Welcome to Storybrooke [ ATI]
Oct 27, 2016 12:31:05 GMT -7
Post by Deleted on Oct 27, 2016 12:31:05 GMT -7
It seems they do not know anything or have provided any info for Alma. Instead, just grew annoyed while missing the point of his questions. “I’m sorry if my questions have annoyed you, but any small detail might be helpful.” Alma bends over and give them a polite, apologetic, he even uses his natural trait of Bewitching to help smooth things over. This will cause all NPC to act more friendly towards Alma. The blond hair male keeps his tiger close by and away from others, to prevent anyone getting more aggressive towards him.
Although they say because Henry is here and he’s their friend. The young chosen one is not entirely sure if he’s believes that. He’s quite cynical, he’s been lied to and betrayed in the past, seen how people are purely selfish. Most often, people will not do anything unless it for their own gain. However, he keeps his cynical voice to himself and stay in the bow in hope of gaining their forgiveness. As prince charming steps in and open the door to the forest. Alma with his belonging alone side Zuruel and Byakko walks to the door. He stops and turns to the group with another bow then head into the door.
/exit
Items
Jutsu
Kiseki Youshoku ( Miracle Cultivation )
Rank: B
Skill: Ninjutsu
Effect: Creates Ikebana clan flowers without seeds at the cost of extra chakra.
Special: Refer to Puranto Ninpou : Haeru
Drawback: ---
Description: Having mastered the Ikebana clan arts, the user gains the penultimate ability of the clan; the power to create the Ikebana flowers without seeds. In order to do this, extra chakra must be expended. These can be used for any and all Ikebana jutsu. The range of flowers grown is dependent on how much chakra put into the skill.
D Rank – 10 Meters
C Rank – 30 Meters
B Rank – 50 Meters
A Rank – 80 Meters
S Rank – 100 Meters
Limit: Must be in the Ikebana Clan. Puranto Ninpou: Haeru. When the user gains 500 TP into Ikebana jutsu, this is gained automatically.
Auditory Comprehension
Rank: B, A, S
Skill: Supplementary Ninjutsu
Effect: The user comprehends various types of sounds instantaneously
Special: ---
Drawback: ---
Description: A Bard has experienced many different types and used use many different type of sound. At this point, hearing and interpreting sound becomes second hand. The user can now interpret sounds heard, rather then just hearing them, deciphering what type of sound is made, location, what caused the sound, etc. This can even help the bard ascertain the general physical strength of the being that caused the sound. The user must train to understand the different types of sound made, listed below.
B Rank: The bard may accurately identify and decipher sounds within a 25 meter radius.
A Rank: The bard may accurately identify and decipher sounds within a 50 meter radius.
S Rank: The bard may accurately identify and decipher sounds within a 100 meter radius.
Limit: Automatically gained once the user has mastered Art of the Bard by gaining 500 Training Points. Every 500 Points extra unlocks another rank of this technique.
traits
Suspicious
Rank: "C"
Skill: Social Trait
Effect: Since their young age the user has learned their parent or sibling has lied to them about something dear.
Special: ---
Drawback: ---
Description: The user discovered at an early age that someone they trusted, perhaps an older sibling or a parent, had lied to them and lied often, about something they had taken for granted, leaving them quick to question the claims of others. The user gains a +5 trait bonus on Sense Motive checks and will gain a +1 per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Bewitching
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to speak while manipulating the feelings of others.
Special: ---
Drawback: ---
Description: Some humans have an uncanny ability to manipulate others, often due to an alluring physical trait. When dealing with NPCs whose starting attitude toward them is not Hostile, they can choose to use this ability to temporarily improve their attitude toward those NPCs by a greater degree than normal. When speaking, treat the NPC’s starting attitude as 1 level higher than it actually is for the purpose of determining their new attitude. The NPC’s new attitude lasts only for a number of minutes equal to 2 per Class level. After that time, the attitude returns to the state it was before the user spoke. If circumstances in the interim have rendered the NPC violent or hostile (such as from being attacked by the bewitcher), the NPC’s attitude remains where it is (rather than returning to its original state). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skills
Although they say because Henry is here and he’s their friend. The young chosen one is not entirely sure if he’s believes that. He’s quite cynical, he’s been lied to and betrayed in the past, seen how people are purely selfish. Most often, people will not do anything unless it for their own gain. However, he keeps his cynical voice to himself and stay in the bow in hope of gaining their forgiveness. As prince charming steps in and open the door to the forest. Alma with his belonging alone side Zuruel and Byakko walks to the door. He stops and turns to the group with another bow then head into the door.
/exit
Items
Robe Type 6 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (6 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 6 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 980 Ryo
Tactical Vest Type 4 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (8 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture, The interior of both front panels have map pockets. The left front panel exterior is configured with 2 utility pouches with 2 slots each with a length of 8 inches mainly used for something with the length of scrolls or others each secured with side release buckles and Velcro. Above the large slots is a cargo pocket with an elastic weave for small items that is 1/2 a slot. On top of this, panel is a strobe compass pouch secured by a Velcro flap which is another 1/2 slot. The right front panel has a cargo pocket, perfect fit for a medical kit or items that can hold 1 slot but not in the size of a scroll or other items of same length. Beside is 1 long slot for items with the same length as scrolls. Above these, is a 1 slot pocket designed to carry a scroll length item. The back has 2 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Scroll: Map: Local [mo]
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A city map is a large-scale thematic map of a city (or part of a city) created to enable the fastest possible orientation in an urban space.
