Nara Sithis
Mar 8, 2013 16:36:44 GMT -7
Post by Nara Sithis on Mar 8, 2013 16:36:44 GMT -7
(This is the Christmas Tp reward}
10
Suiton: Chiisaimizubakahatsu (Tiny Water Explosion)
Rank: “D”
Type: Ninjutsu
Effect: Creates a small wave of water that rushes towards an opponent.
Special: "Handseals"
Drawback: N/A
Description: The user performs the handseals described in special. There, they release chakra into the water and send a small tidal wave (about five feet tall) towards the opponent. The water moves at a speed of about ten miles per hour, so a direct hit from the water can be painful, but not life-threatening.
Limit: Water Release
10
Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a claw.
Special: "Handseals"
Drawback: None.
Description: Creates a claw around the users hand which is pressurized and will allow te user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form handseals whith the claw "on".
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10
Suiton: Dekishi (Water Style: Death by Drowning)
Rank: D Rank
Skill: Ninjutsu
Effect: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent. The attack is easily dodge or destroyed.
Special: "Handseals"
Drawback: Moves extremely slow.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10
Suiton: Rikkido Haji no Jutsu (Water Style: Liquid Grip Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes water to wrap around the users arms, then stetches forward as a string of water from each arm, two inches in diameter. The water will wrap around the opponent to hold them.
Special: "Handseals"
Drawback: Also immobilizes the user, since the water must be kept wrapped around the target by the user.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10+30+80=120
Netou no Jutsu (Boiling Water Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Cause water to super heat, adding a burn damage to water techniques.
-D: 100 Degrees/ 3 Gallons
-C: 110 Degrees/ 5 Gallons
-B: 120 Degrees/ 7 Gallons
-A: 130 Degrees/ 9 Gallons
-S: 140 Degrees/ 11 Gallons
Special: "Handseals"
Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
Limit: Must know the Fire and Water release.
10
Pressure Jet
Rank: D
Skill: Ninjutsu
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at longer distances.
Description: A simple jutsu utilizing the water release. User performs the hand seals Snake, Dragon then transfers charka to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release.
10+30=40
Suiton:Sokkenai Kobushi (Battering Ram)
Rank: D,C
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a Large cylinder from the elbow extending outward two feet.
Special: 'Hand seals'
Drawback: Need a water source, can't perform hand seals with the jutsu in use. Kind of bulky and may make some movements difficult. Both Ranks Use up a D rank amount of chakra per turn
Description: Creates a Cylinder around the users forearm starting at the elbow extending out wards two feet past the hand which is pressurized and will allow the user to do blunt damage with their arm. The cylinder is one foot in diameter. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. This Jutsu is often used for breaking down doors and occasionally for defending against attacks as the cylinder can be used as a type of shield. Lasts three posts, cannot form handseals with the Jutsu active. The jutsu can be ended at any time by the user. At D Rank the length of the ram is one foot, Two for a C rank. The D rank Form of this Jutsu Can Shield A single D rank Amount of Damage, C rank Shields Two D rank Amounts
Limit: Suiton Release, Need a water source, must know Mizutsume no Jutsu.
10+30+80=120
Suiton: Tottei No Jutsu (Water Release: Art of the Breakwater)
Rank: "D," "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a wave of water in front of them to ward off techniques from the front.
Special: "Handseals"
Drawback: User must know the same level of this technique as the technique they wish to affect. For the user to block a Fire and Lightning techniques, the user must know this technique one rank above the technique they wish to block.
Description: The user performs this technique right after they perform the handseals for it, the user will whip their hands up into the air and have them meet near the level of their head, creating a sort of "v" or wedge shape in the air. Once this is done, water will rise up from below the user to create this same shape. This is done just as a long or medium range technique is flying towards the user, this technique will cut the technique in half so that the two sides fall harmlessly on either side of the user. This technique works in steps, if the user wishes to cut a "D" level water technique, the user must know the "D" rank version if this technique, and so on.
Limit: Water Release
10+30+80=120
Suiton: Senpabanpa No Jutsu (Water Release: Art of the Onrushing Waves)
Rank: "D," "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a multitude of waves on either side of the target, which crash into the target repeatedly.
