(New Character) Akuma Misuto
May 16, 2017 14:02:47 GMT -7
Post by TheNewUpgrade on May 16, 2017 14:02:47 GMT -7
General Info
Name: Akuma Misuto
Blood limit: None
Height: 5'8
Weight:154lbs
Current Age: 15
Gender: M
Alignment: C.N
Birth Country:Water
Village:Mist
Special: TaiJutsu and NinJutsu
Learning "B" rank Jutsu Techs
Weapons
'Demon Cleaver'
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
(32 Caltrops purchased.)
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Shuriken, Hira (Overview)
Rank: "C" Rank (10,5 in each two slot)
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Character Depth: Quiet: Akuma isn't the type to talk ever,even when asked a question he remains silent due to his oath of silence he took at a young age,even while hes silent he can easily communicate with body language and taking action,though he can and will speak,but only if the situation is absolutely dire.
Prideful: Akuma really doesn't react to much,especially pain,not speaking plays into this,if hes wounded he takes care of it and continues on,just because he doesn't show it he still feels it maybe he wont notice it at first but his pride and mentality don't allow him to show weakness.
Ruthless: Akuma is known for his ruthlessness in combat,sometimes even refusing to retreat until he's finished the mission or killed every enemy in his way.
Calming: While he is a deadly and ruthless fighter ounce you get to know Akuma and fight along side him he turns from a stone wall wrapped in barb wire into a shoulder for friends to lean on.
Personality:Calm,Cool,Calculated,able to read a situation and execute any protocol needed to secure the situation at hand,but when hes not all serous he's very relaxed and generally treats his friends like family and actually is abit of a trouble maker.
Appearance: Akuma has a Pointed face with a pointed chin and nose as well as his strong jawline. Akumas skin is very pale and smooth and keeps his face covered with fresh Gauss he replaces daily from the bottom of his neck up to the border line of his lower face,to conceal his identity and also hide the scars he was given from long days of training and abuse from others,under his bandages he has horrible scarring of a smile cut from the back of his lips to the top of his cheek bones giving him a permanent smile,he also has sharped and shark like teeth..He has coarse straight pitch black hair that grows wildly,he doesn't tend to cut it unless he's told to.He wears a dark gray linen head band to hold his hair up with tatterd ends form years of wear and tear.He tends to have a blank look on his face life less even and because of that many have called him strange or 'weird'.
Akuma has light blue eyes that sometimes seem like hes staring directly staring into your soul.He wears his Mist village head ban wrapped around the base of his neck like a necklace.
His body is skinny yet very muscular he wears an under layer of bandages around his ribs and from his knees down to his ankles.Over top that is his black clasp long sleeve jacket.He also wears grip pad gloves with the fingers cut out and a steel plate on top of that for some protection.
Finally he wears a sleeveless high collar blue trench coat with a large black stripe running up the back of his trench jacket up to the back of the collar and around the border of it.He wears light gray cargo shorts with tough leather knee pads to help him slide on his knees.
He wears bandages from his knees down to his ankles and finally black shinobi combat boot sandals on his feet. Akuma has a long Nodachi sheath on his back he uses to carry 'Demon eater his Main weapon he's had since birth,past down through his family line.The sheath itself was ounce a midnight black shining sheath but now after years of use it is marked up and breaking down in desperate need of refurbishing,but all that matters to Akuma is the blade it holds.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Headgear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Hats, helmets, and other items worn on the head.
Special: ---
Drawback: ---
Description: Headgear, headwear or headdress is the name given to any element of clothing which is worn on one's head. Headgear consists of caps, circlets, hats, helms, and etc. Headgears serve a variety of purposes. Protection (against impact, cold, heat, rain and other precipitation, glare, sunburn, sunstroke, dust, contaminants, etc.). Decoration or Fashion. Religious purposes. Medical purposes. Headgear have no room to hold objects and normally come with no slots but they can be outfitted with a single Half Pouch. Half Pouches however are distributed throughout the hat evenly so it does not look like an actual pouch is placed.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Vest
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Background: Akuma Misuto,the name of one many consider to be a demon child,he wasn't born in the mist nor was he raised there.Akuma Misuto inst even his name,it means 'Demon of the Mist.'Akuma comes from an unknown village,one just on the border of the water territory.He was found as an infant in this village,surrounded by dead villagers.He was found covered in blood with a sword sticking out of the ground before where he slept in a puddle of blood that ran through the streets of this village.Some say he was possesd by a demon and slaughtered his village mates as a way to appease the demon,what ever the truth is,Akuma refuses to speak of what happend that night,if he even decides to talk at all.
