Annie's Home
Jul 28, 2013 0:42:05 GMT -7
Post by Annie "Dragon Born" Kamyuja on Jul 28, 2013 0:42:05 GMT -7
Annie Flinched as the man interrupted her, her fiery blond hair moved in the wind as she looked at them, her lavender eyes sparked with a small spark of rage. She simply stepped forward, her technique still primed and ready to attack, the two leaders of the group were in front of her as she made her way forward, not stopping in her stride. The spark of rage growing, uncontrollably inside her. “I know that slavers are pig headed bustards who ruin lives…” she spat out in anger as her chakra began collecting again in her fist. Her hair seemed to stand on end, her own chakra pouring out angrily as she made her way forward moving faster and faster until she was in a full charge at the second in command.
As she moved forward she kept notice of her footing, being a boxer she needed to be able to move while doing that and she managed to as she got into position with the second in command in front of her, covering the distance a little slower than usual due to her eyes slowing her down. She put herself into the basic stance as she moved left and right throwing three jabs as she forced the second in command back, her metal gauntlets being g used to block and deflect the swords should he have had time to take them out. She didn’t waste any time, as the third jab from the second in commands left side she took her right hand, which has be raised up to block any attacked, and with her full force, Juggernaut punched the man in the face if he didn’t get away fast enough. Which, if he did, she would continue the technique into one that would turn the battle to her side, causing massive tremors for 100 meters in ever directions.
As she moved forward she kept notice of her footing, being a boxer she needed to be able to move while doing that and she managed to as she got into position with the second in command in front of her, covering the distance a little slower than usual due to her eyes slowing her down. She put herself into the basic stance as she moved left and right throwing three jabs as she forced the second in command back, her metal gauntlets being g used to block and deflect the swords should he have had time to take them out. She didn’t waste any time, as the third jab from the second in commands left side she took her right hand, which has be raised up to block any attacked, and with her full force, Juggernaut punched the man in the face if he didn’t get away fast enough. Which, if he did, she would continue the technique into one that would turn the battle to her side, causing massive tremors for 100 meters in ever directions.
Semi-Crouch
Rank: "E"
Skill: TaiJutsu
Effect: A semi-crouched stance used in boxing.
Special: ---
Drawback: ---
Description: Picture You may choose to fight from a crouch (or semi-crouch) position during a boxing match. If you choose this option, lean forward rather than maintaining an upright position, whilst making sure your feet are kept close together. The most important thing to remember when adopting a balanced boxing stance is to relax. If you start to become tense, your balance will be negatively affected and you will be more likely to receive a harmful blow from your opponent. Your neck and back should never feel under any pressure. If your neck and back do feel tense, you may be leaning your shoulders too far forward and not rotating your hips in line with them. If you want to increase the range of your punches, try positioning your front foot ahead of your head. To see the difference that this new stance can make, stand in front of a punch bag whilst keeping your back foot steady and in the normal position. Punch forward slowly and keep your punch at its full extension. After this, move your lead foot in front of your head and repeat the punching movement. Stop the punch at its full extension and you should be able to notice the increased range now available to you. When practicing this variation, keep the other elements of the orthodox stance, such as the position of the elbows and chin, the same.
Limit: Must learn in a gym that teaches Bokushingu (Boxing)
The Jab (x3)
Rank: "D"
Skill: TaiJutsu
Effect: A quick, straight punch thrown with the lead hand from the guard position.
Special: ---
Drawback: ---
Description: Picture Stand with your feet hip distance apart. Step your right foot back 18-24 inches with the weight of your right leg on the ball of your foot (right heel is somewhat elevated and the knees are slightly bent). Bring your right fist close to your right cheek bone and your left fist slightly in front of it about jaw height. Pull your elbows in towards your ribs so that they line up somewhat below your fists. Push off of the ball of the right foot, bend the left knee slightly and start to extend the left hand in a pushing type motion (there should be a subtle rotation as your left hand goes forward your right shoulder moves back). You may also rotate the fist so that when it reaches the desired destination your left palm will be facing down. Retract the left hand as fast as you extended it and return to the original position. Remember before punching relax the hand, snap it forward and clinch before making contact. Do your best to strike with the first two knuckles and keep your wrist in neutral position upon impact. Aim six to eight inches beyond your target. Extend the arm only about 90-95 percent. Keep your chin tucked down toward your chest--this protects your jaw from exposure to being hit. Bring your hand back as fast as you throw it. Move your head on an angle as you throw the punch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Ground Breaker
Rank: “C”
Skill: Taijutsu
Effect: The user slams their fist into the ground with tremendous force causing the terrain around them to become unstable as it violently shakes making the earth around them rise in pillars.
