Kireme Minamimuki, the Space Ninja
Sept 6, 2010 18:14:28 GMT -7
Post by The Irredeemable ZaG on Sept 6, 2010 18:14:28 GMT -7
Name: Kireme Minamimuki
Alias: The Space Ninja
Age: 20
Height: 160cm
Weight: 63kg
Gender: Male
Alignment: Neutral Good
Birth Country: Rice Fields
Village: Rain
Special:
Secondary Weapons:
Personality:
Appearance:
Bloodlimit: n/a
History:
Alias: The Space Ninja
Age: 20
Height: 160cm
Weight: 63kg
Gender: Male
Alignment: Neutral Good
Birth Country: Rice Fields
Village: Rain
Special:
ninjutsu specialist
water realease
earth realease
wood realease
wind release
fire release
taijutsu specialist
weapon specialist
senbon taitoku-tatsujin
krav maga-yellow
glamour
Beast master- Skeleton Bee (future)
summoner- Shura Kamakiri (future)
sealist
ANBU-dragon (future)
jack of trades - master of none
Secondary Weapons:
Primary Weapon:
slots taken per item
beginners pouch (15/15)
9 C-rank weapon scroll
2 D-rank weapon scrolls
1 small scroll
3 kunai (3 with an eye seal on them)
utility belt type 2 (19/22)
5 frag grenades
3 incendiary grenades
2 stun grenades
5 senbon
1 walkie talkie
1 roll of tape
1 zipties
1 hira-shuriken
BDU jacket (0/3)
BDU trousers (0/6)
hat type 1 (0.5/0.5)
1 set of goggles
goggles (0/0)
underwater vision attachment
total amount of items
beginners pouch:
3 C-rank weapon scrolls
2 D-rank weapon scrolls
1 small scroll
6 kunai (3 with eye seals)
utility belt:
5 frag grenades
3 incendiary grenades
2 stun grenades
285 senbon
1 walkie talkie
1 roll of ninja tape
30 zipties
15 kira-shuriken
BDU jacket:
N/A
BDU trousers:
N/A
hat type 1:
1 set of goggles
goggles:
underwater vision attachment
scrolls:
all weapon scrolls (except one) contain their maximum amount in bo-shuriken, therefore:
2 D-rank scrolls: 150 bo-shuriken each
2 C-rank scrolls: 300 bo-shuriken each
1 C-rank scroll: Dai weapon
the small scroll contains 3 D-rank coffins (30feet)
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 22 Slots (20 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 20 Single Utility pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 20 Single Utility pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 9,300 Ryo
BDU (Battle Dress Uniform) Jacket (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 3 Slots (2 for pads), Jacket
Effect: Protective Jacket that are able to hold additional items.
Special: ---
Drawback: ---
Description: The BDU jacket uses hook-and-loop-backed attachments to secure items such as name tapes, rank insignia, and shoulder patches and tabs, as well as recognition devices such as the Hidden Village patch. Made to minimize the infrared silhouette. The jacket's Mandarin collar is worn up in combat to fit body armor, and worn in the down position otherwise. Has 2 chest pockets that holds 1/2 a slot unable to hold a scroll inside. It has Elbow pockets for elbow pads that equal 1 slot each. Each pocket insert pockets also utilize hook-and-loop closure. There is a pocket for 3 pens on the left arm of the jacket, and blouse bellows for increased mobility.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 1,900 Ryo
BDU (Battle Dress Uniform) Trousers (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (2 for pads), Trousers
Effect: Protective trousers that are able to hold additional items.
Special: ---
Drawback: ---
Description: The BDU trouser is worn with a 2-inch nylon web belt, and features Velcro pouches for knee pad inserts quick are equivalent to 1 slot each, 2 forward-tilted thigh storage pockets with elastic drawstring and Velcro for closure during movement which are equivalent to 1 slot unable to hold a scroll length object, and 2 calf storage pockets one on each pant leg with a Velcro closure which are equivalent to 1 slot each unable to hold a scroll length object. In addition, the pants legs can be bloused and must not extend past the third eyelet boots.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 2,800 Ryo
Hat Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 1/2 Slot (0 for items of Scroll Length), Hat
Effect: A shaped covering for the head, usually with a crown and brim.
