Jaxx Fang
Apr 17, 2017 15:49:49 GMT -7
Post by Jaxx Kazeraikou on Apr 17, 2017 15:49:49 GMT -7
Basic Information
Name: Jaxx Fang Kazeraikou
Bloodlimit: Kazeraikou Dragon Eyes
Clan: Yamanaka
Height: 5'3”
Weight: 120 lbs
Age: 15 years old
Gender: Female
Alignment: Neutral Good
Birth Country: Land of Thunder
Village: Hidden Village of Grass
Special: Genjutsu and Ninjutsu Specialist
Weapons
Primary Weapon:
Remaining Ryo: 1,000
Bow, Composite (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo
Remaining Ryo: 2,600
Flashlight, Penlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This small flashlight can be carried on a key ring. It projects a beam of light 10 feet long and 5 feet wide at the end. It increases the light level in the area beyond its initial cone by one step, out to 20 feet long and 10 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Cost: 2,000 Ryo Each.
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Arrow (Overview) Belt Quiver Fill 10,000
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Belt Quiver (Medium) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 10 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 10 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,300 Ryo
x3 Knife (Overview) = 1,500
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
B.I.N.G.O Book =10,000
Rank: "C"
Type: Main, Book, Reference Book
Effect: The B.I.N.G.O Book is a black book that contains any and all released information on every person who may or may not have a bounty on them.
Special: ---
Drawback: Must update for new information, and new Bounties. User only has information from when they purchase it. The Bounty list always updates so user must constantly update the book to be in the loop of the Bounties.
Description: The B.I.N.G.O Book is a book that contains any and all released information on every person who may or may not have a bounty on them. The purpose of the book is for Villages, and Bounty Hunters may know who is wanted for the B.I.N.G.O is distribution organization that releases information. The bingo book is small in size that can easily fit in a large pocket. The thickness of the book depends on how many bounties there are and how much information there is within each bounty. One B.I.N.G.O Book may be different from another Depending on the Bounties scribed by an Individual or an Organization. Example: A Member of Hidden Village A may have Bounties in his B.I.N.G.O Book that Hidden Village B may not.
Limit: These types of items may be bought inside an Information Broker Building.
Cost: 10,000 Ryo; Updates cost 1,000 Ryo.
Rebreather (Overview) = 5000
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each.
Multi-Tool (Overview) = 2,000
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Compass (Overview) = 500
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Flint (Overview) = 100
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Remaining Ryo: 1,000
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half x3 = 300 for knives
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Leg, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 3 Pouches, Rig
Effect: The leg panel attaches to the user's belt and thigh in 2 places for comfort and function. It is a carrying system designed to allow the user quick access to objects near the leg.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 3 individual pouches. Thigh rigs attach to the belt and secure around the thigh with high quality nylon or leather with clips. A highly useful rig used by all military style members. it is lightweight, reliable, and completely customizable storage expansion for different purposes. It has a small Modular Lightweight Load-Carrying Equipment system. Most medical personnel use this to hold medical kits, while crossbowmen will use this for clip holders.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,500 Ryo Each
Personality:
Jaxx has had a tough time fitting in with others and socializing. While she has had a little bit of a troubled start in life, with her parents not getting along and all, at least she had their support in figuring out what she wanted to do as a Kazeraikou. Her parents often talked about what kind of an honor that was to be born into such a big clan. In all honesty, she just wanted to be a kid. All this talk on becoming an adult and pursuing success in life was overwhelming her. There were other kids to play with in the village, but Jaxx had a tough time doing so because of how shy she was. Her parents often said she would grow out of it.
Jaxx was normally found studying textbooks and literature by her parents instruction. While it wasn't the most enjoyable form of learning she was at least able to put her research into practice from time to time. Jaxx enjoyed this the most because it gave her a break from the books. As a ten year old, she felt like she would die of boredom. Both of her parents each had their own teaching style as well as sending her off to the necessary shinobi school for her techniques and combat skills so at least she had a variety to keep her lessons from becoming too stagnant. Jaxx liked it when things were kept entertaining.