Special: ----
Drawback: ----
Description: Striking downward towards the ground, the user sends a shockwave that causes the earth beneath them to violently shake like an earthquake. This technique last for two rounds, though the devastation of this technique isn’t as tremendous its capabilities are limitless.
First Stage: After striking the floor, tremors start to accrue due to the force of the punch which causes underground vibration. In result of this the within a 100 meter radius blast of the impact site becomes unstable, making it quite difficult for people to stand on without nearly falling over. This makes the land quite difficult to fight on for the user and the opponent.
Second Stage: The next turn, the terrain beings to crumble and collapses in on itself engulfing anything on the surface into its belly. As the land now becomes brittle, pillars of earth rise out from beneath the destroyed terrain and being climbing in height as they begin to tower of the land ten to twenty meters high with a width that is uncounted for as it varies from different sizes. The amount of earth that is shifted upwards as pillars is unknown, but what is known is that the terrain becomes unrecognizable as the landscape changed into an entirely new battlefield.
Limit: Must be a Kamyuja Member.
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member
Passives:
Chaos First Stage ‘Chaos Unlearnt’
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
active 7/20
Rank: "E"
Skill: TaiJutsu
Effect: A semi-crouched stance used in boxing.
Special: ---
Drawback: ---
Description: Picture You may choose to fight from a crouch (or semi-crouch) position during a boxing match. If you choose this option, lean forward rather than maintaining an upright position, whilst making sure your feet are kept close together. The most important thing to remember when adopting a balanced boxing stance is to relax. If you start to become tense, your balance will be negatively affected and you will be more likely to receive a harmful blow from your opponent. Your neck and back should never feel under any pressure. If your neck and back do feel tense, you may be leaning your shoulders too far forward and not rotating your hips in line with them. If you want to increase the range of your punches, try positioning your front foot ahead of your head. To see the difference that this new stance can make, stand in front of a punch bag whilst keeping your back foot steady and in the normal position. Punch forward slowly and keep your punch at its full extension. After this, move your lead foot in front of your head and repeat the punching movement. Stop the punch at its full extension and you should be able to notice the increased range now available to you. When practicing this variation, keep the other elements of the orthodox stance, such as the position of the elbows and chin, the same.
Limit: Must learn in a gym that teaches Bokushingu (Boxing)
The Jab (x3)
Rank: "D"
Skill: TaiJutsu
Effect: A quick, straight punch thrown with the lead hand from the guard position.
Special: ---
Drawback: ---
Description: Picture Stand with your feet hip distance apart. Step your right foot back 18-24 inches with the weight of your right leg on the ball of your foot (right heel is somewhat elevated and the knees are slightly bent). Bring your right fist close to your right cheek bone and your left fist slightly in front of it about jaw height. Pull your elbows in towards your ribs so that they line up somewhat below your fists. Push off of the ball of the right foot, bend the left knee slightly and start to extend the left hand in a pushing type motion (there should be a subtle rotation as your left hand goes forward your right shoulder moves back). You may also rotate the fist so that when it reaches the desired destination your left palm will be facing down. Retract the left hand as fast as you extended it and return to the original position. Remember before punching relax the hand, snap it forward and clinch before making contact. Do your best to strike with the first two knuckles and keep your wrist in neutral position upon impact. Aim six to eight inches beyond your target. Extend the arm only about 90-95 percent. Keep your chin tucked down toward your chest--this protects your jaw from exposure to being hit. Bring your hand back as fast as you throw it. Move your head on an angle as you throw the punch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Ground Breaker
Rank: “C”
Skill: Taijutsu
Effect: The user slams their fist into the ground with tremendous force causing the terrain around them to become unstable as it violently shakes making the earth around them rise in pillars.
Special: ----
Drawback: ----
Description: Striking downward towards the ground, the user sends a shockwave that causes the earth beneath them to violently shake like an earthquake. This technique last for two rounds, though the devastation of this technique isn’t as tremendous its capabilities are limitless.