Special: ---
Drawback: ---
Description: A hat of any design that holds items along the inside of the hat. Any hat may be used as long as it has a crown and a brim of any kind. Only small items that are not in the same length of a scroll may fit inside the hat. Most items that are found inside these hats are small miscellaneous items used for support, or for quick combat just in case if the user may be in danger. This type of hat only carries enough items of equal to 1/2 a slot throughout the hat.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 1,150 Ryo
Wire (Overview) x3
Rank: "C"
Type: Main, Slashing/Piercing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. Wire is sold in bundles of 15 meters. (May only start with 15 meters for New Characters)
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm.
Special: ---
Drawback: ---
Description: Single-handed weapons not resembling a straight dagger blade. Usually wielded without wrist action. Often protects the forearm. Examples of Gauntlets are Brass Knuckles, Cestus, Gauntlets, and others that resemble as such.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A piece of armor also used as a weapon that's wrapped around the user's leg.
Special: ---
Drawback: ---
Description: A piece of armor also used as a weapon that's wrapped around the user's leg.
Some designs protect only the lower leg (a half-greave) or extend upwards to protect the thigh. Greaves come in all designs and sizes as some have spikes or blades. They are used as defensive, or offensive weapons depending on who uses them. They help against protection against other weapons and can block attacks while also can become a force of destruction in the hands of an experienced fighter.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Kan'oke (Coffin) x3 [stored in small scroll]
Rank: "D", "C"
Type: Transportation
Effect: Stores bodies within it (usually dead ones, howver not mandatory) in a human sized box, varying in size and shape usually upon those who are to be sealed within to accomadate the certain victim.
Special: ---
Drawback: "D" Rank is only wooden and flimsy, and thus can be easily beoken through. Flamable. Weak abaout the hinges, usually.
Description: "D" Rank, "C" Rank. A box type of creation generally made out of wood that allows the storage of bodies of any kind. Boxes are made custom for every person its tailored for, however a general size can be previously purchased. The "D" Rank version is nothing but wood and hindes as well as a few nails; the most simple of coffins. The "C" Rank however, is much more comfortable and looks far more professional then its predacessor. The wood is hard pressed and polished nicely and has a fine finish to it. On the inside, there is a smooth coat of white linen cloth and cotton. In this version, its customary to have a pillow for the host.
Limit: Cannot be started with. Can be bought anywhere.
Cost: 500 Ryo for "D". 5000 Ryo for "C"
Dai Weaponry (Overview) (senbon) [stored in C weapon scroll]
Rank: "C"
Type: Main, Piercing/Slashing, Dai Weapon
Effect: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon.
Special: ---
Drawback: ---
Description: Dai Weaponry is a Small secondary weapon that is made into a massive sized weapon. Some of these weapons include the Large Shuriken, the Large Boomerang, the Large Kunai.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo.
Clubs, Average (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing, Club
Effect: Blunt like weapons that are manly used for bashing and clubbing against the opponent. These types of weapons are somewhat clumsy and not very graceful.
Special: ---
Drawback: ---
Description: These weapons are types of clubbed weapons. These weapons extend upwards that is connected to a handle. These weapons have multiple designs as the bashing end sometimes has spikes along the ends. Some of these weapons range from Mace, Mere, Patu, Morning Star, a Bat
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Shield, Buckler
Rank: "C"
Type: Main, Weapon, Bludgeoning/Slashing, Shield
Effect: A defensive weapon normally used to block attacks worn on the user's fist, or sometimes the forearm.
