Thanks Obama-Sama-Llama (Open For All)
Dec 5, 2016 1:02:53 GMT -7
Post by Minoru Hyuuga on Dec 5, 2016 1:02:53 GMT -7
A slow clapping sound made the male turn around. "That was quite a mediocre performance" told the man who had been clapping. "Excuse me?" replied Minoru while he raised his eyebrows.
The guy then handed him a book before leaving him alone. 'Acting and speech huh...I could get use for this' thought the Chuunin after inspecting the title.
"Yeah...I don't think it is women who need to worry about her. More so the men." told Zuruel.
The young man felt his face turn a bit pale. He had a valid point given that the X-ray wearer was a woman.
"Don't bother looking at me. There's nothing interesting there really. Apart from my eyes perhaps" told the Chuunin before he let out a nervous laugh.
"Are there anyone here who want to trade or purchase this ritual book? I don't need it honestly" suggested the male while looking at the others in the group.
The guy then handed him a book before leaving him alone. 'Acting and speech huh...I could get use for this' thought the Chuunin after inspecting the title.
"Yeah...I don't think it is women who need to worry about her. More so the men." told Zuruel.
The young man felt his face turn a bit pale. He had a valid point given that the X-ray wearer was a woman.
"Don't bother looking at me. There's nothing interesting there really. Apart from my eyes perhaps" told the Chuunin before he let out a nervous laugh.
"Are there anyone here who want to trade or purchase this ritual book? I don't need it honestly" suggested the male while looking at the others in the group.
Items found so far:
Book: Textbook: Volume XVII: Performance: Acting and Speech
Rank: "B"
Type: Main, Book, Reference
Effect: Volume XVII of The Encyclopedia of Loremaster Linus Winterguest pertaining to Acting.
Special: ---
Drawback: ---
Description: Page Count 280 pages. These books are a boon to Bards and Performing Artists, but can benefit anyone. They grant a -20 Competence Bonus to their respective performance skills and Acting.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 15,000 Ryo
Stable, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A building for the lodging and feeding of horses, cattle, etc.
Special: ---
Drawback: ---
Description: This rough, wooden structure features stalls for up to 6 Large mounts, a wooden water trough, and hay covering the unfinished floor. Tack and saddles can hang over the dividing walls between stalls. Because of the smell, you’ll want to place the stable far from the main part of the stronghold. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo.
Plenty Stone x 3.
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that produces food and water enough to feed 15 medium-size humanoids.
Special: ---
Drawback: ---
Description: Chalcedony is a variety of quartz and comes in many varieties. It makes a good ornamental stone and is a minor gemstone. One variety is known as dendritic because of the vein-like structures that run through the mineral. The natural alchemy of dendritic chalcedony has been known since the dawn of civilization. Since then the plenty stone has been saving people from starvation. The natural alchemical properties in the stone is harnessed by carving the chalcedony into the form of a plate. When the plate is broken it produces food and water enough to feed 15 medium-size humanoids for 24 hours. The food is simple and nourishing, though it may lack some flavor. The water is as pure as rainwater. The food decays after 24 hours, while the water can last 48 hours. Good aligned churches often create plenty stones to be used in emergency situations to feed the hungry. Adventurers have found the plenty stone a useful item to carry since it is easier to carry than rations.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 850 Ryo Each.
Filtered Lungs - 75% of the price (23 000 x 0,25 = 5750 ryo).
Rank: "B"
Type: Augmentation
Effect: User's body develops certain discriminating filters that prevent toxins and harmful chemicals from entering their body through airborne means.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Airborne poisons, toxins, chemicals, or any other threat that must be inhaled cannot harm the user. Furthermore, the user is immune to all forms of disease transmitted by inhalation. This allows the user to breathe normally in polluted or poisoned environments, without a need for air filtration systems.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
1x Alsone
Rank: ""
Type: Rare, Huge, Tree
Effect: Coconut Like Plant, it's milk can be used to increase users strength.
Special: Preparation: ---; Duration: 1d4 hours
Drawback: ---
Description: The coconut-like Alsone plant can be cracked open and its foul milk boiled and mixed with sugar and salt until it is palatable. The pinkish milk grants its consumer great strength and reckless courage in battle. For 1d4 hours after drinking Alsone milk, the user gains a +1 bonus damage to all TaiJutsu attacks, but their foolhardy confidence imposes a -2 penalty on Will Saves made to penetrate illusions during this time.
Availability: Year Round; Region: Coastal; Identification: Average; Cultivation: Difficult
Limit: Must know Botany for Coastal Regions. 15% chance in finding.
