Test 3 - Bachiatari vs. Hiromasa vs. Takeshi
Sept 8, 2009 20:47:05 GMT -7
Post by Chuunin Examiner on Sept 8, 2009 20:47:05 GMT -7
Test 3 – The Heart
NO IC INFORMATION
And as usual, there is some OOC stuff. Now then… Unlike the preliminaries, there is NO specific examiner watching over your battle. ANY examiner can make a ruling, ANY examiner can change the field up, and ANY examiner can end a fight. Below lists the fighters in this round, the arena type, and traps in the thread, and a posting order.
NO IC INFORMATION
And as usual, there is some OOC stuff. Now then… Unlike the preliminaries, there is NO specific examiner watching over your battle. ANY examiner can make a ruling, ANY examiner can change the field up, and ANY examiner can end a fight. Below lists the fighters in this round, the arena type, and traps in the thread, and a posting order.
Bachiatari Ningen
VS
Hiromasa Kawashima
VS
Takeshi Hyuuga
ARENA TYPE
Element 1 – FIRE: A land covered in fissures of lava, small volcanoes, and fiery geysers. The volcanoes and geysers can go off at any time. As well, this arena is very hot and water/ice attacks will not work very well here, as well as wooden techniques.
Element 2 – WATER: From puddles to lakes, this arena is covered in water. There are spots where they can stand on the water as normal, and other spots where the water is too deep to stand and be effective without using chakra. Water shooters shoot water from the ground at random times as well.
Element 3 – WIND/SAND: This arena is covered in sand everywhere with turbines underneath the sand to blow the sand around at random intervals. Some turbines are constantly going and no sand rests over it.
TRAPS
Trap 1 – KUNAI LAUNCHER: A pressure plate causes a small hatch to open near it and launch 3 kunai. One directly at the pressure plate, and one both behind and in front of it.
Trap 2 – ARROW LAUNCHER: A pressure plate causes a small hatch to open near it and launch 3 arrows. One directly at the pressure plate, and one both behind and in front of it.
Trap 3 – SPINNING BLADES: A pressure plate circle causes a pedestal with three blades around the upper edge and the lower edge to shoot out of the ground and start spinning rapidly.
Trap 4 – MINES: Mines are laid throughout the arena. Stepping on a mine automatically sets it off while stepping near one causes a 3 second timer to start, to which it will explode when time runs out. These are hidden under the earth in the arena. [50% chance of each, done via dice roll]
[Keep note... You do not know which traps are in your arena. You can easily see what the arena looks like, but the types of traps are unknown]
POSTING ORDER
Person 1 (Bachiatari)
Person 2 (Hiromasa)
Person 3 (Takeshi)
EXAMINER
Person 1 (Bachiatari)
Person 2 (Hiromasa)
Person 3 (Takeshi)
Person 1 (Bachiatari)
Person 2 (Hiromasa)
Person 3 (Takeshi)
As with the last one, the person who is listed first is known as Person 1, the person listed second is known as Person 2, and the person who is listed third is known as Person 3. For this battle, your arena looks like what is linked below. Pay attention to the legend explaining the placement of each element and each person.
This arena is 100 meters by 100 meters, with each of you starting 5 meters from the edge. The traps that littered throughout the arena are hidden. Dice rolls will be given during each time an examiner posts. It will be out of 90. 1-15 gives you trap 1, 16-30 gives trap 2, 31-45 gives you trap 3, 46—60 gives no trap, 61-75 gives you trap 4, and 76-90 gives no trap. The traps and elements are predetermined by dice roll.
There is one rule I am also putting into place for the finals. The final rounds are to be more challenging then the last. As such… You cannot give up in your match if an attack is about to hit you. There will be no magical saves this time. You can give up after dodging/accepting an attack, but only when there are no more attacks being launched at you can you say “I give up”. The only exception to this rule is if your opponent states “I would do this, unless they give up”. If something along that line is stated, then you may give up during that point.
As with the last test, if you send a PM to an examiner, please state that you have done so and state which examiner you have PMed. I also still want you to state when you change elements. For instance… If you are in a water/lightning field, and you are currently in Water, but move to lightning, just state that in brackets so it is well known. The 2 day IIC is still in effect.
Regarding Training… You may continue training during this test. Anything not learned by the time you post your entrance MAY NOT be used in the exam. If you have to complete something, do it before you enter, same with buying anything from the temporary item shop. Anything learned before the second round begins may be used in the second round and you have another chance to go off and buy what you need from the shop as well.