The young ten year old was the only child of the family due to miscarriages so Jaxx had no experience with siblings. Some of her younger friends would talk about it like it was all the rage and Jaxx wouldn't know what to say or feel about it. Her shyness ultimately led others to believe she was a lone wolf or an outcast unintentionally. Jaxx gets jealous when she sees others socializing with their friends since she has so few if any. She was tired of feeling lonely.
In the days she could get out by herself, she is often training. Jaxx is one of the ones that got a fairly late start in her training, but it is what it is. Whether by choice of the parents (which was unlike the clan) or some other circumstance. Though she was only a few years late, she was happy to realize she showed promise and potential. Never to late to learn something new right? That was constantly her motto so she never gave up or turned away from learning even the smallest thing new. It allowed her the chance to experience that particular moment in life than miss out.
Some of her bad moments if any include occasional depression. Her lonliness growing up made it so she felt left out and abandoned at times. She will sometimes struggle with interaction with others or finding the motivation to train. Rainy days especially do that. Jaxx tries as much as she can to be outside and stay positive. Often when she gets depressed, she contemplates going home for a while and hiding in her old room. After a moment in moping Jaxx remembers why she came out here in the first place and then things are just fine again.
Traits: 6 TRAITS, 2 RELEASES
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Hunter
Rank: "C"
Skill: Heritage Trait
Effect: User was a great hunter and tracker.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Botany, Herbalism, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having +10 in Observation, or Tracking. User is comfortable in the wilderness. User also gains a +10 competence bonus on all Botany, and Tracking checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Reference
Jaxx stands at five foot three with an athletic build and weighs one hundred and twenty pounds. Pretty normal for a girl her age and height but there are subtle differences that make her stand out. For example, her muscles are built for heavy work and not for any sport related activities that required stamina. Because of her constant traveling Jaxx has quite the endurance to be able to run and hike all day long without expending so much energy she collapses.
Her back muscles are also quite strong since she is used to working hard from working on the farms back home when she was younger. Jaxx is able to backpack lift someone that weighs more than her quite easily. As a result of her efforts her abs are also well defined. She doesn't come without her injuries also. A few years ago, she accidentally had something heavy land on her forearm after a bad fall. Her left forearm was fractured and the medical shinobi healed it as best they could with the skills they had. Now all that was left was soreness and a slight chip in one part of the arm. While the arm gets more tired quicker than her right she can still use it quite well without an issue.
Jaxx is white skinned with dark brown medium length straight hair that stopped at the shoulders with angled bangs, brown eyes, and a few scattered moles on her back, birth marks on her face, and one on the back of her head hidden by her hair. She has very few small scars from cuts as a kid to accidental burn marks from trying to light a fire and failing miserably. The scars are pretty hard to see since they have healed almost completely.
Her complexion is clean on her face with very slight rosatia on her cheeks making her look flushed. It's more prominent in colder temperatures. Her body is slim and athletically built. She's not the most muscular but she doesn't lack muscle tone either. It's a comfortable in between. Her hair isn't super dry though not oily either. It was pleasantly in between since she took care of it so much and got regular cuttings for it. When it was wet it would get wavy until it dried. The texture on her hair was similar to touching clean nylon; it was smooth and soft and occasionally fingers could be felt squeaking across the surface it was so well taken care of.
Her eyebrows are shaped in soft curves that accentuate her heart shaped face. Across her nose, cheeks and between her eyebrows were soft tan freckles that were barely visible. On her rounded chin were two small mole spots that were the same color as one next to her right eye. She was told they were beauty marks but she disliked them. Her neck was of average length and showed off a small gold chain necklace she wore around it that was a gift from her mother.