Special: "Handseals"
Drawback: Use must have a water source readily available; the user cannot be performing any other technique while this is active.
Description: The user performs handseals and creates eight waves on either side of their target. The user has the waves crash into the target by whipping each hand in the direction they want the waves to travel, the left arm controls the left-hand waves and the right arm controls the right-hand waves. At "D" Rank the waves are four feet high. At "C" Rank the waves are ten feet high. At "B" Rank the waves are sixteen feet high. At "A" Rank the waves are twenty-one feet high. At "S" Rank the waves are twenty eight feet high.
Limit: Water Release
10+30=40
Suiton: Shougekiha No Jutsu (Water Release: Art of the Shock Wave)
Rank: "D," "C"
Skill: Ninjutsu
Effect: The user creates a situation where a wave can be created, but the user controls exactly when the wave will appear.
Special: "Handseals"
Drawback: After three posts, the chakra fades away and the technique is wasted.
Description: The user performs handseals and gathers chakra, the user releases chakra into a body of water, once that is done the user has three posts to command a wave to hit the target before the chakra fades away. This wave can come from any direction and any place from within fifteen meters of the user at "D" Rank, the wave can come from any place within twenty meters away at "C" Rank. At "D" Rank the wave is eight feet high. At "C" Rank, the wave is sixteen feet high.
Limit: Water Release
Total: 480
10
Kunai rashinban (Kunai compass).
Rank: “D” Rank.
Skill: Ninjutsu.
Effect: The user channels a little chakra in a kunai to make it point towards north.
Special: Bird and dragon.
Drawback: Have to know how to use a real compass, or else, the jutsu will be useless.
Description: By using the magnetic forces in the earth, a shinobi can use it to their advantage if they are lost. They lay a kunai on the ground, and channel a little chakra in it. The blade will then point towards the north, while the handle will point to south. This jutsu can be extremely useful when lost or if you don’t have a compass to use.
Limit: Has to know lightning release.
Total of 10
10
Ninpou: Bekutaya no Jutsu (Ninja Art: Vector Arrow)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu
Effect: Allows the user the creation of the Vector Arrows, which attack the opponents shadow by forcing the opponent to move in a certain way.
Special: "Hand Seals", must hold Snake handseal.
Drawback: The user must hold the Snake handseal for the duration of the technique. Drains a small amount of chakra for each turn that the shadow is active. Uses the Kagemane Distance and strength formulas. Requires the user to have the same rank of this technique as the opponent's Difficulty Class in order to force them to move. The user's arrow must completely envelop the opponent shadow in order for the opponent to be forced to move. The Bekutaya cannot bend, meaning all turns must be done with 90 degree angles.
Description: Bekutaya, or the Vector Arrow, is a powerful Nara Clan Ninpou. Utilizing their shadow, the user will find themselves capable of extending it outwards in the shape of an arrow. The arrow will move upon the ground, capable of being directed like the Kagemane no Jutsu, with the exception of the user being capable of only making one Bekutaya at a time. The arrow will attempt to ride on the ground and attacks the opponent's shadow. If the arrow pierces and envelopes the opponent's shadow, the opponent will then be forced to be drug along with the arrow, no matter how the user manipulates the direction of the arrow. The opponent, while within the Bekutaya, is incapable of performing Taijutsu, but may still counter attack with Nin or Genjutsu. If the opponent is of a higher Difficulty Class than the user's rank of Bekutaya, then the opponent is capable of fighting against the flow of the arrow, but will suffer from a reduction of 10% movements per turn while within the arrow.
Limit: Must have Kagemane no Jutsu. Must be a member of the Nara Clan.
Total: 500
Total Number: 500
10
Suiton: Chiisaimizubakahatsu (Tiny Water Explosion)
Rank: “D”
Type: Ninjutsu
Effect: Creates a small wave of water that rushes towards an opponent.
Special: "Handseals"
Drawback: N/A
Description: The user performs the handseals described in special. There, they release chakra into the water and send a small tidal wave (about five feet tall) towards the opponent. The water moves at a speed of about ten miles per hour, so a direct hit from the water can be painful, but not life-threatening.
