Mitsuki, Rohiko
Dec 12, 2015 12:32:46 GMT -7
Post by rohiko on Dec 12, 2015 12:32:46 GMT -7
Basic Information
Name: Rohiko Mitsuki
Bloodlimit: None
Height: 5’6”
Weight: 155lb.
Age: [16][17][18][19][20]
Gender: Female
Alignment: Chaotic Good
Birth Country: Taki no Kuni
Village: Takigakure
Special: Medical/Genjutsu Specialist
Genjutsu
1. Pattern
2. Phantasm
3. Enchantment
4. Charm
5. Reserved
6. Reserved
Medical
1. Medical NinJutsu
2. Dain Xue Shu
3. Herbalist
4. Sensory
5. Ritualist (Restoration)
6. Reserved
Taijutsu
1. Aikido
2. Will of Kratos
3. Art of Throwing -GM-
4. Gates -GM-
Clan
1. Reserved
2. Reserved
3. Reserved
4. Reserved
Misc Slot
1. Reserved
2. ANBU [Frog][Future]
3. Grand Mastery (Gates)
4. Jack of all trades (Universal Misc)
5. Grand Mastery (Art of Throwing)
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
13,000/13,000 Ryo
Kunai (Overview) X6 Individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) X56
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Caltrops (Overview) X20
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Tag: Exploding X80
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Non-Weapon Items
Guitar, Medium (Overview)
Rank: "C"
Type: Main, Instrument
Effect: The guitar is a musical instrument with ancient roots that is used in a wide variety of musical styles. It typically has six strings, but four, seven, eight, ten, and twelve string guitars also exist.
Special: ---
Drawback: ---
Description: Guitars are recognized as one of the primary instruments in blues, country, flamenco, rock music, and many forms of pop. They can also be a solo classical instrument. Guitars may be played acoustically, where the tone is produced by vibration of the strings and modulated by the hollow body, or they may rely on an amplifier that can electronically manipulate tone. Such electric guitars were introduced in the 20th century and continue to have a profound influence on popular culture. Some are Acoustic Bass Guitar, Baritone Guitar, Cigar Box Guitar, Electric Guitar, Harp Guitar, resonator Guitar, Seven String Guitar, Tailed Bridge Guitar, Tenor Guitar, Bass, Electric Bass, Upright Bass, Banjo. These instruments range between 3 to 4 feet in length.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 5,000 Ryo
Book: Textbook: First Aid: Healing for the Curious
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Wineskin (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Goblet, Large (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Goblet
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A drinking vessel such as a glass that has a stem and base. A goblet is a chalice or footed cup intended to hold a drink. In general religious terms, it is intended for drinking during a ceremony. The Large Goblet can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop
Cost: 500 Ryo
Vial 100 ml (Overview) X8 Individual
Rank: "C"
Type: Secondary, 8 per Slot, Container
Effect: A container that holds 2 Shots. Container can hold 100 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 100 ml of contents. It has the dimensions of 52 millimeters in diameter by 95 millimeters (2.05 inches x 3.74 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 100 ml vial may carry 2 doses of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,200 Ryo per Slot, or 150 Ryo Each
Scroll: Small (Overview) X2
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Blood Clot Pill X6
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill X1
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
Syringe 50 ml (Overview) X8 Individual
Rank: "C"
Type: Secondary, 4 per Slot (Scroll Length), Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture This syringe holds 50 ml of liquid inside that may be pumped into an object. The syringe may be self pumping, or have a pump to push in. The dimensions are 1.83 by 1.25 inches wide, while the intake is 6.485 inches long. The outside nipple connected to the intake is 0.155 inches with a needle of 1.5 inches. A 50 ml syringe may carry 1 dose of a mixture. It is recommended to keep the needle covered with a rubber hard plastic nozzle.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo per Slot, or 150 Ryo Each
Pager
Use: Medical Emergencies
Size: Small
Given by: Godaime Takikage Rosalie Salt
Received through: Takigakure Medical Clinic
Placed: On Belt, right side of hip. (also can be inside lab coat pocket.)