Her shoulders are well rounded and on her back, her shoulder blades tend to protrude from her skin only when she holds her shoulders back. Dotted in certain places were small brown moles along the top of her back and mostly on her left shoulder blade. The rest of her back was clear of any imperfections after that. Her spine could also be seen because of her lean athletic body. She also had one small dimple at the crest of her left butt-cheek.
Back at the front, Jaxx's hands and arms are larger than most. She often says she has mans hands due to the strength in her fingers and the way they are shaped. She doesn't like them too much but is at least glad they are useful. Her arms are slightly more muscular than other teens her age but that was because of the hard work she was used to doing.
Her feet are also larger than other girls her age so trying to shop for shoes is a nightmare. She hardly ever shops for new shoes or clothes. She's just not the type for it. As long as its practical, she will wear it till it isn't useful anymore. Her hands were also worn from a lot of work outside and at home before leaving on her travels. Even on her travels she roughed up her hands from climbing and hiking, but it was nothing too terrible that lotion couldn't fix.
For her clothes, Jaxx wore a black jacket with stripes down the arms and multiple pockets on the sleeves, inside and outside the front, and two on the back. Underneath her jacket she wore a white t-shirt with a white tanktop underneath. For her pants, she wore grey cargo pants and black shinobi sandals. All of which are kept pretty clean and well taken care of.
She doesn't have much in the way of clothes or personal possessions so she travels light constantly. She tends to stick to neutral colors because she didn't like wearing the bright ones. She didn't want to stand out that much. She preferred to wear lighter garments than the heavier ones simply because she could layer up whenever she got cold. Plus it wouldn't weigh her down either. She liked the feeling of being almost naked!
Background:
Jaxx was born in a village that cared much more for the instruction of their offspring than the actual relationship between two people. What that meant was parents who were fighting did not get a divorce but instead focused on the raising of their child until they became an adult and then split up. Such was the ways of the Kazeraikou.
It was this fighting that contributed to her shyness and a dislike to make anyone mad at her. While she had few friends as a child, she typically stayed out of the way of things when conflicts arose including in her house. Jaxx didn't mind it so much she would have appreciated a little more focus on the family as a whole than fighting all the time. It made for a rather depressing daily life.
When at classes, she was able to take a break from the stresses of her parents fighting and focus more on her skills. She often struggled in class, but the more she practiced the better she got. Eventually she caught the eyes of a few of her class mates who became friends. While she was still shy, she trusted her friends enough to be with them.
Besides her training, she didn't mind helping out the farmers around with their work. One of her childhood goals in mind was to live off of the land and grow her own food for her village as a way of retirement or simply keep exploring. Whichever her child mind settled on first. It constantly changed and never settled which made her very much like a leaf floating on the wind, but she never told anyone else her dreams besides herself because of her shyness.
When she reached fifteen years old, Jaxx focused more on her studies and the world around her. Between the arguments and figuring out herself, Jaxx attended her classes like anyone else to be the best that she could be. Sometimes her studies made her forget about her friends and she found herself being more of a recluse than an outgoing person. She wondered if that was because of her shyness. It had gotten a ton better and was able to talk to strangers sometimes, it was a struggle to try and get to know someone.
While she did have a few friends to hang out and laugh with from time to time, they were few and far between. She often wondered if they only visited with her just to solve their boredom. She never stopped hanging out with them because it gave her someone to talk to, considering she thought of them as her only friends for the time being. They weren't the shopping kind but there were times they talked about people and what their future dreams were when she trusted them enough over time. She still didn't mention her childhood goals to them. They were meant for herself.
Overtime the fights with her parents grew less the older and more independent she became. At this point, she had free reign on the house and the village to do as she pleased until the time came for her to strike it out on her own. She enjoyed being outside so much more than stuck in a classroom. It was also where she began to hear a deep calling within herself. More and more she was traveling further from the village and each time she went further, she discovered something new about herself.
