Nyu Dunae
Jul 6, 2016 10:41:39 GMT -7
Post by luin on Jul 6, 2016 10:41:39 GMT -7
Basic Information
Name: Nyu Dunae
Bloodlimit: N/A
Height: 5'8 feet
Weight: 147 pounds
Age: 18
Gender: Female
Alignment: Evil Lawful
Birth Country: Land of Fang
Village: N/A
Special: Tai Master
Tai Styles
Santoryuu
Marksmen
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Clan styles
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Miscellaneous
Artisan ( Weaponsmith)
Primary Weapon:
Sword, Longsword (Overview) [2]
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Rank: "C"
Type: Main, Piercing, Bow
Effect: A bow with mechanical aids to help with drawing the bowstring while reducing range.
Special: ---
Drawback: ---
Description: A Tier 1 Bow. A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 35 meters. May be used in Mounted Combat. A recurve bow has tips that curve away from the archer when the bow is strung. By definition, the difference between recurve and other bows is that the string touches a section of the limb when the bow is strung. A recurve bow stores more power and delivers energy more efficiently than an equivalent straight-limbed bow, giving a greater amount of energy and speed to the arrow.
Limit: These items may be bought inside any Hunting Shop.
Cost: 3,000 Ryo
Secondary Items:
Arrowhead: Watakusi (Overview) [10]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Whistling (Overview) [1]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead used to signal while in battlefield.
Special: ---
Drawback: ---
Description: Picture Often used for signaling in the midst of battle, or as warnings by sentries, whistling arrows emit a distinctive, high-pitched sound when fired, by funneling air through channels in the head of the arrow. The noise is easily audible to any within 60 feet of the flight path of the arrow and can be heard up to 500 feet. Whistling Arrows do -1 rank of damage when used in combat, due to their much lighter construction. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Broad Head Point (Overview) [1]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Bullet Point (Overview) [1]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A penetrating arrowhead used to insert a small wound into an opponent's body.
Special: ---
Drawback: Easy to remove for the opponent and stop the bleeding.
Description: Picture Bullet point arrowheads are used in competition archery. These arrowheads are shaped like the tip of a bullet and are designed to easily penetrate competition targets while doing the least amount of damage and being easily removed. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Shaft: Basic (Overview) [10]
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)[10]
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Scroll: Tag, Lock (Overview)[1]
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Lock Tags are scraps of paper inscribed with a Chakra Lock.
Special: ---
Drawback: ---
Description: By placing a Lock Tag on a door, a window, a gate, a portcullis, or some other means of ingress prevents the article in question from being opened, as long as the originating tag remains intact. The seal generated will then spread across the target and intersect on the opposite side where the tag is placed, where it will knot itself in place, effectively locking the object. The gas can be removed if the sealing process is incomplete, but once complete, removing the tag seems to be extremely difficult. They are very versatile and one of the basic tools. All Chakra Locks equal to Advanced Mastery in Warding Ritual Skill (Advanced Mastery + Roll 1d100 +25 to determine Check needed to beat if opponent wishes to use Disable Device and is able to disable Chakra Traps). When purchasing user may designate how the object the Tag is locking may be accessed (Please look in the Warding Rituals Index for more Information)
Limit: These items may be bought inside any Book Shop.
Cost: 600 Ryo Each.
Scroll: Tag, Explosive (Overview) [1][Fire]
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Scroll: Tag, Explosive (Overview)[2] [Acid]
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Jumping Shock Spider
Rank: "S"
Type: Secondary, 3 per Slot, Spider Scroll
Effect: Tosses a Jumping Shock spider on the ground that will launch itself at enemies and explode if it lands near them.
Special: ---
Drawback: ---
Description: Used as a Splash Weapon. Before deployed, these creatures are encased in a thick crystal like covering. Inside the covering is movement as if something is alive. The Coloring is blue with yellow lines. When hurled the creature inside bursts out of the crystal covering instantly forming a Medium sized Jumping Shock Spider. They have the same movements and statistics as a "D" Class Albino Cave Spider without the ability of Web. These creatures are treated as a Mystical Beast with Non Intelligence. The Jumping Shock Spider can reach to almost 5 feet in diameter. They have a dark blue base color with bright cyan joints, cyan swirls along the face and yellow swirls along the abdomen.
These creatures live until destroyed. They are capable of jumping at great heights of up to 10 meters to reach opponents. When the Jumping Lightning Spider gets close enough to an opponent, it'll explode in electricity doing 42 Armour Points of Electrical Damage to anyone within an 8-meter radius. This destroys the Jumping Shock Spider. Ingredients create 3 Jumping Shock Spiders.
Ingredients 1 Amethyst. 1 Albino Spider Pod.
Limit: These items may be bought inside any Alchemical Shop. With a 20% chance of finding.
Cost: 3,800 Ryo Each.
9x
Grenade: Template
Rank: "S"
Type: Secondary, 3 per Slot, Explosive
Effect: A template item that combines 3 pouches to create a larger and more deadlier effect.
