WeedbuoyTEv | Done
Aug 19, 2020 17:23:04 GMT -7
Post by 🔥Bootysmith🍑 on Aug 19, 2020 17:23:04 GMT -7
Name: TEvin Kamyuja (Known publicly as TEvin Murtaugh)
Aliases: The Bootysmith, The Lyrical Warrior
Bloodlimit: Chaos
Age: 22 (Still a Savage) (aging 08th Jan & 08th July)
Gender: Male
Length: 6' 6"
Width: 189 lbs
Alignment: Evil, neutral
Brain disorder: Dissociative Identity Disorder
Birth country: Land of Waterfall
Village: Takigakure
SPECIALITIES:
Taijutsu Specialist:
•Boxing
•Art Of Throwing
•Goutetsu
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•
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Ninjutsu specialist:
•Wind
•Water
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Clan non specialist:
•Kamyuja
•Soulcaster
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Genjutsu non:
•
•
•
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•Universal Gen
Miscellaneous:
•
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Main Weapon
Sword longsword (overview)
Rank: C
Type: main, piercing/slashing
Effect: swords that slash, hack, dice and anything else within the genre that reaches a certain length
special:---
drawback:---
description: a sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long sword, the falchion, katana, tachi, jian, rapier, the scimitr, the shinai and waster. Any weapon that fits within the length is considered a long sword.
Limit: these types of weapons may be capable of being bought inside any weapon shop.
Cost: 4,000 Ryo
Secondary Items
Scroll: Map: Known World (good quality, normal price)
Rank: "B"
Type: Secondary, 1 per Slot, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Compass Lensatic (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Compass
Effect: A magnetic compass having a magnifying lens for reading the compass scale.
Special: ---
Drawback: ---
Description: Picture The Lensatic Compass features three main parts. The base forms the body of the compass and holds the needle, dial and rotating scales. The cover contains the sighting wire, and serves to protect the compass when closed. The rear lens flips out when the compass is open, and is used to read the dial. The military often uses Lensatic Compasses, which are designed for strength. The Lensatic Compass is 3.25 inches by 2.25 inches and 1.125 thick. Without a Compass there is a percentile chance the user will not be able to determine True North depending on their Geographical location.
Limit: These items may be bought inside any Gadget Shop.
Cost: 4,000 Ryo per Slot, or 1,000 Ryo Each
Caltrops (Overview) [2 slots]
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview) [2 slots]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Knife (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Hira (Overview) [2 slots]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Tag, Explosive (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 890 Ryo Each.
Grenade smoke [2 slots]
Grenade stun [1 slot]
Grenade incendiary [2 slots]
Apparel
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Personality
Loner
Not that he is antisocial or anything of the sorts, he just prefers his own space and privacy. Most of his time is spent in the wilderness meditating or training. Spending time by himself doesn't condemn him to keep his thoughts to himself though, when there's something he finds interesting or likes, he doesn't hesitate to voice out his opinion, nor does he hesitate to take what he sees of value to him.
Addict
At a young age of 10, TEv witnessed the darkest life changing event of his life, the fall of his family and clansmen. After the massacre of his clan, he was left to fend for himself in the streets as an orphan. With nothing to eat and no house for shelter, he experimented on different drugs to cope with being alone in the streets, and discovered that cannabis calms and helps him sleep through the night. Having smoked weed multiple times, he found that he could not cope well without it, he easily gets irritated, and lashes out if he goes a day without his marijuana dosage. He keeps joints/blunts/spliffs stashed somewhere in one of his pockets.
Power hungry
Having witnessed the people he love get slaughtered right before his very eyes while defenseless and helpless, he walks life with a vow to never be weak again. He knows he was only a kid when the attack on his clan occurred but if only he had been stronger his mother and sister would still be alive. He blames himself for letting his family die in the hands of those savage men. He knows beating himself over what happened in the past won't change anything, but still he can't help the guilt he feels. TEv hopes to clear his conscience by avenging his fallen men, and the only way to do that is by first getting stronger. Since the day he got taken by an old master, his goal's been to master the art of using the sword. He spends half his time training you'd swear it was fun.
