Krakatau! [ATI: Kochou][P]
Apr 30, 2014 15:26:06 GMT -7
Post by Fui on Apr 30, 2014 15:26:06 GMT -7
With a jolt the men around him lifted Miko's platform and began to carry him, all the while they were chanting. On several occasions he ha =d to duck under obstacles as did the men carrying him. When they arrived at the cavernous tunnel Miko gave a silent gulp - he didn't like tight spaces especially caves and the fact that he had to duck and squeeze in a little made it even worse. If it wasn't for his armour he would feel even more vulnerable. Eventually the cave opened up into a larger cavern and Miko, though still uncomfortable, became slightly more at ease due to his ability to move a little more.
The tribes men began to slow down within the cave, taking him towards a very specific location where he would come across a woman...
"Eat at least one bite of everything. Don't stop indulging yourself!"
Miko looked upon the womans face.. there was something about her that made him feel uncomfortable, other than the looks it was her voice too and something just made him want to leave her side but it was the same feeling that made him want to leave that kept him there. She must be powerful to be in a place such as this and he didn't want to offend her, so with the food laid in front of him Miko took a few small bites of several items particularly enjoying the papaya's more than anything else.
Washi
Lost Items: 250 Sheets of paper
Armour Hardness: S+B
Passives / Supplementary Techniques Known
Shōton: Crystallization - 310
Rank: [C, B, A, S]
Skill: Ninjutsu
Effect: Allows the user to create crystal to varying degrees.
Special: Handseals of the technique it is used with..
Drawback: It is impossible to crystallize electricity, wind, or fire. Any element that lacks a physical presence can not be crystallized. Sound Jutsu will act as if one rank stronger then their designated technique when being pitted against crystal. Sound techniques use their high frequency and vibration qualities to essentially shatter your crystals, as opposed to just break them, if they are geared towards acts of that nature *ie they are meant to damage physically and not some sort of genjutsu or the like*. When calculating damage vs the durability of your crystal, remember to add it together. If one person does an A rank vs you crystal that can withstand S rank, you can only endure one A rank more unless the crystal is redone/fixed which becomes costly.
Description: Using your abilities with the crystal release skill you are able to create crystal either by transforming the particles in the air, or a more prominent substance. The technique is your essential crystal technique. It governs two things: the amount of crystal you can create at once, and the strength of your crystalline constructs. At C rank the user is able to crystallize up to a 5x5 section of material per movement dedicated to the process after handseals. This of course can be edited to be proportionally the same such as a 6x4 meter area etc. Also, when you have this skill at C rank, your crystalline constructs are able to endure C rank damage before shatter. This defensive power stacks with whatever technique this is used with if applicable. As your rank increases so to does this techniques power. At B rank, your ability to crystallize becomes a 10x10 meter area, and its able to withstand up to a B rank. At A rank it increases to 20x20 meters, and is able to withstand up to an A rank amount of damage. At S ranks it increases once more to 40x40 meter area, and again is able to withstand an S rank amount of damage. With this technique the user is able to transport through crystalline structures of their own creation at a speed of 5 meters per movement (kind of like underground fish projectile). This technique is generally used passively within other techniques. This technique also allows a user to somewhat “dismiss” their crystal creations at will. When doing so the crystal seems to basically disintegrate.
Limit: Must have the Crystal release.
Name: Kessho Saga no Jutsu (Custom Crystal Technique) - 10
Rank: D
Skill: Ninjutsu, Supplementary
Effect: Allows the user to create their crystal in any color they desire.
Special: ---
Drawback: Cannot alter the color of crystal of other people.
Description: Through the user's mastery of the Crystal Release they can learn to further control the crystallization process, allowing certain impurities to remain in the crystal to change their color. Allows the user to create crystal of any color, including solid colors or completely transparent. Also allows existing crystal to be modified as well. Creative users may make entire buildings and sculptures out of their wonderfully colorful crystal.
