Post by Nekomata Minh on Jan 6, 2015 23:03:47 GMT -7
New Years TP Summary
Junko:
D: 1
C: 1
B: 2
A:
S:
Total: 200
Katon - Goukakyuu no Jutsu (Great Fireball Technique) (adding 80 TP to increase it to B Rank)
Rank: »"C"« "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have Fire release
Katon - Ryuuka no Jutsu (Dragon Fire Technique) (adding 80 TP to increase to B-Rank)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user quickly performs a large creation of blinding fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user.
Special: "Handseals"
Drawback: This type of technique is better used if the opponent is bonded down and unable to be moved.
Description: A Large creation is created as the user performs the necessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep, breathe the user fills their lungs with chakra to in, which ignites the moment they blow out air. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivels and swerves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is ignited in a mass blaze of glory, creating a grand explosion.
Limit: Must have Fire Release, Must know Great Fireball technique
Katon: Passionate Heat
Rank: >>D<< C, B, A (30 TP added to increase to C-rank)
Effect: Creates an area of fire underneath the opponent, which will then burn them.
Special: Handseals
Drawback: If in the radius of the jutsu, the fire will also burn the user.
Description:
Rank D: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire underneath one opponent. The circle starts as just a perimeter, but then fills up with flames. The flames reach about two and a half feet high, and can burn through clothes.
Rank C: Once the handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of three feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will only burn those that are within the radius of the circle. The flames will reach about three feet high and will burn though clothes.
Rank B: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of five feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. It will burn anyone within the radius of the circle. The flames will be about three and a half feet high, and will burn through clothes and melt metal.
Rank A: Once handseals are made, you must put your hands on the ground, and a line of fire will shot towards the enemy. It will create a circle of fire with a radius of seven feet wide appear underneath the opponent, or opponents. The circle starts as just a perimeter, but then fills up with flames. The flames will reach about four feet high, and will burn through clothes and melt metal.
Hanabi no Shinka: Mi Kyoudo (Fire Flower of Evolution, Seed Intensity) (10 TP applied to learn)
Rank: “D” Rank
Skill: Ninjutsu, Supplementary
Effect: Doubles the size of an orb that has yet to be released. May also be used with all other Hanabi no Shinka forms.
Special: Almost closing (but not fully) the right hand, channeling chakra into the orb, and then rapidly opening the hand again.
Drawback: Can only be used on a singular orb once. To try to do so again will cause the orb to explode, potentially damaging the shinobi.
Description: This ability simply doubles the size of an orb created by the Hanabi no Shinka: Mi ability, which in turn doubles the effects of other Hanabi no Shinka abilities that utilize that orb. The danger with this technique, then, becomes learning not to over or underestimate the effects of the orb technique after this point.
Limit: Must know Hanabi no Shinka: Mi
________________________________________________________________________________
Fumiko:
D: 2
C: 4
B: 2
A:
S:
Total: 260
(Applying 20 TP to learn)
Fuuton - Daitoppa (Great Breakthrough)
Rank: "C"
Skill: NinJutsu
Effect: User hurls out a large blast of wind capable of leveling almost anything within its path.
Special: "Handseals"
Drawback: ---
Description: User performs the handseals as they take in a deep breathe. Holding it for a brief moment they quickly exert it as a large blast of air the size of the user's head, and double the length is sent out towards the opponent within the distance of twenty five meters. This technique is capable of crushing an opponent's ribs if hit directly, or capable of dislocating a shoulder if hit along the shoulder. This technique is sometimes used to break down large doors, or to smack an opponent away from the user when the user comes into a bind. Depending on the user's class level depends on the distance this technique may be used. When the user is "D" class the distance is that of twenty five meters. Each class the user is higher then that of "D" The distance increases by five meters. When the user masters the art of wind, the blast increases by doubling it size as the distance is increased by ten meters.
Limit: Must have the Wind Release, Must know Fuuton Kaze no Senbon (Needles of the Wind), Must know Kaze Ya no Jutsu (Wind Arrow Technique)
(Applying 20 TP to learn)
Fuuton: Ranboukazenenten (Violent Wind Twisting)
Rank: C
Skill: Ninjutsu
Effect: The user spins on their heels three times, each spin releasing a violent burst of wind from all directions that is used to repel incoming attacks or push enemies away from them.
Special: Handseal
Drawback: The user can become dizzy after this attack, slowing their reaction times.
Description: The user performs the handseals and then applies chakra to their feet. They thin spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing jutsu’s strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock opponents who come to close to the user away from them. The user is capable of going into D rank training as many times as they want, each time increasing the number of their spins by one and thus the number of air bursts by one.