Intelligent
The ninja world is too complex for one man to comprehend, TEv knows this very well that's why he isn't too prideful to take nor ask for advice. He isn't all for fighting alongside anyone but against a greater enemy, he would team up with others then stab them in the back when the bigger threat has been eliminated. Having been in many combats with different opponents, he has learned not to take anybody lightly no matter how they look, and to never hesitate to end an enemy's life for hesitation has been the demise of many. To stay alive in this time where deadly ninjas roam free, it's essential to plan every move taken, the Bootysmith knows this so he keeps his every move calculated.
Go getter
Once he sets his sights on something, it becomes almost impossible to stop him from getting to it. Being from the streets, he would take any necessary measures to ensure he reaches his objective, even if it means having to cheat, lie and steal. Honour has done nothing more than lead many men to the grave, though he knows this he still tries to be as honourable as he can be but at the end of the day, if honour does not favour him he'll do the most dishonourable just to have the odds in his favour. He has no problems being told he is wrong, but getting in his way is never a good idea unless you got dragonballs or something?
Like all other normal males he finds curves and a pair of good perky tits attractive. He has heard stories of women being poisonous snakes but still he loves them like nobody's business. Though he loves them TEv is always cautious around them. He has had girlfriends, but never stayed with one girl for long for he fears being attached because it can lead to heartbreak.
When Soul Split is used to make for some unknown reason each of the two identical beings possess a different personality and perspective than the complete TEvin Kamyuja;
TEvy - He is cool calm, collected and will read into a situation first before taking action. He loves reading, smoking and rapping. Even though TEviO is a duplicate of himself, he sort of feels likes his bigger brother and always worries when he doesn't know his whereabouts as he know he is prone to trouble. Without his darker half, TEv is kind and caring. He possesses most of TEvin Murtaugh's good traits he deviates from Lawful Evil to Chaotic Good.
TEviO - He is the darker half of the duo, and is formed from the hatred and rage stored deep inside the Kamyuja's heart. This half seems to always be in a foul mood and out for a fight. Cares only for himself, and will take whatever he wants regardless of who he harms. This half being made up of TEvin's bad qualities, it's alignment is Neutral Evil.
Appearance
Face
He has an oval shaped face with a noticeable X shaped scar on his left cheek .Like the rest of his body, his face is tanned without a single pimples. One kid once got his bitchass knocked the fuck out for criticising looks As a result of the cannabis he consumes, the layer of his eye that is supposed to be white is often red. His lips were always dark, the smoke he inhales from time to time has worsened the darkness. Even in their darkest form, his small sized lips still make thotties wet between the thighs. The centre on his face, his nose, is nothing out of the ordinary, it is neither big nor small, it's just the right size and shape. There's nothing special bout his ears, they're just your normal everyday ears.He has dark brown eyes that change colour when his chaos is activated.
Hairs
Hair causes sweat, and sweat results in an unpleasant odour, with this knowledge he keeps all the hair on his body shaved except for the one atop his head. Being in the early stages of his adulthood, his beard still forming but you wouldn't notice cause he shaves daily. He has straight black hair which is mostly tied back in a ponytail to prevent any unnecessary disturbance during battle. When let loose, the hair hangs 2 inches just above his waist. He has disposed of the band of cloth which used to hold the metalplate with his village symbol, keeping only the metalplate which he has to a silver, curb chain which he wears around his neck.
Physique
Because of the Kamyuja genes flowing in his veins, he is rather mascular built. One would swear he works out hard, but in truth he need not require such to be as stern as he is. Like a lot of the people from the Kamyuja clan, he is tall, standing at 6'6". His athletic built body isn't just a false shadow that's meant to chase away enemies, it is accompanied by enormous strength and stamina that according to science no man should posses. Their awesome strength and unbelievable stamina has some people formulating theories that the Kamyuja are the next generation of super humans. He isn't fat, but weighs a good 189 pounds, most of this body mass is made up by bones.