Limit: Must have at least 500 TP in Crystal Release
Doton Soushi no Jutsu (Rock Creation Technique) - 200
Rank: ["D" "C" "B" "A"] "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
Pēpā Tesabaki (Paper Manipulation) - 70
Rank: ["C", "B",] "A"
Skill: NinJutsu
Effect: The beginning for any paper user. One must take the time to learn within this technique to gain access to more advanced paper techniques. With this technique the user will gain the knowledge to manipulate the form and actions of paper. The higher one goes into this technique, the more advanced their paper creations are.
Special: ---
Drawback: This is not a technique but an understanding. Without this, one cannot hope to utilize paper. This technique only grants minimal control over paper in their radius. Paper only being manipulated with this technique cannot be used as an offensive strike and lacks the chakra to be imbued with Paper Strength.
Description: There are 3 ranks to paper manipulation. Each rank has its own name and variation but each form allows a user access to more advanced capabilities.
Paper Adept - "C" Rank - This is the basic paper manipulation where everyone must start. With this rank of knowledge a user can manipulate pieces of paper in a simple form within the range of tiny to small size. Simple forms range from weapons such as needles or basic rods. At this stage the user is capable of manipulating paper within a radius of ten meters.
Paper Origami - "B" Rank - This is the intermediate form of manipulation. Upon achieving this rank, ones creations receive an origami feel to its creation. Utilizing ones own chakra, a user is capable of creating paper objects or animals within the origami realm. At this rank, a user is capable of manipulating paper within the range of medium to large size. At this stage the user is capable of manipulating paper within a radius of thirty meters.
Paper Masha - "A" Rank - This is the final level of paper manipulation. One is capable of taking multiple pieces of paper to create something of almost life like value. With this, one is capable of creating things within the range of huge to Gargantuan size. When the user learns this rank, they are capable of manipulating paper within a fifty meter radius.
Limit: Must have the Paper Release in order to learn this.
Kami Goukyou (Paper Strength) - 290
Rank: ["D", "C", "B", "A", "S"]
Skill: NinJutsu
Effect: A technique which utilizes one own chakra to strengthen their paper. The more one learns into this technique, the stronger one is able to make their paper.
Special: ---
Drawback: The user must learn each rank of Kami Goukyou (Paper Strength) in order to be capable of making the paper stronger. This works well except for techniques that deal with fire damage or water damage.
Description: By combining ones own chakra within paper, they are capable of strengthening its form. The more attune one is with paper, the stronger it becomes. A vital step when attempting to draw out the full potential of ones paper. Note that no matter the rank of this technique, greatswords and other special weapons B rank and up are unable to be broken by the paper due to the unparalleled craftsmanship of the weapons.
When the user learns the D rank of this technique, they are capable of making their paper as strong as stone. At this stage, they are capable of cutting flesh.
When the user learns the C Rank version of this technique, they are capable of making their paper as strong as iron. At this stage they are capable of cutting through stone.
When the user learns the B Rank version of this technique, their paper is as strong as steel. At this stage they are capable of cutting through iron.
When the user learns the A Rank version of this technique, their paper is as strong as titanium. At this stage they are capable of cutting through steel.
When the user learns the S Rank version of this technique, they are capable of making their paper as strong as damascus steel. At this stage the piece of paper is capable of cutting through titanium
When using Paper Strength, the amount of defense it gives applies to the overall technique. (Thus, a shield would be S defense total, not each paper being S.)
Limit: Must know Pēpā Tesabaki (Paper Manipulation) C Rank
Mounted Control - 60 - x 6
Rank: "C"
Skill: TaiJutsu
Effect: Technique shows the Rider's skill in controlling a mount as well as other riding procedures dealing with a mount.
Special: ---
Drawback: Riding a Mount bareback results the Rider riding with Mounted Control 1 less than they normally would. If a Rider knows Mounted Combat 4 times then on a bareback mount they will be able to ride the mount as if they only know it 3 times. Only works with basic Land running Mounts unless Rider learns special techniques.
Description: A skill that is measured by the amount of times the Rider knows it showing how well the Rider can ride a mount. Each time learned results in a different action the Rider may do with the mount.
1 time: Rider learns how to guide a mount with their knees so that both hands may be used in combat. Rider learns to stay in the saddle. Able to ride a creature 1 size category larger than the Rider.
