Player's Handbook
Jan 3, 2017 20:47:44 GMT -7
Post by 👺 Usiel on Jan 3, 2017 20:47:44 GMT -7
Naruto Forum Role-play Player’s Handbook
- How to Play
- A Role-playing Site
- The World of Naruto
- What is in a Role-play?
- Player Characters
- The Game Master
- The Story
- The Dice
- Player Characters
- How to Play?
- A Role-play
- Traveling
- Post Order
- Number of Threads
- A Role-play
- The Core Mechanic
- Three Basic Rules
- A Role-playing Site
- Making Characters
- What to Expect
- Basic Character Creation Rules
- Character Creation
- Template Character
- Revamps and Recreations
- Role-playing
- Training Points Transfer
- What to Expect
- Class Levels
- Overview
- Training Points
- Training Points Overview
- How to Train
- Training Points Overview
- Class Points
- What are Class Points?
- Determine Class Points
- What are Class Points?
- Overview
- Specialists
- Introductions
- Base Information
- Movements per Player
- Handseals per Player
- Handseals Reduction
- Base Armour Points
- Spring Time of Youth Pool
- Natural Resistance: Will Saves
- Natural Resistance: Fortitude Saves
- Movements per Player
- Ability Categories (Also Known as IMPACT-L)
- Basic Information
- Natural Ability Advancement
- Ability Category Loss
- Ability Damage and Drain
- Basic Information
- Masters
- NinJutsu Master
- GenJutsu Master
- TaiJutsu Master
- Clan Master
- NinJutsu Master
- Specialists
- NinJutsu Specialist
- GenJutsu Specialist
- TaiJutsu Specialist
- Clan Specialist
- Medical Specialist
- NinJutsu Specialist
- Non-Specialists
- NinJutsu Non-Specialist
- GenJutsu Non-Specialist
- TaiJutsu Non-Specialist
- Clan Non-Specialist
- NinJutsu Non-Specialist
- Miscellaneous
- Grand Master
- Jack of Trades – Master of None
- Miscellaneous Mastery
- Grand Master
- Introductions
- Skills
- Brief Description
- Skill Training
- Using Skills
- Academia Skills
- Skill Descriptions
- Skill Training
- Brief Description
- Techniques
- Brief Description
- Choosing Techniques
- Technique Descriptions
- Technique Categories
- Choosing Techniques
- Finding What and Where
- Defenses Against Techniques
- Brief Description
- Equipment
- What to Expect
- Currency
- Armour and Shields
- Weapons
- Other Gear
- Food, Drink, and Alchemy
- Carrying Limit
- Equipment Slots
- Other Equipment
- Special Materials
- Food, Drink, and Alchemy
- Chakra Items
- Identifying Items
- Using Chakra Items
- Chakra Item Slots
- Resolving the Effect
- Purchasing Chakra Items
- Identifying Items
- What to Expect
- Adventuring
- Mission and Events
- Missions Lead into Events
- Mission Overview
- Mission Progression
- Mission Ranks and Rewards
- Hiring Process
- Mission Template
- Missions Lead into Events
- Events
- Campaigns
- Chūnin Exams
- Epics
- Campaigns
- Encounters
- Combat Encounters
- Noncombat Encounters
- Combat Encounters
- Rewards
- Training Points
- Treasure
- Intangible Rewards
- Training Points
- Exploration
- Movement
- Terrain
- Weather
- Winds
- Vision and Light
- Categories of Light
- Light Sources
- Light Zones
- Movement
- Rest and Recovery
- Short Rest
- Extended Rest
- Sleeping and Waking Up
- Keeping Watch
- Short Rest
- Mission and Events
- Combat
- Ethics of Role-play
- T1 Rules and Guidelines
- Introduction
- Step 1: T1 Intro Information and Precautions
- Step 2: Mixing and Creating Your Intro Post
- Step 3: Attacking
- Step 4: Attack Defense
- Length is Not the Answer
- Characterization Basic Elements
- Introduction
- The Combat Sequence
- The Surprise Round
- Movement Types
- The Main Movement Types
- Triggered Movement Types
- The Main Movement Types
- Taking Your Turn
- The Start of Your Turn
- Actions on Your Turn
- End of Your Turn
- The Start of Your Turn
- Attacks and Defenses
- Attack Types
- Seeing and Targeting
- Attack Applications
- Defenses
- Conditions
- Attack Types
- Modifiers
- Cover and Concealment
- Benefit and Penalty Modifiers
- Modifier Types
- Size Modifier
- Cover and Concealment
- Movement and Position
- Terrain and Obstacles
- Falling Damage
- Depth Tolerance
- Flanking
- Flying
- Holding Your Breath
- Pull, Push, and Slide
- Teleportation
- Phasing
- Terrain and Obstacles
- Movements in Combat
- Aid Another
- Basic Attack
- Break Check
- Bull Rush
- Charge
- Choke
- Coup de Grace
- Delay
- Escape
- Feint
- Grapple
- Knockout Blow
- Opportunity Attack
- Ready a Movement
- Shift
- Squeeze
- Stand Up
- Sunder
- Total Defense
- Use a Technique
- Aid Another
- Healing
- Healing in Combat
- Regeneration
- Temporary Armour Points
- Healing in Combat
- Death and Dying
- Knocking Creatures Unconscious
- Healing the Dying
- Death Enabled
- Knocking Creatures Unconscious
- Ethics of Role-play