Universal Shop
Oct 11, 2016 14:43:06 GMT -7
Post by Ancestor Febrie on Oct 11, 2016 14:43:06 GMT -7
The Duchess enters the shop with a large bag containing some doses for spanish nuts gathered and harvested by yours truly. She threw the bag on the desk "Hello, I'd like to sell these doses, how much are you willing to buy them for?"
Selling 260 doses of spanish nuts.
Maths: (7038/2)/3*260=304,980 ryo base
Haggle: 130 SP
Once she has gotten a nice price, the Duchess then handed the shopkeeper a list of paper. "I hope you have some of these" she hoped for at least some items on that list but after the man/woman told her what they had she would decide (in next post after I know what's available) which one she would take.
Selling 260 doses of spanish nuts.
Maths: (7038/2)/3*260=304,980 ryo base
Haggle: 130 SP
Once she has gotten a nice price, the Duchess then handed the shopkeeper a list of paper. "I hope you have some of these" she hoped for at least some items on that list but after the man/woman told her what they had she would decide (in next post after I know what's available) which one she would take.
Lightning Stone
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that gains a Haste like ability by carving power into an Agate.
Special: ---
Drawback: ---
Description: The Alchemical properties of agate have been known to a limited number of civilizations for a long time, though nearly all of these civilizations have been destroyed or consumed by other civilizations. Because of this, the true power of agates remained obscured by legend and myth. Several researchers across the planet re-discovered agate Alchemy around the same time. When a piece of agate is carved into the shape of a lightning bolt with 3 "jags" in it the Alchemy within the mineral is harnessed. When the wearer speaks the command word without sacrificing a movement, the wearer acts as though effected by a Haste Jutsu. They gain +1 alchemical bonus to movements (Stacks with other highest Alchemical Movement). This effect can be activated up to 3 times per day by the command word "Mazahs" and lasts for 6 rounds per activation.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 19,950 Ryo Each.
Gem of Reflection
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that creates a Jutsu Turning Gem.
Special: ---
Drawback: ---
Description: This variety of chrysoberyl is known for its natural play of colors and is a highly prized gemstone. This fondness for using the mineral as a gemstone kept the secret of alexandrite’s natural Alchemy hidden until recently, as jewelers were unwilling to damage the stone in the search for something that might not have been there. Eventually the Alchemical properties was harnessed, and the power of the stone caused many to wonder why it had taken so long. When a large, gem-quality piece of alexandrite is cut and polished into a circular disk about 2 inches in diameter and half an inch thick, the natural Alchemy is harnessed. When worn, the gem of reflection causes Jutsus and Jutsu-like effects targeted upon the wearer to be reflected back to the performer. "D" Rank Jutsus take up 1 Jutsu Point, "C" take 3 Jutsu Points, "B" for 5, "A" for 7, and "S" for 9. The gem of reflection turns up to 10 total Jutsu Points and is then destroyed. When turned, a random effect occurs.
01 - 70 - Jutsu Drains away without effects.
71 - 80 - Jutsu Affects both the user and the target at full effect.
81 - 00 - Both turning effects are rendered nonfunctional for 1d4 minutes.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 92,000 Ryo Each.
Skull of Strength
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives TaiJutsu Damage strength to those who has the skull.
Special: ---
Drawback: ---
Description: A skull of strength is carved from a flawless crystal of amethyst of a light violet color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural alchemical properties are released. When a person carries or holds a skull of strength, their strength increases by increasing all TaiJutsu Damage by +4. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 8,500 Ryo Each.
Vision Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that restores eyesight to the blind, while giving competence bonus against dazzling and blinding.
Special: ---
Drawback: ---
Description: The vision stone has only recently been harnessed for its alchemical properties. Researchers for centuries have delved the secrets of the bloodstone and what alchemical properties the stone may hold, but nearly all of this research focused on possibilities that the stone had some connection to blood, either healing or injuring a person. It took a bold researcher named Karla Metvorg Hyuuga, a Hyuuga Alchemist who was ridiculed for her ideas about the nature of the bloodstone, to persevere in her research and finally unlock the bloodstones secret. The bloodstones alchemy is harnessed by carving the stone into a ring about an inch in diameter where the inner part of the ring is beveled slightly inward and the outer part of the ring is cut in a complex geometric pattern. When the vision stone is set over the eye of a person suffering from blindness, the stone sinks into the eye, merging with the afflicted person. This process takes only 2 minutes and, once complete, the vision in that eye is restored. To be able to restore vision to a person blind in both eyes, 2 vision stones are required. In addition to restoring vision, the vision stone also grants a +2 competence bonus against all future attacks (Chakra, natural, or otherwise) that might dazzle or blind the person.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,000 Ryo Each.