It was like she was discovering a new piece of the world one day at a time. Jaxx had even found a few secret places to be she enjoyed training in. She wondered if she should show her friends, but they had all moved on to new cities before she could do that. She knew eventually it would be her time too. It was a solemn thought to think that she would be leaving her home soon, but the excitement about doing so made her heart flutter.
Traveling was becoming so much more of a fun adventure than staying within her own village. She had been told that so many others before her had done the same thing so it was no surprise she had the same feelings. It seemed as if though the further she adventured out the more out of her shell she was becoming in her own village.
It was a nice change after being quiet for so long. Plus she had slowly begun to visit with her friends more. Eventually as her studies were continuing on, she felt that it was possibly time to strike it out on her own. Jaxx wanted to see the rest of the world and see who else was out there besides herself. This was also her chance to take up other studies and techniques as well to further her own education. Taking out a map on one of the last days in the village, she decided to travel to a city and remain there.
It would be the furthest she had gone ever so it was scary. After telling her parents her plans and what she had planned for her education, the reluctantly obliged and wished her well. After receiving monetary gifts and crafts from the villagers, she set out on her way to the Hidden Village of Grass to begin anew.
This is where her IC story begins.
Name: Jaxx Fang Kazeraikou
Bloodlimit: Kazeraikou Dragon Eyes
Clan: Yamanaka
Height: 5'3”
Weight: 120 lbs
Age: 15 years old
Gender: Female
Alignment: Neutral Good
Birth Country: Land of Thunder
Village: Hidden Village of Grass
Special: Genjutsu and Ninjutsu Specialist
Weapons
Primary Weapon:
Remaining Ryo: 1,000
Bow, Composite (Overview)
Rank: "C"
Type: Main, Piercing, Bow
Effect: A short bow made of more than one material.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +8 Amour Points of Weapon Damage. The Range Increment of this weapon is 25 meters. May bypass 5 hardness. May be used in Mounted Combat. A composite bow is made from horn, wood, and sinew laminated together. The horn is on the belly, facing the archer, and sinew on the back of the wooden core. When the bow is drawn, the sinew (stretched on the outside) and horn (compressed on the inside) store more energy than wood for the same length of bow. Composite bow emphasizes power, which requires more strength than standard bows. However, its range is shorter making it unfit for sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo
Remaining Ryo: 2,600
Flashlight, Penlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This small flashlight can be carried on a key ring. It projects a beam of light 10 feet long and 5 feet wide at the end. It increases the light level in the area beyond its initial cone by one step, out to 20 feet long and 10 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Cost: 2,000 Ryo Each.
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Arrow (Overview) Belt Quiver Fill 10,000
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Belt Quiver (Medium) (Overview)
Rank: "C"
Type: Main, Slot Holder, Holds 10 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the hip, or the belt of the user.
Special: ---
Drawback: ---
Description: The most common style of quiver is a flat or cylindrical container suspended from the belt. Many variations of this type exist, such as being canted forwards or backwards, and being carried on the dominant hand, off-hand, or the small of the back. Some variations enclose almost the entire arrow, while minimalist "pocket quivers" consist of little more than a small stiff pouch that only covers the first few inches. This Quiver may hold 10 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,300 Ryo
x3 Knife (Overview) = 1,500
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
B.I.N.G.O Book =10,000
Rank: "C"
Type: Main, Book, Reference Book
Effect: The B.I.N.G.O Book is a black book that contains any and all released information on every person who may or may not have a bounty on them.
Special: ---
Drawback: Must update for new information, and new Bounties. User only has information from when they purchase it. The Bounty list always updates so user must constantly update the book to be in the loop of the Bounties.
Description: The B.I.N.G.O Book is a book that contains any and all released information on every person who may or may not have a bounty on them. The purpose of the book is for Villages, and Bounty Hunters may know who is wanted for the B.I.N.G.O is distribution organization that releases information. The bingo book is small in size that can easily fit in a large pocket. The thickness of the book depends on how many bounties there are and how much information there is within each bounty. One B.I.N.G.O Book may be different from another Depending on the Bounties scribed by an Individual or an Organization. Example: A Member of Hidden Village A may have Bounties in his B.I.N.G.O Book that Hidden Village B may not.
