Park, Hye-won (wip)
Nov 6, 2017 9:57:13 GMT -7
Post by Subject 002 on Nov 6, 2017 9:57:13 GMT -7
Basic Information
Name: Hye-won "Silheom Jwi(실험 쥐)" Park
Alias: "Two"
Bloodlimit: Onigami
Height: 3”7’
Weight: 47.7 lb.
Age: [8] Years Old
Blood Type: O+
Gender: Female
Lab ID Number: Subject 002
Alignment: Chaotic Neutral
Birth Country: Shimo no Kuni (Land of Frost)
Village: Kumogakure (Village of Cloud)
Language: Common
Special:
Medical Specialist
1. Medical 0/500
2. Herbalist 0/500
3. Dian Xue Shu 0/500
4. Soulcaster 0/500
5. Sensory(Non-Master) 0/400
6. Reserved 0/500
GenJutsu Specialist
1. Enchantment Perception 0/500
2. Phantasm Perception 0/500
3. Compulsion Perception 0/500
4. Pattern Perception 0/500
5. Shadow Perception [GM] 0/500
6. Charm Perception [NM] 0/400
Taijutsu Non-Specialist
1. Marksman 0/500
2. Muay Thai 0/500
3. Capoeira 0/500 [GM]
4. Meimei Undoushinkei [GM] 0/500
Clan Non-Specialist
1. Onigami 0/500
2. Mabuki 0/500
3. Kamizuru Clan [NM] 0/350
4. Bug Master [NM] 0/350
Misc.
1. Grand Master [Tai]
2. Grand Master [Tai]
3. Grand Master [Gen]
4. ANBU Frog Division
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Traits
1. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
2. Born to the Bow
Rank: "E"
Skill: Combat Trait
Effect: User is born to handle a bow like a fish is born to swim in water.
Special: ---
Drawback: ---
Description: (Marksman Trait) User gains a +2 dodge bonus while using a bow. Furthermore the user gains +5 Skill Points per Class Level when crafting Bows and Arrows. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. Must be a Marksman.
3. Kin Bond
Rank: "C"
Skill: Chakra Trait
Effect: The bond between you and a close sibling is nearly mystical.
Special: ---
Drawback: ---
Description: Choose a single sibling with whom to share this bond. Once per day when you fail a save while your sibling is within 10 meters, the user may have a reroll using the sibling's Save ability. If the user and the sibling are twins or otherwise part of a multiple birth, the user gains a +2 trait bonus on the rerolled Save. The user's sibling must be willing to grant the roll. If the user fails the save, the user and the sibling are dazed for 1 round. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Sibling/ Kin Bond Partner Kyoung- Ju)
4. Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
5. Malleable Genetics
Rank: "C"
Skill: Heritage Trait
Effect: User's genetic structure is malleable and allows ample opportunity for Augmentations.
Special: ---
Drawback: ---
Description: Whenever the user picks an Augmentation, the Augmentation Ritual Point cost for that Augmentation is reduced by 1, to a minimum of 1. This Trait has no effect on Cosmetic Augmentations or on Augmentation Drawbacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Horned Demon
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in attack damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Freebies
1. Trait
2. Trait
3. Trait
4. Trait
5. Trait
6. Trait
7. Trait
8. Trait
9. Trait
10. Trait
Weapons
Primary Weapon:
Demon Weapon Gene
Rank: "C"
Type: Creation
Effect: A specialized ritual that harnesses the weaponized and absorption aspect of the Protean Blood Limit.
Special: To perform: 6 hours; Duration: Permanent
Drawback: Demon Weapon Gene impose a -1 penalty to Will Saves and -5 to Skill Category 3 Skills because being a Demon Weapon brings them closer to Insanity.
Description: This Ritual can be performed at any time of day or night. The Weapon Gene is what gives the Demon Weapon the ability to transform. There are two ways a member gains The Demon Weapon Gene. 1) By being a descendant of a family line that has the Demon Weapon Gene (Start Up Ryo is still Deducted). 2) By receiving the Demon Weapon Gene later in life. The Ritualist creates a concoction, using the flesh of Protean, and injects the blood of Protean into the target of the Ritual. The target of the ritual then makes a Pact with Death himself asking for further power as the blood and flesh overtakes the body of the target. The subject dies and is ritually buried in hallowed ground. After the interment, the Ritualist invokes a prayer to Death asking him to bestow a power of weapon and steel. At the conclusion of the ritual the subject is unburied as life is restored. There are no Type nor Subtype alterations to the target. After the Ritual has been performed the target is able to maintain all of its Bloodlimit Attributes if it has one. It can no longer take any additional Creation Rituals. The Target may learn all techniques in the Mabuki Clan. If the user learns a "Weapon Form" they may "Partially" transform a portion of their anatomy (usually the arm) into a single Non-Chakra Weapon within 1/2 a round. The Limb remains transformed for a number of rounds equal to 3 + Impeccable Will, and cannot change back until the duration ends. User may perform this technique a number of times equal to 5 per Class Level. The transformed limb has all the properties of the Weapon Form, but is considered a Natural Weapon for all purposes. This ritual is ruined if a Raise Dead Ritual is performed on the subject or if the Subject is beheaded before they are brought back as a Demon Weapon. Performing the Ritual leaves the Ritualist weakened for 1d10 days.