Sphere of Law
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem in the shape of a sphere used to locate Lawful auras within a certain range.
Special: ---
Drawback: ---
Description: A cleric named Garrin Gower, harnessed one of the first of the five known Alchemical Spheres, the Sphere of Law. Gower tried to keep the knowledge of harnessing the Sphere of Law within the church, but was eventually compelled by faith to pass on the knowledge to others. Since then, the knowledge to harness the Sphere of Law has spread across the globe and they have become a common sight in many cities and temples where they are used to identify law-abiding citizens. To harness its alchemical properties, a flawless carnelian crystal is cut and polished to a perfect sphere. Once harnessed, the Sphere of Law is continuously active. When a sphere of law is within 10 meters of a creature, Jutsu, or Chakra item with a lawful aura, the sphere will glow with a faint red-orange light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A sphere of law does not show the direction to the lawful aura, or the strength of the lawful aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Coleman’s Traveling Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating a structure to protect from outside environments.
Special: ---
Drawback: ---
Description: Adventurers have always faced the problem of where to sleep when on the road. Sure, in the more civilized regions there is always the chance of an inn or tavern to stay in, but a lot of adventures do not take place in civilized regions. When traveling through the wildlands, or spending the night deep in the dungeon with no inn in sight, bedding down to rest can be fraught with danger. Gavin Coleman wanted to solve this problem and harnessed the Alchemical Properties within the mineral feldspar. Since harnessing the mineral’s Alchemy Coleman has gone on to specialize in products to make the adventurer’s life in the wild a little easier, to his considerable financial gain. To harness feldspar's natural Alchemy properties the mineral must be cut into a four-sided pyramid. When Coleman's traveling stone is placed on the ground and the command word "pitch" is spoken in Common, the stone transforms into an unmoving, opaque sphere that blends perfectly into the surrounding terrain providing complete concealment for the sphere. Half the sphere is above the ground and half is below ground. Up to 10 medium size creatures can fit into the sphere. The temperature inside the sphere is 70° F no matter the exterior temperature. The sphere provides protection against the elements, such as rain, dust, and sandstorms. The sphere withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the sphere is a hemisphere and can be illuminated dimly upon command. The sphere is transparent from within. Missiles, weapons, and most Chakra effects can pass through the sphere without affecting it. The sphere remains in place for 10 hours or until the command word "break" is spoken in Common. Coleman’s traveling stone can only be activated once each day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 3,800 Ryo Each.
Jorga’s Whetstone
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Gem of Prescience
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving insight bonus to an opposed skill check, to a save, or TaiJutsu damage.
Special: ---
Drawback: ---
Description: This is a powerful gem that is harnessed from the purest quality jade. Carving the jade into the shape of an eye set over a triangle harnesses the alchemical properties of the gem. 3 times per day, the bearer of a gem of prescience is able to add a +15 insight bonus to their next single TaiJutsu attack, +75 opposed skill check, or +15 to a Save. In addition activating a Gem of Prescience can add a +15 insight bonus to the user's Natural Armour even if they are caught flat-footed. A Gem of Prescience is activated at will and the user must declare that they have activated the Gem of Prescience prior to making any rolls.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 76,000 Ryo Each.
Chain of Knowledge
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that increases one's Skill Category 3 and Academia/Language checks.
Special: ---
Drawback: ---
Description: Lapis Lazuli is a bluish-colored mineral that is easy to carve. Alchemists long ago learned of the Alchemical properties of Lapis Lazuli and set about harnessing the gems powers. To harness its Alchemy, the mineral is carved into a chain at least 2 inches in length. The chain must be carved from a single piece of Lapis Lazuli for the Alchemy to be harnessed. Once harnessed, the user receives a +5 bonus to all Skill Category 3 Skills. In addition, as long as the user has the Gem, they receive a +20 competency bonus to any Academia/Language skill check.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 9,000 Ryo Each.