Cost:
Clairaudient Fly Fingers x 1.
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Psychic Vulnerability
Rank: "C"
Type: Augmentation
Effect: User's mind has augmented in such a way that it is particularly vulnerable to mind-affecting tampering.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. User suffer a -2 penalty to all saves made to resist mind-affecting Jutsus.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Water Dependent
Rank: "C"
Type: Augmentation
Effect: User cannot live long outside of Water.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 5 Augmentation Points. User can survive out of water for 3 hours per Class Level. After that time,t he user is subject to the equivalent of suffocation. The user can only take this Augmentation if they also have the Gills Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Webbed Digits
Rank: "C"
Type: Augmentation
Effect: The Target gains webbing between your fingers or toes and can move more easily through liquids.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. An Augmentation Ritual that alters the Target's hands, allowing the Target to have webbed digits. The Target no longer loses movements when underwater while using their hands. Having webbed digits does not interfere with the Target's ability to grasp or manipulate objects.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Gills
Rank: "B"
Type: Augmentation
Effect: User grows a set of gills that can draw the oxygen out of water.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. The gills appear on the user's neck, chest, or back (near their windpipe or lungs). User can breathe both air and water. User can operate underwater indefinitely, with no fear of drowning.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scaly Armour
Rank: "B"
Type: Augmentation
Effect: Thick, overlapping scales cover their body.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. User gains a +2 Natural Armour bonus to Defense, or their existing Natural Armour bonus improves by +2. Natural Armour is Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Slimy
Rank: "B"
Type: Augmentation
Effect: User's pores ooze a slippery slime.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User gains a +20 Ritual bonus on Escape Artist checks to escape and avoid of being tied.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Adaptive Body
Rank: "S"
Type: Augmentation
Effect: User's body can adapt to better absorb different types of weapon damage.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. Select Recipient gain's 1 of the following types of Damage Reduction (Recipient's Choice): 5 Armour Points Piercing, 5 Armour Points Bludgeoning, 5 Armour Points Slashing. At the start of the Recipient's turn, taking up a movement the recipient can alter the type of damage reduction, choosing a different type from the list above. The change persists until the start of their next turn.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ry
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Courtier's Clothing
Rank: "B"
Type: Main, Slot Holder, 0 per Slot, Clothing
Effect: Clothing of stature. Those who are wealthy and that of noble ability tend to wear Courtier's Clothing.
Special: ---
Drawback: Cannot be used with Fire-Resistant Clothing and Peasant Clothing.
Description: Courtier's clothing is clothing tailored into whatever fashion happens to be current in front of nobles of that region. Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (-10 penalty on Skill Category 1 skill checks to influence such individuals). User must wear a complete outfit to not have any penalties to skill Category 1 (shirt, pants, boots). If the user is wearing a Courtier's outfit while without jewelry (Semi-Precious to True Gems), the user will look like an out-of-place commoner.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: +300% to Base Ryo per Article of Clothing.
Book: Textbook: Volume XVII: Performance: Acting and Speech
Rank: "B"
Type: Main, Book, Reference
Effect: Volume XVII of The Encyclopedia of Loremaster Linus Winterguest pertaining to Acting.
Special: ---
Drawback: ---
Description: Page Count 280 pages. These books are a boon to Bards and Performing Artists, but can benefit anyone. They grant a -20 Competence Bonus to their respective performance skills and Acting.
Limit: These items may be bought inside any Special Book Shop. 5% chance finding.
Cost: 15,000 Ryo
Stable, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A building for the lodging and feeding of horses, cattle, etc.
Special: ---
Drawback: ---
Description: This rough, wooden structure features stalls for up to 6 Large mounts, a wooden water trough, and hay covering the unfinished floor. Tack and saddles can hang over the dividing walls between stalls. Because of the smell, you’ll want to place the stable far from the main part of the stronghold. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 10,000 Ryo.
Plenty Stone x 3.
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that produces food and water enough to feed 15 medium-size humanoids.
Special: ---
Drawback: ---
Description: Chalcedony is a variety of quartz and comes in many varieties. It makes a good ornamental stone and is a minor gemstone. One variety is known as dendritic because of the vein-like structures that run through the mineral. The natural alchemy of dendritic chalcedony has been known since the dawn of civilization. Since then the plenty stone has been saving people from starvation. The natural alchemical properties in the stone is harnessed by carving the chalcedony into the form of a plate. When the plate is broken it produces food and water enough to feed 15 medium-size humanoids for 24 hours. The food is simple and nourishing, though it may lack some flavor. The water is as pure as rainwater. The food decays after 24 hours, while the water can last 48 hours. Good aligned churches often create plenty stones to be used in emergency situations to feed the hungry. Adventurers have found the plenty stone a useful item to carry since it is easier to carry than rations.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 850 Ryo Each.