Limit: Must be a Mabuki. Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 12,000 Ryo
Bow, Composite (Overview)(Master Work)(Chosen one)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo
Secondary Items:
Arrow (Overview)(x30 slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Non-Weapon Items
Glass, Small (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Flask
Effect: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls.
Special: ---
Drawback: ---
Description: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as flasks and canisters. These containers range in various sizes but normally do not have more than a volume of 20.16 cubic inches. Number of Shots: 2 Shots. Number of Drops/Pinches: 4,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,000 Ryo Each.
Apparel
Back Quiver (Colossal) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 30 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 30 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,900 Ryo
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Character Depth
Personality
Blank Slate: Hye-won has never actually been called her name until she gave her self that name after she had read a bunch of books she had taken from her "father." She and the other kids lived in a small portion of the of the "House" that they all shared together. Her and the other kids answered to ID numbers that where tattooed to their left wrist. She was the second oldest or she assumed second oldest because her ID number was 002 which made her higher on the list for the experiments that her "Father" would conduct on the kids. She was created to be a weapon in turn she was overly blunt and had no sense of emotions until after she was introduced to the other kids. All the kids were either born in the lab or taken from their parents at birth to become a blank canvas for their "Father" to paint upon. this was because they were all created in to be weapons of destruction to be sold to the top bidder. The children who understood this fact and accepted their fate as weaponized children of doom.
Clean: Subject 002 was pampered by her "Father" who personally bathed and sanitized her after tests and before she goes to sleep for the night in her room with subjects 001-004, who share a room together. She realized that her "Father" had set up a social hierarchy among the kids and she was born at the top of the social ladder. Subject 002 didn't associate with anyone other than Subjects 001-004, She was always told by her "Father" that she was too important to associate with any of the kids below her. She is the cream of the crop, he would say and even goes to say that she is probably his most important child. she is considered the queen of the other kids and should lead them appropriately. She was never good with confrontation but she always knew who to keep by her side, the only subject that she talked to outside of the court was her wielder and brother subject 005.
Numbed: Subject 002 has both the rare Onigami genes the Mabuki sword genes and even the malleable genes inside her making her the most useful test subject among the kids. Her "Father" realized this and took advantage of this so when she wasn't asleep she was stuffed full of sedatives to numb the pain as she is examined and prodded by her "Father." even on the off chance that she had off time it was normally used either in the fight arena with subject 005 or reading books in her closet hiding from her "Father". She has grown a natural resistance to painkillers and other medicines that her "Father" had used on her since she was little. Sadly she never mentioned to her father that she had gained an immunity from the sedatives making the different tests and examinations more painful than normal. despite that fact she was able to withstand the pain by her already numbed skin and body after all the intense recovery and healing done to her her nerves have mostly died off.
Book Worm: Subject 002 was genetically created unlike most of the other Subjects so she was used for most of the "fathers" experiments. which took up most of her days in the lab, even when she did have time she spent it reading books which allowed her to escape from the labs dreary setting or forced to be the weapon in the blood pits for combat training. These books ranged from fantasy to science-fiction, they were usually five hundred to even thousands of pages long. She never developed a favorite book because she never wanted to pick favorites among her collection of books, but she usually enjoyed the Science fiction books more because they introduced her to new ideas that existed with in her world. Whenever and wherever they may be. even when she was in the lab with her "Father" She would always be nose deep in a book and just ignoring the pain or stress she maybe be going through.
Lab Rat: Hye-won and the other kids are the definition of lab rats or as their "father" called them Silheom Jwi. She is one of the few main specimens of her "Fathers" experiments. which made her his most important subject when it came to genetic, blood, and mental stress experiments. slowly through the constant stream of experiments she built a very easily manipulable gene pool. she was born in a test tube unlike most of the kids after her. she was born with the Onigami gene and was later given the Mabuki gene that took the form of a horn that started to sprout from her head that hooked a bit but was still small enough to hide under her hair. She was at one point the same as the other children born in the lab, plain white canvases ready to become the toys of their "Father". but they all changed over time anyways based on their experiments of course. She was the only one who didn't change because her experiment regiment was all mental and genetic based research and because of her genes being changed and spliced so many times her mind and body are slowly eroding into a state of insanity.
Hidden trait: Hye-won dreads the days she spent in the dark metal case she called home for 8 years of her life but she knows that she wasn't alone. she doesn't usually show it but she has a very caring side to her but it normally only comes out when dealing with subject 005 who was her wield and she was the only one of the kids to ever throw her self out of sword form to take damage for her partner in the blood arenas. In the lab she would show a very cold front to all of the other subjects including subject 005, but she didn't know much better she had it ingrained into her brain and genetics that she is the highest born child and shouldn't associate with anyone but her "Father." but when she was alone with subject 005 in either the arena or even just when she intruded into his room a couple times, she would lighten up and pace around the room talking to subject 005, she later found out that his name was Kyoung-Ju Hong. Even though he is partially deaf she tried her best to try and talk to him through sign language even though she isn't very good at it yet.