All Seeing Eye
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving Protection against Evil while having.
Special: ---
Drawback: ---
Description: For a long time loremasters have collected legends and stories about the mystical properties of black obsidian to protect the wearer from evil. Most of these legends proved to be false, but the persistence of the legends got researchers to study the natural Alchemical properties of the mineral. Nobody is sure who first made the crucial discovery to prove the legends, and some speculate that many Alchemists across the globe made the discovery around the same time. When a flawless piece of black obsidian is carved into the shape of an eye the natural Alchemical property is harnessed. When the carved gemstone is held or worn it grants a person protection from evil. It creates a barrier around the subject at a distance of 1 foot. The barrier has 3 effects. 1st, the subject gains a +10 deflection bonus against physical attacks and a +2 resistance bonus on Saves. Both these bonuses apply against attacks made or effects created by evil creatures. 2nd, the barrier blocks any attempts to possess the warded creature (by a Chakra Path I, II, or III Weapon, for Example) or to exercise mental control over the creature (including Charm effects and Compulsion) effects that grant the user ongoing control over the subject, such as Dominate Person. The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of keeping the gem on person. The second effect works regardless of alignment. Third, the protection prevents bodily contact by summoned creatures. This causes the Natural Weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this. The carved gemstone is often worn as an amulet or set into a helmet.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,500 Ryo Each.
Gem of Vitality
Rank: "S"
Type: Secondary, 2 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of expanding one's life.
Special: ---
Drawback: ---
Description: Obsidian has had many uses as a minor gemstone, tool, and a weapon over the centuries. Some varieties of obsidian have also been harnessed for their natural Alchemical properties, such as the Ghost Tip, and this led many Alchemists and researchers to look at other varieties of obsidian to see if they also had natural Alchemical properties. A lot of the research proved fruitless, until a Midget Alchemist named Gwengolyn Badgersrest made a chance discovery. She had been looking at basic geometric shapes and varieties of obsidian. She was crafting a double pyramidal shape on a piece of mahogany obsidian when her chisel slipped and the perfect double pyramid split into two five-sided pyramids. She was about to toss the mistake when she felt her vitality increase as she picked up the broken pieces. Some more research led to the creation of the Gem of Vitality. A person holding the Gem of Vitality gains a +20 enhancement bonus to Armour Points. In addition, the Gem of Vitality prolongs a person’s natural lifespan by 1 year for every month that the gem is possessed up to a maximum increase of 50% over the normal lifespan for the person’s race.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,250 Ryo Each.
Doolittle Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the user to speak with animals.
Special: ---
Drawback: ---
Description: Freshwater pearls are relegated to a second-class status as gems. Not as lustrous or brilliant as a true marine pearl, they are accepted but not as sought after as gemstones. The gems natural Alchemical properties was not realized until recently. A naturalist follower of Brixbrix named James Doolittle traveled to a small island in the Sea Country Islands to study the unique animal life there. There, he harvested a freshwater oyster for one of his meals and found a pearl inside. While pleased with his find, Doolittle thought little of it, and over the next few weeks he kept the pearl with him, and actually began to carve the pearl while watching the birds and large iguanas on the island. At first the carving had no shape, but after a couple of days the pearl took on the shape of a mouth. After finishing the carving, Doolittle realized he could now talk to the animals. He was amazed by the new ability, and soon figured out it was due to the pearl he had carved. Doolittle finished the research he was doing, and went on to great fame as a champion of animal rights. He never let on how he had the ability to speak with animals, and it wasn’t until after his death that his secret was revealed. Since then, Alchemists have been harnessing the natural Alchemical properties of the freshwater pearl. When a freshwater pearl carved into the shape of a mouth is held or worn the bearer is able to speak with animals. This ability functions continuously while the pearl is held. The pearl is often set into a headband or a necklace.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,100 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Sphere of Lyzar
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of locating creatures, Jutsu, and objects of Evil Alignment.
