Kenshi Naranaka
Jul 31, 2010 0:48:19 GMT -7
Post by Kenshi on Jul 31, 2010 0:48:19 GMT -7
Name: Kenshi Naranaka
Age: Twenty-Two[22]
Height: Five Feet Ten Inches [5'10"]
Weight: One Hundred and Forty Nine Pounds [149 lbs.]
Gender: Male
Alignment: Chaotic Good (Rebel)
Birth Country: Ame no Kuni
Village: Amegakure
Special:
Ninjutsu Specialist
Clan Specialist
- Nara [M]
- Yamanaka
- Sensor[M]
- Soulcaster [M]
- Open Clan
- Open Clan
Genjutsu Non-Specialist
- Pattern Perception
- Open Perception
- Open Perception
- Open Perception
Taijutsu Non-Specialist
- Open Fighting Style
- Open Fighting Style
- Open Fighting Style
- Open Fighting Style
Miscellaneous Specialist
- Open
- Open
- Open
- Open
- Open
- Open
- Open
- Open
Secondary Weapons:Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 RyoSlot 1 = Thermal Capsule [x5]
Slot 2 = Bolas [3 Weights][x3]
Slot 3 = Senbon [x16][Tag: Exploding wrapped around each one]
Slot 4 = Tag: Exploding [x16][Wrapped around Senbon x4]
Slot 5 = Miniature Smoke Grenades [x5]
Slot 6 = Miniature Light Bombs [x5]
Slot 7 = Pouch Goo [x8]
Slot 8 = Marbles [Small][x20]
Slot 9 = Free
Slot 10 = Free
Slot 11 = Free
Slot 12 = Free
Slot 13 = Free
Slot 14 = Free
Slot 15 = Free
Thermal Capsule [x5]
Rank: "B"
Type: Secondary, 5 per Slot, Accessory, Capsule
Effect: A special Capsule designed to warm the body from extreme sudden cold temperatures.
Special: ---
Drawback: When used can not be recovered.
Description: A small ball like capsule that reacts to sudden cold. When a body becomes frozen, or becomes extremely cold to the point that the human body can not handle, the capsule activates. When activate it emits out a strong heat wave that is sent throughout the body. This warms up the body, capable of melting through all types of ice. When the body becomes normal heat signature the Capsule stops working and dissolves.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 5 for 2,000 Ryo
Bolas - Boleadora (3 Weights) (Overview) [x3]
Rank: "C" Rank
Type: Secondary, 4 per Slot, Combative, Projectile, Bolas
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 2,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) [x16][Each Wrapped With A Tag: Exploding]
Rank: "B" Rank
Type: Secondary, 57 per Slot, Combative, Projectile/Melee, Senbon
Effect: Senbon is metal needles with a point at both ends.
Special: ---
Drawback: ---
Description: Needles that is 6 inches in length and 0.078" (2 mm) thick. They often serve a medical purpose, being used to strike acupuncture points. They have little killing power, but can be thrown with great accuracy. A user with proper medical knowledge can effectively use senbon in battle to incapacitate or even kill their target. To make these needles more effective, the user can poison the tips of the senbon. An added benefit of throwing these at the enemy is that these are smaller than a kunai or a shuriken, making it harder to see and dodge.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Tag: Exploding [x16][Each Wrapped Around A Senbon]
Rank: "A"
Type: Secondary, 80 per Slot, Combative, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Miniature Smoke Grenades [x5]
Rank: "C"
Type: Secondary, 5 per Slot, Weapon, Smoke Grenade
Effect: Small balls which are able to, as their name implies, release a vast amount of smoke in a small area.
Special: ---
Drawback: Is unable to retrieve after usages
Description: These Miniature smoke grenades can be thrown or be tied to objects. When the user desires, they can trigger these balls to explode and release a good amount of smoke, covering an area around the five by five meters wide, and around the three meters high. The smoke of the grenade will stay in effect for two to four turns, though wind jutsu can easily blow the cloud away.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 5 for 1,000 Ryo
Miniature Light Bombs [x5]
Rank: "C"
Type: Secondary, 5 per Slot, Weapon, Light Grenade
Effect: Just like a smoke grenade, these bombs can be used to hinder one’s vision. But rather than a good amount of smoke, this releases a blinding flash.