Class: Misc
30,000/30,000 Ryo
Apparel
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture a pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non-combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Character Depth
Personality:
Extraverted: “I can’t help that I’m not afraid to talk to people,” Is definitely a phrase that Rohiko takes to heart, because she is never afraid to approach people. She loves to talk, much more than she should normally. In fact she never shuts up; which can come across as annoying sometimes; however there is a time and place for everything…which she sometimes fails to understand. She enjoys being around other people, and fears being alone. To be alone in the end would probably be one of the worst things for her. Rohiko is an energetic person all together, which helps her meet new people, and understanding things on a deeper level than someone who is introverted wouldn’t understand. She loves being out in public. Being shy definitely not her thing, except in regards to guys. She will more than likely avoid talking about things of that nature than face it head on like she normally would. She might even physically avoid the person themselves if she felt so inclined to do so; however She is very pick, and normally doesn’t need to worry about things like that!
Short-Tempered: Rohiko is easily agitated. When people chose not to cooperate or make a problem, she is probably the first one to pick a fight with them over it. Being physically fit doesn’t hurt her chances of winning the confrontation either. She hates when people do things that are less than common-sensible as well. She will also hold grudges for a while if there isn’t any de-escalation. She often appears to be a jerk when she is pissed, which happens only when people provoke her in some way shape or form. She also hates perverts quite a bit. Nothing pisses her off more than a guy trying to be sneak and catch a peak at some naked girls, especially when it is her! She can quickly become angry, and loses patients with a situation quickly as well whenever it becomes repetitive or is above her skill level. She is determined to be the best, and won’t let anyone stand in her way.
Playful/Mischievous/Lax: “what can I say, I just love messing with you, hehe” Rohiko is all about antics, and playful fun. She quickly understands what agitates people, and plays off of it whenever she can. In addition, she loves pranks and over all good fun. She can occasionally forget what boundaries are however, and accidently could cross them if it came down to it. She does her best to make everything humorous for everyone, and to have them all loosen up a bit. Everyone is so tight-tit in the shinobi world, which she does her best to alleviate with a few wise crack jokes or a playful gesture here and there. When it is time to get down to business however, she is always ready to buckle down and do what she has to do; however sometimes she won’t take tasks seriously until they become too serious. With a mindset like that, she is likely to face problems in the future with authority figures, and leaders who don’t appreciate her lax attitude. She is laid back, and really just wants to have fun, but is that an appropriate shinobi behavior? I guess she will find out soon enough if she is cut from a cloth deserving of being a shinobi or not.
Motherly: “you’re cute…eh…just let me fix your hair real quick.” Through all of her brash craziness, Rohiko is all and all a caring person. She sees sometimes takes TOO much care of those who are important to her, which can come across as kind of weird sometimes. She has a motherly nature, and is a natural born caregiver. She tries to make sure that everyone close to her is healthy and happy. She even packs snacks for them whenever they go out on mission, because she firmly believe that an empty stomach on a mission could be harmful. She also sometimes does things that appear odd to other because she wants to take care of them. She chose to become a medic because of her maternal nature, and because even though she his harsh sometimes, it’s all a labor love in the end for her.
Likes:
-Food: Kimchi rice balls, Bitter Moshi, Cucumber soda, sweet orange cakes, handmade green tea, and her most favorite food item is fried eel (or Squid) with lemon and soy covered peanuts! (Sorry for you all with allergies out there XD)
-Animals: She definitely loves animals when it comes to anything small to medium sized and cute. She absolutely loves animals of that sort, but isn’t a huge fan of giant creatures. Secretly her favorite animal is the spitting viper of the desert region, because it’s funny to watch them do their thing and spit in peoples’ faces. It makes her laugh quite a bit just thinking about the adorable little snake.
-Kids: She thinks that the energetic nature of kiddos really expresses life in its purest form. This is why she enjoys seeing kids out and about, learning about the world.
-Music: She is definitely a fan of music. In fact it is a goal of hers to learn how to play a musical instrument. She listens mostly to funk and poppy music; however she secretly really enjoys classical instrumentations, ranging from violin to acoustic guitar.
-Sweaters: Because who doesn’t love a cozy sweater in the fall?
Dislikes:
-Least favorite foods: Sweet dumplings, Wasabi rolls, Flounder puffs, and her least favorite of all would have to be caviar…it’s just not the flavor, its’ the consistency.
-Losing: She is a sore loser when it comes down to it. She hates to lose
-Idiots: She hates when people are not thinking straight in the head, and will do her best to let them know that she’s pissed at them. She hates idiots…
-Scythes: Because they are fucking creepy mate, just look at that thing!
-The supernatural and evil: She is very weary of the supernatural and is easily scared of ghosts, demons, and creatures of the night. She will not cower before the enemy, but as soon as a ghost shows up…she is out of there.