Special: ---
Drawback: ---
Description: A grenade is a unique alchemical weapon that combines multiple splash weapons/explosives to increase its damage slightly while increasing its range significantly. Every grenade has a range of 15-meters-radius burst no matter the splash weapon/explosive combination. A grenade takes up 3 splash weapon/explosive to create. This can be used in any kind of combination of 3. For example, a user may combine 3 Explosion (Fire) to create an Explosion (Fire) Grenade, or an 1 Shriek Bomb and 2 Stormstone to create a Shriek Stormstone Grenade. Each splash weapon/explosive does 3/4 Damage of the total. Damage is sacrificed due to the combination of splash weapon/explosives while distance is significantly increased. Any splash weapon/explosive that does status damage (blindness, deafness, etc) does not increase, however the Save is increased by 1 per splash weapon/explosive used. For example: 1 Stormstone has an 18 Fortitude. If 3 are used to create a Grenade it will have a 21 Fortitude.
Limit: These items may be bought inside any Weapon Shop.
Cost: Price of each individual Splash Weapon/Explosive.
Grapeshot
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Inflicts shrapnel damage to opponents within its explosion radius. Deals a small amount of fire damage.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the powdered bleyk hoof, and sharpnel using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Lightning Bottle". The explosive may be programmed with a timer to explode up to 6 seconds. A highly democratic explosive that wounds everyone within range, whether human or creature. The grapeshot is effective against nearly all creatures. It inflicts shrapnel damage to targets within its explosion range of 8-meter-radius. Those caught in the range of the blast will take 18 Armour Points of Force Damage, 18 Armour Points of Piercing Damage from the shrapnel, and 1 Armour Point of Force Damage. The Grapeshot may be filled with Silver shrapnel to bypass Silver Damage Reduction (Each Cost 723 Ryo).
Ingredients 1 coin-canister of saltpeter. 1 standard-vial of powdered bleyk hoof. 1 coin-canister of shrapnel (3 grounded small marbles).
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 822 Ryo Each.
Non-Weapon Items
Back Quiver (Large) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 15 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 15 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,700 Ryo
Compass Baseplate (Overview) [1 Compass]
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles.
Special: ---
Drawback: ---
Description: Picture The Baseplate Compass is one of the most common and affordable types of compass. The liquid-filled compass mounts on a rectangular base made of clear plastic. The Baseplate Compass often includes a magnifying lens for map reading, luminous components for low-light conditions and different scales for worldwide use. The Baseplate Compass is good for plotting purposes, but the lack of advanced sighting features makes it difficult to sight on a distant object. The Baseplate Compass is 2 inches by 2 inches and 0.50 inches thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Love
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Philter
Effect: This is a coarse, yellow powder that has a subtle, grassy odor. Consuming this product, the being who consumes it will experience overwhelming feelings of love.
Special: ---
Drawback: ---
Description: Boil the yellow moss in the water for 2 minutes. Drain all the remaining, now yellow, water off of the yellow moss and strain it through a thin piece of cloth. Mix the powdered white-vein leaves into this yellow liquid. The mixture should become pasty at this point. Allow it to dry out completely, at which point it will become quite brittle. Crush the hardened paste into a fine powder. This will make 1 coin-canister of "Love", which is the necessary amount for 1 use. It is generally considered inappropriate to use this alchemy product, and its use is most always frowned upon. Use with caution. This powder can either be eaten as is or mixed into a drink or with food. Within 1 hour of consuming this product, the being who consumes it will experience overwhelming feelings of love for all those who he or she had previously liked, considered friend, or was neutral in attitude toward. They will also experience feelings of fondness, and even strong liking, towards those he or she had previously considered enemies or disliked. Consuming this product while under the effects of the alchemy product "Hate" will only neutralize the effects of "Hate" and not produce the positive emotions previously described. "Love" powder only lasts for approximately 6 hours before fading away.
Ingredients 1/2 coin-canister of white-vein leaves (dried out and crushed into a fine powder). 2 coin-canisters of yellow moss. 1 half-bottle of water.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 11,400 Ryo Each.
Sniper Goggles [2]
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
X-Ray Vision[2]
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that releases high-speed electrons to strike a solid target creating short electromagnetic radiation allowing the user to see behind walls.
Special: ---
Drawback: Only able to see through so much.
Description: A vision that allows the user to see skeletal figures, and metallic objects through other solid objects. They are only able to see through 2 meter worth of solid objects. If no obstruction is in the way the user is able to see another person's skeletal figure and/or metallically objects the person may hold within the distance of normal eye sight.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Kitchen, Basic
Rank: "B"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room or area where food is prepared and cooked.
Special: ---
Drawback: ---
Description: This rudimentary stone- or wood-floored kitchen centers around a fireplace or stove. It includes a pantry, in which basic foodstuffs are stacked on shelves or hung from the ceiling. The kitchen includes pots and pans made of tin (4 Jug (Overview)), 2 Large Pitcher (Overview)). A scullery provides storage for brooms and rags, along with a basin for washing dishes and laundry. You can prepare meals for up to 15 people in this space. In a pinch, you can avoid hiring a cook by preparing the meals yourself.