Appearance
General Appearance: Hye-won was born in the lab and was the mix of a weakly Onigami and and egg created from synthetic protean stem cells. She has a very short stature at about 3"5' and was the smallest of the Subjects. Her body itself was very weak as is very common trait that came with being an Onigami. Her bones where strong but her body because of its stature and compression caused her to have the appearance of being very weak, no matter how much milk and bone supplements she was forced to take. After Her father had implanted the Mabuki gene into her she started to form a small horn on the right side of her head that actually formed behind her right temple. Hye-won has never had her hair cut in her life so it was normally dragging on the ground when ever she didn't tie it up, She rarely tied it up anyways. Her skin was paler than most in fact it was whiter than the bleached tiles of the lab, she was never sickly but she always looked to have a life threatening fever her entire life. Her hair itself was almost transparent, it was a light blue almost white color that fogged her silk glass like hair. Her skin color is because she developed a pigment deficiency when she was born causing her to have the appearance of an albino Rat. Her eyes where a calm blue that seemed to suck you in as if you were drowning in the ocean of her eyes. She only had a hand full of clothing but she did have her identity on a set of dog tags, on the first tag it stated her blood type and she later etched her name into it with one of her "father's" exact-o knives. The second tag had her subject number "002" and a “D” representing her ability level at current, as deemed by Her "Father." her and all her siblings were given tattoos of their subject number on their left wrist. Hers is Subject "002" and the letters them selves have a kind of bar code look to them. she never took these tags off, not because she forgot or she is lazy, she finds it to be a reminder of her past that she should never forget no matter how much she wants to escape it.
Casual Dress: Hye-won has never been one for wearing shoes around the house or even outside, if she ever got to leave. She found them to be uncomfortable and actually hates how sweaty her feet would get whenever she wears the shoes that her "Father" kept bying for her. Hye-won has a tendency to actually walk around the lab in just her nightgown which flowed in the dark metal halls as if there was a light breeze entering the under ground lab. For the most part she only wears dresses, gowns, and even long and short skirts because she enjoys the free feeling of skirts. She will sometimes wear her stockings around the lab if they matched either her dress or her skirt that she was wearing at the time. She normally hates to wear any kind of pants when she is relaxing because of how tight it is on her legs and how it chafes her around her waist because of how much she needs to tighten her pants.
Battle Dress: Standard uniform for the battle pits is normally a pair of cargo pants and either a white or black tank top and cargo boots but there was no rules for the arenas uniforms so Hye won normally wears her green tank top and she cut the cargo pants to fit her and even cut up the sides of the pants to make them easier to move around in. The cut goes up the sides of the pants and end at her mid thigh so really she is wearing a pair of short shorts with wide a wide flap hang off the back and front of it. She tried to wear the shoes the first fight she was in but she kept stepping on her hair so she learned to never where the clunky boots and she also ties her hair up in a pony tail but it still drags the tips around on the ground. her tank top has been torn up quite a bit from arrows that have either hit her or barely missed her since she and all the other support subjects where trained in marksmanship. She sometimes would wear her quiver on her back but most of the time she let her partner "Five" hold it for her. It was against the rules but she wrapped a bandanna around her wrist like a wrist band, it was covered in a weird weaving pattern that shapes around her wrist to help with her genjutsu.
Blade Form: When she transforms into her preferred blade form, a Daitō Katana, she would enter a room that is known as her black room but instead of the normal pitch black room, it has its own kind of personality to it. The room it self is dimly lit but is warm as if she was outside bathing in the suns rays. there is a small bed that sat in the corner that she would rest on while she was being used in combat and on it was a doll that seemed to be a reflection of Hye-won, it was the inverted soul of Hye-won, it was only a figment of her childish imagination but all the same it represented her soul. The doll had a horn on the left side of its head and it had black hair and wore a black dress that was torn at the bottom of the skirt. All the while there was a piano in the center of the small room with a stool to match it. The room wasn't the only reflection of her self but her blade form also had some resemblance to her appearance. The blade it self is normal but its habaki(blade collar) has the etching of an eye to represent her emotions while in sword form. hanging from the tsuba(guard) was a small tag that had her name written out in kanji "혜원 공원" and the Kashira(buttcap) of the handle resembled her 5 cm long horn.
Formal Wear: Hye-won's formal attire is pretty simple as is most things with her, she has both a casual business dress and a formal dress that she wears when she is doing any kind of dancing be it in her room or out in the halls. the dress it self is a nice blue sundress that hangs of her shoulders just the perfect length so no to much back is exposed but her chest is still covered evenly, it is the only dress that was made for her size. the skirt of the sundress has a floral pattern that runs along the bottom of the skirt and the same pattern can be seen running across the chest. the flower its self is a dark blue rose and vine that is stitched into the tin fabric. Her more classy business casual dress is a straight dress that was tight around the waist, this was commonly used when she was meeting with bidders before fights as of her "fathers" request. the dress itself is very plain and black but it is accented by accessories like bracelets, necklaces and earrings. to go with both of these outfits she wears a black leather jacket that is a bit to big for her so the sleeves hang over her hands about an inch or two.