Appearance:
Physical appearance: Rohiko is definitely not as elegant in appearance as some of the other girls who are also around her age. She is rough, and appears more menacing then adorable. She has shoulder length curly black hair that never seems to want to straighten up. She hates this feature about herself, even though she fights with it day in and day out to no avail. Her facial structure is angular, and her teeth are decently straight. She always appreciates her smile, and thinks it to be one of her better facial features. Rohiko’s nose is shorter and pointed to a degree. Her cheeks are soft, regardless of her face’s angular appearance. Her eyes are a warm shade of Hazelnut brown that she finds to be her most comforting feature, and it’s the first thing she looks at when she looks in the mirror. Her skin tone is slightly paled, due to her living up in Taki no Kuni; which is one of the more chilled countries. She is easily chilled as well, which causes her cheeks to redden whenever it gets too cold.
Rohiko’s body itself isn’t anything impressive. It’s definitely not something that the boys talk about. She is not extremely tall; however she carries herself well. Rohiko is not extremely slender; however her body still has a curvy shape that indicates her as a woman. Most of her body’s bulk is muscle due to the fact that she is physically active, and always doing something or another. This also counterbalances her love of food. She eats so much because she burns so many calories. She has an inverted belly but instead of an exerted, and her earlobes are not attached. Her bust would be considered decently sized as well; however they are still on the smaller side of the spectrum. She is overall fairly decent appearing, but her physical appearance is not one of the things that she stresses over. In fact, Rohiko is very pleased with how she herself looks
Casual attire: Rohiko normally finds herself wearing Button down blouses, and a decent thigh length Skirt to wear whenever she is casually out and about. In the fall and the winter, Rohiko prefers to wear sweaters over her blouse and a warm pair of pants opposed to a skirt. She is more likely to be seen with a messenger bag than her butt bag out in public while in a casual setting. On days that she feels lazy, sometimes she will just walk around the house in her sweater without any pants on. This is only for lazy days that she stays at home and sleeps though, so this isn’t really the norm. Rohiko sometimes puts an apron on when she is preparing to cook something, which goes over her usual attire. She wears her black shinobi boot sandals as well whenever she is out casually. Is she doesn’t wear them, she wears a loafer of sorts and a warm pair of wool socks. She is a strong believer in house shoes, and thinks that one should not wear their shoes into the house, unless they are fit for the house. She overall loves to appear comfortable while still looking pretty. Comfort and beauty, an amazing combination indeed.
Mission/battle attire: When off on a mission, or in battle, Rohiko normally wears a hooded sweatshirts, and a decent pair of pants in the fall and winter. In the summer, she wears her customary blouse and thigh height Skirt with her black Shinobi sandals and such. Sometimes she even chooses to wear a lab coat, especially when she is in the office as a doctor or medical personnel. Her type one butt bag is securely fastened to her belt that she has around her waist when out on a mission. She even sometimes keeps her hair tied back to keep it out of her face when out on a mission that she thinks is pretty serious. She wears her Takigakure headband either around her head like a hairband or around her neck in a more casual sense. Rarely will she wear the forehead protector on her forehead. On the back of her metal her metal headband she engraved the Kanji for soul into it to prove that she has the heart to be a shinobi.
Background:
Being born into a family with high expectations is hard. In fact, it just brings one to want to rebel a little more than usual. That was the case for Rohiko growing up. She was born to the Mitsuki family in Taki no Kuni with two older sisters. Being the Youngest child proved to be difficult at an early age for Rohiko. She had to compete with her sisters for everything, thinking that each was the better. Eventually Mitsuki Rohiko came to resent her sister, who had set high standards for her parents that she would eventually have to meet. When she came of age to begin training, her parents expected the best out of her. Her oldest sister Umigani proved to be a master of Ninjutsu, while the second oldest, Amitsi proved to be a master of Genjutsu. This made life difficult for Rohiko because she was versed in neither particularly. She was only strong in Taijutsu; which is not ideal when you’re not very good at either Ninjutsu or Genjutsu.
“Why can’t you be more like your sisters?” Her father Tuzo would scold her while she ended up reading about medical Ninjutsu opposed to combative techniques. She at the age of 8 was determined to become a doctor. She eventually began to attend the Ninja academy of the village, as was customary with her family. She did her best to prove that she had the grit and knack to be a good ninja. That was until she decided that it was too much work. She then broke down to fooling around in class, pulling pranks, and overall not caring about anything other than learning how to treat wounds. It was this lax nature that put her in a position to almost fail her exams when they took them. She ended up getting one of the worst scores within her class, and was placed lower on the roster than most other students that worked well in the school setting. She however didn’t care, because she wanted to free herself from all the expectations that were bearing down on her.