First Stage: After striking the floor, tremors start to accrue due to the force of the punch which causes underground vibration. In result of this the within a 100 meter radius blast of the impact site becomes unstable, making it quite difficult for people to stand on without nearly falling over. This makes the land quite difficult to fight on for the user and the opponent.
Second Stage: The next turn, the terrain beings to crumble and collapses in on itself engulfing anything on the surface into its belly. As the land now becomes brittle, pillars of earth rise out from beneath the destroyed terrain and being climbing in height as they begin to tower of the land ten to twenty meters high with a width that is uncounted for as it varies from different sizes. The amount of earth that is shifted upwards as pillars is unknown, but what is known is that the terrain becomes unrecognizable as the landscape changed into an entirely new battlefield.
Limit: Must be a Kamyuja Member.
Juggernaut Punch
Rank: “C”
Skill: TaiJutsu
Effect: The user runs forward and swings with all his might. This swing goes from the top of his head to the bottom of his feet, so he can hit someone while on the ground. Kinda dirty huh? This move sends people flying away from him.
Special: ---
Drawback: ---
Description: This technique was designed to send an opponent away from the user. The way it was designed that even though this technique creates a downward punch, how it the user punches will still send an opponent flying away, instead of downwards. Without the basic projectory and how the attack is, this technique simply will not work. This means that a user can’t change this technique up to make an opponent fly down, or up. It works sending the opponent away. What the user does is ball up their fist and twist their wrist slightly. Doing so they raise their foot up off of the ground. This is the opposite foot of their punching arm. Then the user raises the arm up above their head and swings downwards slamming their foot down while raising their other leg back as the user takes a full swing down to their feet. When they make contact to an unsuspecting opponent the user is able to send the opponent flying off into the distance of up to ten meters. This distance raises by five feet per class level past that of “D” Class, which gives them an accumulative distance of thirty meters if the user is an “S” Class character. If the opponent manages to block the attack the distance is cut in half. For every level of Chaos the user activates the distance increases by five meters.
Limit: Must be a Kamyuja Member
Passives:
Chaos First Stage ‘Chaos Unlearnt’
Rank: ‘C’
Skill: Taijutsu
Effect: The first stage of chaos allows the user to unlock twenty-five percent of there max strength, there endurance and durability remains the same as stated as above. There speed however suffers the side effects of becoming sluggish and moving with problems at first. Once activated the user is now capable of seeing ones aura as it emanates from there body. This also allows the user to negated pain for a short period of time.
Special: ----
Drawback: You receive one negative to movement. Though a Kamyuja member is not capable of using chakra gates, they can use there chaos as as substitute in order to go into a chakra gate related fighting style. This eye is capable of mimicking the first and second gate. Please note you don't gain the benefits of those chakra gates.
Description: Picture When activated the user’s eyes turn into a brilliant glittering shade of lavender color. The significance of the color shows a hidden life wishes to explode out as the outer area of the colored eye gleams in a darker shade of purple, this causes the user to see in black n’ white as if they are colored blind. But instead of this being a disadvantage towards them they are able to see ones aura of chakra that emanates from there body. Once chaos is activated the user is able to demonstrate feats of incredible strength, this is possible due to the fact it allows the Kamyuja member to tap into only twenty five percent of there true strength. Though this allows the user to become incredible strong for a short period of time, there speed is reduce greatly as there movement becomes sluggish. When activated the nociceptor that allows a person to feel pain is shut down for a short duration of time. While the nocieptor may be shut down allowing no pain to precede forth to the brain so the brain can register to causing neuropathic pain. While the pain may not be able to transmit to the brain at the time, it is forced to be backed up until the nocieptor is open again. This can be dangerous due to the fact too much pain may not only cause physical pain but psychogenic pain that may kill him if too much damage is taken. That is why the body reacts by letting the pituitary gland release endorphins at a remarkable rate to reduce the pain consumption by fifteen percent only allowing the user to feel only eighty-five percent of the pain that is dealt to them.
Limit: Must have the Kamyuja Bloodlimit, This ability only last for twenty turns before automatically shutting off. After five turns after Chaos has been shut off the user is capable of activating it once again.
active 7/20