Special: ---
Drawback: ---
Description: A cleric, named Bran Prell, harnessed one of the first of the 5 known Alchemical spheres, the Sphere of Lyzar. Bran immediately saw the usefulness of the Sphere of Lyzar and passed on the knowledge to as many people as he could. Since then, the knowledge to harness the Sphere of Lyzar has spread across the globe and they have become a common sight in many cities where they are used to identify evil citizens. This, however, has led many to preemptively remove or destroy the evil creature even if they have done no wrong, which has caused greater problems than if the creature had been left alone. To harness its Alchemical properties, a flawless rock crystal is cut and polished to a perfect sphere. Once harnessed, a Sphere of Lyzar is continuously active. When a Sphere of Lyzar is within 10 meters of a creature, Jutsu, or Chakra item with an evil aura, the sphere will glow with a faint golden light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A Sphere of Lyzar does not show the direction to the evil aura, or the strength of the evil aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 13,500 Ryo Each.
Gem of Telekinesis
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person who has it the ability of Telekinesis.
Special: ---
Drawback: ---
Description: The origin and history of the Gem of Telekinesis has been lost to time. Scholars recount tales of the gems use, and some have made claims about the first person to have harnessed the gems natural Alchemical Properties, but none of these claims can be proven. However, only the scholars seem to care about the origin of the Gem of Telekinesis. Everybody else only cares that the gem functions as it does; the who and when of the first to harness it is unimportant. When a large yellow sapphire gemstone is cut so that the gem has four sides and that two of the ends are exactly 1.42 times the length of the shorter ends, which are exactly .25 inches away from the gems center the gems natural Alchemical Properties is harnessed. The bearer of the gem is able to use it to perform various feats of telekinetic power. The duration can last up to Concentration for up to 10 rounds. Sustained Force: A sustained force moves an object weighing no more than 325 pounds up to 16 meters per round. An object can be telekinetically manipulated as if with 1 hand. Even able untie a knot. Combat Maneuver: Once per round, the user can use Telekinesis perform a bull-rush, disarm, grapple, or trip. Violent Rush: User may attack with objects to do damage equal to the item or 6 Armour Points of Damage per 25 pounds. The gem has an effective use 3 times per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 61,400 Ryo Each.
Luckbringer
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person the ability of luck against saves vs fear, bonus with skills, and temporary Armour Points.
Special: ---
Drawback: ---
Description: Across history many items and objects have been said to have the power of luck. Some have proved true, others false, and the true ability of still other objects remains unknown. Followers of Wrix, the Luckbringer, have researched, collected, and cataloged many of these items. A Gnome wizard named Jamin Forestdigger, a follower of Wrix, sought to add to the Luckbringer’s powers and began experimenting with different minerals. As befitting his faith, Forestdigger's success was a chance of luck. He'd been frustrated to this point, having tested several hundred minerals with no success. In a fit of rage he picked up a pair of sardonyx that had been sitting on a table and threw them against a wall. Later, picking the pieces up, he noticed that the two minerals had shattered into two cubes and resembled the dice that are the symbol of Wrix. When a pair of sardonyx are cut into cubes and set with the symbols associated with Wrix the Alchemy within the mineral is harnessed. The Alchemical Properties is only harnessed when 2 pieces of sardonyx are harnessed together, and once harnessed, the Alchemy only works when both "dice" are held together. A person that holds the dice benefits from a +5 luck bonus to Skills, a +1 luck bonus on saves versus fear effects, and receives 13 temporary Armour Points. Damage dealt to the bearer of the luck stone is removed from these temporary Armour Points first. If a person stops holding one or both of the luck stones they immediately lose all benefits, including the temporary Armour Points.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,500 Ryo Each.
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that gains a Haste like ability by carving power into an Agate.
Special: ---
Drawback: ---
Description: The Alchemical properties of agate have been known to a limited number of civilizations for a long time, though nearly all of these civilizations have been destroyed or consumed by other civilizations. Because of this, the true power of agates remained obscured by legend and myth. Several researchers across the planet re-discovered agate Alchemy around the same time. When a piece of agate is carved into the shape of a lightning bolt with 3 "jags" in it the Alchemy within the mineral is harnessed. When the wearer speaks the command word without sacrificing a movement, the wearer acts as though effected by a Haste Jutsu. They gain +1 alchemical bonus to movements (Stacks with other highest Alchemical Movement). This effect can be activated up to 3 times per day by the command word "Mazahs" and lasts for 6 rounds per activation.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 19,950 Ryo Each.