Special: ---
Drawback: Is unable to retrieve after usages
Description: These Miniature balls can, when triggered, give out a blinding flash, bright enough to light up the area up to twenty five meters away from the actual explosion. If one looks in the explosion, they will not be able to see for six seconds, and their vision will be somewhat blurry for another six seconds. Even with one’s eyes closed but towards the bomb, it blurs their vision slightly for six seconds.
Limit: Universal Secondary Weapon. Capable of being bought anywhere that is a shop.
Cost: 5 for 1,500 Ryo
Pouch: Goo [x8]
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Marbles (Small) (Overview) [x20]
Rank: "B" Rank
Type: Secondary, 50 per Slot, Combative, Projectile, Ball
Effect: A marble is a small spherical weapons used for tripping.
Special: ---
Drawback: ---
Description: These balls vary in size. Most commonly, they are about 1 inch (2.54 cm) across, but they may range from 1 inch (0.635 cm) to 2 inches (7.75 cm). Marbles are created in steal or lead material to allow easier pattern, and giving them endurance. These overview Marbles are 1 inch in size.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 5,000 Ryo per Slot, or 100 Ryo Each.Tactical Vest Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 16 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Holds 6 utility pouches that have a length of 8 inches mainly used for scrolls, that hold 2 slots worth of items each. Holds 3 smaller pouches that hold 1 slot worth of items each that are not in the same length of scrolls. 2 internal pouches that equal 1 slot. This has a side lace adjustment that can fit any size. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,800 RyoSlot 1 = Goggles
Slot 2 = Free
Slot 3 = Free
Slot 4 = Free
Slot 5 = Free
Slot 6 = Top Quality Ear Plugs [1 Pair]
Slot 7 = Gas Mask Filter: D [x1]
Slot 8 = Kunai [x2]
Slot 9 = Kunai [x2]
Slot 10 = Kunai [x1]
Slot 11 = Free
Slot 12 = Free
Slot 13 = Free
Slot 14 = Free
Slot 15 = Free
Slot 16 = Free
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Visions: Thermal, Underwater, Substance, Night
Name: Top Quality Ear Plugs [x1]
Rank: D
Type: Accessory; Secondary: 1 Pair Per Slot.
Effect: When placed inside ears, the user can no longer hear.
Special: ---
Drawback: When in effect, the user is deaf.
Description: Small, round, rubbery, malleable objects, perfectly form fitted to mold perfectly into any shape of ear. These are not just any old balls up tissue paper, but ninja grade, battle grade ear plugs. They are made of a completely soundproof substance and can completely block off the passage of sound waves into the ear drum when properly inserted into the ear. This simple object can have a plethora of advantages in high level ninja battles, though at the hefty cost of the user's sense of sound. Use at your own risk.
Limit: Universal item sold in all shops.
Cost: 500 Ryo per Pair.
Gas Mask Filter: D [x1]
Rank: "A"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Very Rare Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. This filter allows the user to stay submerged in water and breathe normally as if they were breathing air. Listed below states how strong the filter is and how well it goes against airborne Pathogens.
Conventional Usages - Lifespan of filter for conventional breathing is 14 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 56 Minutes).
Un-Common Airborne Pathogens - Every minute breathing in Un-Common Airborne Pathogens takes away 20 minutes of the Conventional Usages (Lasts 42 Minutes).
Rare Airborne Pathogens - Every minute breathing in Rare Airborne Pathogens takes away 25 minutes of the Conventional Usages (Lasts 33.6 Minutes).
Very Rare Airborne Pathogens - Every minute breathing in Very Rare Airborne Pathogens takes away 30 minutes of the Conventional Usages (Lasts 28 Minutes).
Water Breathing Capability - Every minute breathing in water takes away 30 minutes of the Conventional Usages (Lasts 28 Minutes).
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 11,000 Ryo Each
Kunai (Overview) [x5]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.BDU (Battle Dress Uniform) Trousers (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (2 for pads), Trousers
Effect: Protective trousers that are able to hold additional items.