Special: ---
Drawback: ---
Description: A buckler is a small shield, 15 to 45 cm (6 inches to 18 inches) in diameter. Its size makes it poor protection against missile weapons but useful in deflecting the blow of an opponent's sword or mace. There are two major forms of medieval documented bucklers. The first is a simple round shield with the fist positioned directly behind the boss with a variety of shapes of face and depths of rim. The second major form is a corrugated rectangle. Adarga and Lantern shields are known bucklers. The bucklers have many uses. Hand protection, Deflectors, blinders, and binders.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Sword, Fencing (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Weapons used for stabbing motions instead of slicing and striking. They are designed for thrusting, and the blade is very thin.
Special: ---
Drawback: ---
Description: These are any types of Fencing types of weapons used for thrusting. These weapons run about around a little more than approximately about three feet. These are fencing style weapons. These weapons can range from the Sabre, the Epee, the Foil, or even the Main-gauche for it is still considered as a fencing weapon.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Personality:
Eccentric: Kiremes mind is sometimes a bit random, he tends to give himself goals and ambitions on a whim and will occasionally react to things in unexpected way. While this led to his choice in attire and attitude it also often leads him to make bad or just ill-informed choices.
Impulsive: Acting almost always on mad instinct and reflex alone Kireme tends to extemporise plans and strategies when he needs them and as he comes up with them, thus leading to a relatively unpredictable style in almost everything he does.
Delusions of Heroism: Kireme has a strong need to feel like a hero. For him though it's not about adoration or fame but rather that he wants to live out a story of heroism and adventure, he dreams of the day that he would be the one to slay a dragon or vanquish an unbeatable foe. Sometimes reckless in his lust for acts of heroism he is still new to it and often gets hurt (sometimes quite badly) in the process.
Self Critical: Perhaps a by product of his heroic aspirations he takes failure extremly hard and even somtimes believes himself to have failed in situations he may have had nothing to do with. He holds himself to a standerd that is, frankly, probably impossible for him to achieve. Although he hides this aspect of himself as best he can inside he feels a constant guilt for not yet being what he dreams of becoming.
Patriotic: Kireme deeply loves his village, almost to the point of obsession. He believes there is no village greater and would greatly contest that with anyone. However this does not mean he thinks it's perfect, he is always eager to assist in making it better for everyone within it.
Bombastic: Almost paradoxically Kireme is also occasionally capable of acting boldly, not so much with loud boasts or shouts but with actions and poses likely intended to seem heroic or impressive.
Mateship: Kireme has a strong sense of duty and kinship to his fellow rain ninja. He sees it as each rain ninjas assumed duty to always be ready to risk themselves for a comrade, and it is with almost reckless adventure that he would risk his life for another.
He takes this so seriously that he could perhaps even be considered a bleeding heart by some, always willing to lend a hand for those that truly need it.
Inquisitive: Kiremes mind is always studying and searching for something even he's not sure exists. He is naturally driven to find answers and to take a close look at things, although sometimes he ends up so focused on small details he loses the larger picture.
Appearance:
Face/head/body: Kireme has a rather oval face, his chin and jaw being somewhat rounded rather than angular. His eyes are light grey and his skin is pasty.
He has short but thick copper coloured hair that comes down to his brow.
He has a lean body build. His muscle tone gained through taijutsu practice rather than actual working out so it's relatively basic.
Clothes: Most of the time Kireme wears a strange suit that's similar to the kind an astronaut would wear. It is thick and mostly white although there are some copper and brass on the suit and some purple trim here and there. The suit features zipper pockets throughout it that are able to reach through and pick items out of the various bags and storage spaces within the space suits shell. On the sides of his sleeves he has a pair of patches that show the rain village insignia in purple on grey. To actually take off the suit he must enter a code into a small number pad on each of his wrists to activate the undress function, which amounts to automatically unzipping the front.
