The Village of Ko [Mission]
Apr 22, 2015 23:34:29 GMT -7
Post by Deleted on Apr 22, 2015 23:34:29 GMT -7
Yet when I surfaced, I found that there was no sign of anything, just a giant ass hole in the middle of the street. I was almost disappointed. I had heard the sound of combat, I was sure of it, yet I hadn't gotten a chance to participate. Also, who had created the hole? Ginko? Isabella? They could both manipulate the earth, from what I'd seen. Was the big ass boss sitting at the bottom of that pit?
Isabella was making announcements to the remaining villagers and calling for Ginko, which was fucking weird, wasn't she standing about like, everywhere? Maybe they were all clones.
The earth was trembling, rendered unstable, no doubt, from all the stress placed upon it this day. Shit, those people couldn't stay underground like that, the building would collapse upon itself, though everyone else seemed to have recognized this fact far before me; now people were flooding at my back, and I had to move out of the way. Also, that hole was completely cutting off our exit route, yet we had to get the people out of here somehow.
I approached the rim of the pit and found that yep, there the thing was, sitting at the bottom of the hole, having deactivated (ostensibly) for its massive fall. Uh, was it me, or did it sort of look like the Mechinist himself? Man, how fucking cliche'd was it for the guy to create his most powerful bot in his image? If not for the gravitas of the situation, I might have thrown my head back and laughed.
But uh, shit, was the ground that unstable? The hole was like a dozen meters deep, at least. Fuck. Was everyone going to die? I hoped not.
There were other exit routes, we'd just have to travel through the crumbling buildings. That carried with it its own risks, but it's not like we could exactly walk over the abyss.
My role in evacuating the survivors would, I suppose, be to spearhead the whole operation by shoving aside any debris we came across through the detour. Other than that, most of the concluding process would be up to my friends. I wasn't any good at shepherding people or anything.
PASSIVES: Constantly active
-Berserker of Society
(Brawler Trait) User may use their Rage ability for 3 additional rounds per day. This trait replaces 1 of the 5 Freebies.
-Heavy Hitter
User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 of the 5 Freebies.
-Disillusioned
To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 of the 5 Freebies.
-Vengeful
Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +10 Armour Points in striking damage in trait bonus against that creature. This trait replaces 1 of the 5 Freebies.
Daibu Fundo 大部憤怒 (Greater Rage) [SUFFERING DRAWBACKS]
Rank: "A"
Skill: TaiJutsu
Effect: A technique that temporarily enhances the user's strength, movement capability, as well as their capability of enduring blunt, and bludgeoning attacks for a brief amount of time depending on how strong the user is in class level. This technique is stronger then that of Fundo 憤怒 (Rage) to where the user is capable of performing more.
Special: User grabs their head as they push out their chakra in a blast form, pushing their adrenaline throughout their body as they scream outwards becoming furiously raged.
Drawback: This technique lasts only so many rounds and is capable of performing so many times per day depending on how many times the user knows this technique. The user becomes fatigued greatly for an amount of time depending on the strength of the user, they loose movement capability, strength capability as well as endurance capability against bludgeoning and blunt like attacks. The user is incapable of performing high concentrating Chakra techniques. These Techniques are considered as NinJutsus and GenJutsus, the user is only capable of performing TaiJutsus while in the state of Fundo 憤怒 (Rage). They are incapable of thinking in an intellectual manner because of the understanding of Rage. The user's movement decreases by two movements per round for the remainder of the battle. The user's strength decreases by 25%. The endurance capability of Blunt and Bludgeoning techniques decreases by One rank.
Description: The user becomes a raging fury. Their capability and their power increases somewhat dramatically. Their Strength Increases by 100%, as their movement increases by three movements per round. Their Endurance capability towards Blunt and Bludgeoning like attacks becomes one letter below then the true capability of the technique. This technique lasts only as long as three rounds plus the Class Level the user is. This means that if the user is a "C" Class Character which one would have to be in order to learn this technique, it would be five rounds that the technique is capable of lasting. When the user reaches "B" Class the technique is capable of lasting up to six rounds. This technique may only be performed once per battle for every class level the user is starting at "C" Class. This means that when the user becomes "S" Class, they are capable of performing the technique four times per battle. Depending on how many times the user is capable of using Fundo 憤怒 (Rage) a day they are capable of using this technique that amount of times per day.
Limit: Must know Fundo 憤怒 (Rage) three times.