Special: ---
Drawback: ---
Description: The BDU trouser is worn with a 2-inch nylon web belt, and features Velcro pouches for knee pad inserts quick are equivalent to 1 slot each, 2 forward-tilted thigh storage pockets with elastic drawstring and Velcro for closure during movement which are equivalent to 1 slot unable to hold a scroll length object, and 2 calf storage pockets one on each pant leg with a Velcro closure which are equivalent to 1 slot each unable to hold a scroll length object. In addition, the pants legs can be bloused and must not extend past the third eyelet boots.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 2,800 RyoSlot 1 = Blood Clot Pill [x3]
Slot 2 = Soldier Pill [x3]
Slot 3 = Free
Slot 4 = Free
Slot 5 = Free
Slot 6 = World Map
Blood Clot Pill [x3]
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill [x3]
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
World Map
Rank: "B"
Type: Secondary, "1" per Slot
Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within.
Special: ---
Drawback: ---
Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 7,500 Ryo-Map-
- Konohagakure -
Found::Marked- Sunagakure -
Found::Marked- Kirigakure -
Found::Marked- Iwagakure -
Found::Marked- Kumogakure -
Found::Marked- Amegakure - Found ::
Marked- Kusagakure -
Found::Marked- Otogakure -
Found::Marked- Takigakure -
Found::Marked- Yukigakure -
Found::Marked
Equipment:Kanaami (Protective Mesh)
Rank: "D"
Type: Clothing, armor
Effect: Lightweight, metal mesh worn under clothing.
Special: ---
Drawback: Adds more weight to the wearer.
Description: Kanaami is a type of thin mesh shirt made from lightweight metals and small amounts of steel to be worn under typical clothing. This minor armoring offers some protection against sharp attacks like swords, kunai, and shuriken. It could also offer some scant protection against punches, kicks, and some weaker Taijutsu techniques.
Limit: Available in any shop
Cost: ¥1200Tactical Gloves
Rank: "C"
Type: Equipment
Effect: A Tactical Accessory that helps the User in protecting the hands with ropes, and using wires, as well as melee attacks.
Special: ---
Drawback: ---
Description: Picture-1, Picture-2. A metal plate is placed along the front end of the Gloves. This is to help the user against sharp melee attacks and the user has no weapon to defect but not wishing to harm their hand.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 600 Ryo for the PairGas Mask (Overview)
Rank: "C"
Type: Main, Gadget, Survival, Mask
Effect: A protective mask used to cover a person's face as a defense against poisonous gas.
Special: ---
Drawback: Does not protect against skin absorption concoctions.
Description: A mask put on over the face to protect the wearer from inhaling "airborne pollutants" and toxic gases. Gas masks have a limited useful lifespan that is related to the absorbent capacity of the filter. The traditional gas mask style with two small circular eye windows originated when the only suitable material for these eye windows was Perspex; as glass is notoriously brittle, glass eye windows had to be kept small and thick. Some have one or two filters attached to the face piece. Some have a large filter connected to the face piece by a hose.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 10,000 Ryo to house 1 Filter; 12,000 Ryo to house 2 Filters
Primary Weapon:
Katana, Wakazashi and TantoBasic Katana (Heaven Style Katana)
Rank:: "C"
Type: Primary
Effect: The Basic Katana is a live blade that is able to slash and pierce, it is the largest and heaviest weapon used in the Heaven stance. It is difficult to swing and is longer than most katanas.
Special: None.
Drawback: The katana used in the Heaven Style is very heavy and hard to swing.
Description: The Katana (Heaven) is about five feet long handle included, with a foot long handle bound tightly by cloth. The blade is four feet long. It has a strong hand guard and a slightly curved blade made of your standard iron. It is sharp on one side.
Limit: None.
Cost: 8000Basic Wakizashi
Rank:: "C"
Type: Primary
Effect: The Basic Wakizashi is a live blade that is able to slash and pierce, it is lighter than a katana but heavier than a Tanto, making it easy to swing for a normal person.
Special: None.
Drawback: The Wakizashi has a somewhat short reach, making it hard to attack with without combining it with other weapon attacks.
Description: The Wakizashi is about two and half feet long handle included, with an eight inch handle bound tightly by cloth. The blade is twenty two inches long. It has a strong hand guard and a slightly curved blade made of your standard iron. It is sharp on one side.
Limit: None.
