Dawn Within the Citadel [Private Medical Training]
May 12, 2017 4:46:05 GMT -7
Post by KhaixRoze on May 12, 2017 4:46:05 GMT -7
Rank C | Average | Genin
590/within/1000 TP
` 100 Player Handbook Update TP [Bloodline]
` 440 Medical Specialist TP
` 10 Scirocco; Ninjutsu, Fuuton TP
` 30 Miscellaneous Techs
' 10 Skills TP
Stealth
Rank: "E"
Skill: Skill
Effect: The user is skilled at avoiding detection, allowing the sublimation of concealment in slipping past others or flawlessly strike while in a unseen position. This skill covers hiding and moving silently.
Special: [ 000 /within/ 125]
Drawback: ---
Initiation:
Description: Normally, the user makes a Stealth check as part of a movement, so it does not take a separate movement; however, using Stealth immediately after a Ranged attack (see Sniping) is a movement. User can hide, move silently, create a diversion to hide, hide behind creatures, and snipe. If the user has 25 Skill points in Stealth they may reduce the Stealth penalty from sniping by 25. If the user has 50 Skill points in Stealth; Stealth check penalties for moving quickly are halved including the ability unlocked at 25 Skill points, moving at full movements, reaching concealment after creating a distraction, and etc. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Rank: "E"
Skill: Skill
Effect: The user is skilled at avoiding detection, allowing the sublimation of concealment in slipping past others or flawlessly strike while in a unseen position. This skill covers hiding and moving silently.
Special: [ 000 /within/ 125]
Drawback: ---
Initiation:
Description: Normally, the user makes a Stealth check as part of a movement, so it does not take a separate movement; however, using Stealth immediately after a Ranged attack (see Sniping) is a movement. User can hide, move silently, create a diversion to hide, hide behind creatures, and snipe. If the user has 25 Skill points in Stealth they may reduce the Stealth penalty from sniping by 25. If the user has 50 Skill points in Stealth; Stealth check penalties for moving quickly are halved including the ability unlocked at 25 Skill points, moving at full movements, reaching concealment after creating a distraction, and etc. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
' How I willed it be and therefore I became. Stealthy, allusive, and way from the sights of the undead, I tempered myself within the shadows, rather than in the sights of the desecrated zombies. They were unlike any kind that I always knew. Generously, I graced within my windstorm, creeping through and leaving all that of which I knew behind, shining forth a beacon of ethereality that placed incorporeals ability to shame. Such disdain I felt from the lowly creatures beyond the manifold of the veil. They shouldn't have existed, nor was I existent to them. My wind form allowed me to grace in concealment away from those with lurking eyes or peaking perceptions. In mind, I was calm as the pond of stagnation. In trine, I believed that stealth would honestly help me see a side of myself that I could enjoy. I listened to that I could enjoy. When I became stealthy, I grew to observed more.
' My sense of breathing became willingly slower, my place and stride, graceful. Innatefully, I walked amongst the ground as if I had the will to wispfully towards the domain where the undead crept. It was quite different, as I lead myself in such a dark domain, away from the light. I subsided all pleasure of destroying the unforsaken wills of the undead, only to hide my presence and obtain a sense of sincerity for the undead that lived. The progress so far, would not stagger me from my beliefs, yet held true towards the notion of where then darkness crept the light shall ever be. I should have known when I was traveling in the deeper depths of the catacombs of the undead. From the temple, to the Oasis, into the healing orb, towards a past that I saw before. Ive always known that I have the light of seaming.