Zamarron.
Sept 24, 2010 17:42:31 GMT -7
Post by Akemi on Sept 24, 2010 17:42:31 GMT -7
Zamarron.
standing at 5"6. weighing in at 109 lbs.
seventeen years old. female; Chaotic Evil.
born in the Land of Birds. village; non-ninja.
Medic Specialist. Tsubasa Clan.
primary . Noctua .
secondary .
Kunai (Overview) x4; 2/15.
Rank: "C" Rank
Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Knife (Overview) x2; 3/15.
Rank: "C" Rank
Type: Secondary, 2 per Slot, Combative, Projectile/Melee, Knife
Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle.
Special: ---
Drawback: ---
Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Smoke x2; 5/15.
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo EachGrenade: Incendiary x3; 8/15.
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: Hand grenade designed to be filled with incendiary materials, or used primarily for incendiary purposes.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Incendiary grenades (or thermite grenades) produce intense heat by means of a chemical reaction. The body is practically the same as that of a smoke grenade. The grenade has a death distance with fire within 5 meters radius while having a severe burning/wounding distance of 15 meters radius within the point of origin. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Grenade: Fragmentation x3; 11/15.
Rank: "C"
Type: Secondary, 1 per Slot, Combative, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Darts (Overview) 12/15.
Rank: "C" Rank
Type: Secondary, 15 per Slot, Combative, Projectile, Darts
Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow.
Special: ---
Drawback: ---
Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
personality .
let her reign erupt with it's power
at the sight of the first star,
only to wane with the first ray of sun.
dreamer of destruction, reaper among men.
animilistic in nature, she holds the devil's temper.
vain, envious, quick to eliminate
any threatening whispers or hand
with her vicious, violent rage.
tongue never lacking in wit,
her eyes holding an intense maturity
far beyond her seventeen years.
wild, untamed, rebellious, reckless soul,
filled with freedom; free from loyalty, honesty,
love, respect, standards, morals, and virtue.
she mocks the orderly, the lawful;
preferring the art of the liar,
the sinner's lifestyle of lust, greed, and chaos.
life; to her a sick, twisted little game,
corrupted, cruel brutality.
her black heart, holds particular disdain
for the weak, the innocent and defenseless.
she'll laugh at your frustration, your sorrow.
backstabber, heartless, unfeeling,
all flattering titles for the Black Queen.
alas, light shines through the storm; a weakness?
yes; the pain is the angel,
the bruises are the hands so gentle,
gentle? an adoration for nature.
a pianist, songstress, poet, dancer;
blessed by an angel of music, the soul of an artist.
she weeps tears that come at a price.
dare to wage your highest bid.
this is her inner beauty; her insecurities.
she refuses to reveal.
who will be the lover, her rescuer?
who knows what is to come for Zamarron,
a mystery, herself.
appearance .
her scent, bewitching; the aroma, vanilla ♥
feast on her flesh, creamy dark olive.
flawless, wicked in curvacious temptations.
lean, but muscular, small but fast,
there are no boundaries when using
such a sinuous tool, for even more
ungodly desires ♥
her face; faultless. high cheekbones,
her musical alto outspoken with
her long, defined jawline and full lips.
never before was a smile disturbing,
trembling, bloodthirsty lips,
gleaming, blinding, sharpened canines.
the vixen's eyes, bright, cynical, mocking amber.
venemous, entrancing like the basilisk's.
ethereal lashes, black liner accenting
her eyes as the cat's.
centered upon her forehead,
rests the black diamond; symbol of destruction.
waist-length, thick, silken tresses of ebony,
choppy, untamed, wild; mimicking the dark witch's soul.
spanning the width of her upper back,
the hellish black ink of the tribal owl,
wings outstretched, eyes soulless, accusing,
detailed and left coldly exposed;
her dress, provocative, backless, short,
dark like the silk nothingness of oblivion.
shoulders, collarbone naked, nothing but for the
the piercings. ear. cartilage. nose. naval. tongue.
all proud, extravagent diamonds.
within her left ear, the blessed black ink
of the treble clef resides.
long, black nails, the siren's hands and forearms
coated in gloves of fishnet, scattered across
it's delicacy, encrustation of small, brilliant diamonds.
compliments to her lengthy legs,
black, ankle length stilleto boots.
behold, Zamarron, ultimate in dark beauty,
sinister, alluring Queen seductress.
history .
Zamarron was seperated from her mother at birth, given to her Grandmother to raise until her Father returned from a mysterious, top secret, long-term mission. Her birth Mother and her Father were never married; in fact, Zamarron's very existence was to never even be conceived. She would never meet her birth Mother, nor hear her warm, musical alto, (the one she, herself inherited), but as she grew older, she bore more and more resemblance to the ghost woman's stunning beauty; a constant reminder for every time she dared to look in the mirror.
Zamarron's Grandmother raised her, all alone in the Land of Birds, never traveling, cooking small suppers in her small cottage, making a living with her own vanilla orchard. The child helped her Grandmother with the chores, of course, (as much as a toddler could). The orchard was their life. However, Grandmother would never fail the girl as a teacher. From a young age, Zamarron was taught to listen, see, and interpret nature; The Great Mother, as her elder always called her, would grant her the gifts of security and intuition that most humans completely lacked all their lives. These few, short years would be Zamarron's happiest.
