. This move can be even more deadly if there is a lot of debris or weapons scattered in the battleground.
Limit: Must have Wind Release