Shin'ichi Yamanaka
Sept 5, 2015 14:26:47 GMT -7
Post by Shin'ichi on Sept 5, 2015 14:26:47 GMT -7
Basic Information
Name: Shin'ichi Yamanaka
Bloodlimit: N/A
Height: 5 feet 8 inches
Weight: 134.5 pounds
Age: 17
Gender: male
Alignment: chaotic good
Birth Country: Hi no Kuni
Village: Konohagakure no Sato
Special:
Taijutsu specialist
1. the Art of Throwing
2. Resuringu
3. Busōsen (Arms Flash)
4. Protegera
5. Reserved (GrandMaster)
6. Reserved
Genjutsu specialist
1. Illusions-Enchantment
2. Illusions-Compulsion
3. Illusions-Phantasm
4. Illusions-Pattern
5. Illusions-Shadows (Non-Master)
6. Illusions-Charm (Non-Master)
Clan non-specialist
1. Yamanaka Clan
2. Reserved
3. Reserved
4. Reserved
Ninjutsu non-specialist
1. Wind Release
2. Earth Release
3. Raiton (Non-Master)
4. Reserved (Non Master)
Misc
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
7. Reserved
Freebies:
1. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
2. Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
3. Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
4. Officer
Rank: "C"
Skill: Heritage Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Intimidate, Sense Motive, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Will Saves, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
5. Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
7. Oathbound
Rank: "C"
Skill: Faith Trait
Effect: User has made a solemn oath, and they peruse that oath with a headstrong determination.
Special: ---
Drawback: ---
Description: Once per day, the user may reroll a Save against a Charm or Compulsion effect. The user must take the 2nd result even if it is worse. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
8. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weapons
Primary Weapon:
Sword, Longsword (Chosen One)(Master Work)(Tachi)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Wire 1x (Bundle)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Gauntlet (Knuckle Dusters)
2X
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Secondary Items:
Shuriken, Hira x30 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai x6 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non-Weapon Items
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Blood Clot Pill 12X
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Kaen no Gikami (Flame of a God) 12X
Rank: A
Type: Secondary, Explosive, 3 slots each
Effect: Causes fire when it comes into contact with water.
Special: 3 slots each
Drawback: None
Description: Kaen no Gikami is a gel that is carried in a leather flask. When this gel comes in contact with water it produces a brilliant fire. The only way to extinguish the gel is for it to either burn up (takes three posts) or for all the water moisture to be used that is in contact with the gel. If a shinobi were to use all of the gel at once then a huge fire would be produced. (6 posts to burn out)
Limit: None
Cost: 500 Ryo a pop
Tag: Exploding 40X
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Grenade: Smoke 2X
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Goo 6X
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Apparel
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves the purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly, footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear has no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheaths or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by healthcare professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants (x2 utility pouches)
Rank: "C"
Type: Main, Slot Holder, 2(+4)Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Robe (x4 straps{20 half slots})
Rank: "C"
Type: Main, Slot Holder, 0(+10) Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown is worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown is worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects
inside.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt (Fish Net)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries, a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half (x20)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however, due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x2
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 400 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn on the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by the military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 2,000 Ryo Each.
Character Depth
Personality: Being of the yamanaka clan Shin’ichi was hard on the outside and soft on the inside. He didn’t trust many but those he did were only those close to him, his clan mates, and some people in the village hidden in Stone. most jonin were close to him as well, mainly because the scarce population of yamanaka’s these day and that the jonins of konahagakure had helped build the clan home in the lush green mountains of Tsuchi no kunai, so the Yamanaka clan could hone their skills in the privacy of their own home. Shin’ichi had always liked the village more than the clan house even if his family was their he wasn’t able to see the bustling streets that he adored.
He liked the village more than anything else, he liked to walk the streets and just listen to peoples conversations. Sometimes shin’ichi would find himself in a position of worry considering what goes on in the streets of the stone village. he might stumble upon a mugging and not even realize being distracted by the night sky of even looking at the kage tower imagining what it looks like on the inside. When he looks at the kage's tower he thinks of a luxurious castle like palace that has gold flooring and butlers at every corner, he thought the kage tower to be the holding for fuddle lords.
Shin’ichi is a simple Iwagakure villager but his favorite thing next to walking the streets is watching the kids in the academy learn techniques like ninja clone Jutsu etc. he also prefers the breakfast shops that are scattered around the village but if he is in the northern region of the village then he would either eat rice balls with some kind of meat filling or sweet dumplings. He doesn’t like going to the clan home unless he has something important to do so he just sleeps in the alleys until morning, he liked it better that way anyways.