Not much is known about Akuma besides he never had a child hood and some of the villagers don't like him,not at all.In the early days he was brought to the village by shinobi sent to recon on the village.Not much was done for him sadly he worked hen he could trying to earn money for food if anyone would let him into there homes and jobs.He was bullied and abused by many of the other children in the village that saw him as an easy target and at the time he was.One day he was tired of there constant bullying and beat them in a duel severely wounding the thug leader with his sword from that day on he deemed 'Demon Cleaver'.
Akuma was eventually found by the local shinobi after wounding the thugs who harmed and abused him for so many years and saw not only his endurance for pain but also his will to survive and continue on.They publicly enrolled him into the academia and he passed at the top of his class in Taijutsu and NinJutsu. Finally gaining respect from his peers and other village mates he continued on with full honor to preserve his given title.He now await to be transferd into a new squad to further his role as a ninja of the mist.One thing is known though,he gladly excepts the name Akuma Misuto.
Techniques
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skeptic
Rank: "C"
Skill: Chakra Trait
Effect: Growing up, the user was always around chakra effects to the extent that they realized much of it was mere smoke and mirrors.
Special: ---
Drawback: ---
Description: The user gains a +2 trait bonus on all Will Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies
Chuuhan no Shisei (Middle Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held at the midsection.
Special: ---
Drawback: ---
Description: Chuuhan no Shisei is the most basic of the six stances of Gyakusatsu and offers the optimal balance between offense and defense. The user brings his/her sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Kibatsu Genron (Principles For Striking)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens offense with a sword.
Special: ---
Drawback: These combat principles only apply to Gyakusatsu techniques.
Description: Kibatsu Genron is the lesson in which a swordsman learns how to use his/her sword in order to break through an opponent's guard or otherwise defensive measures. This type of offense not only learns how to penetrate an enemy's defense, but also incorporate a knock-back effect upon striking.
E Rank: At this level of skill the user only understands the mechanics of breaking enemy defenses.
D Rank: At this level of skill the user is capable of penetrating defenses that are E-Rank and lower.
C Rank: At this level of skill the user is capable of penetrating defenses that are D-Rank and lower.
B Rank: At this level of skill the user is capable of penetrating defenses that are C-Rank and lower, as well as knocking the target back up to two meters.
A Rank: At this level of skill the user is capable of penetrating defenses that are B-Rank and lower, as well as knocking the target back up to five meters.
S Rank: At this level of skill the user is capable of penetrating defenses that are A-Rank and lower, as well as knocking the target back up to seven meters.
Limit: Gyakusatsu
Yobousen (Guarding Against Attacks)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens defense against attacks.
Special: ---
Drawback: These combat principles can only be applied to weapon attacks.
Description: Yobousen is the lesson in which a swordsman learns how to use his/her sword in order to block attacks from another sword, polearm, or other bladed weapons. With each progression in skill levels, the user becomes able to block or deflect stronger attacks with better efficiency.
E-Rank: The swordsman only has elementary knowledge in how to properly defend him/herself.
D-Rank: The swordsman is capable of blocking or deflecting E-rank weapon attacks.
C-Rank: The swordsman is capable of blocking or deflecting D-Rank weapon attacks.
B-Rank: The swordsman is capable of blocking or deflecting C-Rank weapon attacks, as well as push the opponent off balance for 3 seconds (half turn).
A-Rank: The swordsman is capable of blocking or deflecting B-Rank weapon attacks, as well as push the opponent off balance for 6 seconds (full turn).
S-Rank: The swordsman is capable of blocking or deflecting A-rank weapons attacks, as well as push the opponent off balance for 12 seconds (two turns).
Limit: Gyakusatsu
Nibai Karite (Double Reaver)
Rank: "C"
Skill: Taijutsu
Effect: The swordsman deflects an enemy's attack and counterattacks.
Special: ---
Drawback: Can result in injury if the attack isn't deflected.
Description: Nibai Karite is a Taijutsu technique where the user waits for an enemy to attack him/her and uses a deflection strike in order to break the enemy's defense. If successfully deflected, the user would use a quick pivot in order to rapidly slash horizontally across the enemy's abdomen intent on spilling his/her internal organs. This pivoting slash can also be used to target the enemy's throat in an attempt to decapitate the enemy.