After barely graduating from the Academy, she attempted to enter a university that would accept her so that she could learn medical techniques and become a doctor. She is still in the process of practicing for the Medical Entrance Exams (MEEs). She feels really impassionate about studying for this exam that normally would not interest her in the least. It is her dream to become one of the best doctors the world has ever seen that drives her to do her best. “I will be a doctor one day” She would mutter to herself as she looked over anatomical photographs, list of techniques to saving people with first aid, and lists of human body parts that she would have to know to pass her exams. She also hopes to be a splendid shinobi for Takigakure, and hopes to apply her goal of being a doctor to her comrades that she could save in the field if they were to become injured. She will protect her friends with her medical skills as best as she could once she was actually deployed for duty, and the missions actually began. Now trying to balance a part-time job, Exam study, and Shinobi duties, Rohiko is definitely learning that things are much harder when you start to grow up.
Freebies:
1. Physician
Rank: "C"
Skill: Heritage Trait
Effect: User is trained to the healing arts.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among all First Aid, Botany, and Herbalist. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to all First Aid Skills. Through advanced training in medicine and healing techniques, the user can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to speed the healing process. Such care requires 1 minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(placing my +5 into First aid: Healing)
2. Personal Sacrifice
Rank: "C"
Skill: Heritage Trait
Effect: Some humans possess a love so great that they will do whatever it takes to keep the loved one alive.
Special: ---
Drawback: ---
Description: They gain a Heritage bonus equal to 5 per Class level on their First Aid: Healing checks to those whom they have a deep love towards. Additionally if the user is adjacent to those whom they have such a deep connection with will be able to have a save against any Techniques that need a save to see if the person they have deep connection with is saved or not along with that person's own personal save. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Encouraging Words
Rank: "C"
Skill: Teamwork Trait
Effect: User's allies need help from time to time, as do the user.
Special: ---
Drawback: ---
Description: User may speak all the time and they may never listen, but sometimes the user says just the right thing to help them back on their feet. The user can, as a free movement, speak words of encouragement at just the right time to give their ally the perfect pep talk. Once per day, before an ally is required to make a Will save, the user gives just the right words of encouragement as a free movement that gives them a +2 trait bonus to their save. The user must be able to communicate this emotion to them and they must be able to understand the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
4. Caretaker
Rank: "C"
Skill: Faith Trait
Effect: As the child of an herbalist or an assistant in a temple infirmary, the user often had to assist in tending to the sick and wounded.
Special: ---
Drawback: ---
Description: The user gains a +5 trait bonus on all First Aid checks, and gain an additional First Aid die roll when learning one of the skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
5. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
6. Blessed Touch
Rank: "C"
Skill: Faith Trait
Effect: ] User may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine users.
Special: ---
Drawback: ---
Description: In so doing, the user has focused themselves into being the perfect vessel for their deity. Divine power flows through them like a mountain stream, making their healing touch more potent than that of others. User heals one grade higher in damage when performing healing Jutsus (Minor becomes Light, Light becomes Moderate). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Trained Medic
Rank: "C"
Skill: Regional Trait
Effect: User has studied medicine and chirurgery, and recognize on sight the signs of ailments and toxins.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus to all First Aid checks, and gains a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
8.Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
9. Acupuncturist
Rank: "C"
Skill: Regional Trait
Effect: User has studied the ancient art of acupuncture, and use it to pursue enlightenment and healing.
Special: ---
Drawback: ---
Description: User gains a +2 bonus on all Fortitude saves made against Poison effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Total TP: 1,275
Name: Rohiko Mitsuki
Bloodlimit: None
Height: 5’6”
Weight: 155lb.
Age: [16][17][18][19][20]
Gender: Female
Alignment: Chaotic Good
Birth Country: Taki no Kuni
Village: Takigakure
Special: Medical/Genjutsu Specialist
Genjutsu
1. Pattern
2. Phantasm
3. Enchantment
4. Charm
5. Reserved
6. Reserved
Medical
1. Medical NinJutsu
2. Dain Xue Shu
3. Herbalist
4. Sensory
5. Ritualist (Restoration)
6. Reserved
Taijutsu
1. Aikido
2. Will of Kratos
3. Art of Throwing -GM-
4. Gates -GM-
Clan
1. Reserved
2. Reserved
3. Reserved
4. Reserved
Misc Slot
1. Reserved
2. ANBU [Frog][Future]
3. Grand Mastery (Gates)
4. Jack of all trades (Universal Misc)
5. Grand Mastery (Art of Throwing)
6. Reserved
7. Reserved
8. Reserved
Weapons
Primary Weapon:
13,000/13,000 Ryo
Kunai (Overview) X6 Individual
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Senbon (Overview) X56
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Caltrops (Overview) X20
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Tag: Exploding X80
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Non-Weapon Items
Guitar, Medium (Overview)
Rank: "C"
Type: Main, Instrument
Effect: The guitar is a musical instrument with ancient roots that is used in a wide variety of musical styles. It typically has six strings, but four, seven, eight, ten, and twelve string guitars also exist.
