[CE Fall 2015] The Forest
Jan 9, 2016 7:58:23 GMT -7
Post by Image In the Falls on Jan 9, 2016 7:58:23 GMT -7
The onslaught that Aimi had given the bandits was formidable, he knew of this power from one of his good friends back in Takigakure. The inner gates were no joke, and Shigure would lose to this man if he was forced to fight him with his hands incapacitated. Even so, it seemed their current opponents took the attack rather well. This wasn't good.
immediately after the coin hit the ground, Shigure wasted no time, setting his feet apart, leaning ever so slightly forward to place his weight on his right leg. His left hand flicked towards the bandit in the middle that had dropped the coin, using the close proximity to make sure his aim was good enough even with bared hands. As he let go of the goo-filled dart, He'd jump back just after it left his fingertips, wanting not to get in the crossfire of its glue-like explosion.
Even if they did manage to block said dart, the impact would cause the pouch inside would erupt, sending goo everywhere, hopefully incapacitating the three bandits. Giving the three of them time to get to safety. Fighting these newcomers was the last thing the boy wanted to do at the moment.
Items used:
Techniques:
immediately after the coin hit the ground, Shigure wasted no time, setting his feet apart, leaning ever so slightly forward to place his weight on his right leg. His left hand flicked towards the bandit in the middle that had dropped the coin, using the close proximity to make sure his aim was good enough even with bared hands. As he let go of the goo-filled dart, He'd jump back just after it left his fingertips, wanting not to get in the crossfire of its glue-like explosion.
Even if they did manage to block said dart, the impact would cause the pouch inside would erupt, sending goo everywhere, hopefully incapacitating the three bandits. Giving the three of them time to get to safety. Fighting these newcomers was the last thing the boy wanted to do at the moment.
Items used:
Darts (Overview) x 1
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow.
Special: ---
Drawback: ---
Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Holder Enhancement x 1
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that allows a Non-Explosive Secondary Weapon to carry another Secondary inside such as a Pouch, Tracer, Covert Listening Device, and Wireless Radio.
Special: ---
Drawback: Only used for Non-Explosive Secondary Weapons with 15 per Slot or larger.
Description: A unique Enhancement that allows a way to place another Secondary Item inside a Non-Explosive Secondary Weapon. For example a Pouch: Explosive can be integrated with a Shuriken, or a Knife to create an Exploding Knife. Another Example; a user can place in a Covert Listening Device and hurl a Shuriken or Kunai at a distance to listen into a room. This Enhancement works only for Secondary Weapons that are 15 per slot, or larger, such as a Shuriken, Kunai, or Knife. Items that can be placed inside the Non-Explosive Secondary Weapons must be at least 15 per Slot or Smaller. When placing the Holder Enhancement it will not increase the Non-Explosive Secondary Weapon Size. Pouches will still detonate within the time limit stated of a Pouch. The Holder Enhancement may have a 3 second time release, allowing the holder to release the item that is kept inside the Non-Explosive Secondary Weapon.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 200 Ryo per Item.
Pouch: Goo x 1
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow.
Special: ---
Drawback: ---
Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Holder Enhancement x 1
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that allows a Non-Explosive Secondary Weapon to carry another Secondary inside such as a Pouch, Tracer, Covert Listening Device, and Wireless Radio.
Special: ---
Drawback: Only used for Non-Explosive Secondary Weapons with 15 per Slot or larger.
Description: A unique Enhancement that allows a way to place another Secondary Item inside a Non-Explosive Secondary Weapon. For example a Pouch: Explosive can be integrated with a Shuriken, or a Knife to create an Exploding Knife. Another Example; a user can place in a Covert Listening Device and hurl a Shuriken or Kunai at a distance to listen into a room. This Enhancement works only for Secondary Weapons that are 15 per slot, or larger, such as a Shuriken, Kunai, or Knife. Items that can be placed inside the Non-Explosive Secondary Weapons must be at least 15 per Slot or Smaller. When placing the Holder Enhancement it will not increase the Non-Explosive Secondary Weapon Size. Pouches will still detonate within the time limit stated of a Pouch. The Holder Enhancement may have a 3 second time release, allowing the holder to release the item that is kept inside the Non-Explosive Secondary Weapon.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 200 Ryo per Item.
Pouch: Goo x 1
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Techniques:
The Stance
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: Stance is a crucial part of using any weapon. This is the basic stance technique.
Special: ---
Drawback: ---
Description: Begin with the feet in a 90° comfortably separated at about half a shoulder's width apart. Center the weight on the rear leg. When throwing the user shifts their weight to the front. This causes the hips and shoulders to twist into the throw forcing the body's power into the throwing arm. After the throw is complete recover by returning to the original stance to ready the next throw.
Limit: Must be a Throwing Specialist.
The Grips
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The user learns how to grip their weapons through two types of Grips, the Handle Grip, and the Blade Grip.
Special: ---
Drawback: ---
Description: Handle Grip: While throwing a weapon from the handle keep it centered if center of balance is possible. If not then hold it at the end of the handle. Balance is key. The thumb should be resting against the inside of the handle while the remaining fingers curl around it. When you throw the item travels vertically leading to the best speed and hitting power for long distances. When throwing by the blade, grip the item at the end of the blade with the thumb parallel with the blade. The rest of the fingers curl against the opposite side.
Limit: Must be a Throwing Specialist.
The Underhand Throw
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The basic throw stance while using an underhand throw.
Special: ---
Drawback: ---
Description: The user first establishes their stance, and their grip type. The user brings their throwing arm adjacent to the hip. The user then thrusts their arm forward, propelling and releasing the weapon just before the end of the throwing motion.
Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is a Throwing Specialist if they are not ready to battle while in close range.
Limit: Must be a Throwing Specialist.
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: Stance is a crucial part of using any weapon. This is the basic stance technique.
Special: ---
Drawback: ---
Description: Begin with the feet in a 90° comfortably separated at about half a shoulder's width apart. Center the weight on the rear leg. When throwing the user shifts their weight to the front. This causes the hips and shoulders to twist into the throw forcing the body's power into the throwing arm. After the throw is complete recover by returning to the original stance to ready the next throw.
Limit: Must be a Throwing Specialist.
The Grips
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The user learns how to grip their weapons through two types of Grips, the Handle Grip, and the Blade Grip.
Special: ---
Drawback: ---
Description: Handle Grip: While throwing a weapon from the handle keep it centered if center of balance is possible. If not then hold it at the end of the handle. Balance is key. The thumb should be resting against the inside of the handle while the remaining fingers curl around it. When you throw the item travels vertically leading to the best speed and hitting power for long distances. When throwing by the blade, grip the item at the end of the blade with the thumb parallel with the blade. The rest of the fingers curl against the opposite side.
Limit: Must be a Throwing Specialist.
The Underhand Throw
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: The basic throw stance while using an underhand throw.
Special: ---
Drawback: ---
Description: The user first establishes their stance, and their grip type. The user brings their throwing arm adjacent to the hip. The user then thrusts their arm forward, propelling and releasing the weapon just before the end of the throwing motion.
Limit: Must be a Throwing Specialist. Must know The Stance. Must know The Grips.
Point Blank Shot
Rank: "D"
Skill: TaiJutsu/Supplementary
Effect: A technique that gives the user greater proficiency within the range of 10 meters.
Special: ---
Drawback: ---
Description: With this technique the user has learned how to combat against opponents within 10 meters without fear or fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is a Throwing Specialist if they are not ready to battle while in close range.
Limit: Must be a Throwing Specialist.