2 times: If Rider directs their war-trained mount to attack in battle, Rider can still make their own attack or attacks normally. Able to ride a creature 2 size categories larger than the Rider.
3 times: Rider learns how to fall off of their mount without taking damage. Rider learns to leap over their moving mount without problems and land on the mount. Able to ride a creature 3 size categories larger than the Rider.
4 times: As a move action, Rider can attempt to control a Riding Mount not trained for combat riding while in battle. Able to ride a creature 4 size categories larger than the Rider.
5 times: This allows the Rider to stand on their mount’s back even during movement or combat. Rider can control a mount even if the Rider is unconscious. Able to ride a creature 5 size categories larger than the Rider.
6 times: Rider can attack and perform Jutsus while using their mount as cover (Must know Drop Down). Able to ride a creature 6 size categories larger than the Rider.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat.
Master Aerial Rider - 10
Rank: "C"
Skill: TaiJutsu
Effect: Rider is talented in riding aerial mounts, allowing the Rider to succeed at tasks which would normally tax the skills of other riders.
Special: ---
Drawback: ---
Description: Rider learns how to use Mounted Control on Aerial Mounts. However many times the Rider knows Mounted Control they are able to use the same on Aerial Mounts.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat. Must know Mounted Control 1 time.
Empathic Link - 10
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The bond the Rider shares with their mount allows them to sense each other's emotions.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount.
Description: The rider develops an Empathic Link with their mount. The link's distance is only within the same thread with that Mount. The Rider cannot see through their steed's eyes, but they can sense their feeling.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Empathic Communication - 10
Rank: "C"
Skill: TaiJutsu
Effect: A rider is able to use nonverbal communication with their preferred mount.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount. Does not replace the ability of Animal Companion Jutsus.
Description: A rider can convey information and instructions to the mount as long as they are within sight of another. Conveying the information can be done by body language such as an eye twitch, a shoulder move, a head nod, or other types of body language. The language however is for basic commands such as coming over, pulling, pushing, and etc. Rider is unable to command the Mount to perform Jutsu techniques. The Language is familiar only to the Rider and the mount.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Discerning Eye - 10
Rank: "C"
Skill: TaiJutsu
Effect: A Rider may draw upon their training and experience to assess the value of a weapon or suit of armour.
Special: ---
Drawback: ---
Description: To use discerning eye, the rider must observe the item for 1 round. Riders use Discerning eye to gauge the quality of a weapon, and armour, or other objects such as Puppets. After the round the Rider will be able to know if the weapon is an overview weapon, if it's an advanced weapon, or a special weapon. When observing armour or puppets the user is able to tell what kind of material is used for the objects, and tell if it's overview, or advanced.
Limit: Must be "Rider" of Mounted Combat.
Ikimono Joukei (Animal sight) - 10 - Bird
Rank: "C"
Skill: Skill/NinJutsu
Effect: Allows the user to replicate the sight style of an animal companions and apply it to him/herself
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have and suffers the same consequences related to sight as the helper. Only one sight style may be active at one time.
Description: Having studied the sight of his/her companion, the user now focuses chakra up to his eyes and is able to replicate the necessary adaptations by creating a thin layer of chakra(similar to contact lenses) over the eye thus achieving similar sight as that of the animal companion of choice.
Limit: Must be relearned for every different sight style. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Ikimono Supīchi (Animal Speech) - 10 - Bird
Rank: "C" Rank
Skill: Skill/NinJutsu
Effect: A Shinobi, or a warrior is capable, gaining the ability to speak as well as to understand the language between a type of family of creatures. This type of technique can be used to where they can accuratly speak, and concise in a normal like speech pattern to where the animal will understand the user, and the user will understand the animal.
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have.
Description: ---
Limit: This technique must be known multiple times. The user however must have a Helper that is according to the correct speech. What this means is if the user has an animal Helper of the Canine breed, then they are capable of communicating within a speech form towards that type. If the user has a Helper of the Birds of Prey Breed, then they are capable of communicating within a speech form towards that type. Must have completed all basis of the Animal Helper performance. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Rank: [C, B, A, S]
Skill: Ninjutsu
Effect: Allows the user to create crystal to varying degrees.