Background:
Subject 002 was born like many of the other test subjects within the metal box that was miles below the ground hidden among the land of frost. her and the other subjects that came from her same genetic sample were born inside small test tubes spliced with synthetic protean eggs and other blood limit genes that happen to include Hye-won's origami gene. Hye-won was slowly incubated inside a large tube after growing into a small zygote. The incubator tubes themselves are about six feet tall and two and a half feet wide in radius. each of these large tubes suspended the child inside a kind of womb that feed them their nutrients and held them at a constant state after their body reached the age of four. these children were slowly released from the tubes and separated from each other to prevent any kind of fighting until the Scientists could finish conducting their experiments on the blood limits. the scientist them selves where all assigned to one of the subjects to conduct their own "special" experiments that pertain to the blood limit they are studying.
Subject 002 was pulled out of her incubator tube around last mainly because they assumed she was the late bloomer but they never saw any change in her size for the extra weeks they waited. They pulled her out cleaned her up and sterilized her while she was still asleep. She wakes up in her own room actually painted a nice pink color with some books on a shelf and even her own flute that she never learned to play until she turned six. Every couple days a man in a white coat that had graying brown hair would come into her room and call himself "Father." She obviously thought that he was her father because he was the first other person she has seen since she has waken up inside her room. Like the other Subjects from her program they were all taken from their rooms after about a week of getting situated and getting to know their doctors. once taken from their rooms one at a time the doctor would begin their research on these children by first taking samples of their blood, genes, skin and muscle tissue, and bone marrow for later research material.
Subject 002 was facilitated in a small metal room with a large metal chair and foam floor to protect her in case she fell from the chair or tried something stupid. the chair itself was sat in front of a set of televisions and a table of tools and knives used in the different surgeries done by her "Father." At the age of five, Subject 005 was given a daily shot of hormones that attack the brain forcing the activation of doujutsu, the daily forced activation of her doujutsu slowly drove her mind into a state of insanity that caused her to lose her control of her emotions when she activates her doujutsu as if she was being affected by a sort of post traumatic stress disorder. After her father was able to forcefully activate her doujutsu yet she couldn't do it her self he started to use her doujtsu to plant memories and into her hollow mind using the television set in front of her as she is strapped down to the chair by her feet, hands, and neck.As soon as she wakes up in the metal room she realizes what is going to happen to her she tries to brute strength her way through the straps but she was never able to even stretch the leather with her thin weak arms. Her screams could be heard through out the entire lab even with the noise muffling mesh on the walls.
Subject 002 was never the same since her mental harassment testing at the age of six. after her experiments had finally halted for an unknown reason she would always sit on her bed curled up in the fetal position with the same book in her lap, she was always reading the tome as if it was her only reason to live, with her mind slowly degrading from the inside she found that she could halt the process by reading the book, she didn't understand what the book was for but what it meant by "illusions," but she was fascinated by these tricks that were described in the tome. At the age of seven, her "Father" finally entered the room again and comforted her and tried to reassure her of her safety her in the Lab she even got off the bed and dropped the book as she hugged her "Father." He had different plans, though he showed no sign of betraying subject 002, but sure enough a She felt something slide into her spine, the pain seems to pass through her spinal chord and a liquid is slowly entering her blood stream through through her blood vessels. She reaches for her "Father's" face and slides her hand down his stubby beard as she falls to the floor in a crash.
She wakes up strapped down to the chair by her wrists and feet once more in front of the televisions but this time they are off and there is no table set by her side full of knives only the padded floor and some kind of circle drawn around the chair with different objects set around the circle. Her father finally enters the room through the metal door and it shuts with and oddly loud bang, Her "Father" hooks his hand around Subject 002's neck thrusting a needle into her throat. This feeling is familiar to her when she realizes the liquid is the hormones that force her doujutsu to activate she feels it sill her blood stream and her body begins to crash as it causes her nerves to go crazy as she twitches and even slips her hands out of their restraints. Subject 002 realizing what will happen when the hormones reach her brain she begins to scratch at the point where she felt needle enter her body and she eventually gauges out a huge gash in her neck. No matter how hard she tried she was in no position to stop the hormones and eventually passes out from the blood loss.
She eventually wakes up in a new room it has an open roof that opens up to another room and it has no doors only high walls that curve around her. The dirt formed around her feet and sunk into the spaces between her toes, it was comforting as it hung to the bottom of her feet. She heard the cries of other children coming from above the walls, not cries of pain but the cries for her and someone else but the name made no since to her. She looked around the room to see 3 other children one was a red headed boy who was slowly freezing the dirt below him, with him was a girl who seemed disinterested in the whole situation. Behind subject 002 was a young boy who was about the same age as her but was much more muscular and had a serious expression in his face. He had silken black hair and had a beautiful essence, Subject 002 didn't know what the feeling she was feeling was but she wanted to fight for this person even if it meant her life.
Over 750 TP Character: Shin'ichi
(I'm trying to do more stuff with him but my schedule is screwing me right now)
Name: Hye-won "Silheom Jwi(실험 쥐)" Park
Alias: "Two"
Bloodlimit: Onigami
Height: 3”7’
Weight: 47.7 lb.