Buttoi Jouhi (Thick Skin) [0]
Rank: "B"
Skill: TaiJutsu
Effect: An elemental resistance towards the body as the body gains a certain style of tough skin, as the bones grew tougher, the muscles grew tougher along the whole body to where elemental techniques are numbed down slightly.
Special: ---
Drawback: They must have endured great pain before hand. Things such as broken bones, broken ribs, ripped muscles along the body. If there was nothing that has happened, no broken bones within learning other techniques, if the Brawler was never harmed, then this does not occur. This technique only resists to Elemental techniques. If the technique slashes, and pierces it still goes through.
Description: Ever wondered why a man could not drown, or someone being execution by electricity and yet still being alive. This is where this technique comes into play. This technique enables the Brawler the capability of withstanding elemental attacks as their body becomes greatly adaptable towards on coming attacks. When the user learns this technique the user is capable of withstanding "S" Rank Elemental attacks reducing the power down by one rank. It is capable of reducing "A" Rank techniques 1.2 times reduced, "B" Rank techniques down to 1.4 times reduced, "C" Rank techniques down to 1.6 times reduced and "D" Rank techniques 1.8 times reduced.
Limit: Must have mastered Kentoushi by going into five hundred training points into it. Automatic after five hundred training points.
Sekondo Nen (Second Sense) [10, 30, 60: 100]
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Brawler
Damēji Heri (Damage Reduction) [10, 10, 60: 80]
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This technique is similar to that of Roll With the Punches, except that this technique works on a stacking manner to Roll With the Punches, as well as it works against Blunt, Bludgeoning, and Solidified attacks. The user is capable of withstanding more then usual as their body becomes adaptable towards broad attacks, where the muscles harden making the Brawler durable.
Special: ---
Drawback: Does not work on Slashing, Piercing attacks, or attacks that are not solidified, that hits in a mass amount.
Description: When the user first learns this technique they are capable of only reducing the damage of techniques of Bludgeoning, Blunt, and Solidified Attacks of "D" Rank one rank below then its capability. When the user learns "C" Rank version of this technique they are capable of reducing the "C" Rank Bludgeoning, Blunt, and Solidified Attacks down one Rank as well as as "D" Ranks go down 1.2 times reduced capability. When the user learns "B" Rank of this technique the user is capable of withstanding "B" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "C" Rank techniques 1.2 times reduced, and "D" Rank techniques 1.4 times reduced. When the user learns "A" Rank of this technique the user is capable of withstanding "A" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "B" Rank techniques 1.2 times reduced, "C" Rank techniques down to 1.4 times reduced, and "D" Rank techniques 1.6 times reduced. When the user learns "S" Rank of this technique the user is capable of withstanding "S" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "A" Rank techniques 1.2 times reduced, "B" Rank techniques down to 1.4 times reduced, "C" Rank techniques down to 1.6 times reduced and "D" Rank techniques 1.8 times reduced.
Limit: Must know Sekondo Nen (Second Sense) "B" before going into.
Mastery: Outside Fighter [0]
Rank: "B", "A", "S"
Skill: TaiJutsu
Effect: The Outside Fighter are the Tacticianist. They like to stay on the outside space of fighters letting the fighters come to them while using their foot work to avoid attacks. The Outside Fighter has two effects. First Effect is that they hit faster than normal fighters. This means they can hit more times in a single movement then a normal fighter. The second fighter is because they need to use their foot work and since they like to stay along the outside of fighter’s circles they have a higher experience in blocking. This means that an Outside Fighter's blocking capability becomes stronger than other fighters.
Special: ---
Drawback: This Mastery does not stack with other masteries dealing with attacking multiple times in a single movement. This Mastery works only on striking techniques using only the Fists. This Mastery works with Universal Techniques, however does not stack with attacking multiple times in a single movement Techniques that increases the user's striking mobility. This Mastery only works if user has a good footing and proper stance, as well as the guard that's being used.
Description: When the user learns this kind of mastery, their blocking abilities become better, while their speed increases as well. This is done because the outside fighter needs to be able to block hits, following with a quick counter, or be able to hit the opponent multiple times wearing him down. When the user first learns this technique every boxer, or every fighter that fights in hand to hand combat is able to attack with their left, and their right to take up a single movement.
"B" Rank Mastery - Gaining 500 Training Points - User is able to attack two additional times with their lead hand (the hand that jabs) while they are able to attack one more time with their strong hand in a single movement. The blocking capabilities increase as well by .2 per rank.
