Bears {ATI - Nira}
Aug 30, 2015 20:53:46 GMT -7
Post by JiMmIyZ - Hel on Aug 30, 2015 20:53:46 GMT -7
The new comer was quickly identified by the manly man of a man Freddie whom was able to recognise the incoming attack in the form of the flying glass that had been thrown at him. His super fast reflexes would allow him to effortless parry the incoming projectile, slapping it to the side with his hand gently so the glass did not break not hit around him. In the next instance he would focus his mind and unlock the limits in his mind, giving him strength unknown to man and increasing his overall combat ability. The first gate opened he took the stance of the strong iron fist, version two specifically, a boxing stance where he did not clench his fist. Bending his legs Freddie raised his arms up to cover the face setting his jabbing fist slightly more forward then the strong fist. He prepared himself for the worst kind of battle to unfold as he could only imagine that someone attacking this bar was someone coming to test their strength against that of the Land of Bears. The land of MEN!
The crowd around the two would not become violent, instead they would begin to cheer as it had been a while (since the man whom defeated Freddie last) since someone had dared to challenge this tavern. Freddie himself was riled for the battle to come. Excitement coursed through his veins as he had for a long time desired to once again taste victory over an opponent. That old man left a bad taste in his mouth.
The crowd around the two would not become violent, instead they would begin to cheer as it had been a while (since the man whom defeated Freddie last) since someone had dared to challenge this tavern. Freddie himself was riled for the battle to come. Excitement coursed through his veins as he had for a long time desired to once again taste victory over an opponent. That old man left a bad taste in his mouth.
Techs used:
Parrying With the Gloves
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: To parry a user must know how to parry. They must know and see the attack coming towards the user. The user must also know when the attack is going to come.
Special: ---
Drawback: Depending on the rank the user knows in this technique depends on how well they may Parry without harming themselves.
Description: NOTE: Only works when the user is parries with their gloves or hands. When the user learns this technique, depending on what technique an opponent hits against them the user is able to parry without taking a hit. This means in order to parry attacks that are "C" rank, the user must know Parrying With the Gloves "C" rank. The problem with this technique is that the user will not know if they can parry an attack or not. It the user parries an attack that the user is incapable of doing so the attack goes through and smashes into the user. If the user is able to, then the user may simply move the attack to another direction making a counter come easier against the opponent.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch.
First Gate— Mūlādhāra [Open/Initial]
Rank: "B" Rank
Skill: Taijutsu, Supplementary
Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Initial Gate enables the user to push forth to 30%. When a user takes the time to break this gate, they become capable of moving .5 times faster than normal. This means that a user who is capable of performing 4 movements would be capable of performing an amount of 6 movements in total. (4 base movements + 2 movements for the ×.5)
Special: The user must concentrate within their inner body for one brief moment in order to bring forth the gate.
Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Initial Gate expends 10% of the aforementioned one hundred each round it remains open. What this means is that if you were to perform under the Initial Gate's influence for two rounds, you would have used 20% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention with a success rate of 90%.
Description: Located in the region between the genitals and the anus, the Inital Gate is the first of the Hachimontonkou. It's not rare for a shinobi who uses a good deal of taijutsu to know how to unlock this gate. This gate is usually broken in order to perform a needed devastating attack or for a temporary boost to get out of a sticky situation. However, keeping this gate unlocked for an extended period of time can put a lot of strain on the user's muscles.
The rank of any Taijutsu Attack is increased by One Rank.
"D" Rank Taijutsu have "C" Rank strength.
"C" Rank Taijutsu have "B" Rank strength.
"B" Rank Taijutsu have "A" Rank strength.
"A" Rank Taijutsu have "S" Rank strength.
"S" Rank Taijutsu gain an additional "D" rank's worth of power.
Takes 1 movement of preparing before able to unlock the gate. User is unable to perform any other techniques during this preparation time period.
Limit: Only accessible to Chakra Gate users. Must have at least 540TP in Taijutsu techniques.
Goutetsu no Kamae #2 (Strong Iron Stance #2)
Rank: "E"
Skill: TaiJutsu
Effect: A more diverse stance used within the Goutetsu 轟鉄 (Strong Iron) style. This stance adds more flexibility for the users then the upright stance.