Age: [8] Years Old
Blood Type: O+
Gender: Female
Lab ID Number: Subject 002
Alignment: Chaotic Neutral
Birth Country: Shimo no Kuni (Land of Frost)
Village: Kumogakure (Village of Cloud)
Language: Common
Special:
Medical Specialist
1. Medical 0/500
2. Herbalist 0/500
3. Dian Xue Shu 0/500
4. Soulcaster 0/500
5. Sensory(Non-Master) 0/400
6. Reserved 0/500
GenJutsu Specialist
1. Enchantment Perception 0/500
2. Phantasm Perception 0/500
3. Compulsion Perception 0/500
4. Pattern Perception 0/500
5. Shadow Perception [GM] 0/500
6. Charm Perception [NM] 0/400
Taijutsu Non-Specialist
1. Marksman 0/500
2. Muay Thai 0/500
3. Capoeira 0/500 [GM]
4. Meimei Undoushinkei [GM] 0/500
Clan Non-Specialist
1. Onigami 0/500
2. Mabuki 0/500
3. Kamizuru Clan [NM] 0/350
4. Bug Master [NM] 0/350
Misc.
1. Grand Master [Tai]
2. Grand Master [Tai]
3. Grand Master [Gen]
4. ANBU Frog Division
5. Reserved
6. Reserved
7. Reserved
8. Reserved
Traits
1. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
2. Born to the Bow
Rank: "E"
Skill: Combat Trait
Effect: User is born to handle a bow like a fish is born to swim in water.
Special: ---
Drawback: ---
Description: (Marksman Trait) User gains a +2 dodge bonus while using a bow. Furthermore the user gains +5 Skill Points per Class Level when crafting Bows and Arrows. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. Must be a Marksman.
3. Kin Bond
Rank: "C"
Skill: Chakra Trait
Effect: The bond between you and a close sibling is nearly mystical.
Special: ---
Drawback: ---
Description: Choose a single sibling with whom to share this bond. Once per day when you fail a save while your sibling is within 10 meters, the user may have a reroll using the sibling's Save ability. If the user and the sibling are twins or otherwise part of a multiple birth, the user gains a +2 trait bonus on the rerolled Save. The user's sibling must be willing to grant the roll. If the user fails the save, the user and the sibling are dazed for 1 round. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(Sibling/ Kin Bond Partner Kyoung- Ju)
4. Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
5. Malleable Genetics
Rank: "C"
Skill: Heritage Trait
Effect: User's genetic structure is malleable and allows ample opportunity for Augmentations.
Special: ---
Drawback: ---
Description: Whenever the user picks an Augmentation, the Augmentation Ritual Point cost for that Augmentation is reduced by 1, to a minimum of 1. This Trait has no effect on Cosmetic Augmentations or on Augmentation Drawbacks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Horned Demon
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in attack damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Freebies
1. Trait
2. Trait
3. Trait
4. Trait
5. Trait
6. Trait
7. Trait
8. Trait
9. Trait
10. Trait
Weapons
Primary Weapon:
Demon Weapon Gene
Rank: "C"
Type: Creation
Effect: A specialized ritual that harnesses the weaponized and absorption aspect of the Protean Blood Limit.
Special: To perform: 6 hours; Duration: Permanent
Drawback: Demon Weapon Gene impose a -1 penalty to Will Saves and -5 to Skill Category 3 Skills because being a Demon Weapon brings them closer to Insanity.
Description: This Ritual can be performed at any time of day or night. The Weapon Gene is what gives the Demon Weapon the ability to transform. There are two ways a member gains The Demon Weapon Gene. 1) By being a descendant of a family line that has the Demon Weapon Gene (Start Up Ryo is still Deducted). 2) By receiving the Demon Weapon Gene later in life. The Ritualist creates a concoction, using the flesh of Protean, and injects the blood of Protean into the target of the Ritual. The target of the ritual then makes a Pact with Death himself asking for further power as the blood and flesh overtakes the body of the target. The subject dies and is ritually buried in hallowed ground. After the interment, the Ritualist invokes a prayer to Death asking him to bestow a power of weapon and steel. At the conclusion of the ritual the subject is unburied as life is restored. There are no Type nor Subtype alterations to the target. After the Ritual has been performed the target is able to maintain all of its Bloodlimit Attributes if it has one. It can no longer take any additional Creation Rituals. The Target may learn all techniques in the Mabuki Clan. If the user learns a "Weapon Form" they may "Partially" transform a portion of their anatomy (usually the arm) into a single Non-Chakra Weapon within 1/2 a round. The Limb remains transformed for a number of rounds equal to 3 + Impeccable Will, and cannot change back until the duration ends. User may perform this technique a number of times equal to 5 per Class Level. The transformed limb has all the properties of the Weapon Form, but is considered a Natural Weapon for all purposes. This ritual is ruined if a Raise Dead Ritual is performed on the subject or if the Subject is beheaded before they are brought back as a Demon Weapon. Performing the Ritual leaves the Ritualist weakened for 1d10 days.
Limit: Must be a Mabuki. Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 12,000 Ryo
Bow, Composite (Overview)(Master Work)(Chosen one)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo
Secondary Items:
Arrow (Overview)(x30 slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Non-Weapon Items
Glass, Small (Overview)
Rank: "C"
Type: Secondary, 2 per Slot, Flask
Effect: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls.
Special: ---
Drawback: ---
Description: Container glass is a type of glass for the production of glass containers, such as bottles, jars, drink ware, and bowls. These small, glass containers are commonly used to store both wet and dry products and ingredients. These can be purchased as flasks and canisters. These containers range in various sizes but normally do not have more than a volume of 20.16 cubic inches. Number of Shots: 2 Shots. Number of Drops/Pinches: 4,000 Drops/Pinches.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,000 Ryo Each.