Appearance: Shin’ichi has the oddly bright blonde hair of the Yamanaka, he never really liked how his hair was blonde because it was so bright and got in the way to easily because it grew too fast. He cut it short and roughed it up and out of his face so he could see, he wouldn't ever let himself put his hair in a ponytail like most Yamanaka in his clan. His eyes are light gray with a hint of brown, the colors mix making it a sort of beige color. His face is very thin and triangular shaped at the jaw area but gets very curved at the top. His ears are not very small but are more in the middle range of the spectrum.
He wears very baggy clothing that have lots of holes that had been patched with netting to keep him cool when he is traveling the tall mountains. He has multiple thin layers to protect from the cold wind in the higher mountains in hi no kunai. His pants are long but he keeps them baggy and also tucks the sewed ends into the top of his sandal-boot, mainly to keep loss material out of his boots. He wears a tight undershirt that is a dark beige color. He wears a lighter green robe that usually is covering his net under the shirt but when he is out of the city he is usually wearing it open allowing him to fight with more flexibility allowing him to have a greater amount of maneuvering.
He wears a range of different weapons on him, most are in a pouch that is connected to a belt around his waist that intertwines with a dark brown striped wool braided belt that holds his over-cloak together. He has a steel wire that is cut from the spool of wire that hangs off the back of his belt, strung across each belt allowing him to hang kunai off of the wire. He wears his rock brown colored head band loss around his neck like a scarf. Shin’ichi dislikes the feeling of rough stone against his bare palm so he wears finger fewer gloves to cover his hands.
Background: Shin’ichi had grown up in the streets of Konahagkure no sato. He and his parents had been poor and homeless for the first half of shin’ichi’s life. When he lived on the streets he needed to know how to survive in the back alleys that are forgotten and riddled with darkness. His father taught him most of the tricks to surviving by yourself in the back alleys of the village mostly scavenging and mugging was the two most important things on his father’s list, shin’ichi never tried mug someone in his life. He hated the thought of taking anothers well being for only personal gain, he hated how his father did things. His mother, on the other hand, had always babied him allowing him to be who he wanted.
A couple years before the yamanaka house had been built by the village. His mother died in one of his fathers muggings gone wrong. His father didn’t even expect for the man that he was mugging to pull a quick move and take shin’ichi's mother hostage, shin’ichi thought he knew that his father wouldn’t do anything to let his mom die, but shin’ichi’s trust for once was misplaced in his father of all people. His father being greedy and untrustworthy ran through shin’ichi’s mother to get to the man stabbing through both of them with his long scrap metal shiv. Shin’ichi past that point no longer trusted his father leaving him in the alley by himself. shin’ichi left to found his own place to live and that was the streets of the northern region of Konahagkure no sato.
After the clan house had been built shin’ichi would only visit for the formalities of the clan. He didn’t dislike his house or the clan mates that inhabit it. He just hates the fact that his father also happens to live there. The once independent father that shin’ichi saw now became dependent on the clan that he didn’t care about he only wanted what the house provides not his clan mates, he is only interested in the housing and the income that the clan shares through missions. Shin’ichi shifts around the streets and usually sleeps in alleyways, working was ever he can find it and scavenging for food. That’s the life his father showed him and that’s what he will stick by because he still wants to stick to the memory of his independent father that cared for shin’ichi and his mother.
(back when this character was created and approved on February 7. 2016. I asked Tetsu about the 1000 training points that were given to characters that had been approved before the date of the event, I can't find the even I looked up anything I could about it and couldn't find it. he said that my character grandfathered into because my character was made before the event started. if I am wrong about how this works I will revert the training points, and sorry if I was wrong about the events restrictions.)
1000tp event to spend
150 tp to spend on starting techs
1300/1500: C rank
Name: Shin'ichi Yamanaka
Bloodlimit: N/A
Height: 5 feet 8 inches
Weight: 134.5 pounds
Age: 17
Gender: male
Alignment: chaotic good
Birth Country: Hi no Kuni
Village: Konohagakure no Sato
Special:
Taijutsu specialist
1. the Art of Throwing
2. Resuringu
3. Busōsen (Arms Flash)
4. Protegera
5. Reserved (GrandMaster)
6. Reserved
Genjutsu specialist
1. Illusions-Enchantment
2. Illusions-Compulsion
3. Illusions-Phantasm
4. Illusions-Pattern
5. Illusions-Shadows (Non-Master)
6. Illusions-Charm (Non-Master)
Clan non-specialist
1. Yamanaka Clan
2. Reserved
3. Reserved
4. Reserved
Ninjutsu non-specialist
1. Wind Release
2. Earth Release
3. Raiton (Non-Master)
4. Reserved (Non Master)
Misc
2. Reserved
3. Reserved
4. Reserved
5. Reserved
6. Reserved
7. Reserved
Freebies:
1. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
2. Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
3. Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
4. Officer
Rank: "C"
Skill: Heritage Trait
Effect: User once held command rank in the military.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Geology, Intimidate, Sense Motive, and Ride. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having either a +2 Bonus to Will Saves, or +10 to any background skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
5. Will of Men, The
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
6. Mirror Mind
Rank: "B"
Skill: Chakra Trait
Effect: The user's mind tries to force a mental effect to be shared.
