Dimensional Rift [Chimp's Epic]
Aug 20, 2017 3:50:18 GMT -7
Post by Moon on Aug 20, 2017 3:50:18 GMT -7
In response to the creature's orbs begin their first reactive motion, Kuhaia, while his hand was still raised from throwing the items, released a palm-based blast of increased air pressure, while reducing a cone of soundwaves within to 0, and altered the trajectory of the two items he'd thrown at the very last moment before they could be intercepted by the creatures orbs, the same as he would do if they were kunai (as they were roughly the same size/weight). As mentioned, the items were thrown low, and only a small bit of motion was needed to veer them out of the orbs path (which he could simply continue to do if more orbs attempted interception), but still progress towards their foes. His actions are otherwise unchanged. Due to the trajectory the orbs would need to travel starting from a higher point to intercept the upwards/diagonal angle of his items (downwards/diagonal), they would harmlessly impact the ground if unattended, or have quite a chase if further controlled by the Spear Wielder.
Augmentation Used:
Sonic Blasters
Rank: "A"
Type: Augmentation
Effect: A ritual that employs special tubes into the user's body and arms allowing them to shoot sonic blasts from the palm of their hands.
Special: To perform: 12 hour; Duration: Permanent
Drawback: If the air tubes are clogged, it will result in a terrible backfire bursting out of the side of the arms.
Description: Picture Picture Internal - Takes up 4 Augmentation Points. User is fitted with hollow air tubes that extended through their arms and opened through their hands allowing the user to propel a combination of air pressure and sound in various ratios, controlled by the user. User can control the ratio of air pressure and sound via Augmentation Ritual. By propelling this combination, user can release Sonic blasts of air. These blasts are powerful enough to destroy stone, and can be used to soften the ground. By increasing air pressure to 100% and reducing sound waves to 0%, the blasts can be used to deflect thrown kunai. Performing the technique and altering pressure takes "C" rank of handseals of time while the range is 7 meters plus 6 meters per Class Level coned. This technique may do 60 Armour Points worth of Sonic Damage. User may also create a massive gust of cutting wind with 80 Armour Points of Sonic Damage capable of leveling the surrounding area. This takes up "B" Rank worth of handseals of time. The range of this technique is 7 meters plus 6 meters per Class Level radius in a half circle. User may use 1 of these abilities once per round.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Items Used:
[FIRST]
Dragon's Dream [x1]
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Releases a cloud of gas that explodes when ignited.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dragon's Dream". The explosive may be programmed with a timer to explode up to 6 seconds. Originally created by dragon worshipers, thus named after the fearsome beasts. This explosive releases a cloud of flammable gas in an 8-meter radius spread which causes a destructive explosion when ignited. Clouds from multiple Dragon's Dreams can ignite one another in a chain reaction that incinerates creatures spread out over a large area. When ignited it will deal 96 Armour Points of Fire Damage to anyone within the range of the gas. A moderate wind (11+ mph) disperses the gas in 2 rounds; a strong wind (21+ mph) disperses the gas in 1 round. The gas dissipates naturally after 3 rounds.
Ingredients 1 standard-vial of saltpeter. 2 standard-vials of phosphorus.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,008 Ryo Each.
[SECOND]
Dancing Star [x1]
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Produces a fiery explosion that can cause nearby opponents to start burning.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dancing Star". The explosive may be programmed with a timer to explode up to 6 seconds. This explosive is especially effective against creatures that attack in swarms and are vulnerable to fire. It can also be used to ignite gas, and gas from other explosives. It will explode dealing 36 Armour Points of fire damage initially, plus an additional 18 Armour Points for 1 additional round to anyone within 8 meters radius burst of the blast.
Ingredients 2 thumb-vial of saltpeter. 4 thumb-vials of sulfur.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 591 Ryo Each.
[Unknown Third Item In Hand]
[Skills/Passives/Techs From Previous]
[vs. Spear Wielder for Movements]
Accurate Assessment
Rank: "A"
Skill: Supplementary
Effect: You can accurately judge how good someone is at something.
Special: ---
Drawback: ---
Description: During combat, select a target creature within 20 meters. By taking movement in Handseals equal to the Jutsu the user may apply Know Ability, the user can learn one current statistical value of the target of their choice. A statistical value is anything in a stat block found in Character ability such as Movements, Handseals, and Saves. The value learned is the current modified value. While this may lead to some metagaming, it represents a character's ability to accurately judge the threat or defenses of an opponent with a practiced eye. It is limited to combat because otherwise a Game Master would have to hand players full on stats every time a user scouts an opponent. The pretence is that the user must see combatants in action to judge their abilities.
Limit: Must be an Alchemist. Must know Know Ability (125 Points).
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