Apparel
Back Quiver (Colossal) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 30 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 30 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,900 Ryo
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Skirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose.
Special: ---
Drawback: ---
Description: A skirt is the lower part of a woman's dress or gown, covering the person from the waist downwards, or a separate outer garment serving this purpose. The hemline of skirts can vary from micro to floor-length and can vary according to cultural conceptions of modesty and aesthetics as well as the wearer's personal taste, which can be influenced by such factors as fashion and social context. Most skirts are self-standing garments, but some skirt-looking panels may be part of another garment such as leggings, shorts, and swimsuits. At its simplest, a skirt can be a draped garment made out of a single piece of material (such as pareos), but most skirts are fitted to the body at the waist or hips and fuller below, with the fullness introduced by means of darts, gores, pleats, or panels. Skirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Dress
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A dress is a garment consisting of a skirt with an attached bodice.
Special: ---
Drawback: ---
Description: A one-piece garment for a woman or girl that covers the body and extends down over the legs. Dresses are more often worn by women and girls. The hemlines of dresses vary depending on the whims of fashion and the modesty or personal taste of the wearer. Dresses have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Character Depth
Personality
Blank Slate: Hye-won has never actually been called her name until she gave her self that name after she had read a bunch of books she had taken from her "father." She and the other kids lived in a small portion of the of the "House" that they all shared together. Her and the other kids answered to ID numbers that where tattooed to their left wrist. She was the second oldest or she assumed second oldest because her ID number was 002 which made her higher on the list for the experiments that her "Father" would conduct on the kids. She was created to be a weapon in turn she was overly blunt and had no sense of emotions until after she was introduced to the other kids. All the kids were either born in the lab or taken from their parents at birth to become a blank canvas for their "Father" to paint upon. this was because they were all created in to be weapons of destruction to be sold to the top bidder. The children who understood this fact and accepted their fate as weaponized children of doom.
Clean: Subject 002 was pampered by her "Father" who personally bathed and sanitized her after tests and before she goes to sleep for the night in her room with subjects 001-004, who share a room together. She realized that her "Father" had set up a social hierarchy among the kids and she was born at the top of the social ladder. Subject 002 didn't associate with anyone other than Subjects 001-004, She was always told by her "Father" that she was too important to associate with any of the kids below her. She is the cream of the crop, he would say and even goes to say that she is probably his most important child. she is considered the queen of the other kids and should lead them appropriately. She was never good with confrontation but she always knew who to keep by her side, the only subject that she talked to outside of the court was her wielder and brother subject 005.
Numbed: Subject 002 has both the rare Onigami genes the Mabuki sword genes and even the malleable genes inside her making her the most useful test subject among the kids. Her "Father" realized this and took advantage of this so when she wasn't asleep she was stuffed full of sedatives to numb the pain as she is examined and prodded by her "Father." even on the off chance that she had off time it was normally used either in the fight arena with subject 005 or reading books in her closet hiding from her "Father". She has grown a natural resistance to painkillers and other medicines that her "Father" had used on her since she was little. Sadly she never mentioned to her father that she had gained an immunity from the sedatives making the different tests and examinations more painful than normal. despite that fact she was able to withstand the pain by her already numbed skin and body after all the intense recovery and healing done to her her nerves have mostly died off.
Book Worm: Subject 002 was genetically created unlike most of the other Subjects so she was used for most of the "fathers" experiments. which took up most of her days in the lab, even when she did have time she spent it reading books which allowed her to escape from the labs dreary setting or forced to be the weapon in the blood pits for combat training. These books ranged from fantasy to science-fiction, they were usually five hundred to even thousands of pages long. She never developed a favorite book because she never wanted to pick favorites among her collection of books, but she usually enjoyed the Science fiction books more because they introduced her to new ideas that existed with in her world. Whenever and wherever they may be. even when she was in the lab with her "Father" She would always be nose deep in a book and just ignoring the pain or stress she maybe be going through.
Lab Rat: Hye-won and the other kids are the definition of lab rats or as their "father" called them Silheom Jwi. She is one of the few main specimens of her "Fathers" experiments. which made her his most important subject when it came to genetic, blood, and mental stress experiments. slowly through the constant stream of experiments she built a very easily manipulable gene pool. she was born in a test tube unlike most of the kids after her. she was born with the Onigami gene and was later given the Mabuki gene that took the form of a horn that started to sprout from her head that hooked a bit but was still small enough to hide under her hair. She was at one point the same as the other children born in the lab, plain white canvases ready to become the toys of their "Father". but they all changed over time anyways based on their experiments of course. She was the only one who didn't change because her experiment regiment was all mental and genetic based research and because of her genes being changed and spliced so many times her mind and body are slowly eroding into a state of insanity.