Special: ---
Drawback: ---
Description: Guitars are recognized as one of the primary instruments in blues, country, flamenco, rock music, and many forms of pop. They can also be a solo classical instrument. Guitars may be played acoustically, where the tone is produced by vibration of the strings and modulated by the hollow body, or they may rely on an amplifier that can electronically manipulate tone. Such electric guitars were introduced in the 20th century and continue to have a profound influence on popular culture. Some are Acoustic Bass Guitar, Baritone Guitar, Cigar Box Guitar, Electric Guitar, Harp Guitar, resonator Guitar, Seven String Guitar, Tailed Bridge Guitar, Tenor Guitar, Bass, Electric Bass, Upright Bass, Banjo. These instruments range between 3 to 4 feet in length.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 5,000 Ryo
Book: Textbook: First Aid: Healing for the Curious
Rank: "C"
Type: Main, Book, Textbook
Effect: A book that helps the user how to perform critical care.
Special: ---
Drawback: ---
Description: A Large Leather-bound book with "B.I.N.G.O. Productions" written on it. No Authors are listed within the book. This book teaches the basic medical study and the role in which is needed to provide aid on a patient. It discusses their needs and how to monitor the patient through various practices. The volume goes through a wide range of study such as how to diagnose, stabilize, and properly set broken bones. This book gives a +5 Competence bonus to the user's skill pertaining to First Aid: Healing, and gives the user a +1 Competence bonus per die roll when learning the skill.
Limit: These items may be bought inside any Book Shop.
Cost: 4,000 Ryo
Scroll: Map: Known World
Rank: "B"
Type: Main, Book, Scroll, Map
Effect: A map of any of the world's main continuous expanses of land.
Special: ---
Drawback: ---
Description: Known World; entire Known World. Known World Map's dimensions are 40 inches by 24 inches. Known World Maps list the Continents, Nations, and City Capitals, of those Nations that reside within the Known World. The Known World Map also states the Oceans, Bays, and Near By Islands associated to the Known World. The Maps may be folded and can fit inside Map Holders found in Vests.
Limit: These items may be bought inside any Book Shop.
Cost: 3,000 Ryo Each
Wineskin (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Goblet, Large (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Goblet
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A drinking vessel such as a glass that has a stem and base. A goblet is a chalice or footed cup intended to hold a drink. In general religious terms, it is intended for drinking during a ceremony. The Large Goblet can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop
Cost: 500 Ryo
Vial 100 ml (Overview) X8 Individual
Rank: "C"
Type: Secondary, 8 per Slot, Container
Effect: A container that holds 2 Shots. Container can hold 100 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 100 ml of contents. It has the dimensions of 52 millimeters in diameter by 95 millimeters (2.05 inches x 3.74 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 100 ml vial may carry 2 doses of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,200 Ryo per Slot, or 150 Ryo Each
Scroll: Small (Overview) X2
Rank: "C"
Type: Secondary, 1 per Slot, Book, Scroll
Effect: A roll of parchment or paper for writing or painting on. This scroll has a 20 Capacity.
Special: ---
Drawback: ---
Description: Picture A scroll is a heavy sheet of fine vellum or high-quality paper. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. Scrolls are usually fitted with reinforcing rods at each end rather than simple strips of leather. To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with Seals which often identify the owner or the Jutsus stored on the scrolls inside. The Seals sometimes hide traps. The Center Rod of a Small Scroll 8 inches in length while it is 1 inch in diameter; the paper is 0.436 millimeters thick making the roll 20 feet of paper an outer diameter of 2.5 inches.
Limit: These items may be bought inside any Book Shop.