Limit: Gyakusatsu
Moroha Inkaten (Double Edged Flash)
Rank: "B"
Skill: Taijutsu
Effect: The swordsman uses a swift, unsheathing attack out of the Satsugai no Kamae.
Special: ---
Drawback: If the attack misses, the swordsman is left vulnerable and exposed.
Description: Moroha Inkaten is a Taijutsu technique where the user waits for an enemy to attack. Before the enemy's attack could land, the swordsman will swiftly unsheath his/her sword with a horizontal slash intended on slicing the throat or decapitating the enemy. Should that attack miss or is evaded, the swordsman will follow through with a secondary attack with the sheath itself. This attack can be used to block the enemy attack or used to damage the body of the enemy.
Limit: Gyakusatsu
Zengosayuu no Shisei (All Directions Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held vertical.
Special: ---
Drawback: ---
Description: Zengosayuu no Shisei is a Gyakusatsu stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his/her sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Limit: Gyakusatsu
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu
Seikouhou (Frontal Attack)
Rank: "D"
Skill: Taijutsu
Effect: The swordsman uses a horizontal-diagonal sword combination.
Special: ---
Drawback: Can be dodged/evaded relatively easily if not timed correctly.
Description: Seikouhou is a Taijutsu technique where the attacker moves towards an enemy with a left-right horizontal slash followed by a 1:00-7:00 diagonal cleave.
Limit: Gyakusatsu
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Kinobori no Waza - Act of Tree Climbing
Rank: "C"
Skill: NinJutsu/Supplementary
Effect: Allows a Non-Ninja the ability to perform Advanced chakra techniques.
Special: ---
Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions.
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Allows a user to learn up to "C" Rank Chakra related Techniques.
Limit: Universal NinJutsu Technique.
Shuriken, Hira (Overview)
Rank: "C" Rank (10,5 in each two slot)
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Suimen Hokou no Waza - Act of Water Surface Walking
Rank: "B"
Skill: NinJutsu/Supplementary
Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques.
Special: ---
Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions.
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions.
Limit: Universal NinJutsu Technique.
Name: Akuma Misuto
Blood limit: None
Height: 5'8
Weight:154lbs
Current Age: 15
Gender: M
Alignment: C.N
Birth Country:Water
Village:Mist
Special: TaiJutsu and NinJutsu
Learning "B" rank Jutsu Techs
Weapons
'Demon Cleaver'
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
(32 Caltrops purchased.)
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Shuriken, Hira (Overview)
Rank: "C" Rank (10,5 in each two slot)
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Character Depth: Quiet: Akuma isn't the type to talk ever,even when asked a question he remains silent due to his oath of silence he took at a young age,even while hes silent he can easily communicate with body language and taking action,though he can and will speak,but only if the situation is absolutely dire.
Prideful: Akuma really doesn't react to much,especially pain,not speaking plays into this,if hes wounded he takes care of it and continues on,just because he doesn't show it he still feels it maybe he wont notice it at first but his pride and mentality don't allow him to show weakness.
Ruthless: Akuma is known for his ruthlessness in combat,sometimes even refusing to retreat until he's finished the mission or killed every enemy in his way.
Calming: While he is a deadly and ruthless fighter ounce you get to know Akuma and fight along side him he turns from a stone wall wrapped in barb wire into a shoulder for friends to lean on.
Personality:Calm,Cool,Calculated,able to read a situation and execute any protocol needed to secure the situation at hand,but when hes not all serous he's very relaxed and generally treats his friends like family and actually is abit of a trouble maker.
Appearance: Akuma has a Pointed face with a pointed chin and nose as well as his strong jawline. Akumas skin is very pale and smooth and keeps his face covered with fresh Gauss he replaces daily from the bottom of his neck up to the border line of his lower face,to conceal his identity and also hide the scars he was given from long days of training and abuse from others,under his bandages he has horrible scarring of a smile cut from the back of his lips to the top of his cheek bones giving him a permanent smile,he also has sharped and shark like teeth..He has coarse straight pitch black hair that grows wildly,he doesn't tend to cut it unless he's told to.He wears a dark gray linen head band to hold his hair up with tatterd ends form years of wear and tear.He tends to have a blank look on his face life less even and because of that many have called him strange or 'weird'.