Special: Handseals of the technique it is used with..
Drawback: It is impossible to crystallize electricity, wind, or fire. Any element that lacks a physical presence can not be crystallized. Sound Jutsu will act as if one rank stronger then their designated technique when being pitted against crystal. Sound techniques use their high frequency and vibration qualities to essentially shatter your crystals, as opposed to just break them, if they are geared towards acts of that nature *ie they are meant to damage physically and not some sort of genjutsu or the like*. When calculating damage vs the durability of your crystal, remember to add it together. If one person does an A rank vs you crystal that can withstand S rank, you can only endure one A rank more unless the crystal is redone/fixed which becomes costly.
Description: Using your abilities with the crystal release skill you are able to create crystal either by transforming the particles in the air, or a more prominent substance. The technique is your essential crystal technique. It governs two things: the amount of crystal you can create at once, and the strength of your crystalline constructs. At C rank the user is able to crystallize up to a 5x5 section of material per movement dedicated to the process after handseals. This of course can be edited to be proportionally the same such as a 6x4 meter area etc. Also, when you have this skill at C rank, your crystalline constructs are able to endure C rank damage before shatter. This defensive power stacks with whatever technique this is used with if applicable. As your rank increases so to does this techniques power. At B rank, your ability to crystallize becomes a 10x10 meter area, and its able to withstand up to a B rank. At A rank it increases to 20x20 meters, and is able to withstand up to an A rank amount of damage. At S ranks it increases once more to 40x40 meter area, and again is able to withstand an S rank amount of damage. With this technique the user is able to transport through crystalline structures of their own creation at a speed of 5 meters per movement (kind of like underground fish projectile). This technique is generally used passively within other techniques. This technique also allows a user to somewhat “dismiss” their crystal creations at will. When doing so the crystal seems to basically disintegrate.
Limit: Must have the Crystal release.
Name: Kessho Saga no Jutsu (Custom Crystal Technique) - 10
Rank: D
Skill: Ninjutsu, Supplementary
Effect: Allows the user to create their crystal in any color they desire.
Special: ---
Drawback: Cannot alter the color of crystal of other people.
Description: Through the user's mastery of the Crystal Release they can learn to further control the crystallization process, allowing certain impurities to remain in the crystal to change their color. Allows the user to create crystal of any color, including solid colors or completely transparent. Also allows existing crystal to be modified as well. Creative users may make entire buildings and sculptures out of their wonderfully colorful crystal.
Limit: Must have at least 500 TP in Crystal Release
Doton Soushi no Jutsu (Rock Creation Technique) - 200
Rank: ["D" "C" "B" "A"] "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
Pēpā Tesabaki (Paper Manipulation) - 70
Rank: ["C", "B",] "A"
Skill: NinJutsu
Effect: The beginning for any paper user. One must take the time to learn within this technique to gain access to more advanced paper techniques. With this technique the user will gain the knowledge to manipulate the form and actions of paper. The higher one goes into this technique, the more advanced their paper creations are.
Special: ---
Drawback: This is not a technique but an understanding. Without this, one cannot hope to utilize paper. This technique only grants minimal control over paper in their radius. Paper only being manipulated with this technique cannot be used as an offensive strike and lacks the chakra to be imbued with Paper Strength.
Description: There are 3 ranks to paper manipulation. Each rank has its own name and variation but each form allows a user access to more advanced capabilities.
Paper Adept - "C" Rank - This is the basic paper manipulation where everyone must start. With this rank of knowledge a user can manipulate pieces of paper in a simple form within the range of tiny to small size. Simple forms range from weapons such as needles or basic rods. At this stage the user is capable of manipulating paper within a radius of ten meters.
Paper Origami - "B" Rank - This is the intermediate form of manipulation. Upon achieving this rank, ones creations receive an origami feel to its creation. Utilizing ones own chakra, a user is capable of creating paper objects or animals within the origami realm. At this rank, a user is capable of manipulating paper within the range of medium to large size. At this stage the user is capable of manipulating paper within a radius of thirty meters.