Gem of Reflection
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that creates a Jutsu Turning Gem.
Special: ---
Drawback: ---
Description: This variety of chrysoberyl is known for its natural play of colors and is a highly prized gemstone. This fondness for using the mineral as a gemstone kept the secret of alexandrite’s natural Alchemy hidden until recently, as jewelers were unwilling to damage the stone in the search for something that might not have been there. Eventually the Alchemical properties was harnessed, and the power of the stone caused many to wonder why it had taken so long. When a large, gem-quality piece of alexandrite is cut and polished into a circular disk about 2 inches in diameter and half an inch thick, the natural Alchemy is harnessed. When worn, the gem of reflection causes Jutsus and Jutsu-like effects targeted upon the wearer to be reflected back to the performer. "D" Rank Jutsus take up 1 Jutsu Point, "C" take 3 Jutsu Points, "B" for 5, "A" for 7, and "S" for 9. The gem of reflection turns up to 10 total Jutsu Points and is then destroyed. When turned, a random effect occurs.
01 - 70 - Jutsu Drains away without effects.
71 - 80 - Jutsu Affects both the user and the target at full effect.
81 - 00 - Both turning effects are rendered nonfunctional for 1d4 minutes.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 92,000 Ryo Each.
Skull of Strength
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that gives TaiJutsu Damage strength to those who has the skull.
Special: ---
Drawback: ---
Description: A skull of strength is carved from a flawless crystal of amethyst of a light violet color. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural alchemical properties are released. When a person carries or holds a skull of strength, their strength increases by increasing all TaiJutsu Damage by +4. Scratching or otherwise damaging the skull negates its alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 8,500 Ryo Each.
Vision Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that restores eyesight to the blind, while giving competence bonus against dazzling and blinding.
Special: ---
Drawback: ---
Description: The vision stone has only recently been harnessed for its alchemical properties. Researchers for centuries have delved the secrets of the bloodstone and what alchemical properties the stone may hold, but nearly all of this research focused on possibilities that the stone had some connection to blood, either healing or injuring a person. It took a bold researcher named Karla Metvorg Hyuuga, a Hyuuga Alchemist who was ridiculed for her ideas about the nature of the bloodstone, to persevere in her research and finally unlock the bloodstones secret. The bloodstones alchemy is harnessed by carving the stone into a ring about an inch in diameter where the inner part of the ring is beveled slightly inward and the outer part of the ring is cut in a complex geometric pattern. When the vision stone is set over the eye of a person suffering from blindness, the stone sinks into the eye, merging with the afflicted person. This process takes only 2 minutes and, once complete, the vision in that eye is restored. To be able to restore vision to a person blind in both eyes, 2 vision stones are required. In addition to restoring vision, the vision stone also grants a +2 competence bonus against all future attacks (Chakra, natural, or otherwise) that might dazzle or blind the person.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,000 Ryo Each.
Sphere of Law
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem in the shape of a sphere used to locate Lawful auras within a certain range.
Special: ---
Drawback: ---
Description: A cleric named Garrin Gower, harnessed one of the first of the five known Alchemical Spheres, the Sphere of Law. Gower tried to keep the knowledge of harnessing the Sphere of Law within the church, but was eventually compelled by faith to pass on the knowledge to others. Since then, the knowledge to harness the Sphere of Law has spread across the globe and they have become a common sight in many cities and temples where they are used to identify law-abiding citizens. To harness its alchemical properties, a flawless carnelian crystal is cut and polished to a perfect sphere. Once harnessed, the Sphere of Law is continuously active. When a sphere of law is within 10 meters of a creature, Jutsu, or Chakra item with a lawful aura, the sphere will glow with a faint red-orange light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A sphere of law does not show the direction to the lawful aura, or the strength of the lawful aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Eye of the Tiger
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem increasing the user's Movements, while giving them the added capabilities of summoning a Tiger.