Special: ---
Drawback: ---
Description: Local; nearby landmarks. Local Map's dimensions are 40 inches by 24 inches. City Maps list Major, and Minor Roads of that city. City Maps list Point of Interests in City. City Maps list the Buildings of the City. City Maps list Major and Minor Trade Routes, and Regions that reside in the City. City Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the City. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that City.
Cost: 3,000 Ryo Each
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (6 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 6 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 980 Ryo
Tactical Vest Type 4 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (8 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture, The interior of both front panels have map pockets. The left front panel exterior is configured with 2 utility pouches with 2 slots each with a length of 8 inches mainly used for something with the length of scrolls or others each secured with side release buckles and Velcro. Above the large slots is a cargo pocket with an elastic weave for small items that is 1/2 a slot. On top of this, panel is a strobe compass pouch secured by a Velcro flap which is another 1/2 slot. The right front panel has a cargo pocket, perfect fit for a medical kit or items that can hold 1 slot but not in the size of a scroll or other items of same length. Beside is 1 long slot for items with the same length as scrolls. Above these, is a 1 slot pocket designed to carry a scroll length item. The back has 2 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Scroll: Map: Local [mo]
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A city map is a large-scale thematic map of a city (or part of a city) created to enable the fastest possible orientation in an urban space.
Special: ---
Drawback: ---
Description: Local; nearby landmarks. Local Map's dimensions are 40 inches by 24 inches. City Maps list Major, and Minor Roads of that city. City Maps list Point of Interests in City. City Maps list the Buildings of the City. City Maps list Major and Minor Trade Routes, and Regions that reside in the City. City Maps lists the Oceans, Bays, Major and Minor Lakes, and Major and Minor Rivers that reside in the City. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop within that City.
Cost: 3,000 Ryo Each
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Jutsu
Kiseki Youshoku ( Miracle Cultivation )
Rank: B
Skill: Ninjutsu
Effect: Creates Ikebana clan flowers without seeds at the cost of extra chakra.
Special: Refer to Puranto Ninpou : Haeru
Drawback: ---
Description: Having mastered the Ikebana clan arts, the user gains the penultimate ability of the clan; the power to create the Ikebana flowers without seeds. In order to do this, extra chakra must be expended. These can be used for any and all Ikebana jutsu. The range of flowers grown is dependent on how much chakra put into the skill.
D Rank – 10 Meters
C Rank – 30 Meters
B Rank – 50 Meters
A Rank – 80 Meters
S Rank – 100 Meters
Limit: Must be in the Ikebana Clan. Puranto Ninpou: Haeru. When the user gains 500 TP into Ikebana jutsu, this is gained automatically.
Auditory Comprehension
Rank: B, A, S
Skill: Supplementary Ninjutsu
Effect: The user comprehends various types of sounds instantaneously
Special: ---
Drawback: ---
Description: A Bard has experienced many different types and used use many different type of sound. At this point, hearing and interpreting sound becomes second hand. The user can now interpret sounds heard, rather then just hearing them, deciphering what type of sound is made, location, what caused the sound, etc. This can even help the bard ascertain the general physical strength of the being that caused the sound. The user must train to understand the different types of sound made, listed below.
B Rank: The bard may accurately identify and decipher sounds within a 25 meter radius.
A Rank: The bard may accurately identify and decipher sounds within a 50 meter radius.
S Rank: The bard may accurately identify and decipher sounds within a 100 meter radius.
Limit: Automatically gained once the user has mastered Art of the Bard by gaining 500 Training Points. Every 500 Points extra unlocks another rank of this technique.
traits
Suspicious
Rank: "C"
Skill: Social Trait
Effect: Since their young age the user has learned their parent or sibling has lied to them about something dear.
Special: ---
Drawback: ---
Description: The user discovered at an early age that someone they trusted, perhaps an older sibling or a parent, had lied to them and lied often, about something they had taken for granted, leaving them quick to question the claims of others. The user gains a +5 trait bonus on Sense Motive checks and will gain a +1 per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Bewitching
Rank: "C"
Skill: Heritage Trait
Effect: A trait that allows the user to speak while manipulating the feelings of others.
Special: ---
Drawback: ---
Description: Some humans have an uncanny ability to manipulate others, often due to an alluring physical trait. When dealing with NPCs whose starting attitude toward them is not Hostile, they can choose to use this ability to temporarily improve their attitude toward those NPCs by a greater degree than normal. When speaking, treat the NPC’s starting attitude as 1 level higher than it actually is for the purpose of determining their new attitude. The NPC’s new attitude lasts only for a number of minutes equal to 2 per Class level. After that time, the attitude returns to the state it was before the user spoke. If circumstances in the interim have rendered the NPC violent or hostile (such as from being attacked by the bewitcher), the NPC’s attitude remains where it is (rather than returning to its original state). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skills
Observation [master][60tp] [40]
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Sense Motive (60 tp) (master)[95]
Rank: "E"
Skill: Skill
Effect: User is skilled at detecting falsehoods and true intentions.
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Sense Motive (60 tp) (master)[95]
Rank: "E"
Skill: Skill
Effect: User is skilled at detecting falsehoods and true intentions.
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---