Limit: Water Release
10
Suiton: Mizutsume no Jutsu (Water Style: Water Claw Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a claw.
Special: "Handseals"
Drawback: None.
Description: Creates a claw around the users hand which is pressurized and will allow te user to cut with their "bare" hands. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. Lasts two posts, cannot form handseals whith the claw "on".
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10
Suiton: Dekishi (Water Style: Death by Drowning)
Rank: D Rank
Skill: Ninjutsu
Effect: Creates a single stream of water, around two inches thick, which moves forward at a slow rate, attempting to feed itself into the opponent's mouth, where it will fill their lungs in an attempt to drown the opponent. The attack is easily dodge or destroyed.
Special: "Handseals"
Drawback: Moves extremely slow.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10
Suiton: Rikkido Haji no Jutsu (Water Style: Liquid Grip Technique)
Rank: D Rank
Skill: Ninjutsu
Effect: Causes water to wrap around the users arms, then stetches forward as a string of water from each arm, two inches in diameter. The water will wrap around the opponent to hold them.
Special: "Handseals"
Drawback: Also immobilizes the user, since the water must be kept wrapped around the target by the user.
Description: ---
Limit: Must know Suiton no Jutsu (Water Release). Must have a water source.
10+30+80=120
Netou no Jutsu (Boiling Water Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Cause water to super heat, adding a burn damage to water techniques.
-D: 100 Degrees/ 3 Gallons
-C: 110 Degrees/ 5 Gallons
-B: 120 Degrees/ 7 Gallons
-A: 130 Degrees/ 9 Gallons
-S: 140 Degrees/ 11 Gallons
Special: "Handseals"
Drawback: Ninja who have master Fire Release are almost immune. Can hurt user as well as opponent.
Description: By sending chakra into a body of water the user is able to make a drastic change in water temperature, sening it to the point of boiling. The water at this point can cause first degree burns to third degree burns, depending. This technique allso can only effect a certain amount of water at a time.
Limit: Must know the Fire and Water release.
10
Pressure Jet
Rank: D
Skill: Ninjutsu
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at longer distances.
Description: A simple jutsu utilizing the water release. User performs the hand seals Snake, Dragon then transfers charka to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release.
10+30=40
Suiton:Sokkenai Kobushi (Battering Ram)
Rank: D,C
Skill: Ninjutsu
Effect: Causes pressurized water to wrap around the users hand, forming a Large cylinder from the elbow extending outward two feet.
Special: 'Hand seals'
Drawback: Need a water source, can't perform hand seals with the jutsu in use. Kind of bulky and may make some movements difficult. Both Ranks Use up a D rank amount of chakra per turn
Description: Creates a Cylinder around the users forearm starting at the elbow extending out wards two feet past the hand which is pressurized and will allow the user to do blunt damage with their arm. The cylinder is one foot in diameter. Acts as if it were metal, as the water is both highly pressurized and infused with chakra. This Jutsu is often used for breaking down doors and occasionally for defending against attacks as the cylinder can be used as a type of shield. Lasts three posts, cannot form handseals with the Jutsu active. The jutsu can be ended at any time by the user. At D Rank the length of the ram is one foot, Two for a C rank. The D rank Form of this Jutsu Can Shield A single D rank Amount of Damage, C rank Shields Two D rank Amounts
Limit: Suiton Release, Need a water source, must know Mizutsume no Jutsu.
10+30+80=120
Suiton: Tottei No Jutsu (Water Release: Art of the Breakwater)
Rank: "D," "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a wave of water in front of them to ward off techniques from the front.
Special: "Handseals"
Drawback: User must know the same level of this technique as the technique they wish to affect. For the user to block a Fire and Lightning techniques, the user must know this technique one rank above the technique they wish to block.
Description: The user performs this technique right after they perform the handseals for it, the user will whip their hands up into the air and have them meet near the level of their head, creating a sort of "v" or wedge shape in the air. Once this is done, water will rise up from below the user to create this same shape. This is done just as a long or medium range technique is flying towards the user, this technique will cut the technique in half so that the two sides fall harmlessly on either side of the user. This technique works in steps, if the user wishes to cut a "D" level water technique, the user must know the "D" rank version if this technique, and so on.