Special: ---
Drawback: ---
Description: Picture A boxer stance. The user has their legs bent and arms raised up to cover the face. The Jabbing fist is slightly more forward then the strong fist. Elbows are in, shoulders are up, hands are cupped but not clenched. Fist is never clenched because it is best to clench the moment of contact. This creates a stronger force of hit. Knees are bent, body straight but lowered to protect the stomach area. The legs move as the user bobs and weaves never staying in place.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Parrying With the Gloves
Rank: "
Skill: TaiJutsu
Effect: To parry a user must know how to parry. They must know and see the attack coming towards the user. The user must also know when the attack is going to come.
Special: ---
Drawback: Depending on the rank the user knows in this technique depends on how well they may Parry without harming themselves.
Description: NOTE: Only works when the user is parries with their gloves or hands. When the user learns this technique, depending on what technique an opponent hits against them the user is able to parry without taking a hit. This means in order to parry attacks that are "C" rank, the user must know Parrying With the Gloves "C" rank. The problem with this technique is that the user will not know if they can parry an attack or not. It the user parries an attack that the user is incapable of doing so the attack goes through and smashes into the user. If the user is able to, then the user may simply move the attack to another direction making a counter come easier against the opponent.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch.
First Gate— Mūlādhāra [Open/Initial]
Rank: "B" Rank
Skill: Taijutsu, Supplementary
Effect: The body can only go 20% of it's limits naturally, with all the gates on. With each gate, however, the body can go an extra 10% for each gate broken. The Initial Gate enables the user to push forth to 30%. When a user takes the time to break this gate, they become capable of moving .5 times faster than normal. This means that a user who is capable of performing 4 movements would be capable of performing an amount of 6 movements in total. (4 base movements + 2 movements for the ×.5)
Special: The user must concentrate within their inner body for one brief moment in order to bring forth the gate.
Drawback: Simply put, the Hachimontonkou work on a 100% scale. Unlocking the Initial Gate expends 10% of the aforementioned one hundred each round it remains open. What this means is that if you were to perform under the Initial Gate's influence for two rounds, you would have used 20% out of the allotted one hundred. BUT, the moment a user goes over this 100%, their entire musculature will begin tearing apart, resulting in short stints of temporary paralysis accompanied by shocking pains. Repairing this damage requires medical attention with a success rate of 90%.
Description: Located in the region between the genitals and the anus, the Inital Gate is the first of the Hachimontonkou. It's not rare for a shinobi who uses a good deal of taijutsu to know how to unlock this gate. This gate is usually broken in order to perform a needed devastating attack or for a temporary boost to get out of a sticky situation. However, keeping this gate unlocked for an extended period of time can put a lot of strain on the user's muscles.
The rank of any Taijutsu Attack is increased by One Rank.
"D" Rank Taijutsu have "C" Rank strength.
"C" Rank Taijutsu have "B" Rank strength.
"B" Rank Taijutsu have "A" Rank strength.
"A" Rank Taijutsu have "S" Rank strength.
"S" Rank Taijutsu gain an additional "D" rank's worth of power.
Takes 1 movement of preparing before able to unlock the gate. User is unable to perform any other techniques during this preparation time period.
Limit: Only accessible to Chakra Gate users. Must have at least 540TP in Taijutsu techniques.
Goutetsu no Kamae #2 (Strong Iron Stance #2)
Rank: "E"
Skill: TaiJutsu
Effect: A more diverse stance used within the Goutetsu 轟鉄 (Strong Iron) style. This stance adds more flexibility for the users then the upright stance.
Special: ---
Drawback: ---
Description: Picture A boxer stance. The user has their legs bent and arms raised up to cover the face. The Jabbing fist is slightly more forward then the strong fist. Elbows are in, shoulders are up, hands are cupped but not clenched. Fist is never clenched because it is best to clench the moment of contact. This creates a stronger force of hit. Knees are bent, body straight but lowered to protect the stomach area. The legs move as the user bobs and weaves never staying in place.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Freddies movements: 21