"A" Rank Mastery - Gaining 1000 Training Points - User is able to attack one more time with their lead hand, and another time with their strong hand. Their blocking abilities increase as well by an additional .2 per rank.
"S" Rank Mastery - Gaining 1500 Training Points - User is able to attack an extra time with their lead hand, while an additional time with their strong hand. This would give a user a total of 4 times with their jabbing arm, while three with their strong arm. This gives them better capabilities of creating fiercer combo, while their blocking abilities increase by an additional .2 per rank.
Limit: Must have mastered Bokushingu (Boxing) by gaining 500 Training Points. Every 500 Points extra until they reached 1,500 Training Points the user is able to pick either Mastery: Outside Fighter for greater speed and blocking ability, or user is able to pick Mastery: Inside Fighter to become a Hybrid Fighter.
Heightened Perception [20, 60: 80]
Rank: "C", "B", "A", "S"
Skill: Supplementary
Effect: By analyzing and keeping an eye on the opponent's shoulder and foot work the user is able to predict movements and grab a feel of when attacks are going to come by making the Boxer a more proficient fighter.
Special: ---
Drawback: The user is only capable of predicting movements’ one rank below then what they have learned. The user is only capable of predicting movements that are TaiJutsu Based. Any other type of movements cannot be predicted.
Description: The way this technique works is that the user observes certain points of areas of the opponent's body such as the shoulders, thighs, and hips. Since attacks are focused on these points they are capable of making educational guesses towards points of contact that may occur within these certain points. This type of technique is a study where the user is capable of watching an opponent's movements for a brief moment of time predicting TaiJutsu techniques. When the user first learns this technique they are capable of predicting techniques of "D" Rank capability. When the user learns the "B" Rank version of this technique they are only capable of predicting techniques of "C" Rank capability. When the user learns the "A" Rank version of this technique they are only capable of predicting techniques of "B" Rank capability. When the user learns the "S" Rank version of this technique they are only capable of predicting techniques of "A" Rank capability.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Bone Density [10, 20, 60: 90]
Rank: "D", "C", "B", "A", "S"
Skill: Supplementary
Effect: A technique that decreases the chances of bones being broken.
Special: ---
Drawback: Joints do not get the benefits of this technique.
Description: The stronger the bones, the less likely they are going to be broken. Ever hit an opponent in which is able to withstand more capabilities then normal? Ever hit an opponent or been hit and wondered why a bone did not break when it normally would. This is by bone Density. This technique reduces the techniques power that has bone breaking properties behind the technique. When the user first learns this technique the user has a five percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "C" Rank version of this technique the user has a ten percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "B" Rank version of this technique the user has a fifteen percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "A" Rank version of this technique the user has a twenty percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "S" Rank version of this technique the user has a twenty five percent less chance of his/her bones being broken by techniques with bone breaking properties.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
[/div][/ul](Brawler Trait) User may use their Rage ability for 3 additional rounds per day. This trait replaces 1 of the 5 Freebies.
-Heavy Hitter
User gains a +10 Armour Points Trait bonus on damage made with Unarmed attacks. This trait replaces 1 of the 5 Freebies.
-Disillusioned
To cope with the horror, the user has learned to reflexively suppress all emotion. The user gains a +2 trait bonus on Saves against emotion and fear effects. This trait replaces 1 of the 5 Freebies.
-Vengeful
Whenever the user strikes the last creature that damaged them in the past 24 hours, they gain a +10 Armour Points in striking damage in trait bonus against that creature. This trait replaces 1 of the 5 Freebies.
Daibu Fundo 大部憤怒 (Greater Rage) [SUFFERING DRAWBACKS]
Rank: "A"
Skill: TaiJutsu
Effect: A technique that temporarily enhances the user's strength, movement capability, as well as their capability of enduring blunt, and bludgeoning attacks for a brief amount of time depending on how strong the user is in class level. This technique is stronger then that of Fundo 憤怒 (Rage) to where the user is capable of performing more.
Special: User grabs their head as they push out their chakra in a blast form, pushing their adrenaline throughout their body as they scream outwards becoming furiously raged.