Limit: These types of items may be bought inside an Information Broker Building.
Cost: 10,000 Ryo; Updates cost 1,000 Ryo.
Rebreather (Overview) = 5000
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each.
Multi-Tool (Overview) = 2,000
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
Compass (Overview) = 500
Rank: "B"
Type: Secondary, 10 per Slot, Gadget, Survival, Compass
Effect: A compass is a navigational instrument for determining direction relative to the Earth's magnetic poles
Special: ---
Drawback: ---
Description: A compass relies on the Earth's magnetic field to determine the direction of magnetic north. A compass grants its user a +10 circumstance bonus to Direction Sense checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo per Slot, or 500 Ryo Each
Flint (Overview) = 100
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Survival, Tool
Effect: A rock device created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: Picture Flint is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. Start hundreds of fires with a flame source of 5,400°F. Safe; fireproof in solid form. Carry in a pocket or attach to bag with included chain loop. It's measurements is 3 inches by 1 inch by 0.5 inches and weighs 1.4 ounces.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Remaining Ryo: 1,000
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Pouch, Half x3 = 300 for knives
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Leg, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 3 Pouches, Rig
Effect: The leg panel attaches to the user's belt and thigh in 2 places for comfort and function. It is a carrying system designed to allow the user quick access to objects near the leg.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 3 individual pouches. Thigh rigs attach to the belt and secure around the thigh with high quality nylon or leather with clips. A highly useful rig used by all military style members. it is lightweight, reliable, and completely customizable storage expansion for different purposes. It has a small Modular Lightweight Load-Carrying Equipment system. Most medical personnel use this to hold medical kits, while crossbowmen will use this for clip holders.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,500 Ryo Each
Personality:
Jaxx has had a tough time fitting in with others and socializing. While she has had a little bit of a troubled start in life, with her parents not getting along and all, at least she had their support in figuring out what she wanted to do as a Kazeraikou. Her parents often talked about what kind of an honor that was to be born into such a big clan. In all honesty, she just wanted to be a kid. All this talk on becoming an adult and pursuing success in life was overwhelming her. There were other kids to play with in the village, but Jaxx had a tough time doing so because of how shy she was. Her parents often said she would grow out of it.
Jaxx was normally found studying textbooks and literature by her parents instruction. While it wasn't the most enjoyable form of learning she was at least able to put her research into practice from time to time. Jaxx enjoyed this the most because it gave her a break from the books. As a ten year old, she felt like she would die of boredom. Both of her parents each had their own teaching style as well as sending her off to the necessary shinobi school for her techniques and combat skills so at least she had a variety to keep her lessons from becoming too stagnant. Jaxx liked it when things were kept entertaining.
The young ten year old was the only child of the family due to miscarriages so Jaxx had no experience with siblings. Some of her younger friends would talk about it like it was all the rage and Jaxx wouldn't know what to say or feel about it. Her shyness ultimately led others to believe she was a lone wolf or an outcast unintentionally. Jaxx gets jealous when she sees others socializing with their friends since she has so few if any. She was tired of feeling lonely.
In the days she could get out by herself, she is often training. Jaxx is one of the ones that got a fairly late start in her training, but it is what it is. Whether by choice of the parents (which was unlike the clan) or some other circumstance. Though she was only a few years late, she was happy to realize she showed promise and potential. Never to late to learn something new right? That was constantly her motto so she never gave up or turned away from learning even the smallest thing new. It allowed her the chance to experience that particular moment in life than miss out.
Some of her bad moments if any include occasional depression. Her lonliness growing up made it so she felt left out and abandoned at times. She will sometimes struggle with interaction with others or finding the motivation to train. Rainy days especially do that. Jaxx tries as much as she can to be outside and stay positive. Often when she gets depressed, she contemplates going home for a while and hiding in her old room. After a moment in moping Jaxx remembers why she came out here in the first place and then things are just fine again.