Akuma has light blue eyes that sometimes seem like hes staring directly staring into your soul.He wears his Mist village head ban wrapped around the base of his neck like a necklace.
His body is skinny yet very muscular he wears an under layer of bandages around his ribs and from his knees down to his ankles.Over top that is his black clasp long sleeve jacket.He also wears grip pad gloves with the fingers cut out and a steel plate on top of that for some protection.
Finally he wears a sleeveless high collar blue trench coat with a large black stripe running up the back of his trench jacket up to the back of the collar and around the border of it.He wears light gray cargo shorts with tough leather knee pads to help him slide on his knees.
He wears bandages from his knees down to his ankles and finally black shinobi combat boot sandals on his feet. Akuma has a long Nodachi sheath on his back he uses to carry 'Demon eater his Main weapon he's had since birth,past down through his family line.The sheath itself was ounce a midnight black shining sheath but now after years of use it is marked up and breaking down in desperate need of refurbishing,but all that matters to Akuma is the blade it holds.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Headgear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Hats, helmets, and other items worn on the head.
Special: ---
Drawback: ---
Description: Headgear, headwear or headdress is the name given to any element of clothing which is worn on one's head. Headgear consists of caps, circlets, hats, helms, and etc. Headgears serve a variety of purposes. Protection (against impact, cold, heat, rain and other precipitation, glare, sunburn, sunstroke, dust, contaminants, etc.). Decoration or Fashion. Religious purposes. Medical purposes. Headgear have no room to hold objects and normally come with no slots but they can be outfitted with a single Half Pouch. Half Pouches however are distributed throughout the hat evenly so it does not look like an actual pouch is placed.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 400 Ryo Each.
Handwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Handwear includes gloves worn over the hands.
Special: ---
Drawback: ---
Description: Handwear is a garment covering the whole hand. handwear has separate sheathes or openings for each finger and the thumb. Handwear protect and comfort hands against cold or heat, damage by friction, abrasion or chemicals, and disease; or in turn to provide a guard for what a bare hand should not touch. Latex, rubber or vinyl disposable gloves are often worn by health care professionals as hygiene and contamination protection measures. Handwear have no slots, but a Half Pouch can be applied along the inside of handwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Vest
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Vests, like jackets are worn over shirts on the torso.
Special: ---
Drawback: ---
Description: A vest is a sleeveless garment covering the upper body. Vest may refer to other outer garments, such as a padded sleeveless jacket popular for hunting, commonly known as a hunting vest. Another common variant is the fishing vest which carries a profusion of external pockets for carrying fishing tackle. Vests have no slots, however 4 pouches may be stitched into the vest. 2 Pouches may be stitched along the top of the vest (1 along each side), 2 pouches may be stitched along the bottom of the vest (1 along each side).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Background: Akuma Misuto,the name of one many consider to be a demon child,he wasn't born in the mist nor was he raised there.Akuma Misuto inst even his name,it means 'Demon of the Mist.'Akuma comes from an unknown village,one just on the border of the water territory.He was found as an infant in this village,surrounded by dead villagers.He was found covered in blood with a sword sticking out of the ground before where he slept in a puddle of blood that ran through the streets of this village.Some say he was possesd by a demon and slaughtered his village mates as a way to appease the demon,what ever the truth is,Akuma refuses to speak of what happend that night,if he even decides to talk at all.
Not much is known about Akuma besides he never had a child hood and some of the villagers don't like him,not at all.In the early days he was brought to the village by shinobi sent to recon on the village.Not much was done for him sadly he worked hen he could trying to earn money for food if anyone would let him into there homes and jobs.He was bullied and abused by many of the other children in the village that saw him as an easy target and at the time he was.One day he was tired of there constant bullying and beat them in a duel severely wounding the thug leader with his sword from that day on he deemed 'Demon Cleaver'.
Akuma was eventually found by the local shinobi after wounding the thugs who harmed and abused him for so many years and saw not only his endurance for pain but also his will to survive and continue on.They publicly enrolled him into the academia and he passed at the top of his class in Taijutsu and NinJutsu. Finally gaining respect from his peers and other village mates he continued on with full honor to preserve his given title.He now await to be transferd into a new squad to further his role as a ninja of the mist.One thing is known though,he gladly excepts the name Akuma Misuto.
Techniques
Bloodthirsty
Rank: "C"
Skill: Combat Trait
Effect: User has a vicious streak, and nothing satisfies them more than warm blood on their hands and blade.