Special: ---
Drawback: ---
Description: Cat’s eye (Chrysoberyl) gemstones are valued for the play of light across the gem when it is cut into a sphere or cabochon. While this is pleasing to the eye, it fails to harness the true potential of the mineral. When a cat’s eye of sufficient size is carved into the form of a prowling tiger the alchemical properties locked within the gem is harnessed. When a person holds the Eye of the Tiger, that person gains a +2 Alchemical Bonus bonus to their Movements and +10 to Skill Category 2. In addition, once per day when the command phrase, "Here kittykitty," is spoken, 2 tigers are summoned "D" Class basic (see Creature Index). These tigers have the normal stats for a tiger listed in the Creature Index. The tigers will fight at the command of the person who summoned them and will remain for 12 hours or until they are killed.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 81,500 Ryo Each.
Coleman’s Traveling Stone
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating a structure to protect from outside environments.
Special: ---
Drawback: ---
Description: Adventurers have always faced the problem of where to sleep when on the road. Sure, in the more civilized regions there is always the chance of an inn or tavern to stay in, but a lot of adventures do not take place in civilized regions. When traveling through the wildlands, or spending the night deep in the dungeon with no inn in sight, bedding down to rest can be fraught with danger. Gavin Coleman wanted to solve this problem and harnessed the Alchemical Properties within the mineral feldspar. Since harnessing the mineral’s Alchemy Coleman has gone on to specialize in products to make the adventurer’s life in the wild a little easier, to his considerable financial gain. To harness feldspar's natural Alchemy properties the mineral must be cut into a four-sided pyramid. When Coleman's traveling stone is placed on the ground and the command word "pitch" is spoken in Common, the stone transforms into an unmoving, opaque sphere that blends perfectly into the surrounding terrain providing complete concealment for the sphere. Half the sphere is above the ground and half is below ground. Up to 10 medium size creatures can fit into the sphere. The temperature inside the sphere is 70° F no matter the exterior temperature. The sphere provides protection against the elements, such as rain, dust, and sandstorms. The sphere withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the sphere is a hemisphere and can be illuminated dimly upon command. The sphere is transparent from within. Missiles, weapons, and most Chakra effects can pass through the sphere without affecting it. The sphere remains in place for 10 hours or until the command word "break" is spoken in Common. Coleman’s traveling stone can only be activated once each day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 3,800 Ryo Each.
Jorga’s Whetstone
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
Lightning Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the holder to rain down bolts of lightning against their opponents.
Special: ---
Drawback: ---
Description: The emerald has long been prized as a gemstone, valued for its deep green color. The druids have a long and rich Alchemical history and they were the first to discover the alchemical potential locked away within the emerald. Since its discovery, the lightning gem has become a powerful weapon. When an emerald is cut into the shape of a six-pointed star the gems Alchemy is harnessed. From that point on, a person can use the lightning gem 3 times per day to call forth bolts of lightning from the sky. The bolt of lightning flashes down in a vertical stroke at whatever target point the user chooses within 240 meters of the user's position. A maximum of 15 bolts can be called down over a 1-minute period, one bolt called per round. Each bolt is 2 meters wide and 10 meters long and deals 30 Armour Points of damage. If the lightning gem is used outside in stormy weather (a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado) each bolt deals 50 Armour Points of damage instead. The lightning gem can be used to call lightning bolts indoors and underground, but not underwater.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 60,880 Ryo Each.
Gem of Prescience
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving insight bonus to an opposed skill check, to a save, or TaiJutsu damage.
Special: ---
Drawback: ---
Description: This is a powerful gem that is harnessed from the purest quality jade. Carving the jade into the shape of an eye set over a triangle harnesses the alchemical properties of the gem. 3 times per day, the bearer of a gem of prescience is able to add a +15 insight bonus to their next single TaiJutsu attack, +75 opposed skill check, or +15 to a Save. In addition activating a Gem of Prescience can add a +15 insight bonus to the user's Natural Armour even if they are caught flat-footed. A Gem of Prescience is activated at will and the user must declare that they have activated the Gem of Prescience prior to making any rolls.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 76,000 Ryo Each.
Chain of Knowledge
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that increases one's Skill Category 3 and Academia/Language checks.