Filtered Lungs - 75% of the price (23 000 x 0,25 = 5750 ryo).
Rank: "B"
Type: Augmentation
Effect: User's body develops certain discriminating filters that prevent toxins and harmful chemicals from entering their body through airborne means.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 2 Augmentation Points. Airborne poisons, toxins, chemicals, or any other threat that must be inhaled cannot harm the user. Furthermore, the user is immune to all forms of disease transmitted by inhalation. This allows the user to breathe normally in polluted or poisoned environments, without a need for air filtration systems.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
1x Alsone
Rank: ""
Type: Rare, Huge, Tree
Effect: Coconut Like Plant, it's milk can be used to increase users strength.
Special: Preparation: ---; Duration: 1d4 hours
Drawback: ---
Description: The coconut-like Alsone plant can be cracked open and its foul milk boiled and mixed with sugar and salt until it is palatable. The pinkish milk grants its consumer great strength and reckless courage in battle. For 1d4 hours after drinking Alsone milk, the user gains a +1 bonus damage to all TaiJutsu attacks, but their foolhardy confidence imposes a -2 penalty on Will Saves made to penetrate illusions during this time.
Availability: Year Round; Region: Coastal; Identification: Average; Cultivation: Difficult
Limit: Must know Botany for Coastal Regions. 15% chance in finding.
Cost:
Clairaudient Fly Fingers x 1.
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
Psychic Vulnerability
Rank: "C"
Type: Augmentation
Effect: User's mind has augmented in such a way that it is particularly vulnerable to mind-affecting tampering.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. User suffer a -2 penalty to all saves made to resist mind-affecting Jutsus.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Water Dependent
Rank: "C"
Type: Augmentation
Effect: User cannot live long outside of Water.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 5 Augmentation Points. User can survive out of water for 3 hours per Class Level. After that time,t he user is subject to the equivalent of suffocation. The user can only take this Augmentation if they also have the Gills Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Webbed Digits
Rank: "C"
Type: Augmentation
Effect: The Target gains webbing between your fingers or toes and can move more easily through liquids.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. An Augmentation Ritual that alters the Target's hands, allowing the Target to have webbed digits. The Target no longer loses movements when underwater while using their hands. Having webbed digits does not interfere with the Target's ability to grasp or manipulate objects.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Gills
Rank: "B"
Type: Augmentation
Effect: User grows a set of gills that can draw the oxygen out of water.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. The gills appear on the user's neck, chest, or back (near their windpipe or lungs). User can breathe both air and water. User can operate underwater indefinitely, with no fear of drowning.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Scaly Armour
Rank: "B"
Type: Augmentation
Effect: Thick, overlapping scales cover their body.
Special: To perform: 12 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. User gains a +2 Natural Armour bonus to Defense, or their existing Natural Armour bonus improves by +2. Natural Armour is Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Slimy
Rank: "B"
Type: Augmentation
Effect: User's pores ooze a slippery slime.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User gains a +20 Ritual bonus on Escape Artist checks to escape and avoid of being tied.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Adaptive Body
Rank: "S"
Type: Augmentation
Effect: User's body can adapt to better absorb different types of weapon damage.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. Select Recipient gain's 1 of the following types of Damage Reduction (Recipient's Choice): 5 Armour Points Piercing, 5 Armour Points Bludgeoning, 5 Armour Points Slashing. At the start of the Recipient's turn, taking up a movement the recipient can alter the type of damage reduction, choosing a different type from the list above. The change persists until the start of their next turn.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ry
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Robe
Rank: "C"
Type: Main, Slot Holder, 0 Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Courtier's Clothing
Rank: "B"
Type: Main, Slot Holder, 0 per Slot, Clothing
Effect: Clothing of stature. Those who are wealthy and that of noble ability tend to wear Courtier's Clothing.
Special: ---
Drawback: Cannot be used with Fire-Resistant Clothing and Peasant Clothing.
Description: Courtier's clothing is clothing tailored into whatever fashion happens to be current in front of nobles of that region. Anyone trying to influence nobles or courtiers while wearing street dress will have a hard time of it (-10 penalty on Skill Category 1 skill checks to influence such individuals). User must wear a complete outfit to not have any penalties to skill Category 1 (shirt, pants, boots). If the user is wearing a Courtier's outfit while without jewelry (Semi-Precious to True Gems), the user will look like an out-of-place commoner.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: +300% to Base Ryo per Article of Clothing.