That is all I have to say regarding the first round of the final test. If you have any questions, Please PM me ASAP or ask in the Chuunin Exam OOC thread. Good luck and enjoy.
ADDED NOTE FOR THIS THREE WAY BATTLE
This match will end when there is only ONE person left. You may attack whoever you want. When one person is eliminated, either by forfeiting, death, or being incapable of fighting anymore, then it turns into a simple one on one fight. Only one person can walk away from this fight Victorious.
[/font][/center]Element 1 – FIRE: A land covered in fissures of lava, small volcanoes, and fiery geysers. The volcanoes and geysers can go off at any time. As well, this arena is very hot and water/ice attacks will not work very well here, as well as wooden techniques.
Element 2 – WATER: From puddles to lakes, this arena is covered in water. There are spots where they can stand on the water as normal, and other spots where the water is too deep to stand and be effective without using chakra. Water shooters shoot water from the ground at random times as well.
Element 3 – WIND/SAND: This arena is covered in sand everywhere with turbines underneath the sand to blow the sand around at random intervals. Some turbines are constantly going and no sand rests over it.
TRAPS
Trap 1 – KUNAI LAUNCHER: A pressure plate causes a small hatch to open near it and launch 3 kunai. One directly at the pressure plate, and one both behind and in front of it.
Trap 2 – ARROW LAUNCHER: A pressure plate causes a small hatch to open near it and launch 3 arrows. One directly at the pressure plate, and one both behind and in front of it.
Trap 3 – SPINNING BLADES: A pressure plate circle causes a pedestal with three blades around the upper edge and the lower edge to shoot out of the ground and start spinning rapidly.
Trap 4 – MINES: Mines are laid throughout the arena. Stepping on a mine automatically sets it off while stepping near one causes a 3 second timer to start, to which it will explode when time runs out. These are hidden under the earth in the arena. [50% chance of each, done via dice roll]
[Keep note... You do not know which traps are in your arena. You can easily see what the arena looks like, but the types of traps are unknown]
POSTING ORDER
Person 1 (Bachiatari)
Person 2 (Hiromasa)
EXAMINER
Person 1 (Bachiatari)
Person 2 (Hiromasa)
Person 1 (Bachiatari)
Person 2 (Hiromasa)
As with the last one, the person who is listed first is known as Person 1, the person listed second is known as Person 2, and the person who is listed third is known as Person 3. For this battle, your arena looks like what is linked below. Pay attention to the legend explaining the placement of each element and each person.
This arena is 100 meters by 100 meters, with each of you starting 5 meters from the edge. The traps that littered throughout the arena are hidden. Dice rolls will be given during each time an examiner posts. It will be out of 90. 1-15 gives you trap 1, 16-30 gives trap 2, 31-45 gives you trap 3, 46—60 gives no trap, 61-75 gives you trap 4, and 76-90 gives no trap. The traps and elements are predetermined by dice roll.
There is one rule I am also putting into place for the finals. The final rounds are to be more challenging then the last. As such… You cannot give up in your match if an attack is about to hit you. There will be no magical saves this time. You can give up after dodging/accepting an attack, but only when there are no more attacks being launched at you can you say “I give up”. The only exception to this rule is if your opponent states “I would do this, unless they give up”. If something along that line is stated, then you may give up during that point.
As with the last test, if you send a PM to an examiner, please state that you have done so and state which examiner you have PMed. I also still want you to state when you change elements. For instance… If you are in a water/lightning field, and you are currently in Water, but move to lightning, just state that in brackets so it is well known. The 2 day IIC is still in effect.
Regarding Training… You may continue training during this test. Anything not learned by the time you post your entrance MAY NOT be used in the exam. If you have to complete something, do it before you enter, same with buying anything from the temporary item shop. Anything learned before the second round begins may be used in the second round and you have another chance to go off and buy what you need from the shop as well.
That is all I have to say regarding the first round of the final test. If you have any questions, Please PM me ASAP or ask in the Chuunin Exam OOC thread. Good luck and enjoy.
This match will end when there is only ONE person left. You may attack whoever you want. When one person is eliminated, either by forfeiting, death, or being incapable of fighting anymore, then it turns into a simple one on one fight. Only one person can walk away from this fight Victorious.