Hidden trait: Hye-won dreads the days she spent in the dark metal case she called home for 8 years of her life but she knows that she wasn't alone. she doesn't usually show it but she has a very caring side to her but it normally only comes out when dealing with subject 005 who was her wield and she was the only one of the kids to ever throw her self out of sword form to take damage for her partner in the blood arenas. In the lab she would show a very cold front to all of the other subjects including subject 005, but she didn't know much better she had it ingrained into her brain and genetics that she is the highest born child and shouldn't associate with anyone but her "Father." but when she was alone with subject 005 in either the arena or even just when she intruded into his room a couple times, she would lighten up and pace around the room talking to subject 005, she later found out that his name was Kyoung-Ju Hong. Even though he is partially deaf she tried her best to try and talk to him through sign language even though she isn't very good at it yet.
Appearance
General Appearance: Hye-won was born in the lab and was the mix of a weakly Onigami and and egg created from synthetic protean stem cells. She has a very short stature at about 3"5' and was the smallest of the Subjects. Her body itself was very weak as is very common trait that came with being an Onigami. Her bones where strong but her body because of its stature and compression caused her to have the appearance of being very weak, no matter how much milk and bone supplements she was forced to take. After Her father had implanted the Mabuki gene into her she started to form a small horn on the right side of her head that actually formed behind her right temple. Hye-won has never had her hair cut in her life so it was normally dragging on the ground when ever she didn't tie it up, She rarely tied it up anyways. Her skin was paler than most in fact it was whiter than the bleached tiles of the lab, she was never sickly but she always looked to have a life threatening fever her entire life. Her hair itself was almost transparent, it was a light blue almost white color that fogged her silk glass like hair. Her skin color is because she developed a pigment deficiency when she was born causing her to have the appearance of an albino Rat. Her eyes where a calm blue that seemed to suck you in as if you were drowning in the ocean of her eyes. She only had a hand full of clothing but she did have her identity on a set of dog tags, on the first tag it stated her blood type and she later etched her name into it with one of her "father's" exact-o knives. The second tag had her subject number "002" and a “D” representing her ability level at current, as deemed by Her "Father." her and all her siblings were given tattoos of their subject number on their left wrist. Hers is Subject "002" and the letters them selves have a kind of bar code look to them. she never took these tags off, not because she forgot or she is lazy, she finds it to be a reminder of her past that she should never forget no matter how much she wants to escape it.
Casual Dress: Hye-won has never been one for wearing shoes around the house or even outside, if she ever got to leave. She found them to be uncomfortable and actually hates how sweaty her feet would get whenever she wears the shoes that her "Father" kept bying for her. Hye-won has a tendency to actually walk around the lab in just her nightgown which flowed in the dark metal halls as if there was a light breeze entering the under ground lab. For the most part she only wears dresses, gowns, and even long and short skirts because she enjoys the free feeling of skirts. She will sometimes wear her stockings around the lab if they matched either her dress or her skirt that she was wearing at the time. She normally hates to wear any kind of pants when she is relaxing because of how tight it is on her legs and how it chafes her around her waist because of how much she needs to tighten her pants.
Battle Dress: Standard uniform for the battle pits is normally a pair of cargo pants and either a white or black tank top and cargo boots but there was no rules for the arenas uniforms so Hye won normally wears her green tank top and she cut the cargo pants to fit her and even cut up the sides of the pants to make them easier to move around in. The cut goes up the sides of the pants and end at her mid thigh so really she is wearing a pair of short shorts with wide a wide flap hang off the back and front of it. She tried to wear the shoes the first fight she was in but she kept stepping on her hair so she learned to never where the clunky boots and she also ties her hair up in a pony tail but it still drags the tips around on the ground. her tank top has been torn up quite a bit from arrows that have either hit her or barely missed her since she and all the other support subjects where trained in marksmanship. She sometimes would wear her quiver on her back but most of the time she let her partner "Five" hold it for her. It was against the rules but she wrapped a bandanna around her wrist like a wrist band, it was covered in a weird weaving pattern that shapes around her wrist to help with her genjutsu.
Blade Form: When she transforms into her preferred blade form, a Daitō Katana, she would enter a room that is known as her black room but instead of the normal pitch black room, it has its own kind of personality to it. The room it self is dimly lit but is warm as if she was outside bathing in the suns rays. there is a small bed that sat in the corner that she would rest on while she was being used in combat and on it was a doll that seemed to be a reflection of Hye-won, it was the inverted soul of Hye-won, it was only a figment of her childish imagination but all the same it represented her soul. The doll had a horn on the left side of its head and it had black hair and wore a black dress that was torn at the bottom of the skirt. All the while there was a piano in the center of the small room with a stool to match it. The room wasn't the only reflection of her self but her blade form also had some resemblance to her appearance. The blade it self is normal but its habaki(blade collar) has the etching of an eye to represent her emotions while in sword form. hanging from the tsuba(guard) was a small tag that had her name written out in kanji "혜원 공원" and the Kashira(buttcap) of the handle resembled her 5 cm long horn.
Formal Wear: Hye-won's formal attire is pretty simple as is most things with her, she has both a casual business dress and a formal dress that she wears when she is doing any kind of dancing be it in her room or out in the halls. the dress it self is a nice blue sundress that hangs of her shoulders just the perfect length so no to much back is exposed but her chest is still covered evenly, it is the only dress that was made for her size. the skirt of the sundress has a floral pattern that runs along the bottom of the skirt and the same pattern can be seen running across the chest. the flower its self is a dark blue rose and vine that is stitched into the tin fabric. Her more classy business casual dress is a straight dress that was tight around the waist, this was commonly used when she was meeting with bidders before fights as of her "fathers" request. the dress itself is very plain and black but it is accented by accessories like bracelets, necklaces and earrings. to go with both of these outfits she wears a black leather jacket that is a bit to big for her so the sleeves hang over her hands about an inch or two.