Scars
Having been through many rough nights and stormy days, his body is covered in scars that have a tendency of leaving people in shock; the first being the X shape on his left cheek. To him the scar serves as a reminder of the day his family were taken from him. Looking under his shirt, or whatever he uses to cover his body, a diagonal scar, moving from his left chest all the way down to just above his right hip is visible. Just above his bellybutton, an 8 inch scar resides. The young Kamyuja's body has been through harsh conditions that no ordinary body could survive. His back has been whipped and stabbed so many times, it's not possible to make out the shape nor figure out the pattern of the marks of torture lying there.
Attire
Despite not caring how others perceive him, he keeps his body well maintained and dressed. Raised by a woman who was way too hygienic, TEv does his best to look neat at all times. He isn't really into fashion nor latest trends, but he has an undeniable sense of style. His outfits range from a variety of clothes, which he picks depending on the task at hand. Most of his wardrobe consists of combat gear as you would expect from a shinobi. Being a ninja, you can never be too sure about your safety. It is very unlikely to see him without his favourite toys, his swords. His swords not only serve as protection, two of them are the only belongings he inherited from his deceased mother, and serve as reminder of the woman.
Tattoos
Inside each of the four triangles formed by the X shaped scar on his cheek now rest drawings of the four things he loved the most in life; inside the top triangle a heart shape shaded green was engraved (💚), inside the triangle on the left he the drawing of his favour flower - marijuana (🍁) it is shaded purple like his favourite strain, purple have. Inside the bottom triangle the drawing of a musical note shaded black, and inside the left triangle he has a drawing of the fruit which many regarded as booty (🍑) this one was shaded in peach colour.
Background
TEvin Kamyuja was born on a stormy night to a single mother who had just taken refuge in a foreign land with the little remaining of her tribe. The labour was very long and painful, but when Zefa held the life she had brought into this world in her arms she was overwhelmed by a deep feeling of love. He had a big sister named Vivi who adored and watched over him since the moment of his existence. TEvin's father sacrificed his life to get his pregnant wife, daughter and other members of his clan to safety. He was born big and healthy as you would expect for a Kamyuja. As a child he was always energetic and less affected by diseases. His birth sparked light in Zefa's life, freeing her from the grief caused by her husband's death.
The Kamyuja family were financially struggling, but Zefa made sure to put bread on the table every night for her two kids. She wished for her two kids grow into great people who would change the world for the better through non-violence. Being a former shinobi, she had seen the outcomes of war, and didn't want her kids to experience what she had. Vivi was always by TEvin's side and would babysit when their mother was out hustling. She cherished every second with her little brother, and read him bedtime stories every night. Being from foreign a country Vivi had no friends in Takigakure and felt lonely a lot, but after her brother was born she felt a strong bond that washed away all the emptiness in her heart.
Even though they were poor they lived a happy life. Vivi taught TEvy (As she would call him) how to read and write, and also some of his clan's history and techniques. She had only been ten when they moved to Waterfall but she had knowledge that far exceeded her age and wanted to pass it down to her beloved brother. TEvin was 10 when his world was turned upsidedown - He was training with his sister in their background when they heard a mob of people howling words of hatred. The gang of unruly villagers marched through the streets, where the Kamyuja refugees had been allowed to settle, killing everyone they came across, be it man, woman or kids. Vivi grabbed TEvy and tried to make a run for it but the mob had already invaded their field. They came out from all sides carrying weapons and bashed down the two Kamyuja children.
After they finished off the last Kamyuja, the mob dispersed and went back to their daily business. An hour after the mob had gone, TEvin's eyes flicked open, and he felt the heavy mass of his sister's corpse atop him. Recalling what happened he pushed her sister off gently, got up, tried to wake her and when he realised there was nothing he could do he took his mother and sister's bodies, along with those of his clansmen and dug them graves. He walked away from his former home in tears and sorrow with nothing but the swords his sister had gotten him as a present for his seventh birthday. With no family and relatives, he moved to the inner skirts of the village near the markets where he survived by pickpocketing and doing odd jobs as a street kid.