Special: ---
Drawback: ---
Description: Lapis Lazuli is a bluish-colored mineral that is easy to carve. Alchemists long ago learned of the Alchemical properties of Lapis Lazuli and set about harnessing the gems powers. To harness its Alchemy, the mineral is carved into a chain at least 2 inches in length. The chain must be carved from a single piece of Lapis Lazuli for the Alchemy to be harnessed. Once harnessed, the user receives a +5 bonus to all Skill Category 3 Skills. In addition, as long as the user has the Gem, they receive a +20 competency bonus to any Academia/Language skill check.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 9,000 Ryo Each.
All Seeing Eye
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving Protection against Evil while having.
Special: ---
Drawback: ---
Description: For a long time loremasters have collected legends and stories about the mystical properties of black obsidian to protect the wearer from evil. Most of these legends proved to be false, but the persistence of the legends got researchers to study the natural Alchemical properties of the mineral. Nobody is sure who first made the crucial discovery to prove the legends, and some speculate that many Alchemists across the globe made the discovery around the same time. When a flawless piece of black obsidian is carved into the shape of an eye the natural Alchemical property is harnessed. When the carved gemstone is held or worn it grants a person protection from evil. It creates a barrier around the subject at a distance of 1 foot. The barrier has 3 effects. 1st, the subject gains a +10 deflection bonus against physical attacks and a +2 resistance bonus on Saves. Both these bonuses apply against attacks made or effects created by evil creatures. 2nd, the barrier blocks any attempts to possess the warded creature (by a Chakra Path I, II, or III Weapon, for Example) or to exercise mental control over the creature (including Charm effects and Compulsion) effects that grant the user ongoing control over the subject, such as Dominate Person. The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of keeping the gem on person. The second effect works regardless of alignment. Third, the protection prevents bodily contact by summoned creatures. This causes the Natural Weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this. The carved gemstone is often worn as an amulet or set into a helmet.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,500 Ryo Each.
Gem of Vitality
Rank: "S"
Type: Secondary, 2 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of expanding one's life.
Special: ---
Drawback: ---
Description: Obsidian has had many uses as a minor gemstone, tool, and a weapon over the centuries. Some varieties of obsidian have also been harnessed for their natural Alchemical properties, such as the Ghost Tip, and this led many Alchemists and researchers to look at other varieties of obsidian to see if they also had natural Alchemical properties. A lot of the research proved fruitless, until a Midget Alchemist named Gwengolyn Badgersrest made a chance discovery. She had been looking at basic geometric shapes and varieties of obsidian. She was crafting a double pyramidal shape on a piece of mahogany obsidian when her chisel slipped and the perfect double pyramid split into two five-sided pyramids. She was about to toss the mistake when she felt her vitality increase as she picked up the broken pieces. Some more research led to the creation of the Gem of Vitality. A person holding the Gem of Vitality gains a +20 enhancement bonus to Armour Points. In addition, the Gem of Vitality prolongs a person’s natural lifespan by 1 year for every month that the gem is possessed up to a maximum increase of 50% over the normal lifespan for the person’s race.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,250 Ryo Each.
Doolittle Gem
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem allowing the user to speak with animals.
Special: ---
Drawback: ---
Description: Freshwater pearls are relegated to a second-class status as gems. Not as lustrous or brilliant as a true marine pearl, they are accepted but not as sought after as gemstones. The gems natural Alchemical properties was not realized until recently. A naturalist follower of Brixbrix named James Doolittle traveled to a small island in the Sea Country Islands to study the unique animal life there. There, he harvested a freshwater oyster for one of his meals and found a pearl inside. While pleased with his find, Doolittle thought little of it, and over the next few weeks he kept the pearl with him, and actually began to carve the pearl while watching the birds and large iguanas on the island. At first the carving had no shape, but after a couple of days the pearl took on the shape of a mouth. After finishing the carving, Doolittle realized he could now talk to the animals. He was amazed by the new ability, and soon figured out it was due to the pearl he had carved. Doolittle finished the research he was doing, and went on to great fame as a champion of animal rights. He never let on how he had the ability to speak with animals, and it wasn’t until after his death that his secret was revealed. Since then, Alchemists have been harnessing the natural Alchemical properties of the freshwater pearl. When a freshwater pearl carved into the shape of a mouth is held or worn the bearer is able to speak with animals. This ability functions continuously while the pearl is held. The pearl is often set into a headband or a necklace.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,100 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Sphere of Lyzar
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of locating creatures, Jutsu, and objects of Evil Alignment.