Paper Masha - "A" Rank - This is the final level of paper manipulation. One is capable of taking multiple pieces of paper to create something of almost life like value. With this, one is capable of creating things within the range of huge to Gargantuan size. When the user learns this rank, they are capable of manipulating paper within a fifty meter radius.
Limit: Must have the Paper Release in order to learn this.
Kami Goukyou (Paper Strength) - 290
Rank: ["D", "C", "B", "A", "S"]
Skill: NinJutsu
Effect: A technique which utilizes one own chakra to strengthen their paper. The more one learns into this technique, the stronger one is able to make their paper.
Special: ---
Drawback: The user must learn each rank of Kami Goukyou (Paper Strength) in order to be capable of making the paper stronger. This works well except for techniques that deal with fire damage or water damage.
Description: By combining ones own chakra within paper, they are capable of strengthening its form. The more attune one is with paper, the stronger it becomes. A vital step when attempting to draw out the full potential of ones paper. Note that no matter the rank of this technique, greatswords and other special weapons B rank and up are unable to be broken by the paper due to the unparalleled craftsmanship of the weapons.
When the user learns the D rank of this technique, they are capable of making their paper as strong as stone. At this stage, they are capable of cutting flesh.
When the user learns the C Rank version of this technique, they are capable of making their paper as strong as iron. At this stage they are capable of cutting through stone.
When the user learns the B Rank version of this technique, their paper is as strong as steel. At this stage they are capable of cutting through iron.
When the user learns the A Rank version of this technique, their paper is as strong as titanium. At this stage they are capable of cutting through steel.
When the user learns the S Rank version of this technique, they are capable of making their paper as strong as damascus steel. At this stage the piece of paper is capable of cutting through titanium
When using Paper Strength, the amount of defense it gives applies to the overall technique. (Thus, a shield would be S defense total, not each paper being S.)
Limit: Must know Pēpā Tesabaki (Paper Manipulation) C Rank
Mounted Control - 60 - x 6
Rank: "C"
Skill: TaiJutsu
Effect: Technique shows the Rider's skill in controlling a mount as well as other riding procedures dealing with a mount.
Special: ---
Drawback: Riding a Mount bareback results the Rider riding with Mounted Control 1 less than they normally would. If a Rider knows Mounted Combat 4 times then on a bareback mount they will be able to ride the mount as if they only know it 3 times. Only works with basic Land running Mounts unless Rider learns special techniques.
Description: A skill that is measured by the amount of times the Rider knows it showing how well the Rider can ride a mount. Each time learned results in a different action the Rider may do with the mount.
1 time: Rider learns how to guide a mount with their knees so that both hands may be used in combat. Rider learns to stay in the saddle. Able to ride a creature 1 size category larger than the Rider.
2 times: If Rider directs their war-trained mount to attack in battle, Rider can still make their own attack or attacks normally. Able to ride a creature 2 size categories larger than the Rider.
3 times: Rider learns how to fall off of their mount without taking damage. Rider learns to leap over their moving mount without problems and land on the mount. Able to ride a creature 3 size categories larger than the Rider.
4 times: As a move action, Rider can attempt to control a Riding Mount not trained for combat riding while in battle. Able to ride a creature 4 size categories larger than the Rider.
5 times: This allows the Rider to stand on their mount’s back even during movement or combat. Rider can control a mount even if the Rider is unconscious. Able to ride a creature 5 size categories larger than the Rider.
6 times: Rider can attack and perform Jutsus while using their mount as cover (Must know Drop Down). Able to ride a creature 6 size categories larger than the Rider.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat.
Master Aerial Rider - 10
Rank: "C"
Skill: TaiJutsu
Effect: Rider is talented in riding aerial mounts, allowing the Rider to succeed at tasks which would normally tax the skills of other riders.
Special: ---
Drawback: ---
Description: Rider learns how to use Mounted Control on Aerial Mounts. However many times the Rider knows Mounted Control they are able to use the same on Aerial Mounts.