To cope with the stress of living alone in the streets he experimented on a lot of drugs and fell in love with marijuana and eventually became dependent on it. After three years on the streets, he was noticed by an old man who took him in and made him enter the academy. His main objective for becoming a ninja was so he could get stronger and avenge his clan. After his clan's extermination he felt a deep resentment towards the village but the experience he had serving as a ninja restored a little of the love he used to have for the village. Despite the anger and hatred boiling deep in his heart, he always seems cool, calm and carefree. With the old man dead, he is all alone in the world and at age Twenty twp he is still trying to decide what he wants in life besides revenge. He is known to people as TEvin Murtaugh, keeps his Kamyujaness a secret.
He started rapping at ten, and used it as a way to express himself since he did not have anybody to talk to. He is good with the rhymes and is always seen with a notebook which he stores notes on when inspiration strikes. He always keeps his book with him unless on a really serious mission. Whelie on the streets he stole an old stereo and a couple of Nas tapes. He idolised Nasty Nas the moment he first heart Illmatic, and knew then rapping was what he wanted to do. Besides being the strongest ninja he dreams of touring the world as a rapper and meeting his idol, and if possible even do a song with him.
Traits
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Master Illusionist
Rank: "C"
Skill: Regional Trait
Effect: User is very familiar with illusions.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to the Difficulty of their Will Saves, and a +1 trait bonus to their Will Saves.
Limit: Must start with Character; replaces 1 Freebies.
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at +1 Class Level. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Urchin
Rank: "C"
Skill: Regional Trait
Effect: User grew up an orphan on the streets.
Special: ---
Drawback: ---
Description: The strange and often horrific sights the user saw forced them to grow up fast— there is little that can shock or unsettle them. User gains a +2 trait bonus on saves against fear effects, and when they make a successful save against a fear effect, the resulting rush of bravado grants the user a +10 Armour Points in striking Damage and all Skill checks gain +5 for the next minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blessed
Rank: "C"
Skill: Faith Trait
Effect: Some divine agent watches over the user and heeds their call.
Special: ---
Drawback: ---
Description: Once per day in a weaving movement, the user gains a +1 trait bonus on all saves for 1 round. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Indomitable Faith
Rank: "C"
Skill: Faith Trait
Effect: User was born in a region where their faith was not popular, but they still have never abandoned it.
Special: ---
Drawback: ---
Description: The user's constant struggle to maintain their own faith has bolstered their drive. User gains a +1 trait bonus on Will Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blink
Rank: "B"
Skill: Chakra Trait
Effect: The user can teleport a brief distance.
Special: ---
Drawback: ---
Description: The user has experienced or traveled through different planes of existence at a young age, and so formed an attunement with the fabric of space. Once per day per class level, the user may teleport 3 meters per Class Level in any direction. The blink teleport may be used in the air or underwater, but it doesn't teleport the user through or into solid spaces unless the user is incorporeal. This brief teleportation takes a weaving movement to use but is an instantaneous action. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies
Epics
Flying Thunder God (Hiraishin)
Rank: "S"
Type: Travel Ritual
Effect: A ritual that allows the user to place a special seal to mark an intended destination.
Special: To perform: 12 hours; Duration: Until Discharged
Drawback: ---
Description: Performing this ritual allows the user to perform Flying Thunder God Seal. After placing the Flying Thunder God Seal, the user can then use the Flying Thunder God Technique to enter a dimensional void that instantaneously transport them to the location of the Seal. The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding features. The user spends the Performing Price to gain 5 Charges. 1 Charge equals to 1 Flying Thunder God Seal. However, some variations take up more Charges depending on the purpose of the Flying Thunder God Seal. Duration of the Flying Thunder God Seal is dependent on the variation of said seal. Some have a duration of 1 hour, some are instantaneous, and others are Permanent. (See Flying Thunder God Seal for more information). This Ritual may only be obtained through Epics.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 25,000 Ryo.