Special: ---
Drawback: ---
Description: A cleric, named Bran Prell, harnessed one of the first of the 5 known Alchemical spheres, the Sphere of Lyzar. Bran immediately saw the usefulness of the Sphere of Lyzar and passed on the knowledge to as many people as he could. Since then, the knowledge to harness the Sphere of Lyzar has spread across the globe and they have become a common sight in many cities where they are used to identify evil citizens. This, however, has led many to preemptively remove or destroy the evil creature even if they have done no wrong, which has caused greater problems than if the creature had been left alone. To harness its Alchemical properties, a flawless rock crystal is cut and polished to a perfect sphere. Once harnessed, a Sphere of Lyzar is continuously active. When a Sphere of Lyzar is within 10 meters of a creature, Jutsu, or Chakra item with an evil aura, the sphere will glow with a faint golden light. This light is the same strength as that of a candle and provides dim illumination out to a range of 2 meters. A Sphere of Lyzar does not show the direction to the evil aura, or the strength of the evil aura it detects. It glows at the same strength regardless of the number of auras detected or the strength of those auras.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 13,500 Ryo Each.
Gem of Telekinesis
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person who has it the ability of Telekinesis.
Special: ---
Drawback: ---
Description: The origin and history of the Gem of Telekinesis has been lost to time. Scholars recount tales of the gems use, and some have made claims about the first person to have harnessed the gems natural Alchemical Properties, but none of these claims can be proven. However, only the scholars seem to care about the origin of the Gem of Telekinesis. Everybody else only cares that the gem functions as it does; the who and when of the first to harness it is unimportant. When a large yellow sapphire gemstone is cut so that the gem has four sides and that two of the ends are exactly 1.42 times the length of the shorter ends, which are exactly .25 inches away from the gems center the gems natural Alchemical Properties is harnessed. The bearer of the gem is able to use it to perform various feats of telekinetic power. The duration can last up to Concentration for up to 10 rounds. Sustained Force: A sustained force moves an object weighing no more than 325 pounds up to 16 meters per round. An object can be telekinetically manipulated as if with 1 hand. Even able untie a knot. Combat Maneuver: Once per round, the user can use Telekinesis perform a bull-rush, disarm, grapple, or trip. Violent Rush: User may attack with objects to do damage equal to the item or 6 Armour Points of Damage per 25 pounds. The gem has an effective use 3 times per day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 61,400 Ryo Each.
Luckbringer
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem giving the person the ability of luck against saves vs fear, bonus with skills, and temporary Armour Points.
Special: ---
Drawback: ---
Description: Across history many items and objects have been said to have the power of luck. Some have proved true, others false, and the true ability of still other objects remains unknown. Followers of Wrix, the Luckbringer, have researched, collected, and cataloged many of these items. A Gnome wizard named Jamin Forestdigger, a follower of Wrix, sought to add to the Luckbringer’s powers and began experimenting with different minerals. As befitting his faith, Forestdigger's success was a chance of luck. He'd been frustrated to this point, having tested several hundred minerals with no success. In a fit of rage he picked up a pair of sardonyx that had been sitting on a table and threw them against a wall. Later, picking the pieces up, he noticed that the two minerals had shattered into two cubes and resembled the dice that are the symbol of Wrix. When a pair of sardonyx are cut into cubes and set with the symbols associated with Wrix the Alchemy within the mineral is harnessed. The Alchemical Properties is only harnessed when 2 pieces of sardonyx are harnessed together, and once harnessed, the Alchemy only works when both "dice" are held together. A person that holds the dice benefits from a +5 luck bonus to Skills, a +1 luck bonus on saves versus fear effects, and receives 13 temporary Armour Points. Damage dealt to the bearer of the luck stone is removed from these temporary Armour Points first. If a person stops holding one or both of the luck stones they immediately lose all benefits, including the temporary Armour Points.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 20,500 Ryo Each.