Limit: Water Release
10+30+80=120
Suiton: Senpabanpa No Jutsu (Water Release: Art of the Onrushing Waves)
Rank: "D," "C," "B," "A," "S"
Skill: Ninjutsu
Effect: The user creates a multitude of waves on either side of the target, which crash into the target repeatedly.
Special: "Handseals"
Drawback: Use must have a water source readily available; the user cannot be performing any other technique while this is active.
Description: The user performs handseals and creates eight waves on either side of their target. The user has the waves crash into the target by whipping each hand in the direction they want the waves to travel, the left arm controls the left-hand waves and the right arm controls the right-hand waves. At "D" Rank the waves are four feet high. At "C" Rank the waves are ten feet high. At "B" Rank the waves are sixteen feet high. At "A" Rank the waves are twenty-one feet high. At "S" Rank the waves are twenty eight feet high.
Limit: Water Release
10+30=40
Suiton: Shougekiha No Jutsu (Water Release: Art of the Shock Wave)
Rank: "D," "C"
Skill: Ninjutsu
Effect: The user creates a situation where a wave can be created, but the user controls exactly when the wave will appear.
Special: "Handseals"
Drawback: After three posts, the chakra fades away and the technique is wasted.
Description: The user performs handseals and gathers chakra, the user releases chakra into a body of water, once that is done the user has three posts to command a wave to hit the target before the chakra fades away. This wave can come from any direction and any place from within fifteen meters of the user at "D" Rank, the wave can come from any place within twenty meters away at "C" Rank. At "D" Rank the wave is eight feet high. At "C" Rank, the wave is sixteen feet high.
Limit: Water Release
Total: 480
10
Kunai rashinban (Kunai compass).
Rank: “D” Rank.
Skill: Ninjutsu.
Effect: The user channels a little chakra in a kunai to make it point towards north.
Special: Bird and dragon.
Drawback: Have to know how to use a real compass, or else, the jutsu will be useless.
Description: By using the magnetic forces in the earth, a shinobi can use it to their advantage if they are lost. They lay a kunai on the ground, and channel a little chakra in it. The blade will then point towards the north, while the handle will point to south. This jutsu can be extremely useful when lost or if you don’t have a compass to use.
Limit: Has to know lightning release.
Total of 10
10
Ninpou: Bekutaya no Jutsu (Ninja Art: Vector Arrow)
Rank: "D", "C", "B", "A", "S"
Skill: Ninjutsu
Effect: Allows the user the creation of the Vector Arrows, which attack the opponents shadow by forcing the opponent to move in a certain way.
Special: "Hand Seals", must hold Snake handseal.
Drawback: The user must hold the Snake handseal for the duration of the technique. Drains a small amount of chakra for each turn that the shadow is active. Uses the Kagemane Distance and strength formulas. Requires the user to have the same rank of this technique as the opponent's Difficulty Class in order to force them to move. The user's arrow must completely envelop the opponent shadow in order for the opponent to be forced to move. The Bekutaya cannot bend, meaning all turns must be done with 90 degree angles.
Description: Bekutaya, or the Vector Arrow, is a powerful Nara Clan Ninpou. Utilizing their shadow, the user will find themselves capable of extending it outwards in the shape of an arrow. The arrow will move upon the ground, capable of being directed like the Kagemane no Jutsu, with the exception of the user being capable of only making one Bekutaya at a time. The arrow will attempt to ride on the ground and attacks the opponent's shadow. If the arrow pierces and envelopes the opponent's shadow, the opponent will then be forced to be drug along with the arrow, no matter how the user manipulates the direction of the arrow. The opponent, while within the Bekutaya, is incapable of performing Taijutsu, but may still counter attack with Nin or Genjutsu. If the opponent is of a higher Difficulty Class than the user's rank of Bekutaya, then the opponent is capable of fighting against the flow of the arrow, but will suffer from a reduction of 10% movements per turn while within the arrow.
Limit: Must have Kagemane no Jutsu. Must be a member of the Nara Clan.
Total: 500
Total Number: 500