Cost: 1,500 Ryo Each
Blood Clot Pill X6
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Soldier Pill X1
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
Syringe 50 ml (Overview) X8 Individual
Rank: "C"
Type: Secondary, 4 per Slot (Scroll Length), Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture This syringe holds 50 ml of liquid inside that may be pumped into an object. The syringe may be self pumping, or have a pump to push in. The dimensions are 1.83 by 1.25 inches wide, while the intake is 6.485 inches long. The outside nipple connected to the intake is 0.155 inches with a needle of 1.5 inches. A 50 ml syringe may carry 1 dose of a mixture. It is recommended to keep the needle covered with a rubber hard plastic nozzle.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo per Slot, or 150 Ryo Each
Pager
Use: Medical Emergencies
Size: Small
Given by: Godaime Takikage Rosalie Salt
Received through: Takigakure Medical Clinic
Placed: On Belt, right side of hip. (also can be inside lab coat pocket.)
Class: Misc
30,000/30,000 Ryo
Apparel
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture a pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non-combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Character Depth
Personality:
Extraverted: “I can’t help that I’m not afraid to talk to people,” Is definitely a phrase that Rohiko takes to heart, because she is never afraid to approach people. She loves to talk, much more than she should normally. In fact she never shuts up; which can come across as annoying sometimes; however there is a time and place for everything…which she sometimes fails to understand. She enjoys being around other people, and fears being alone. To be alone in the end would probably be one of the worst things for her. Rohiko is an energetic person all together, which helps her meet new people, and understanding things on a deeper level than someone who is introverted wouldn’t understand. She loves being out in public. Being shy definitely not her thing, except in regards to guys. She will more than likely avoid talking about things of that nature than face it head on like she normally would. She might even physically avoid the person themselves if she felt so inclined to do so; however She is very pick, and normally doesn’t need to worry about things like that!
Short-Tempered: Rohiko is easily agitated. When people chose not to cooperate or make a problem, she is probably the first one to pick a fight with them over it. Being physically fit doesn’t hurt her chances of winning the confrontation either. She hates when people do things that are less than common-sensible as well. She will also hold grudges for a while if there isn’t any de-escalation. She often appears to be a jerk when she is pissed, which happens only when people provoke her in some way shape or form. She also hates perverts quite a bit. Nothing pisses her off more than a guy trying to be sneak and catch a peak at some naked girls, especially when it is her! She can quickly become angry, and loses patients with a situation quickly as well whenever it becomes repetitive or is above her skill level. She is determined to be the best, and won’t let anyone stand in her way.
Playful/Mischievous/Lax: “what can I say, I just love messing with you, hehe” Rohiko is all about antics, and playful fun. She quickly understands what agitates people, and plays off of it whenever she can. In addition, she loves pranks and over all good fun. She can occasionally forget what boundaries are however, and accidently could cross them if it came down to it. She does her best to make everything humorous for everyone, and to have them all loosen up a bit. Everyone is so tight-tit in the shinobi world, which she does her best to alleviate with a few wise crack jokes or a playful gesture here and there. When it is time to get down to business however, she is always ready to buckle down and do what she has to do; however sometimes she won’t take tasks seriously until they become too serious. With a mindset like that, she is likely to face problems in the future with authority figures, and leaders who don’t appreciate her lax attitude. She is laid back, and really just wants to have fun, but is that an appropriate shinobi behavior? I guess she will find out soon enough if she is cut from a cloth deserving of being a shinobi or not.
Motherly: “you’re cute…eh…just let me fix your hair real quick.” Through all of her brash craziness, Rohiko is all and all a caring person. She sees sometimes takes TOO much care of those who are important to her, which can come across as kind of weird sometimes. She has a motherly nature, and is a natural born caregiver. She tries to make sure that everyone close to her is healthy and happy. She even packs snacks for them whenever they go out on mission, because she firmly believe that an empty stomach on a mission could be harmful. She also sometimes does things that appear odd to other because she wants to take care of them. She chose to become a medic because of her maternal nature, and because even though she his harsh sometimes, it’s all a labor love in the end for her.
Likes:
-Food: Kimchi rice balls, Bitter Moshi, Cucumber soda, sweet orange cakes, handmade green tea, and her most favorite food item is fried eel (or Squid) with lemon and soy covered peanuts! (Sorry for you all with allergies out there XD)
-Animals: She definitely loves animals when it comes to anything small to medium sized and cute. She absolutely loves animals of that sort, but isn’t a huge fan of giant creatures. Secretly her favorite animal is the spitting viper of the desert region, because it’s funny to watch them do their thing and spit in peoples’ faces. It makes her laugh quite a bit just thinking about the adorable little snake.