His suit is completed with a large dome like helmet (hat type 1), like those worn by astronauts, that is hinged at the back to the suits collar and will automatically attach if pulled down onto the collar. Instead of a glass visor it instead has a thin gold mesh, similar to a fencing mask, that hides the face within. The brow oh the suits helmet also shows the village insignia. Around his waist he wears a wide green sash that ties around the back, ontop of which he wears a grey utility belt. Around his forehead he wears a green sash that shows his village insignia.
Weapons: The majority of Kiremes secondary equipment simply looks typical, being mostly just standard issue stuff. His arm and leg armour (gauntlet and grieves) are built into his space suit, granting his limbs a somewhat bulky appearance. His goggles are a modified visor within his helmet (hat type 1) that can descend to eye height under the mesh visor with the push of a button of the helms side. The underwater vision attachment are shown as a pair of lights on the very top of the helmet. He wears his wire as a spool attached to the back of his utility belt, beside his beginners pouch.
His club is just a simple cylindrical mace with a studded head, it is worn clipped on his right side of his utility belt while his buckler and sword are on his left. The buckler is made of wood that's been covered in a thick layer of black rubber and its chromed metal boss proudly displays the rain village insignia. The sword is a simple rapier with a bell guard, it has been named Nisan-Rusak.
Bloodlimit: n/a
History:
Born in the dark and foreboding streets of a town in sound country Kireme spent his early years as nothing more but a simple street urchin, eeking out a meager existence out of sight from the others around him. With but the dimmest memories of his parents and experiencing nothing but the struggle to survive and the loath/pity of everyone around him Kireme began to loath the world around him.
At the age of nine he had graduated to pickpocket, no longer living off the scraps he found or the charity of others. Now part of a syndicate of child pick pockets Kireme began to learn the value of trust in others, even if it is only with fellow thieves. One day, as the town was holding a festival parade and the entire brotherhood of pickpockets were busy collecting their bounty from the crowd, Kireme just happened to be the one to pick from the pocket of the only rain ninja in sound country.
The highly trained shinobi was able to detect the theft immediately and caught the urchin red handed. With a terrorizing growl the rain ninja glared at young Kireme, the child certain of his death. But then an idea occurred to the ninja. He told the urchin to go and steal from the pockets of someone he pointed out in the crowd and bring back what he took, otherwise Kireme would end up with his hands cut off.
Being rather literally attached to his hands Kireme rushed off to steal from the person pointed out. With hurried hands he took from the man, not even noticing that the person in question had a shinobi mask on and a sound headband tied around their waist. The sound ninja sensed the theft and rounded on the child.
However by then Kireme was already ducking and weaving through the crowd to get away, holding a yellow envelope in his hand. When he finally reached the rain ninja the sound ninja had managed to track the street urchin and had leapt across the crowd for a lethal attack. Kireme was unaware of this because about as soon as he reached the rain ninja his world seemed to strangely black out.
He awoke several days later feeling tired, thirsty, hungry and with a huge headache. Within the room he woke in it was explained to him by a mask man that he had been brought here by that rain ninja, being saved from the rivals attack as an act of gratitude in helping attain vital information. He was told that he could either be taken back to his home town or he could stay here if he agreed to be bound to the village ninja program. Kireme chose to stay.
As though his life had began again, in everyway better than the first, Kireme reviled in the shinobi ways. His long years of striving to survive in his home town had granted him great stamina and resolution to a cause. Over time he came to believe that the rain village saved his life, or rather had finally given him a true one.
By the time he had completed the academy Kireme had already thought about how best to repay the village. For years he wondered what he could do, it had to be something not done before.
One day, while on an errand, be bought a lotto card from a local cornor shop, just to finish off a note. To his amazement it turned out that that random scratchy was a jackpot winner. Immediately he thought about how best to invest it.
Eventually he found an armourer on the edge of Amegakure that was willing to build him a custom made space suit just to his specifications. Ever since the suits creation Kireme has barely ever taken the suit off.
Thus began THE SPACE NINJA!