Traits: 6 TRAITS, 2 RELEASES
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Hunter
Rank: "C"
Skill: Heritage Trait
Effect: User was a great hunter and tracker.
Special: ---
Drawback: ---
Description: User has +20 Skill points to divide as they wish among Botany, Herbalism, and Tracking. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Heritage Points per die roll when learning the skill. User must choose in having +10 in Observation, or Tracking. User is comfortable in the wilderness. User also gains a +10 competence bonus on all Botany, and Tracking checks. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Reference
Jaxx stands at five foot three with an athletic build and weighs one hundred and twenty pounds. Pretty normal for a girl her age and height but there are subtle differences that make her stand out. For example, her muscles are built for heavy work and not for any sport related activities that required stamina. Because of her constant traveling Jaxx has quite the endurance to be able to run and hike all day long without expending so much energy she collapses.
Her back muscles are also quite strong since she is used to working hard from working on the farms back home when she was younger. Jaxx is able to backpack lift someone that weighs more than her quite easily. As a result of her efforts her abs are also well defined. She doesn't come without her injuries also. A few years ago, she accidentally had something heavy land on her forearm after a bad fall. Her left forearm was fractured and the medical shinobi healed it as best they could with the skills they had. Now all that was left was soreness and a slight chip in one part of the arm. While the arm gets more tired quicker than her right she can still use it quite well without an issue.
Jaxx is white skinned with dark brown medium length straight hair that stopped at the shoulders with angled bangs, brown eyes, and a few scattered moles on her back, birth marks on her face, and one on the back of her head hidden by her hair. She has very few small scars from cuts as a kid to accidental burn marks from trying to light a fire and failing miserably. The scars are pretty hard to see since they have healed almost completely.
Her complexion is clean on her face with very slight rosatia on her cheeks making her look flushed. It's more prominent in colder temperatures. Her body is slim and athletically built. She's not the most muscular but she doesn't lack muscle tone either. It's a comfortable in between. Her hair isn't super dry though not oily either. It was pleasantly in between since she took care of it so much and got regular cuttings for it. When it was wet it would get wavy until it dried. The texture on her hair was similar to touching clean nylon; it was smooth and soft and occasionally fingers could be felt squeaking across the surface it was so well taken care of.
Her eyebrows are shaped in soft curves that accentuate her heart shaped face. Across her nose, cheeks and between her eyebrows were soft tan freckles that were barely visible. On her rounded chin were two small mole spots that were the same color as one next to her right eye. She was told they were beauty marks but she disliked them. Her neck was of average length and showed off a small gold chain necklace she wore around it that was a gift from her mother.
Her shoulders are well rounded and on her back, her shoulder blades tend to protrude from her skin only when she holds her shoulders back. Dotted in certain places were small brown moles along the top of her back and mostly on her left shoulder blade. The rest of her back was clear of any imperfections after that. Her spine could also be seen because of her lean athletic body. She also had one small dimple at the crest of her left butt-cheek.
Back at the front, Jaxx's hands and arms are larger than most. She often says she has mans hands due to the strength in her fingers and the way they are shaped. She doesn't like them too much but is at least glad they are useful. Her arms are slightly more muscular than other teens her age but that was because of the hard work she was used to doing.
Her feet are also larger than other girls her age so trying to shop for shoes is a nightmare. She hardly ever shops for new shoes or clothes. She's just not the type for it. As long as its practical, she will wear it till it isn't useful anymore. Her hands were also worn from a lot of work outside and at home before leaving on her travels. Even on her travels she roughed up her hands from climbing and hiking, but it was nothing too terrible that lotion couldn't fix.
For her clothes, Jaxx wore a black jacket with stripes down the arms and multiple pockets on the sleeves, inside and outside the front, and two on the back. Underneath her jacket she wore a white t-shirt with a white tanktop underneath. For her pants, she wore grey cargo pants and black shinobi sandals. All of which are kept pretty clean and well taken care of.