Cost: 2000Basic Tanto
Rank:: "C"
Type: Primary
Effect: The Basic Tanto is a live blade that is able to slash and pierce, is extremely light, and almost always used with either a Wakizashi or a Katana. As a desperate solution to a dire situation, many have used it to commit suicide.
Special: None.
Drawback: The Tanto has extremely short reach.
Description: The Tanto is about a foot and four inches long, handle included, with a four to five inch handle bound tightly by cloth. The blade is about a foot long. It has a strong hand guard and a slightly curved blade made of your standard iron. It is sharp on one side.
Limit: None.
Cost: 1000Wire (Overview) [45 ft]
Rank: "C"
Type: Main, Slashing/Piercing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. Wire is sold in bundles of 15 meters. (May only start with 15 meters for New Characters)
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Personality:
The personality of this male varies from situation to situation. At some points he may seem like a truly genuine guy and at the next encounter be a complete douche. The problem with Kenshi is that his mood reflects strongly at times and at other times he is rather good at hiding it. Once one person pisses him off and he is having one of his days where he doesn't hide his mood everyone around him pays the price, but at the same time if he is in a good mood, everyone around might just benefit from it.
Kenshi thinks of himself as a rather nonchalant person. Though some people might be higher up on his list of importance than others. Kenshi , for the most part, treats everyone the same unless there has been a reason that they deserve to be treated lower or if it simply benefits him to do so. Kenshi's rational runs a muck depending on his current situation and it becomes hard to tell when he is truly acting like himself or if it is just another one of his many masks that he can unveil at any moment.
Forfeiting is not something done by Kenshi in any situation. There isn't anything, excluding her, that is truly important to Kenshi that could give him cause to do so. If it came down to betraying something that he held dear to him, he would most likely pretend to act like he would give out his information and attack with all his trickery and plotting. Though he doesn't forfeit, he does know he is beatable, injure-able, kill-able... He in no way sees himself as immortal and that simply makes it all the more thrilling...
Kenshi thinks his issues through, most of the time. He does rush into some things depending on if situation gets under his skin. He seems to rate things superficially for what is the best. He doesn't always go for what the Kage feels is best but what he feels is best for the village to truly prosper, though he does listen to the Kage a majority of the time. It just becomes inner conflict when he has to decide which to listen to; his gut or the Kage. Of course, his gut usually winning.
Kenshi likes knowing things... He likes being involved, if he didn't know already, what was going on. He loves the information that he gains through gossip and the stuff he picks up while simply walking around. For this same reason, Kenshi has brought it upon himself to be very outgoing when it comes to talking to other people. if he doesn't talk to people, then how else would he stay in the loop of things.
---
Since his time through the Amegakure liberation, Kenshi has become more stern in his decisions and doesn't prance around multiple ideas anymore. His ideals have finally settled down, and there is little hope in changing his mind. Since the moment he began assisting in the recapturing of Amegakure, Kenshi has made sure that he does what is best for the village; his home.
Appearance:
Number 1:- He is not limited to a single attire, however, and this is only one of many. The scheme of clothing is incredibly simple and surprisingly comfortable. A simply white tee shirt is donned by the Anglo-Saxon skinned male. The shirt fits loosely around his torso which lets him breath without any resistance. A creamish colored jacket is worn over the white shirt. Leaving it open, Kenshi is easily able to remove it and he simply prefers the jacket this way. The zipper and buttons on said jacket are of a red color which match with his hair band which keeps his hair tied back. A gold dog tag is hanging down and around his neck from a simple black thread. Whether there is any information on the tag itself is unknown since there has yet to be someone to try and read it. To finish off his casual look, Kenshi took it upon himself to "buy" a pair of glasses. The glasses, thankfully, aren't treated in order to make someone be able to see clearer. They are simply there because Kenshi sorta like them.
Number 2:- A complete opposite style of clothing is another set preferred by the thunderous male. In simple terms; a uniform. The all blue pants and top have the capability of covering the male as a whole, but when it comes to Kenshi he prefers to simply leave the top unbuttoned. There are an abundance of folds in his garments that are of a different color to that of the rest of the uniform. Instead of following suit, these parts are a gray color. While dressed like this Kenshi can usually be seen with his hair down instead of pulled back. Quite the change...