Drawback: This technique lasts only so many rounds and is capable of performing so many times per day depending on how many times the user knows this technique. The user becomes fatigued greatly for an amount of time depending on the strength of the user, they loose movement capability, strength capability as well as endurance capability against bludgeoning and blunt like attacks. The user is incapable of performing high concentrating Chakra techniques. These Techniques are considered as NinJutsus and GenJutsus, the user is only capable of performing TaiJutsus while in the state of Fundo 憤怒 (Rage). They are incapable of thinking in an intellectual manner because of the understanding of Rage. The user's movement decreases by two movements per round for the remainder of the battle. The user's strength decreases by 25%. The endurance capability of Blunt and Bludgeoning techniques decreases by One rank.
Description: The user becomes a raging fury. Their capability and their power increases somewhat dramatically. Their Strength Increases by 100%, as their movement increases by three movements per round. Their Endurance capability towards Blunt and Bludgeoning like attacks becomes one letter below then the true capability of the technique. This technique lasts only as long as three rounds plus the Class Level the user is. This means that if the user is a "C" Class Character which one would have to be in order to learn this technique, it would be five rounds that the technique is capable of lasting. When the user reaches "B" Class the technique is capable of lasting up to six rounds. This technique may only be performed once per battle for every class level the user is starting at "C" Class. This means that when the user becomes "S" Class, they are capable of performing the technique four times per battle. Depending on how many times the user is capable of using Fundo 憤怒 (Rage) a day they are capable of using this technique that amount of times per day.
Limit: Must know Fundo 憤怒 (Rage) three times.
Buttoi Jouhi (Thick Skin) [0]
Rank: "B"
Skill: TaiJutsu
Effect: An elemental resistance towards the body as the body gains a certain style of tough skin, as the bones grew tougher, the muscles grew tougher along the whole body to where elemental techniques are numbed down slightly.
Special: ---
Drawback: They must have endured great pain before hand. Things such as broken bones, broken ribs, ripped muscles along the body. If there was nothing that has happened, no broken bones within learning other techniques, if the Brawler was never harmed, then this does not occur. This technique only resists to Elemental techniques. If the technique slashes, and pierces it still goes through.
Description: Ever wondered why a man could not drown, or someone being execution by electricity and yet still being alive. This is where this technique comes into play. This technique enables the Brawler the capability of withstanding elemental attacks as their body becomes greatly adaptable towards on coming attacks. When the user learns this technique the user is capable of withstanding "S" Rank Elemental attacks reducing the power down by one rank. It is capable of reducing "A" Rank techniques 1.2 times reduced, "B" Rank techniques down to 1.4 times reduced, "C" Rank techniques down to 1.6 times reduced and "D" Rank techniques 1.8 times reduced.
Limit: Must have mastered Kentoushi by going into five hundred training points into it. Automatic after five hundred training points.
Sekondo Nen (Second Sense) [10, 30, 60: 100]
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Brawler
Damēji Heri (Damage Reduction) [10, 10, 60: 80]
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This technique is similar to that of Roll With the Punches, except that this technique works on a stacking manner to Roll With the Punches, as well as it works against Blunt, Bludgeoning, and Solidified attacks. The user is capable of withstanding more then usual as their body becomes adaptable towards broad attacks, where the muscles harden making the Brawler durable.
Special: ---
Drawback: Does not work on Slashing, Piercing attacks, or attacks that are not solidified, that hits in a mass amount.
Description: When the user first learns this technique they are capable of only reducing the damage of techniques of Bludgeoning, Blunt, and Solidified Attacks of "D" Rank one rank below then its capability. When the user learns "C" Rank version of this technique they are capable of reducing the "C" Rank Bludgeoning, Blunt, and Solidified Attacks down one Rank as well as as "D" Ranks go down 1.2 times reduced capability. When the user learns "B" Rank of this technique the user is capable of withstanding "B" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "C" Rank techniques 1.2 times reduced, and "D" Rank techniques 1.4 times reduced. When the user learns "A" Rank of this technique the user is capable of withstanding "A" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "B" Rank techniques 1.2 times reduced, "C" Rank techniques down to 1.4 times reduced, and "D" Rank techniques 1.6 times reduced. When the user learns "S" Rank of this technique the user is capable of withstanding "S" Rank Blunt, Bludgeoning, and Solidified attacks reducing the power down by one rank. It is capable of reducing "A" Rank techniques 1.2 times reduced, "B" Rank techniques down to 1.4 times reduced, "C" Rank techniques down to 1.6 times reduced and "D" Rank techniques 1.8 times reduced.
Limit: Must know Sekondo Nen (Second Sense) "B" before going into.