-Kids: She thinks that the energetic nature of kiddos really expresses life in its purest form. This is why she enjoys seeing kids out and about, learning about the world.
-Music: She is definitely a fan of music. In fact it is a goal of hers to learn how to play a musical instrument. She listens mostly to funk and poppy music; however she secretly really enjoys classical instrumentations, ranging from violin to acoustic guitar.
-Sweaters: Because who doesn’t love a cozy sweater in the fall?
Dislikes:
-Least favorite foods: Sweet dumplings, Wasabi rolls, Flounder puffs, and her least favorite of all would have to be caviar…it’s just not the flavor, its’ the consistency.
-Losing: She is a sore loser when it comes down to it. She hates to lose
-Idiots: She hates when people are not thinking straight in the head, and will do her best to let them know that she’s pissed at them. She hates idiots…
-Scythes: Because they are fucking creepy mate, just look at that thing!
-The supernatural and evil: She is very weary of the supernatural and is easily scared of ghosts, demons, and creatures of the night. She will not cower before the enemy, but as soon as a ghost shows up…she is out of there.
Appearance:
Physical appearance: Rohiko is definitely not as elegant in appearance as some of the other girls who are also around her age. She is rough, and appears more menacing then adorable. She has shoulder length curly black hair that never seems to want to straighten up. She hates this feature about herself, even though she fights with it day in and day out to no avail. Her facial structure is angular, and her teeth are decently straight. She always appreciates her smile, and thinks it to be one of her better facial features. Rohiko’s nose is shorter and pointed to a degree. Her cheeks are soft, regardless of her face’s angular appearance. Her eyes are a warm shade of Hazelnut brown that she finds to be her most comforting feature, and it’s the first thing she looks at when she looks in the mirror. Her skin tone is slightly paled, due to her living up in Taki no Kuni; which is one of the more chilled countries. She is easily chilled as well, which causes her cheeks to redden whenever it gets too cold.
Rohiko’s body itself isn’t anything impressive. It’s definitely not something that the boys talk about. She is not extremely tall; however she carries herself well. Rohiko is not extremely slender; however her body still has a curvy shape that indicates her as a woman. Most of her body’s bulk is muscle due to the fact that she is physically active, and always doing something or another. This also counterbalances her love of food. She eats so much because she burns so many calories. She has an inverted belly but instead of an exerted, and her earlobes are not attached. Her bust would be considered decently sized as well; however they are still on the smaller side of the spectrum. She is overall fairly decent appearing, but her physical appearance is not one of the things that she stresses over. In fact, Rohiko is very pleased with how she herself looks
Casual attire: Rohiko normally finds herself wearing Button down blouses, and a decent thigh length Skirt to wear whenever she is casually out and about. In the fall and the winter, Rohiko prefers to wear sweaters over her blouse and a warm pair of pants opposed to a skirt. She is more likely to be seen with a messenger bag than her butt bag out in public while in a casual setting. On days that she feels lazy, sometimes she will just walk around the house in her sweater without any pants on. This is only for lazy days that she stays at home and sleeps though, so this isn’t really the norm. Rohiko sometimes puts an apron on when she is preparing to cook something, which goes over her usual attire. She wears her black shinobi boot sandals as well whenever she is out casually. Is she doesn’t wear them, she wears a loafer of sorts and a warm pair of wool socks. She is a strong believer in house shoes, and thinks that one should not wear their shoes into the house, unless they are fit for the house. She overall loves to appear comfortable while still looking pretty. Comfort and beauty, an amazing combination indeed.
Background:
Being born into a family with high expectations is hard. In fact, it just brings one to want to rebel a little more than usual. That was the case for Rohiko growing up. She was born to the Mitsuki family in Taki no Kuni with two older sisters. Being the Youngest child proved to be difficult at an early age for Rohiko. She had to compete with her sisters for everything, thinking that each was the better. Eventually Mitsuki Rohiko came to resent her sister, who had set high standards for her parents that she would eventually have to meet. When she came of age to begin training, her parents expected the best out of her. Her oldest sister Umigani proved to be a master of Ninjutsu, while the second oldest, Amitsi proved to be a master of Genjutsu. This made life difficult for Rohiko because she was versed in neither particularly. She was only strong in Taijutsu; which is not ideal when you’re not very good at either Ninjutsu or Genjutsu.