She doesn't have much in the way of clothes or personal possessions so she travels light constantly. She tends to stick to neutral colors because she didn't like wearing the bright ones. She didn't want to stand out that much. She preferred to wear lighter garments than the heavier ones simply because she could layer up whenever she got cold. Plus it wouldn't weigh her down either. She liked the feeling of being almost naked!
Background:
Jaxx was born in a village that cared much more for the instruction of their offspring than the actual relationship between two people. What that meant was parents who were fighting did not get a divorce but instead focused on the raising of their child until they became an adult and then split up. Such was the ways of the Kazeraikou.
It was this fighting that contributed to her shyness and a dislike to make anyone mad at her. While she had few friends as a child, she typically stayed out of the way of things when conflicts arose including in her house. Jaxx didn't mind it so much she would have appreciated a little more focus on the family as a whole than fighting all the time. It made for a rather depressing daily life.
When at classes, she was able to take a break from the stresses of her parents fighting and focus more on her skills. She often struggled in class, but the more she practiced the better she got. Eventually she caught the eyes of a few of her class mates who became friends. While she was still shy, she trusted her friends enough to be with them.
Besides her training, she didn't mind helping out the farmers around with their work. One of her childhood goals in mind was to live off of the land and grow her own food for her village as a way of retirement or simply keep exploring. Whichever her child mind settled on first. It constantly changed and never settled which made her very much like a leaf floating on the wind, but she never told anyone else her dreams besides herself because of her shyness.
When she reached fifteen years old, Jaxx focused more on her studies and the world around her. Between the arguments and figuring out herself, Jaxx attended her classes like anyone else to be the best that she could be. Sometimes her studies made her forget about her friends and she found herself being more of a recluse than an outgoing person. She wondered if that was because of her shyness. It had gotten a ton better and was able to talk to strangers sometimes, it was a struggle to try and get to know someone.
While she did have a few friends to hang out and laugh with from time to time, they were few and far between. She often wondered if they only visited with her just to solve their boredom. She never stopped hanging out with them because it gave her someone to talk to, considering she thought of them as her only friends for the time being. They weren't the shopping kind but there were times they talked about people and what their future dreams were when she trusted them enough over time. She still didn't mention her childhood goals to them. They were meant for herself.
Overtime the fights with her parents grew less the older and more independent she became. At this point, she had free reign on the house and the village to do as she pleased until the time came for her to strike it out on her own. She enjoyed being outside so much more than stuck in a classroom. It was also where she began to hear a deep calling within herself. More and more she was traveling further from the village and each time she went further, she discovered something new about herself.
It was like she was discovering a new piece of the world one day at a time. Jaxx had even found a few secret places to be she enjoyed training in. She wondered if she should show her friends, but they had all moved on to new cities before she could do that. She knew eventually it would be her time too. It was a solemn thought to think that she would be leaving her home soon, but the excitement about doing so made her heart flutter.
Traveling was becoming so much more of a fun adventure than staying within her own village. She had been told that so many others before her had done the same thing so it was no surprise she had the same feelings. It seemed as if though the further she adventured out the more out of her shell she was becoming in her own village.
It was a nice change after being quiet for so long. Plus she had slowly begun to visit with her friends more. Eventually as her studies were continuing on, she felt that it was possibly time to strike it out on her own. Jaxx wanted to see the rest of the world and see who else was out there besides herself. This was also her chance to take up other studies and techniques as well to further her own education. Taking out a map on one of the last days in the village, she decided to travel to a city and remain there.
It would be the furthest she had gone ever so it was scary. After telling her parents her plans and what she had planned for her education, the reluctantly obliged and wished her well. After receiving monetary gifts and crafts from the villagers, she set out on her way to the Hidden Village of Grass to begin anew.
This is where her IC story begins.