Special: ---
Drawback: ---
Description: A user who spent their lives under the thumb of mental tyranny has learned how to oppose those shackles. Their mind becomes as dangerous as a trap. Once per day per Class Level, when the user is forced to roll a save against a mind-affecting effect with a rank equal or lower than their class level (D ranks as a D class, C ranks and below as a C class, etc), the user can make their foe suffer the same roll. When this ability is triggered, the original performer must make a save against their own mind-affecting effect equal in difficulty as the save the user endured. If the mind-affecting effect gives a person total control over their victim, and both sides fail their saves, the mind-affecting effect is cancelled both ways. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
7. Oathbound
Rank: "C"
Skill: Faith Trait
Effect: User has made a solemn oath, and they peruse that oath with a headstrong determination.
Special: ---
Drawback: ---
Description: Once per day, the user may reroll a Save against a Charm or Compulsion effect. The user must take the 2nd result even if it is worse. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
8. Chosen One
Rank: "C"
Skill: Faith Trait
Effect: At the user's birth, their parents dedicated their soul to their god.
Special: ---
Drawback: ---
Description: The god blessed them, granting them a gift of light to brighten their path through darkness and a weapon (Must be Light, One-handed, or Two-Handed) with which to spread their will. User may perform a Light Jutsu which causes an object to glow like a torch, shedding bright light in a 15-meter radius (and dim light for an additional 15-meters from the point the user touches. The effect is immobile, but it can be performed on a movable object. The duration of the Jutsu is 50 minutes per Class Level. Light taken into an area of chakra created darkness does not function. User begins with a Masterwork Weapon. In addition, whenever Light is performed on this weapon, the radius of light and its duration is doubled. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Weapons
Primary Weapon:
Sword, Longsword (Chosen One)(Master Work)(Tachi)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +6 Amour Points of Damage. A short sword is about 2 feet in length. Examples of Short Swords: Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,000 Ryo
Wire 1x (Bundle)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Gauntlet (Knuckle Dusters)
2X
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Secondary Items:
Shuriken, Hira x30 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai x6 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Non-Weapon Items
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Blood Clot Pill 12X
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Kaen no Gikami (Flame of a God) 12X
Rank: A
Type: Secondary, Explosive, 3 slots each
Effect: Causes fire when it comes into contact with water.
Special: 3 slots each
Drawback: None
Description: Kaen no Gikami is a gel that is carried in a leather flask. When this gel comes in contact with water it produces a brilliant fire. The only way to extinguish the gel is for it to either burn up (takes three posts) or for all the water moisture to be used that is in contact with the gel. If a shinobi were to use all of the gel at once then a huge fire would be produced. (6 posts to burn out)
Limit: None
Cost: 500 Ryo a pop
Tag: Exploding 40X
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Grenade: Smoke 2X
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Pouch: Goo 6X
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Apparel
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves the purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly, footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear has no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheaths or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by healthcare professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants (x2 utility pouches)
Rank: "C"
Type: Main, Slot Holder, 2(+4)Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Robe (x4 straps{20 half slots})
Rank: "C"
Type: Main, Slot Holder, 0(+10) Slots,
Effect: A robe is a loose-fitting outer garment. Unlike garments described as capes or cloaks, robes usually have sleeves.
Special: ---
Drawback: ---
Description: A gown worn as part of the academic regalia of faculty or students, especially for ceremonial occasions, such as a convocations, congregations or graduations. A gown is worn as part of the attire of a judge or barrister. A wide variety of long, flowing religious dress including pulpit robes and the robes worn by various types of monks. A gown is worn as part of the official dress of a peer or royalty. Robes give a +10 to Sleight of Hand when worn. Robes can have special straps stitched in place, allowing the Robe to stay fluid and not be bogged down. 1 Robe may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects
inside.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 1,000 Ryo Each.
Shirt (Fish Net)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries, a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half (x20)
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however, due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Utility x2
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Pouch
Effect: A long sized pouch capable of holding 2 slots of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 2 Scrolls. The Dimensions are 8 inches in height, 5 inches width and 2.5 inches in depth. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Utility Pouches may be sold individually and attached to belts or other strapped objects or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 400 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn on the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by the military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought at any Tailor Shop.
Cost: 2,000 Ryo Each.
Character Depth
Personality: Being of the yamanaka clan Shin’ichi was hard on the outside and soft on the inside. He didn’t trust many but those he did were only those close to him, his clan mates, and some people in the village hidden in Stone. most jonin were close to him as well, mainly because the scarce population of yamanaka’s these day and that the jonins of konahagakure had helped build the clan home in the lush green mountains of Tsuchi no kunai, so the Yamanaka clan could hone their skills in the privacy of their own home. Shin’ichi had always liked the village more than the clan house even if his family was their he wasn’t able to see the bustling streets that he adored.