Mastery: Outside Fighter [0]
Rank: "B", "A", "S"
Skill: TaiJutsu
Effect: The Outside Fighter are the Tacticianist. They like to stay on the outside space of fighters letting the fighters come to them while using their foot work to avoid attacks. The Outside Fighter has two effects. First Effect is that they hit faster than normal fighters. This means they can hit more times in a single movement then a normal fighter. The second fighter is because they need to use their foot work and since they like to stay along the outside of fighter’s circles they have a higher experience in blocking. This means that an Outside Fighter's blocking capability becomes stronger than other fighters.
Special: ---
Drawback: This Mastery does not stack with other masteries dealing with attacking multiple times in a single movement. This Mastery works only on striking techniques using only the Fists. This Mastery works with Universal Techniques, however does not stack with attacking multiple times in a single movement Techniques that increases the user's striking mobility. This Mastery only works if user has a good footing and proper stance, as well as the guard that's being used.
Description: When the user learns this kind of mastery, their blocking abilities become better, while their speed increases as well. This is done because the outside fighter needs to be able to block hits, following with a quick counter, or be able to hit the opponent multiple times wearing him down. When the user first learns this technique every boxer, or every fighter that fights in hand to hand combat is able to attack with their left, and their right to take up a single movement.
"B" Rank Mastery - Gaining 500 Training Points - User is able to attack two additional times with their lead hand (the hand that jabs) while they are able to attack one more time with their strong hand in a single movement. The blocking capabilities increase as well by .2 per rank.
"A" Rank Mastery - Gaining 1000 Training Points - User is able to attack one more time with their lead hand, and another time with their strong hand. Their blocking abilities increase as well by an additional .2 per rank.
"S" Rank Mastery - Gaining 1500 Training Points - User is able to attack an extra time with their lead hand, while an additional time with their strong hand. This would give a user a total of 4 times with their jabbing arm, while three with their strong arm. This gives them better capabilities of creating fiercer combo, while their blocking abilities increase by an additional .2 per rank.
Limit: Must have mastered Bokushingu (Boxing) by gaining 500 Training Points. Every 500 Points extra until they reached 1,500 Training Points the user is able to pick either Mastery: Outside Fighter for greater speed and blocking ability, or user is able to pick Mastery: Inside Fighter to become a Hybrid Fighter.
Heightened Perception [20, 60: 80]
Rank: "C", "B", "A", "S"
Skill: Supplementary
Effect: By analyzing and keeping an eye on the opponent's shoulder and foot work the user is able to predict movements and grab a feel of when attacks are going to come by making the Boxer a more proficient fighter.
Special: ---
Drawback: The user is only capable of predicting movements’ one rank below then what they have learned. The user is only capable of predicting movements that are TaiJutsu Based. Any other type of movements cannot be predicted.
Description: The way this technique works is that the user observes certain points of areas of the opponent's body such as the shoulders, thighs, and hips. Since attacks are focused on these points they are capable of making educational guesses towards points of contact that may occur within these certain points. This type of technique is a study where the user is capable of watching an opponent's movements for a brief moment of time predicting TaiJutsu techniques. When the user first learns this technique they are capable of predicting techniques of "D" Rank capability. When the user learns the "B" Rank version of this technique they are only capable of predicting techniques of "C" Rank capability. When the user learns the "A" Rank version of this technique they are only capable of predicting techniques of "B" Rank capability. When the user learns the "S" Rank version of this technique they are only capable of predicting techniques of "A" Rank capability.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics
Bone Density [10, 20, 60: 90]
Rank: "D", "C", "B", "A", "S"
Skill: Supplementary
Effect: A technique that decreases the chances of bones being broken.
Special: ---
Drawback: Joints do not get the benefits of this technique.
Description: The stronger the bones, the less likely they are going to be broken. Ever hit an opponent in which is able to withstand more capabilities then normal? Ever hit an opponent or been hit and wondered why a bone did not break when it normally would. This is by bone Density. This technique reduces the techniques power that has bone breaking properties behind the technique. When the user first learns this technique the user has a five percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "C" Rank version of this technique the user has a ten percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "B" Rank version of this technique the user has a fifteen percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "A" Rank version of this technique the user has a twenty percent less chance of his/her bones being broken by techniques with bone breaking properties. When the user learns the "S" Rank version of this technique the user has a twenty five percent less chance of his/her bones being broken by techniques with bone breaking properties.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know all Basics