Background:
Subject 002 was born like many of the other test subjects within the metal box that was miles below the ground hidden among the land of frost. her and the other subjects that came from her same genetic sample were born inside small test tubes spliced with synthetic protean eggs and other blood limit genes that happen to include Hye-won's origami gene. Hye-won was slowly incubated inside a large tube after growing into a small zygote. The incubator tubes themselves are about six feet tall and two and a half feet wide in radius. each of these large tubes suspended the child inside a kind of womb that feed them their nutrients and held them at a constant state after their body reached the age of four. these children were slowly released from the tubes and separated from each other to prevent any kind of fighting until the Scientists could finish conducting their experiments on the blood limits. the scientist them selves where all assigned to one of the subjects to conduct their own "special" experiments that pertain to the blood limit they are studying.
Subject 002 was pulled out of her incubator tube around last mainly because they assumed she was the late bloomer but they never saw any change in her size for the extra weeks they waited. They pulled her out cleaned her up and sterilized her while she was still asleep. She wakes up in her own room actually painted a nice pink color with some books on a shelf and even her own flute that she never learned to play until she turned six. Every couple days a man in a white coat that had graying brown hair would come into her room and call himself "Father." She obviously thought that he was her father because he was the first other person she has seen since she has waken up inside her room. Like the other Subjects from her program they were all taken from their rooms after about a week of getting situated and getting to know their doctors. once taken from their rooms one at a time the doctor would begin their research on these children by first taking samples of their blood, genes, skin and muscle tissue, and bone marrow for later research material.
Subject 002 was facilitated in a small metal room with a large metal chair and foam floor to protect her in case she fell from the chair or tried something stupid. the chair itself was sat in front of a set of televisions and a table of tools and knives used in the different surgeries done by her "Father." At the age of five, Subject 005 was given a daily shot of hormones that attack the brain forcing the activation of doujutsu, the daily forced activation of her doujutsu slowly drove her mind into a state of insanity that caused her to lose her control of her emotions when she activates her doujutsu as if she was being affected by a sort of post traumatic stress disorder. After her father was able to forcefully activate her doujutsu yet she couldn't do it her self he started to use her doujtsu to plant memories and into her hollow mind using the television set in front of her as she is strapped down to the chair by her feet, hands, and neck.As soon as she wakes up in the metal room she realizes what is going to happen to her she tries to brute strength her way through the straps but she was never able to even stretch the leather with her thin weak arms. Her screams could be heard through out the entire lab even with the noise muffling mesh on the walls.
Subject 002 was never the same since her mental harassment testing at the age of six. after her experiments had finally halted for an unknown reason she would always sit on her bed curled up in the fetal position with the same book in her lap, she was always reading the tome as if it was her only reason to live, with her mind slowly degrading from the inside she found that she could halt the process by reading the book, she didn't understand what the book was for but what it meant by "illusions," but she was fascinated by these tricks that were described in the tome. At the age of seven, her "Father" finally entered the room again and comforted her and tried to reassure her of her safety her in the Lab she even got off the bed and dropped the book as she hugged her "Father." He had different plans, though he showed no sign of betraying subject 002, but sure enough a She felt something slide into her spine, the pain seems to pass through her spinal chord and a liquid is slowly entering her blood stream through through her blood vessels. She reaches for her "Father's" face and slides her hand down his stubby beard as she falls to the floor in a crash.
She wakes up strapped down to the chair by her wrists and feet once more in front of the televisions but this time they are off and there is no table set by her side full of knives only the padded floor and some kind of circle drawn around the chair with different objects set around the circle. Her father finally enters the room through the metal door and it shuts with and oddly loud bang, Her "Father" hooks his hand around Subject 002's neck thrusting a needle into her throat. This feeling is familiar to her when she realizes the liquid is the hormones that force her doujutsu to activate she feels it sill her blood stream and her body begins to crash as it causes her nerves to go crazy as she twitches and even slips her hands out of their restraints. Subject 002 realizing what will happen when the hormones reach her brain she begins to scratch at the point where she felt needle enter her body and she eventually gauges out a huge gash in her neck. No matter how hard she tried she was in no position to stop the hormones and eventually passes out from the blood loss.
She eventually wakes up in a new room it has an open roof that opens up to another room and it has no doors only high walls that curve around her. The dirt formed around her feet and sunk into the spaces between her toes, it was comforting as it hung to the bottom of her feet. She heard the cries of other children coming from above the walls, not cries of pain but the cries for her and someone else but the name made no since to her. She looked around the room to see 3 other children one was a red headed boy who was slowly freezing the dirt below him, with him was a girl who seemed disinterested in the whole situation. Behind subject 002 was a young boy who was about the same age as her but was much more muscular and had a serious expression in his face. He had silken black hair and had a beautiful essence, Subject 002 didn't know what the feeling she was feeling was but she wanted to fight for this person even if it meant her life.
Over 750 TP Character: Shin'ichi
(I'm trying to do more stuff with him but my schedule is screwing me right now)