He liked the village more than anything else, he liked to walk the streets and just listen to peoples conversations. Sometimes shin’ichi would find himself in a position of worry considering what goes on in the streets of the stone village. he might stumble upon a mugging and not even realize being distracted by the night sky of even looking at the kage tower imagining what it looks like on the inside. When he looks at the kage's tower he thinks of a luxurious castle like palace that has gold flooring and butlers at every corner, he thought the kage tower to be the holding for fuddle lords.
Shin’ichi is a simple Iwagakure villager but his favorite thing next to walking the streets is watching the kids in the academy learn techniques like ninja clone Jutsu etc. he also prefers the breakfast shops that are scattered around the village but if he is in the northern region of the village then he would either eat rice balls with some kind of meat filling or sweet dumplings. He doesn’t like going to the clan home unless he has something important to do so he just sleeps in the alleys until morning, he liked it better that way anyways.
Appearance: Shin’ichi has the oddly bright blonde hair of the Yamanaka, he never really liked how his hair was blonde because it was so bright and got in the way to easily because it grew too fast. He cut it short and roughed it up and out of his face so he could see, he wouldn't ever let himself put his hair in a ponytail like most Yamanaka in his clan. His eyes are light gray with a hint of brown, the colors mix making it a sort of beige color. His face is very thin and triangular shaped at the jaw area but gets very curved at the top. His ears are not very small but are more in the middle range of the spectrum.
He wears very baggy clothing that have lots of holes that had been patched with netting to keep him cool when he is traveling the tall mountains. He has multiple thin layers to protect from the cold wind in the higher mountains in hi no kunai. His pants are long but he keeps them baggy and also tucks the sewed ends into the top of his sandal-boot, mainly to keep loss material out of his boots. He wears a tight undershirt that is a dark beige color. He wears a lighter green robe that usually is covering his net under the shirt but when he is out of the city he is usually wearing it open allowing him to fight with more flexibility allowing him to have a greater amount of maneuvering.
He wears a range of different weapons on him, most are in a pouch that is connected to a belt around his waist that intertwines with a dark brown striped wool braided belt that holds his over-cloak together. He has a steel wire that is cut from the spool of wire that hangs off the back of his belt, strung across each belt allowing him to hang kunai off of the wire. He wears his rock brown colored head band loss around his neck like a scarf. Shin’ichi dislikes the feeling of rough stone against his bare palm so he wears finger fewer gloves to cover his hands.
Background: Shin’ichi had grown up in the streets of Konahagkure no sato. He and his parents had been poor and homeless for the first half of shin’ichi’s life. When he lived on the streets he needed to know how to survive in the back alleys that are forgotten and riddled with darkness. His father taught him most of the tricks to surviving by yourself in the back alleys of the village mostly scavenging and mugging was the two most important things on his father’s list, shin’ichi never tried mug someone in his life. He hated the thought of taking anothers well being for only personal gain, he hated how his father did things. His mother, on the other hand, had always babied him allowing him to be who he wanted.
A couple years before the yamanaka house had been built by the village. His mother died in one of his fathers muggings gone wrong. His father didn’t even expect for the man that he was mugging to pull a quick move and take shin’ichi's mother hostage, shin’ichi thought he knew that his father wouldn’t do anything to let his mom die, but shin’ichi’s trust for once was misplaced in his father of all people. His father being greedy and untrustworthy ran through shin’ichi’s mother to get to the man stabbing through both of them with his long scrap metal shiv. Shin’ichi past that point no longer trusted his father leaving him in the alley by himself. shin’ichi left to found his own place to live and that was the streets of the northern region of Konahagkure no sato.
After the clan house had been built shin’ichi would only visit for the formalities of the clan. He didn’t dislike his house or the clan mates that inhabit it. He just hates the fact that his father also happens to live there. The once independent father that shin’ichi saw now became dependent on the clan that he didn’t care about he only wanted what the house provides not his clan mates, he is only interested in the housing and the income that the clan shares through missions. Shin’ichi shifts around the streets and usually sleeps in alleyways, working was ever he can find it and scavenging for food. That’s the life his father showed him and that’s what he will stick by because he still wants to stick to the memory of his independent father that cared for shin’ichi and his mother.
(back when this character was created and approved on February 7. 2016. I asked Tetsu about the 1000 training points that were given to characters that had been approved before the date of the event, I can't find the even I looked up anything I could about it and couldn't find it. he said that my character grandfathered into because my character was made before the event started. if I am wrong about how this works I will revert the training points, and sorry if I was wrong about the events restrictions.)
1000tp event to spend
150 tp to spend on starting techs
1300/1500: C rank