The Snake in Eden (Mission)
Oct 25, 2016 12:52:05 GMT -7
Post by Deleted on Oct 25, 2016 12:52:05 GMT -7
125/125 Forest
Snake, Amphisbaena
Rank: ""
Type: Very Rare, Large, Mystical Beast
Effect: A serpent that is one of the most perilous to face, sporting a head on both ends, making it statistically twice as dangerous.
Special: Preparation: ---; Duration: 1d4 rounds;
Drawback: ---
Description: All snakes fear fire and will retreat from open flames, lit torches that are swung vigorously and panicky people running about with beards aflame. These snakes have heads at both ends, each with poisonous fangs. The creature can move by grasping its necks with the opposite head, stiffening its body into a circle and rolling like a hoop. Both heads can attack different targets. Victims struck must save vs poison or die instantly. Amphisbaena are immune to cold attacks. Snakes are solitary carnivores, but it is not unusual to find a small clutch of reptiles in the same hunting area. They will feed on each other under dire circumstances and sometimes even share the same lairs. Certain snakes have adapted to life in the trees or have lived in inordinately long time. These Snakes are known as: Elder Snakes: Elders are snakes that have low intelligence over their years of experience. They gain one additional hit die and the ability to speak the prevailing local language, albeit with a lisp. Elder Snakes sound like sissies, but they are not. All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds. Elder Snakes can hypnotize people as well as animals. There are rumors of a Grand Snakemaster, an immortal snake of enormous size with double hit dice and a hypnotizing power that forces anyone to save at -4. It is said that one who eats the shed skin of the Grand Snakemaster gains its knowledge. Whether or not this Grand Snakemaster exists is truly speculation. Snakes are born from eggs and can thrive on their own from birth. Different cultures of all sorts view the snake as a food source, a pet, a source of evil, a source of good or a good source of poison. Much like cats, snakes enjoy the pain of others.
Yields: Snake is edible and delicious. Snake venom can be sold. Snake venom should be stored in airtight containers. Snake handlers can harvest 1d3 vials per normal snake and 3d4 vials per giant snake. Subtract the number of bites from that total, as each vial contains one dose.
Diet: Carnivore; Intelligence Animal; Activity: Day; Alignment: Neutral; Organization: Solitary; Number Appearing: 1-3; Region: Forest/Grassland/Hill/Mountain; Identification: Average; Cultivation: Very Difficult; Skills: ; Innate Abilities: Darkvision 20 meters. All-Around Vision. Low-light Vision. Natural Armour +6. Immune: Petrification, Cold. Poison.
Limit: Must know Monster Lore for Forest/Grassland/Hill/Mountain Regions. 5% chance in finding.
Cost:
Shiki started walking along through the forested edge of the land of hot springs. He was after something a little bit more deadly then his usual game. But he figured it had been a while since his last encounter with the badnersnatch and he was ready to jump back into hunting something a little bit more lively then a common deer. This time he was after something that truly intrigued him. An elder snake...
Snake, Amphisbaena
Rank: ""
Type: Very Rare, Large, Mystical Beast
Effect: A serpent that is one of the most perilous to face, sporting a head on both ends, making it statistically twice as dangerous.
Special: Preparation: ---; Duration: 1d4 rounds;
Drawback: ---
Description: All snakes fear fire and will retreat from open flames, lit torches that are swung vigorously and panicky people running about with beards aflame. These snakes have heads at both ends, each with poisonous fangs. The creature can move by grasping its necks with the opposite head, stiffening its body into a circle and rolling like a hoop. Both heads can attack different targets. Victims struck must save vs poison or die instantly. Amphisbaena are immune to cold attacks. Snakes are solitary carnivores, but it is not unusual to find a small clutch of reptiles in the same hunting area. They will feed on each other under dire circumstances and sometimes even share the same lairs. Certain snakes have adapted to life in the trees or have lived in inordinately long time. These Snakes are known as: Elder Snakes: Elders are snakes that have low intelligence over their years of experience. They gain one additional hit die and the ability to speak the prevailing local language, albeit with a lisp. Elder Snakes sound like sissies, but they are not. All saves against an Elder Snake's venom are made at -4 and death comes to those who fail the save in 1d4 rounds. Elder Snakes can hypnotize people as well as animals. There are rumors of a Grand Snakemaster, an immortal snake of enormous size with double hit dice and a hypnotizing power that forces anyone to save at -4. It is said that one who eats the shed skin of the Grand Snakemaster gains its knowledge. Whether or not this Grand Snakemaster exists is truly speculation. Snakes are born from eggs and can thrive on their own from birth. Different cultures of all sorts view the snake as a food source, a pet, a source of evil, a source of good or a good source of poison. Much like cats, snakes enjoy the pain of others.
Yields: Snake is edible and delicious. Snake venom can be sold. Snake venom should be stored in airtight containers. Snake handlers can harvest 1d3 vials per normal snake and 3d4 vials per giant snake. Subtract the number of bites from that total, as each vial contains one dose.
Diet: Carnivore; Intelligence Animal; Activity: Day; Alignment: Neutral; Organization: Solitary; Number Appearing: 1-3; Region: Forest/Grassland/Hill/Mountain; Identification: Average; Cultivation: Very Difficult; Skills: ; Innate Abilities: Darkvision 20 meters. All-Around Vision. Low-light Vision. Natural Armour +6. Immune: Petrification, Cold. Poison.
Limit: Must know Monster Lore for Forest/Grassland/Hill/Mountain Regions. 5% chance in finding.
Cost:
Shiki started walking along through the forested edge of the land of hot springs. He was after something a little bit more deadly then his usual game. But he figured it had been a while since his last encounter with the badnersnatch and he was ready to jump back into hunting something a little bit more lively then a common deer. This time he was after something that truly intrigued him. An elder snake...