Special: ---
Drawback: ---
Description: Whenever the user makes an attack that makes a foe gain the dying effect, they will deal +10 Armour Points in damage with physical strikes. The additional damage is a Trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Will of Men
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Chakra Resistance
Rank: "B"
Skill: Chakra Trait
Effect: Some Humans are even less affected by Chakra.
Special: ---
Drawback: ---
Description: Increases the characters natural bonus on saves vs. Chakra Jutsus & Chakra-like effects to +4 Trait Bonus. Users gain a Damage Resistance against Chakra Techniques equal to 20 points Racial Bonus. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies.
Havoc of the Society
Rank: "C"
Skill: Chakra Trait
Effect: Through countless hours studying vast libraries of Chakra power, they have learned how to cause greater damage to their foes.
Special: ---
Drawback: ---
Description: Whenever the user performs a Jutsu that deals damage, they gain +10 Armour Points in damage to the total damage dealt. This damage is considered Force damage regardless of the type of damage dealt by the Jutsu. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Skeptic
Rank: "C"
Skill: Chakra Trait
Effect: Growing up, the user was always around chakra effects to the extent that they realized much of it was mere smoke and mirrors.
Special: ---
Drawback: ---
Description: The user gains a +2 trait bonus on all Will Saves. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies
Chuuhan no Shisei (Middle Level Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held at the midsection.
Special: ---
Drawback: ---
Description: Chuuhan no Shisei is the most basic of the six stances of Gyakusatsu and offers the optimal balance between offense and defense. The user brings his/her sword to the midsection held in a forty-five degree angle upwards with the dominate hand held at the top of the handle below the guard. The stance is used to transition easily between offense and defense as well as counters. The feet match the positioning of the hands with the dominate side in the forefront.
Limit: Gyakusatsu
Kibatsu Genron (Principles For Striking)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens offense with a sword.
Special: ---
Drawback: These combat principles only apply to Gyakusatsu techniques.
Description: Kibatsu Genron is the lesson in which a swordsman learns how to use his/her sword in order to break through an opponent's guard or otherwise defensive measures. This type of offense not only learns how to penetrate an enemy's defense, but also incorporate a knock-back effect upon striking.
E Rank: At this level of skill the user only understands the mechanics of breaking enemy defenses.
D Rank: At this level of skill the user is capable of penetrating defenses that are E-Rank and lower.
C Rank: At this level of skill the user is capable of penetrating defenses that are D-Rank and lower.
B Rank: At this level of skill the user is capable of penetrating defenses that are C-Rank and lower, as well as knocking the target back up to two meters.
A Rank: At this level of skill the user is capable of penetrating defenses that are B-Rank and lower, as well as knocking the target back up to five meters.
S Rank: At this level of skill the user is capable of penetrating defenses that are A-Rank and lower, as well as knocking the target back up to seven meters.
Limit: Gyakusatsu
Yobousen (Guarding Against Attacks)
Rank: "E", "D", "C", "B", "A", "S"
Skill: Taijutsu
Effect: Training that strengthens defense against attacks.
Special: ---
Drawback: These combat principles can only be applied to weapon attacks.
Description: Yobousen is the lesson in which a swordsman learns how to use his/her sword in order to block attacks from another sword, polearm, or other bladed weapons. With each progression in skill levels, the user becomes able to block or deflect stronger attacks with better efficiency.
E-Rank: The swordsman only has elementary knowledge in how to properly defend him/herself.
D-Rank: The swordsman is capable of blocking or deflecting E-rank weapon attacks.
C-Rank: The swordsman is capable of blocking or deflecting D-Rank weapon attacks.
B-Rank: The swordsman is capable of blocking or deflecting C-Rank weapon attacks, as well as push the opponent off balance for 3 seconds (half turn).
A-Rank: The swordsman is capable of blocking or deflecting B-Rank weapon attacks, as well as push the opponent off balance for 6 seconds (full turn).
S-Rank: The swordsman is capable of blocking or deflecting A-rank weapons attacks, as well as push the opponent off balance for 12 seconds (two turns).
Limit: Gyakusatsu
Nibai Karite (Double Reaver)
Rank: "C"
Skill: Taijutsu
Effect: The swordsman deflects an enemy's attack and counterattacks.
Special: ---
Drawback: Can result in injury if the attack isn't deflected.