Number 3:- Kenshi's hair is of a golden color which he acquired from his mother but a single strand of black runs straight down the center of the right side of his head which comes from his father's dark hair. Kenshi picked up all his looks, pretty much, from his mother. His eyes are a mixture of a golden and a brown color. The mixture, yet again, comes from his mother and his father.
Kenshi focuses quite a bit on his secondary weapons since after he catches his opponents in his shadow, he likes to ficus on the safest route of attacking them without receiving any real counter attack. If he used a jutsu, he would risk the enemy[ies] knowing it as well, so his fall back is always his weapon pouch. It's located where [usually] no one else has theirs. Kenshi's is over his crotch area. This way after he does catch the enemy in his shadow, when he reaches for a weapon, the enemy will be reaching for their crotch only.
History:
Happy together, Kenshi's parents decided to marry. Not too long after this happened Kenshi was conceived. When born, the love both of Kenshi's parents had for each other grew as they also loved their child. Kenshi having been the first born got everything his parents thought he needed so they were prepared for any more children they wished to have. By the time young Kenshi was about one year old his mom was once again pregnant. This time though she gave birth to a baby girl, his sister Kairi. Kenshi and Kairi were brought up always together so as they played and grew together, so did their love for each other.
Once Kenshi was about six years old, his dad, Vrael, began showing Kenshi his clan techniques. Vrael Nara never let his son over work himself as he was worried Kenshi would injure himself trying too hard. While his dad was not teaching him some of the basics for his clan, Kenshi was put outside to play and usually along with his sister. The one game they always played with all the other kids was where they were ninja and they were fighting against other countries. Kairi would usually play as the healer as she usually didn't really like to do too much fighting, even though medical ninja were good at close combat. Whenever Kenshi and Kairi were put inside, they were usually first brought to their dad so they could learn his clan basics, and after his lessons they were usually taken to Kenshi's mom so they could begin practicing the Yamanaka clan basics. Kenshi paid more attention to his dad while Kenshi's sister paid more attention to their mom.
When Kenshi was seven years old, he had finally graduated from the academy. The academy life hadn't proved to be very difficult for the young ninja in any way. He quickly took to taking missions with his father as, Vrael taught Kenshi the secrets of the Nara clan. The knowledge bestowed upon him was alarmingly abundant for being at such a young age. He seemed to just hold the skills to be a Nara prodigy like his sister did toward Yamanaka. Hopefully the two of them would work well in teaching each other the others arts.
When Kenshi turned ten years old, he really began paying attention to the girls around his house. He quickly became enthralled with girls. Not all attracted him for he set himself with high standards but there was always one that he could not stop thinking of. Though he had begun being infatuated, there was always that want to be a strong ninja like his father. He would never waste any time that he had only to himself.
By they time Kenshi was fifteen years old he began to receive much more attention from her as he quickly began 'growing up'. Although he was always spending his time with her when he was outside, Kenshi still needed to practice his ninjutsu and genjutsu. Though it was at this point in his life that he had been truly introduced to Taijutsu. He wasn't all that interested in it. There was just so much more he could still do with Genjutsu and Ninjutsu and so much more that he still needed to learn.
Now sixteen years old, Kenshi has yet to learn how to balance everything, training wise. He has spent a large portion of his time learning the arts of his father and is now almost as well practiced as his father. He would be what one would call a master of the Clan already. Just recently has Kenshi began to dabble in the arts of the Yamanaka, his mothers heritage. Kenshi just has to take his life one step at a time, but always plan ahead.
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::The Downfall of Amegakure::
As his life continued on in Amegakure, it was alarming on how much the village seemed to change each and every day. After the removal of the Amekage, the village kept going through temporary leaders. Change wasn't necessarily a bad thing, but the more that changed, the harder it was to keep everything in order. It didn't take long for everything in Amegakure to go down the hole; literally. Once the sewers stopped being maintained, due to the lack of missions and workers, they began to flood. Kenshi and a few other Amegakure shinobi banded together with the temporary leader in order to try and get everything sorted and fixed.