Limit: Must be created by a Construction Crafter.
Cost: 20,000 Ryo
Bath, Basic
Rank: "C"
Type: Main, Room, 0.5 Stronghold Space, Craftsman Room
Effect: A basic bathroom with simplistic accessories.
Special: ---
Drawback: ---
Description: This standard, sparsely furnished room contains a simple wooden or metal tub and a chamber pot or two along with some rough wooden benches for seating.
Limit: Must be created by a Construction Crafter.
Cost: 4,000 Ryo
Bedroom Suite, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom includes a walk-in closet and privy. The furnishings are rough, but they include a bed on a low frame, 2 chests of drawers (Keg, Large (Overview)) and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table.
Limit: Must be created by a Construction Crafter.
Cost: 8,000 Ryo
Personality: The mindset of Nyu is that of someone who does not believe in the weak. Ever since her childhood Nyu had learned the hard way of being weak which gave her serious mindset. When speaking with people she is generally kind and will listen to what they have to say. However anything regarding asking for help or to pity someone without the proper guidelines will set her off. She will snap and change her entire demeanor to remind whoever dared ask her such a thing to curl over and die. She is not afraid to physically threaten or harm people.
Nyu despite this cold side to her is naturally kind to people, those who are not weak. In her opinion who are not weak are those who do not cower in fear and are brave. Cowards are those who run and hide and can not face their problems head on. To those people she will offer a hand when theirs aren't enough. They are also the people she wants as comrades.She would use anything within her power to help them as long as it's within the law and inside her own creed.
While in battle Nyu is completely quick to take down her opponent as fast as possible. She won't typically resort to dirty tricks but will use full force against a opponent even when if helpless and savor every defeat. Battles against people stronger than her she even respectfully watch herself and make sure to use everything in her prowess to finish them off. However anyone weaker she tends to be more ruthless in torturing rather than killing.Being mainly a swordsman she likes to think of herself as her blade.graceful,swift, and beautiful all at once. Along with honor Nyu believes in allowing the enemy to hear the name of what she believes to be finishing attacks and will say nothing if she feels it won't catch them off guard.
Appearance: Nyu wears a intricate black button down shirt connected at the stomach by three large gold colored buttons with a yellow tie. The shirt has a standard notched collar and is trimmed with a gold color as well. The sleeves go all the way down to her wrist and have a cuff with the edge being trimmed in gold as well. On her hands she wears white gloves. Attached to her collar is a badge carrying the symbol of death on it and she has a yellow tie to go along with her outfit. Nyu wears a short black skirt that goes a few inches past her waist with black leggings and black shinobi style boots.
Standing at 5'8 feet Nyu has a tall slender body. She has average sized head with long glossy dark blue hair with side bangs that flow all down to her chest. Her bangs are cut neatly and curl towards the left side of her head. She has a oval face and pointed chin with soft matching azul eyes that are average sized and rounded. Her eye lases are somewhat lighter than her dark hair and naturally semi curly.. A small chubby nose sits on top of semi thick pink colored lips. Her ears are fairly small as well and hidden behind her hair.
Nyu's body is well built from her childhood making her quite tone. But after with care and work she now has glossy and healthy skin that hides her muscles. Except for her stomach which is well maintained 6 pack that isn't too muscular. She has D sized breast along wide and rounded hips. A long scar runs up the left side of her back towards the center due to a childhood incident. Nyu also has small feet which are calloused and smooth.
Background: Nyu was born in the Land of Fang to a poor family within a small and struggling village. Nyu had grown up with only one pair of clothes and potatoes everyday for a meal. The village was under control by bandits who had a tie with a government official. So whenever the village sent out a plea it was intercepted and the official would be playing puppet master behind the whole thing. But the villagers didn't know this until one fateful day when a "plan" came in to action Nyu being only 10. The bandits raided the villager killing everyone above 18 if they could when the official came at the end of the massacre. He informed them all that they were all slaves and would begin their training.
The bandits shackled everyone still alive and hauled them away on foot to a secluded mountain they marched for a 3 days. The people who died of dehydration or even starvation for some were burned and with remains and all left behind. Nyu was one of the 20 that survived and upon arrival were thrown into a giant cell which would be their home.From that day on for the next 8 years the government official funding the entire thing all of the children and young adults were trained in combat. Each person was to train in a weapon or hand to hand combat form along with a practical skill Nyu choosing alchemy.
At the end of this 8 years Nyu was a fully trained slaved along with the now 16 remaining slaves. Having been done with there training after 8 grueling years they must now go through Graduation. A 1 on 1 death match with the final 4 being the cream of the crop. Nyu of course was pitted against the one friend she had made. Battle hardened and strong to the core even she couldn't handle facing her weaker friend. However it was the same for the opposition who charged at her with all intent to kill. Taken back Nyu reacted of reflexes using her superior skills to cut down her friend out of fear crying. Later that day being discharged to become the government official's personal guard a raid occurred lead by hidden cloud ninja. A survivor of the village raid had tailed the slave group and fled to earn enough money to save everyone else. Nyu escaped during the confusion with a new found mindset and goal.