Limit: Anyone may learn without sacrificing Training Points in any Category or sacrificing Fighting Style Slot unless the user joins the "Riders" Mounted Combat. Must know Mounted Control 1 time.
Empathic Link - 10
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The bond the Rider shares with their mount allows them to sense each other's emotions.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount.
Description: The rider develops an Empathic Link with their mount. The link's distance is only within the same thread with that Mount. The Rider cannot see through their steed's eyes, but they can sense their feeling.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Empathic Communication - 10
Rank: "C"
Skill: TaiJutsu
Effect: A rider is able to use nonverbal communication with their preferred mount.
Special: ---
Drawback: Works only on the current mount the Rider is with. Must learn per mount. Does not replace the ability of Animal Companion Jutsus.
Description: A rider can convey information and instructions to the mount as long as they are within sight of another. Conveying the information can be done by body language such as an eye twitch, a shoulder move, a head nod, or other types of body language. The language however is for basic commands such as coming over, pulling, pushing, and etc. Rider is unable to command the Mount to perform Jutsu techniques. The Language is familiar only to the Rider and the mount.
Limit: Must be "Rider" of Mounted Combat. Must know Mounted Control 5 times.
Discerning Eye - 10
Rank: "C"
Skill: TaiJutsu
Effect: A Rider may draw upon their training and experience to assess the value of a weapon or suit of armour.
Special: ---
Drawback: ---
Description: To use discerning eye, the rider must observe the item for 1 round. Riders use Discerning eye to gauge the quality of a weapon, and armour, or other objects such as Puppets. After the round the Rider will be able to know if the weapon is an overview weapon, if it's an advanced weapon, or a special weapon. When observing armour or puppets the user is able to tell what kind of material is used for the objects, and tell if it's overview, or advanced.
Limit: Must be "Rider" of Mounted Combat.
Ikimono Joukei (Animal sight) - 10 - Bird
Rank: "C"
Skill: Skill/NinJutsu
Effect: Allows the user to replicate the sight style of an animal companions and apply it to him/herself
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have and suffers the same consequences related to sight as the helper. Only one sight style may be active at one time.
Description: Having studied the sight of his/her companion, the user now focuses chakra up to his eyes and is able to replicate the necessary adaptations by creating a thin layer of chakra(similar to contact lenses) over the eye thus achieving similar sight as that of the animal companion of choice.
Limit: Must be relearned for every different sight style. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Ikimono Supīchi (Animal Speech) - 10 - Bird
Rank: "C" Rank
Skill: Skill/NinJutsu
Effect: A Shinobi, or a warrior is capable, gaining the ability to speak as well as to understand the language between a type of family of creatures. This type of technique can be used to where they can accuratly speak, and concise in a normal like speech pattern to where the animal will understand the user, and the user will understand the animal.
Special: ---
Drawback: The user is only capable of going into this depending on what type of animal helper they have.
Description: ---
Limit: This technique must be known multiple times. The user however must have a Helper that is according to the correct speech. What this means is if the user has an animal Helper of the Canine breed, then they are capable of communicating within a speech form towards that type. If the user has a Helper of the Birds of Prey Breed, then they are capable of communicating within a speech form towards that type. Must have completed all basis of the Animal Helper performance. Must learn Animal Friendship, Control, Understanding, and Teamwork.
Masteries:
Paper Mastery - 0
Rank: [B,] A, S
Skill: Supplementary Ninjutsu
Effect: After perfecting the art of the Paper Release, the user gains the ability to endure attacks of the elemental weaknesses of paper.
Special: Automatic when dealing with fire, lightning, and water techniques.
Drawback: This only applies to paper imbued with the user’s chakra.
Description: Upon training 500 points into the paper release, the users paper jutsu gain the ability to defend against B rank water jutsu and not disintegrate. The B rank mastery also allows the user’s paper to reduce burning from fire and lightning techniques by 50%. Upon investing 750 points into Paper Release, the user attains the A ranked mastery. The second stage of the mastery grants the users paper defense from A ranked water techniques as well as reduces burning from katon and raiton jutsu by 75%. The final stage of the mastery is gained once 1000 points are trained into the paper release. Once this feat is accomplished, the users paper gains immunity from suiton jutsu as well as burning from fire and lightning.
