Senpū Dojo [T|C|Invite]
Jun 6, 2018 20:09:47 GMT -7
Post by Flower on Jun 6, 2018 20:09:47 GMT -7
Senpū Dojo [Training|Crafting|Invite]
The Senpū dojo is located deep within the deserts of the Land of Wind, over a small oasis that few creatures know exist. Out this far in the middle of nowhere, those who train her are often hermits and sages although not necessarily by choice. The area that surrounds the dojo is mostly sand and a few scattered trees and shrubs, which offer at least some shade from the hot atmosphere. The Dojo is comprised of six buildings, each of them ruled a different master in a different fighting style. The six of them have learned to come together in order to train students effectively, and govern as a whole over the direction of the dojo. The six leaders are noted in more detail below:
- Chikara Nami -- Chikara Nami is an S-rank non-ninja in the Land of Wind who has mastered the Buredono Kenseijin fighting style and often teaches students in one of the buildings at the Senpu Dojo. Chikara is chaotic neutral and has an odd style of teaching that some find annoying, but ultimately it always helps the student learn.
- Karui Kaze -- Karui Kaze is an S-ranked non-ninja in the Land of Wind who has mastered the Dian Xue Shu fighting style. She is in control of one of the buildings at the Senpu Dojo and teaches students interested in the arts of medicine and deception. Her students are known for their secrecy, and less commonly for their kindness. As well as Dian Xue Shu, Karui has also mastered Alchemy and is a Crystalmancer and Brewer.
- Sekai Himitsu -- Sekai is an S-ranked non-ninja in the Land of Wind who has mastered all of the genjutsu perceptions. Her mastery is well now throughout the region, but she has often claimed to be hard to find. Sekai has been hiding out at the Senpu Dojo, where she is in charge of her own building and students who she teaches in the genjutsu arts. Often it is difficult to find the master and the students train by themselves, casting genjutsu on one another, but occasionally she will appear to teach one of her secret classes.
- Kimyona Kongomono -- Kimyona is a male S-ranked non-ninja master in the Land of Wind who has great knowledge in alchemy, craftsmanship, deception rituals, and travel rituals. Kimyona has long, black hair that seems matted and rough, and some say that he is crazy. Really, however, he is one of the most knowledgable masters and has access to many strange and powerful objects and ingredients. Kimyona is fond of riddles and welcomes any mental challenge, and passes on this passion for the mind to his students.
- Omoi chikyū -- Omoi is a ninjutsu master who trains several students at the Senpu Dojo, always popular with the students. He is a blonde haired, tall male who often wears white and red clothing. He is rather attractive and spends a lot of time flirting when he is not learning new and rare ninjutsu. He has mastered the earth, wind, fire, water, lightning, and crystal releases. His power is reknowned throughout the area and a successful Land of Wind History check (DC 35) could determine his reputation as a powerful ninjutsu master.
There are students and other civilians who live within the dojo as well, but they often keep to themselves. In the middle of these six buildings is a fountain and center where people may meet on the few occassions that they are social. A meditation spot is also available behind all of the buildings in the middle of the oasis, offering one the perfect opportunity to relax. At each of these places of meditation is a symbol that represents the dojo. For example, an amythest snake with ruby eyes sits coiled outside Karui's tower, in the small space for contemplation. It is rumored that if one meditates in each of these spots, each time they will gain some different knowledge or technique. Often there will be people and animals found out in these tiny sancturies. Outside of the main dojo, some of the civilians have taken to building homes in close proximity in order to study as they live their lives. This seems to be a small neighborhood with very few buildings of small size. Some of the students have taken up residency here and spend most of their time around the dojo. Below you cand find a list of the students and areas in which they are knowledgable.
- Eldwich -- A man from the Land of Rain who has taken up studying in the Senpu Dojo. Although not very strong or combative, he has much knowledge of his previous homeland and the Rain country in general.