The creatures that called the sewers their home seemed to severely pass what was the norm for their size. They had been thriving underground as the changes went on above ground, and there had been no one to keep them under control during all this. A few of the shinobi and even a few of the underground workers that were showing the rain ninja the paths along the sewers perished during the cleansing of the sewers. There wasn't any time to stand and mourn their loss since there was so much ground that needed to be covered. A plethora of things were found from genetically modified overgrown alligators, swarms of rats, bullets, odd cubes of goo that seemed to suck the life of whatever it came into contact, and even a man that seemed to be a scientist.
What was only a couple of days underground felt like an eternity to the clansman as he and only three others from his group made it out of the sewers. All that they had encountered below was murdered, and all that was waiting above was simply more change. Before the Nara had much time to adapt to what was going on, it seemed a coup had begun. Whilst walking through the market place, the genin found himself face to face with two other shinobi. He wasn't sure where they came from, but the only thing they had asked was "Where do your loyalties lie?" It seemed that the simple answer of Amegakure didn't suffice because soon enough Kenshi found himself in a fight with the two shinobi. With quick planning, he managed to trap one of them in his shadow binding technique, but before anything else could happen, they both seemed to vanish.
With the council having less and less control over the on goings of the village, everyone seemed to making their own gangs to try and take over Amegakure for themselves. We as a village had finally hit the bottom, and Kenshi despised every moment of this. When he had begun his shinobi life, there was power and fear that rang through the lands at the thought of Amegakure. At one point they had even been known as "Bloody Ame" since no one could approach, villager or not, and not have to be tested or put to death. While Kenshi didn't quite feel that there needed to be that strict of a ruling, he did feel that there needed to be some structure, but before that structure could be found, Amegakure needed to be won back over.
::Recapturing Amegakure::
It was easier said that done, however, as there was no one that seemed brave enough to take the mantle of Amekage as they all seemed to be murdered or dethroned before much could be done. Seeing the lack of progress being made, Kenshi took it upon himself to take ownership of the position; with or without the support that was needed. As Kenshi began his mission to take the village back from the reigns of the varying gangs that had formed since the downfall, the council began to see the possibility of it actually occurring. They granted Naranaka the title of Amekage, and though Kenshi threw the title around very seldom, it did assist in gathering the necessary allies to begin his plan to recapture Amegakure.
With the title backing his name, Kenshi was able to call for assistance from other villages in order to help rid Amegakure of the muck that was the gangs. At no point did he truly feel that he was the true Amekage, but he'd hold on as long as needed in order to be able to accomplish his goals. With enough force to back his plan, Kenshi gave the order to attack, but not everything went as smoothly as planned. While Kenshi hoped for the extinction of those that acted as the catalyst of the issue, he only ended up chasing after the leaders as they were driven out, group by group. Kenshi's presence from the village died down as he took off in order to end the cyst that had plagued the village for so long. The council, doing what they did best, found another figure head to lead the village.
When Kenshi finally returned to the village, he was greeted with a higher degree of respect than what he had anticipated, but there was little time to talk as there was much more that needed to be accomplished. Once again, the village seemed to be under attack by creatures that were anything but natural. In addition to investigations in the hospital, Kenshi found himself making friends with one other shinobi, Emi, since all this had began, though it was short-lived as Kenshi was soon separated again. While the fight against the creatures went so many different kinds of awry, Kenshi found himself inside the building as the finishing attack was completed on the structure in order to eradicate the monsters that called it their abode.
It seemed like years had passed before Kenshi finally awoke in a home of some woman he had never seen before. He had no idea how he had arrived or where it was, but the Nara clansman had little way to communicate as his voice seemed to have left him. With little option, Kenshi used the limited knowledge that he had learned of the Yamanaka, from his mother, in order to speak with the woman. The woman, however, seemed to have her own way of speaking with him. She spoke of souls and powers that could aid the past Amekage in his travels and affairs with the village. As Kenshi continued to recover, he underwent her teachings and soaked in all the knowledge that she granted to him. There was little that Kenshi had left, seeing as how he didn't know who did or didn't survive the apocalypse that Amegakure seemed to have gone through.
With his will restored and his mind and body better than ever, Kenshi once again begins his journey to his village in order to try and see how everything has changed, and how everything has developed since his last encounter with it.Missions: 6
C: 6
Events: 1
B: 1
Total: 7