Limit: Paper Release; Once 500, 750, and 1000 points are gained within the paper release, the respective rank of the mastery is gained automatically. In order to gain the B rank mastery, A ranked Paper strength must be trained. The S ranked version of paper strength is needed to attain the A and S ranked masteries.
Mokusei Shishi (Wooden Limbs)
Rank: "B" Rank
Skill: Ninjutsu, Supplementary
Effect: Allows the user to perform Mokuton Ninjutsu from their body instead of having to draw on it from nature.
Special: ---
Drawback: Drains an additional "E" Rank amount of chakra from the user for every rank in a technique that they perform with this one.
Description: After learning to use Mokuton Ninjutsu for a great period of time, the user learns that they are capable of creating Wood Ninjutsu from their body. By manipulating both the Earth and Water release and channeling it through their body, they take small portions of water from their body and feed it into the atmosphere. Merging that with the Earth around them, they then channel that released energy back through their body, and then release it once more, creating wood for Mokuton Ninjutsu techniques. Drains an additional "E" Rank amount of chakra for every rank of a technique performed with this ability as well (example: User performs a "C" Rank technique, drains the "C" rank chakra from the technique and an additional two "E" Ranks for it being a "C" Rank [D, C, B, A, S]).
Limit: Automatically learned upon the user obtaining 500 TP in Mokuton Ninjutsu.
Earth Mastery - 0
Rank: [B,] A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
Rank: [B,] A, S
Skill: Supplementary Ninjutsu
Effect: After perfecting the art of the Paper Release, the user gains the ability to endure attacks of the elemental weaknesses of paper.
Special: Automatic when dealing with fire, lightning, and water techniques.
Drawback: This only applies to paper imbued with the user’s chakra.
Description: Upon training 500 points into the paper release, the users paper jutsu gain the ability to defend against B rank water jutsu and not disintegrate. The B rank mastery also allows the user’s paper to reduce burning from fire and lightning techniques by 50%. Upon investing 750 points into Paper Release, the user attains the A ranked mastery. The second stage of the mastery grants the users paper defense from A ranked water techniques as well as reduces burning from katon and raiton jutsu by 75%. The final stage of the mastery is gained once 1000 points are trained into the paper release. Once this feat is accomplished, the users paper gains immunity from suiton jutsu as well as burning from fire and lightning.
Limit: Paper Release; Once 500, 750, and 1000 points are gained within the paper release, the respective rank of the mastery is gained automatically. In order to gain the B rank mastery, A ranked Paper strength must be trained. The S ranked version of paper strength is needed to attain the A and S ranked masteries.
Mokusei Shishi (Wooden Limbs)
Rank: "B" Rank
Skill: Ninjutsu, Supplementary
Effect: Allows the user to perform Mokuton Ninjutsu from their body instead of having to draw on it from nature.
Special: ---
Drawback: Drains an additional "E" Rank amount of chakra from the user for every rank in a technique that they perform with this one.
Description: After learning to use Mokuton Ninjutsu for a great period of time, the user learns that they are capable of creating Wood Ninjutsu from their body. By manipulating both the Earth and Water release and channeling it through their body, they take small portions of water from their body and feed it into the atmosphere. Merging that with the Earth around them, they then channel that released energy back through their body, and then release it once more, creating wood for Mokuton Ninjutsu techniques. Drains an additional "E" Rank amount of chakra for every rank of a technique performed with this ability as well (example: User performs a "C" Rank technique, drains the "C" rank chakra from the technique and an additional two "E" Ranks for it being a "C" Rank [D, C, B, A, S]).
Limit: Automatically learned upon the user obtaining 500 TP in Mokuton Ninjutsu.
Earth Mastery - 0
Rank: [B,] A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
Skills / Traits:
Animal Empathy - Eagle (Bird,Common) - 70 Tp - 125sp - [7x E]
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: A character with this skill has insight into a creature's emotions.