After a recent fifth birthday Zamarron's Father finally returned. He had thought it his moral duty to relief his old Mother from his handful of a Daughter, but Grandmother, who, in her charge's first five years of life, had solely become the Mother of the mischevious Zamarron. She adored the child; her curiosity, her adventurous, imaginative soul. Reluctantly, though, she eventually had to give her away to her insistent Son, who would always remind the woman of their deal.
Father took Zamarron far away to his expensive, decadent home; a grandoise mansion nestled within the hills of their country. At once his Daughter was shy of the extravagant rooms, the fine dining, and the instant gratification her newly assigned servants and maids always insisted upon her. She grew tired of it, even to loathe it, while with each passing month her passionate longing for her Grandmother's small, but cozy cottage, her soft, gentle hands, and her forever present scent of vanilla grew into the inevitable hatred for her Father, even her own life.
After only one year of living with her Father alone, he was to be married. The woman was the Daughter of some foreign country's landlord, and had a Daughter of her own only one year older than Zamarron. The two were to become best friends, and Zamarron would never forget her new family's odd, funny accent. It wasn't too long before Father and his new Bride conceived a child of their own. Once the child was born, all was happy, if not only for one more precious year.
Father's already aggressive tendencies were getting worse with every track of mud, every ruined vase, every trantrum, every silly, unnecessary question. What was from the beginning a verbally abusive, violent Father became a physically abusive, cruel, animilistic dictator who was to always be feared, and obeyed. He had crossed a boundary that lie in unforgiving territory; he had become an excessive alcoholic.
This man murdered his second, infant daughter with his own hand, his colloused fingers made of steel that horrible, fateful night. He drove his Wife away, and she wisely took her Daughter with her, leaving all of their possessions behind. Zamarron had been left to fend for herself, all alone, betrayed, unloved, left to endure a Hell no god could ever save her from. Thus was born within her the hateful, demonic, twisted sould she is today. At nine years old she ran away, taking weeks to find her Grandmother's cottage. She showed up crying, desperate for refuge, but most of all, relieved. Relieved to finally be back in her Grandmother's arms, where her scars and bruises seemed to dissipate, where she could take shelter in her vanilla scent, her stories, her music...
An investigation ensued and Zamarron's Father was imprisoned with a sentence of twenty years. She was left with his fortune, and his mansion; she kept the fortune but saved it, and she gave the mansion away to a family of poverty who she knew would put it to good use. She hasn't bothered with anything having to deal with her Father since.
Now that she was living with her Grandmother on their beloved vanilla orchard once more, Zamarron was once again close with nature, one with it's vibrant cycles of life. At ten years old The Great Mother sent an Owl to her, to become her loyal companion and friend. Zamarron named the bird Noctua, and had her tattooed across the width of her upper back. The Owl was Zamarron's spirit animal, and it was also her symbol of power.
Living in the Land of Birds, Zamarron was never enrolled in an academy. Rather, she became a master of music and poetry, the piano and her own voice being her instruments of choice. For six years she actively studied these two ancient arts with an eager thirst, until finally at fifteen she became restless. Now that she understood the power of words and music, and how they could be fused together; now that she was the very mistress of song she would ask her Grandmother if there was something more.
Grandmother then brought out the girl's full potential. She showed Zamarron the magic of their clan, bringing to light their rituals and techniques. Fascinated by her own blood, the girl delved into the subject with an intense enthusiasm, learning all she could about the name; Tsubasa. Seeing her Granddaughter so captivated in rituals and techniques, Grandmother decided to teach the rebellious spirit a thing or two about the path of the kunoichi. A spark.
Instantly Zamarron obliged to these lessons. She learned the basic techniques of ninjutsu, and taijutsu from the old woman, and even developed a new affinity for genjutsu. Illusions were a whole other world to explore, an entirely new sea of questions that were simply craving answers. Zamarron was easily swayed into this concept of sensories, this bible of concealment and trickery. Not only the perfect siren, she now aspired to be a master of figment as well.
At age seventeen, once again Zamarron became quick to anger, impatient; restless.
There were hundreds upon hundreds of books milling about old Grandmother's cottage; some stacked in corners or on aging, rickety tables, some hiding under clothes, within cabinets, others out in plain view, obviously in the middle of telling it's story by the way dried up vanilla orchids stuck out from their pages. However, even with so many books, only one was written of Love.
The day Zamarron's long, delicate fingers found it was the day her life would yet again take another wild turn thanks to her reckless impulses. Somehow, the enchantress had unintentionally twisted it's words, corrupted it's meaning to the point where she would mistake Love, for lust. Finishing it in that single day, Zamarron set the book down gently, gazing off into space with a sudden emptiness about her. Oh, how she longed for the eternal lover that the book had described, it's characters irreversibly, madly in love with each other. The girl found the hole in her chest once more, felt the weight of it; she would never find her eternal lover living out her days on this old vanilla orchard with her Grandmother.
Reckless as always, that very night Zamarron took flight in the midst of her caring, delicate elder's sleep, with Noctua as her only companion. She would break her Grandmother's heart, and she would never return.