Description: Nibai Karite is a Taijutsu technique where the user waits for an enemy to attack him/her and uses a deflection strike in order to break the enemy's defense. If successfully deflected, the user would use a quick pivot in order to rapidly slash horizontally across the enemy's abdomen intent on spilling his/her internal organs. This pivoting slash can also be used to target the enemy's throat in an attempt to decapitate the enemy.
Limit: Gyakusatsu
Moroha Inkaten (Double Edged Flash)
Rank: "B"
Skill: Taijutsu
Effect: The swordsman uses a swift, unsheathing attack out of the Satsugai no Kamae.
Special: ---
Drawback: If the attack misses, the swordsman is left vulnerable and exposed.
Description: Moroha Inkaten is a Taijutsu technique where the user waits for an enemy to attack. Before the enemy's attack could land, the swordsman will swiftly unsheath his/her sword with a horizontal slash intended on slicing the throat or decapitating the enemy. Should that attack miss or is evaded, the swordsman will follow through with a secondary attack with the sheath itself. This attack can be used to block the enemy attack or used to damage the body of the enemy.
Limit: Gyakusatsu
Zengosayuu no Shisei (All Directions Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with a sword held vertical.
Special: ---
Drawback: ---
Description: Zengosayuu no Shisei is a Gyakusatsu stance that allows the user to rapidly respond offensively to enemies from all eight angles of attack. The user brings his/her sword upright until the hilt is in front of the shoulder matching the dominate hand that is held at the apex. This stance is also used to transition into the Kousou no Shisei when striking by sloping the blade slightly to the rear. The user's feet are positioned opposite of the hands with the dominate foot in the rear and the other foot in the forefront.
Limit: Gyakusatsu
Satsugai no Shisei (Killing Posture)
Rank: "E"
Skill: Taijutsu
Effect: A stance with the sword still sheathed at the hip.
Special: ---
Drawback: ---
Description: Satsugai no Kamae is the most advanced stance of the Gyakusatsu and offers the highest peak of speed when unsheathing the sword. The user holds the sheath with the left hand at the hip and the handle of the sword firmly with the right hand. The shoulders are relaxed and kept even without pivoting the torso. The feet are aligned forward and the lead knee bent with a sixty-forty weight distribution.
Limit: Gyakusatsu
Seikouhou (Frontal Attack)
Rank: "D"
Skill: Taijutsu
Effect: The swordsman uses a horizontal-diagonal sword combination.
Special: ---
Drawback: Can be dodged/evaded relatively easily if not timed correctly.
Description: Seikouhou is a Taijutsu technique where the attacker moves towards an enemy with a left-right horizontal slash followed by a 1:00-7:00 diagonal cleave.
Limit: Gyakusatsu
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Kinobori no Waza - Act of Tree Climbing
Rank: "C"
Skill: NinJutsu/Supplementary
Effect: Allows a Non-Ninja the ability to perform Advanced chakra techniques.
Special: ---
Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions.
Description: Kinobori no Waza, the art of tree climbing serves a dual purpose. Taking part in Kinobori Shugyou (Tree Climbing Training) helps a ninja learn how to focus their chakra. It also teaches the ninja how to run up trees and walk on vertical walls. The training helps the ninja learn how to focus just the right amount of chakra to a particular part of their body. The amount needed to climb is small but it must be precise. The feet are regarded as the hardest location to master chakra focusing. So by gaining the art of this skill, the ninja will have any jutsu available (theoretically) because they will be able to focus their chakra as needed. Allows a user to learn up to "C" Rank Chakra related Techniques.
Limit: Universal NinJutsu Technique.
Shuriken, Hira (Overview)
Rank: "C" Rank (10,5 in each two slot)
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Suimen Hokou no Waza - Act of Water Surface Walking
Rank: "B"
Skill: NinJutsu/Supplementary
Effect: Allows a Non-Ninja the ability to perform even more Advanced chakra techniques.
Special: ---
Drawback: Non Ninjas must learn in order to learn Advanced chakra techniques. Ninjas gain this technique for free in the beginning however does not add into Character Class like other starting techniques. Does not work on Animal Companions.
Description: A variation on the Kinobori no Waza (Act of Tree Climbing), the art of water surface walking allows a ninja to walk on water as if it was a solid surface. Focusing an even amount of chakra out of the soles of their feet, they can balance themselves on the very surface of the water. Allows a user to learn up to Any Rank Chakra related Techniques within the rightful restrictions.
Limit: Universal NinJutsu Technique.