Special: ---
Drawback: ---
Description: A character with this skill has insight into a creature's emotions—to determine if it is hungry, frightened, maddened, defensive and so on. They can show it that they desire friendship or enmity. This skill can placate angry animals or taunt them into attacking her, as she sees fit. A succeeded skill check can move the animal's reaction one step positive resulting in it either not attacking or possibly allowing the character to approach it. The list below gives examples of Difficulty and the character can emphasize with.
Trivial - Docile domestic beast
Easy - Domestic animal (dog, cow)
Average - Docile non-domestic animal (deer, etc.)
Difficult - Docile, wild beast
Very Difficult - Wild, hostile beast (bear, panther, etc.)
Each time learned user gets 5 die roll to increase the skill.
Limit: ---.
Animal Training (Specify Animal Type) - 80 Tp - 125 Sp - Eagle (Bird,Common) - [8x E]
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: Characters with this skill can train one type of creature to obey simple commands and perform tricks.
Special: ---
Drawback: ---
Description: Characters with this skill know how to train one type of Creature, but can learn Animal Training multiple times to train other types. A trainer can work with only 3 animals at a time and teach it to follow general orders or perform specific things. They can also eliminate vices, such as those in some horses. It takes 1+1d3 weeks of work to train the creature to follow a simple order or perform a technique, but training for a general order takes three months. raining for a specific trick requires 2+2d4 weeks. At the end of the training time, make a skill check. If successful, the animal learns the order or trick. If the check fails, the animal does not learn the order or trick. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: Must know Animal Lore. Must know Animal Empathy 30 or Better.
Signature Jutsu - Demon’s Necklace
Rank: "C"
Skill: Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Finite Life
Rank: "C"
Skill: Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: A character with this skill has insight into a creature's emotions.
Special: ---
Drawback: ---
Description: A character with this skill has insight into a creature's emotions—to determine if it is hungry, frightened, maddened, defensive and so on. They can show it that they desire friendship or enmity. This skill can placate angry animals or taunt them into attacking her, as she sees fit. A succeeded skill check can move the animal's reaction one step positive resulting in it either not attacking or possibly allowing the character to approach it. The list below gives examples of Difficulty and the character can emphasize with.
Trivial - Docile domestic beast
Easy - Domestic animal (dog, cow)
Average - Docile non-domestic animal (deer, etc.)
Difficult - Docile, wild beast
Very Difficult - Wild, hostile beast (bear, panther, etc.)
Each time learned user gets 5 die roll to increase the skill.
Limit: ---.
Animal Training (Specify Animal Type) - 80 Tp - 125 Sp - Eagle (Bird,Common) - [8x E]
Rank: "E" (10 TP at all times)
Skill: Skill
Effect: Characters with this skill can train one type of creature to obey simple commands and perform tricks.
Special: ---
Drawback: ---
Description: Characters with this skill know how to train one type of Creature, but can learn Animal Training multiple times to train other types. A trainer can work with only 3 animals at a time and teach it to follow general orders or perform specific things. They can also eliminate vices, such as those in some horses. It takes 1+1d3 weeks of work to train the creature to follow a simple order or perform a technique, but training for a general order takes three months. raining for a specific trick requires 2+2d4 weeks. At the end of the training time, make a skill check. If successful, the animal learns the order or trick. If the check fails, the animal does not learn the order or trick. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: Must know Animal Lore. Must know Animal Empathy 30 or Better.
Signature Jutsu - Demon’s Necklace
Rank: "C"
Skill: Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performs this Jutsu, they do so at 1 Rank higher. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Finite Life
Rank: "C"
Skill: Trait
Effect: A trait that enables the user to survive after death.
Special: ---
Drawback: ---
Description: To be human is to be flawed, limited, and finite; but some humans nonetheless struggle through and work against or despite these limitations. That they live short lives and die gives their time in this life meaning and fuel for art, science, and creativity. Once per day, they do not die until their Temporary Armour Points drop to 0 after taking a death attack, this effect lasts for 5 minutes per Class Level, activation of this technique takes up no movements and happens after a death strike takes place. The amount of Armour Points they gain is 20 points per Class Level. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
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