Limit: Must have Wind Release
(Applying 20 TP to learn)
Fuuton: Kazekouhaiheki (Wind Release: Wind Release Burst)
Rank: C
Skill: Ninjutsu
Effect: The user coats their primary weapon or other attacking object in chakra. When this object makes contact with another solid object, it emits a burst of wind meant to knock the opponent over.
Special: Handseals
Drawback: Only has three charges; the gust isn’t strong enough to inflict any real pain on the opponent, just knock them over or push them back.
Description: The user performs the handseals, which coats their weapon of choice with a thick layer of chakra. When the object comes into contact with another tangible object, it sends out a burst of wind meant to knock it away.
Limit: Must have Wind Release
(Applying 20 TP to learn)
Fuuton: Kamisorikaze (Wind Release: Razor Wind)
Rank: C
Skill: Ninjutsu
Effect: Creates a small domain a centralized area. This technique is used to cut, and push back opponents that are within the same sphere distance as the user in which is capable of performing the technique.
Special: Handseals slamming hand onto the ground.
Drawback: Effects allies caught within it as well.
Description: The user performs the handseals and them slams their right hand onto the ground. Immediately, a burst of wind extends outwards, forming a dome of violently spinning and twisting wind. This effect lasts until the user takes their hand off of the ground or one turn, whichever occurs first. This technique is capable of sending the opponent flying off into the distance of half of the user's capability of performing this technique. The technique's distance depends on the user's class level. When first learned the user is capable of performing this technique within the distance of ten meters. For each class level the user is higher then that of "D" class the distance increases by ten meters, as one who masters the art of the Wind Release adds in an extra ten meters.
Limit: Must have Wind Release
(Applying 70 TP to learn)
Hikui Tenkuu Assaku no Jutsu (Low Air Pressure Technique)
Rank: "B"
Skill: NinJutsu
Effect: A technique used to drop the air pressure within a room to the point that it makes the opponents and those that does not perform this technique fall into a deep sleep.
Special: "Handseals"
Drawback: A technique used within closed spaces such as a closed room.
Description: The user after performing the needed handseals does two things. The first thing it does is it allows the air around the user when breathing in to stay normal, to allow the user to perform normally. The second thing this technique does is it drops the air pressure around the user within the distance of five meters radius. This radius never decreases. Within the first round the opponent feels sleepy as they begin to yawn greatly, their reaction time becomes slow, their capability of performing handseals becomes drowsy. When the second round comes in the opponent or those that are within the same room whether an opponent or not, will fall into a deep sleep. The amount of time for them to stay in a long sleep is that of twenty rounds, which is equivalent to two minutes, or within the length of a small skip such as binding an opponent.
Limit: Must have the Wind Release
(Applying 70 TP to learn)
Fuuton: Kamikaze: (Wind Element: Divine Wind)
Rank: "B"
Skill: NinJutsu
Effect: A Powerful Wind Technique that creates powerful miniature tornadoes swirling around, picking up multiple types of debris and uses them for a powerful striking like attack.
Special: "Handseals"
Drawback: User must be in the air in order to perform this technique.
Description: The user jumps up high into the air as they perform the handseals needed. Doing so they punch out forward towards the enemy, or kicks towards the enemy(ies) as a powerful wind jutsu is performed. A great and powerful wind technique comes forth as tornado winds is produced within a radius of twenty meters. A total of four miniature tornadoes within the radius reaching a grand height of twenty meters in the air spin around violently before enclosing in creating an even more devastating tornado technique. This technique sucks up debris all around to create a more powerful attack. An example would be a fire Jutsu being performed before hand as the Tornado uses the fire as a source creating a massive fiery tornado to destroy all from within. When the four Tornadoes joined into one devastating creation the tornado forms into a grand size of ten meters radius with a larger height of thirty meters.
Limit: must have Wind Release
(10 TP Applied to Learn)
Fuuton Kaze no Senbon (Needles of the Wind)
Rank: "D"
Skill: NinJutsu
Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent.
Special: "Handseals"
Drawback: ---
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique.
Limit: Must have the Wind Release
(10 TP Applied to Learn)
Kaze Ya no Jutsu (Wind Arrow Technique)
Rank: "D"
Skill: NinJutsu
Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body.
Special: User takes in a deep breathe filling their lungs with air.
Drawback: Only one may be created at a time.
Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user.
Limit: Must have the Wind Release
(TP:20)
Futon: Meimei Hei
Rank: C
Skill: Ninjutsu
Effect: Creates an invisible wall of high pressure air anywhere on the battlefield. Multiples ones can be placed creating for an extremely good defense and a confusing time for opponents who keep running into walls.
Special: Handseals
Drawback: Can be seen through by Byakuugen and Sharingan.
Description: The user creates the bird handseal and pushes outward creating the wall. This is useful for a quick defense when an opponent is running towards you or to scatter around the battlefield to trap or confuse then opponent.
Limit: Must have wind release