- Rarilue -- Rarilue is a naive, brown haired boy who trains in the Senpu Dojo hoping to one day become strong. He has not yet performed any amazing feats or courageous tasks, but hopes that his day is right around the corner. Most often he is training taijutsu techniques although he likes to help everybody at the dojo. New students often befriend him easily and take him on in combat, since he is not as powerful as some of the other, older students. His good-natured personality often sets people at ease.
- Rogue --
- Corvus --
The Six Pillars & Dojo Blueprint
The Six Pillars of the Senpu Dojo are six keep-sized towers stretching in a semi circle inside of the main wall, which is withered and serves no use. There is about fifty meters between the main wall and the Six Pillars, and standing about seventy five meters inside the center of the pillars is a castle-sized fortress which houses many of the students and (it is rumored) many other secret projects. Between the pillars and the fortress, which is referred to as the Castle of Senpū, are a variety of popular spots. The pillars and this castle have wide spaces within them which are not yet occupied with rooms, used by students as training areas and spaces to learn. The leaders of the Six Pillars claim that soon the dojo will be complete with all sorts of components. The students have been given free range to modify the Castle of Senpū as they see fit (which may have led to some of the dark rumors which are said to come from within the castle).
Chikara's Tower --
Karui's Tower --
Sekai's Tower --
Kimyona's Tower --
- Alchemical Laboratory, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Alchemy Room
Effect: A simple laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: All sorts of vials, flasks, beakers, burners, crucibles, scales, measuring devices, and other alchemical equipment fill this space (used for mixing, not storing). The room also includes a pair of basins and a ready supply of water in a barrel (Barrel, Large (Overview)) lining the wall. Along one all stands a fireplace that not only heats the room but also provides the fire necessary for so many kinds of alchemical recipes. The floor is rough wood or stone, often stained with chemicals. Shelves can be stocked with chemicals and alchemical reagents can line the walls. Using this lab gives a single character a +10 circumstance bonus to their Alchemy Skill.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo - Smithy, Superior
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A Crafting Room dedicated for all kinds of Blacksmithing/Metalworking.
Special: ---
Drawback: ---
Description: Similar to the basic smithy, this area features a polished stone floor and marble-encased forge of the highest quality. Working in this smithy gives a character a +20 circumstance bonus on any Craft pertaining to Blacksmithing/Metalworking (Armour, Blacksmithing/Metalworking, etc.) checks. This area requires the services of a smith. There may be up to 4 people working in this area.
Limit: Must be created by a Construction Crafter.
Cost: 40,000 Ryo
Omoi's Tower --
Castle of Senpū --
- Training Area, Combat
Rank: "S"
Type: Main, Room, 1 Stronghold Space, Training Room
Effect: A room to train in the art of Combat.
Special: ---
Drawback: ---
Description: This open area allows guards and soldiers to train in the art of war. It has a rack of wooden weapons and padded armor, archery targets, and practice dummies. Training in these areas grant the user a Circumstance Bonus +1 additional TP per post. Up to eight people can train in such a place at once. If you need a greater capacity, you can purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 100,000 Ryo - Bedroom Suite, Basic x1 [Valerys' Bedroom]
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Room
Effect: A suite of furniture for the bedroom.
Special: ---
Drawback: ---
Description: This master bedroom includes a walk-in closet and privy. The furnishings are rough, but they include a bed on a low frame, 2 chests of drawers (Keg, Large (Overview)) and a mirror hanging on one wall. The bedclothes are made of rough cotton, wool, or even burlap, and the blanket is often a patchwork quilt made of whatever was available. A couple of rough benches form a sitting area next to a small table.
Limit: Must be created by a Construction Crafter.