“Why can’t you be more like your sisters?” Her father Tuzo would scold her while she ended up reading about medical Ninjutsu opposed to combative techniques. She at the age of 8 was determined to become a doctor. She eventually began to attend the Ninja academy of the village, as was customary with her family. She did her best to prove that she had the grit and knack to be a good ninja. That was until she decided that it was too much work. She then broke down to fooling around in class, pulling pranks, and overall not caring about anything other than learning how to treat wounds. It was this lax nature that put her in a position to almost fail her exams when they took them. She ended up getting one of the worst scores within her class, and was placed lower on the roster than most other students that worked well in the school setting. She however didn’t care, because she wanted to free herself from all the expectations that were bearing down on her.
After barely graduating from the Academy, she attempted to enter a university that would accept her so that she could learn medical techniques and become a doctor. She is still in the process of practicing for the Medical Entrance Exams (MEEs). She feels really impassionate about studying for this exam that normally would not interest her in the least. It is her dream to become one of the best doctors the world has ever seen that drives her to do her best. “I will be a doctor one day” She would mutter to herself as she looked over anatomical photographs, list of techniques to saving people with first aid, and lists of human body parts that she would have to know to pass her exams. She also hopes to be a splendid shinobi for Takigakure, and hopes to apply her goal of being a doctor to her comrades that she could save in the field if they were to become injured. She will protect her friends with her medical skills as best as she could once she was actually deployed for duty, and the missions actually began. Now trying to balance a part-time job, Exam study, and Shinobi duties, Rohiko is definitely learning that things are much harder when you start to grow up.
Freebies:
1. Physician
Rank: "C"
Skill: Heritage Trait
Effect: User is trained to the healing arts.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among all First Aid, Botany, and Herbalist. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User also gains a +10 to all First Aid Skills. Through advanced training in medicine and healing techniques, the user can set bones, suture lacerations, and apply a myriad of balms, unguents, and other remedies to speed the healing process. Such care requires 1 minute. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
(placing my +5 into First aid: Healing)
2. Personal Sacrifice
Rank: "C"
Skill: Heritage Trait
Effect: Some humans possess a love so great that they will do whatever it takes to keep the loved one alive.
Special: ---
Drawback: ---
Description: They gain a Heritage bonus equal to 5 per Class level on their First Aid: Healing checks to those whom they have a deep love towards. Additionally if the user is adjacent to those whom they have such a deep connection with will be able to have a save against any Techniques that need a save to see if the person they have deep connection with is saved or not along with that person's own personal save. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
3. Encouraging Words
Rank: "C"
Skill: Teamwork Trait
Effect: User's allies need help from time to time, as do the user.
Special: ---
Drawback: ---
Description: User may speak all the time and they may never listen, but sometimes the user says just the right thing to help them back on their feet. The user can, as a free movement, speak words of encouragement at just the right time to give their ally the perfect pep talk. Once per day, before an ally is required to make a Will save, the user gives just the right words of encouragement as a free movement that gives them a +2 trait bonus to their save. The user must be able to communicate this emotion to them and they must be able to understand the user. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
4. Caretaker
Rank: "C"
Skill: Faith Trait
Effect: As the child of an herbalist or an assistant in a temple infirmary, the user often had to assist in tending to the sick and wounded.
Special: ---
Drawback: ---
Description: The user gains a +5 trait bonus on all First Aid checks, and gain an additional First Aid die roll when learning one of the skills. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
5. Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
6. Blessed Touch
Rank: "C"
Skill: Faith Trait
Effect: ] User may have been raised in a devout family, studied the divine in a formal church environment, or even learned how to combine traditional healing techniques with those of divine users.
Special: ---
Drawback: ---
Description: In so doing, the user has focused themselves into being the perfect vessel for their deity. Divine power flows through them like a mountain stream, making their healing touch more potent than that of others. User heals one grade higher in damage when performing healing Jutsus (Minor becomes Light, Light becomes Moderate). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
7. Trained Medic
Rank: "C"
Skill: Regional Trait
Effect: User has studied medicine and chirurgery, and recognize on sight the signs of ailments and toxins.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus to all First Aid checks, and gains a +1 points per die roll when learning the skill. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
8.Anatomist
Rank: "C"
Skill: Combat Trait
Effect: The user has far more knowledge of the Anatomy than most due to their upbringing.
Special: ---
Drawback: ---
Description: The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
9. Acupuncturist
Rank: "C"
Skill: Regional Trait
Effect: User has studied the ancient art of acupuncture, and use it to pursue enlightenment and healing.
Special: ---
Drawback: ---
Description: User gains a +2 bonus on all Fortitude saves made against Poison effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Total TP: 1,275