Cost: 8,000 Ryo
Chest #1:
5 moonstones, 3 lapis lazuli, 3 quartz, 2 amethyst, 1 large amber, 3 large agates, recipes
Chest #2:
---
Outside the Dojo
The dojo is surrounded (by the most part) on every side by sand, which stretches for some miles and keeps the place hidden in the middle of the desert. There is no indications that the dojo is here and a person could walk right on by, never having discovered it unless they had the right skills. Although to the south there is a small oasis, which has often been used as a sort of retreat for the students of the Senpu Dojo. The oasis is like a branch of the larger one that makes up the dojo, but is not nearly as civilized -- only one building rest within its foliage which is a small cabin that has stood for several decades. Behind the cabin is a set of three hot springs which bubble out of the sands and invite relaxation. Those who go to the oasis often agree that it is a space to rest rather than train or battle, but still -- it is difficult to get away from the influence of one's dojo and occasionally there is a bit of both.
The fountain is the center of a large, circular dojo which has beeen built around the public square. There are three marble towers which embrace the public square, built just on the border, which are followed by all sorts of granite and other stone structures. The masters will frequenty come to the Lost District in order to get away from the normality of the Senpu Dojo and interact with more powerful individuals.
The Lost District
Those members of the Senpu Dojo who have contributed components and rooms will be rewarding with access to the Lost District. The Lost District can be found by entering a portal through one of the rooms hidden in Castle Senpu. This portal will take one to an unknown section of desert where the masters of Senpu Dojo have constructed a vast, hidden area for particularly strong indviduals. Players will enter through a large portal in the middle of a public square, made out of white marble and with a fountain constantly shooting water in the middle -- a strange extravagance in the Land of Wind. The Lost District seems much more affluent than the rest of Senpu Dojo.
The public square stretches for about 100 meters and forms a square or diamond-shape in the sand. Three towers surround the public square on every side except the south side. They are thin but rise about 50 meters into the air -- each of the towers has a detailed history as well as a concept that is attributed to it. On the east side is the Tower of Masters, which houses masters in various ninjutsu, genjutsu, and taijutsu arts. The tower s comprised of nine floors, just like the other two towers, and has three floors dedicated to each of the various styles. The break-down of the floors is listed in the blueprint.
The Tower of Masters --
The public square stretches for about 100 meters and forms a square or diamond-shape in the sand. Three towers surround the public square on every side except the south side. They are thin but rise about 50 meters into the air -- each of the towers has a detailed history as well as a concept that is attributed to it. On the east side is the Tower of Masters, which houses masters in various ninjutsu, genjutsu, and taijutsu arts. The tower s comprised of nine floors, just like the other two towers, and has three floors dedicated to each of the various styles. The break-down of the floors is listed in the blueprint.
The Lost District Blueprint
The Tower of Masters --
- Floor 1 - Universal Taijutsu
- Floor 2 - Hand-to-Hand Styles
- Floor 3 - Weapon Styles
- Floor 4 - Universal Ninjutsu
- Floor 5 - Basic Releases
- Floor 6 - Advanced Releases
- Floor 7 - Universal Genjutsu
- Floor 8 - Illusions
- Floor 9 - Enchantments
Rules
[/ul]- May only enter the Senpu Dojo if you have been invited by Flower (see exceptions below).
- Players who enter Senpu Dojo may not steal from other players or the NPCs.
- Death and combat are not allowed unless two players have agreed on such a situation.
- NPCs (masters and students) do not need to be GM'd, although they can be, and are meant for the player to use in order to enhance their training. With that being said, death is not enabled for NPCs and they cannot be killed.
- Players may buy stronghold rooms for themselves and add them to Castle Senpu (the main tower which houses the students). If a player does this they will no longer need to be invited to this thread and can enter and leave as they wish.
- If a player does this, they will not be able to invite others to the Dojo -- this must still be approved by Flower.
- Members of the dojo may be subject to removal due to misbehavior (and will still be required to be invited to the thread).
- Members of the dojo who have bought a public space (such as a labratory, smith, training room, etc.) worth at least 5,000 ryo to add to the dojo will have special access to a part of the Senpu Dojo known as the Lost District.
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