Kimimaru Akasun
Mar 26, 2020 22:09:50 GMT -7
Post by Therakill on Mar 26, 2020 22:09:50 GMT -7
Shape Transformation
Chakra Missile
Rank: "D"
Skill: NinJutsu
Effect: The user shoots missiles made from force at a target or targets.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. User is able to target up to 5 creatures, no 2 of which can be more than 5 meters apart. The Duration of the Jutsu is Instantaneous. A missile of Chakra energy darts forth from the user's hands and strikes its target, dealing 5 Armour points of Force Damage. Specific parts of a creature cannot be singled out. Inanimate objects are not damaged by the Jutsu. For every Class Level starting at "D" Class, the user gains an additional missile—If the user shoots multiple missiles, the user can have them strike a single creature or several creatures. A single missile can strike only 1 creature.
Limit: Must be a Shape Transformation Specialist.
Chakra Armour, Minor
Rank: "D"
Skill: NinJutsu
Effect: A minor form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour
Description: A personal or touched based technique. The Duration of the Jutsu is 1 minute. User creates an invisible field of force around the subject that grants them Armour giving them a hardness bonus of +2. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist.
Bulwark of Reality
Rank: "D"
Skill: NinJutsu
Effect: The user creates a shimmering armour around themselves.
Special: ---
Drawback: ---
Description: A personal based technique. Works on the user. Duration of the Jutsu is 5 minutes per Class Level. Weaving its power into a matrix of force-tentacles that shimmer briefly, then descend around the user's form. A faintly glowing silvery field of force surrounds the user, providing the user with a +3 Hardness bonus to Chakra Armour.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour, Minor.
Chakra Armour
Rank: "D"
Skill: NinJutsu
Effect: A form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour.
Description: A personal or touched based technique. The Duration of the Jutsu is 5 minutes per Class Level. An invisible but tangible field of force surrounds the subject. It provides them Armour giving them a hardness bonus of +6. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour, Minor.
Ghostly Tail
Rank: "D"
Skill: NinJutsu
Effect: User creates an evoked tail.
Special: ---
Drawback: ---
Description: A personal based technique. Duration of the Jutsu is 5 hours per Class Level. A partially translucent, scaled tail uncoils from behind the user, as if it had always been there, and slaps at foes that leave themselves open to attack. The user evokes a partially translucent, scaled tail that can attack foes that are vulnerable to attacks. This tail takes up movements the user is able to perform.
Limit: Must be a Shape Transformation Specialist.
Force Bubble
Rank: "C"
Skill: NinJutsu
Effect: User creates a force barrier around themselves while benefiting those who stay near.
Special: ---
Drawback: ---
Description: Affects any 2 creatures per Class Level within the range of the technique as long as they are not more than 10 meters away from one another. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 hours per class level. This Jutsu creates an invisible but tangible field of force around a small group of recipients, effectively protecting them from harm by creating a phantom armor around each of them. The subjects of this Jutsu benefit from a +2 Hardness as long as they remain within a 10-meter radius of the user. Because it is made of force, incorporeal creatures cannot bypass it the way they do normal armor. When used in conjunction with Chakra Armor, the bonuses of both Jutsus stack.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour.
Weapons Storm
Rank: "C"
Skill: NinJutsu
Effect: User touches 1 weapon and call forth the essence of its martial spirit.
Special: ---
Drawback: ---
Description: Affects 1 weapon touched The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 rounds per class level. User touches 1 weapon and call forth the essence of its martial spirit. A duplicate weapon made of pure force is created per Class Level. For the duration of the Jutsu, if the target weapon successfully strikes a target, the duplicates also inflict damage as they attack the victim. The duplicate weapons deal only base damage. The Jutsu is immediately dispelled if the user is no longer hold the weapon (such as if the user is disarmed or the user gives the weapon to another person). Each weapon strike takes up the user's movements.
Limit: Must be a Shape Transformation Specialist. Must know Force Blade.
Bonus Missile
Rank: "C"
Skill: Supplementary
Effect: User creates more Chakra Missiles than normal.
Special: ---
Drawback: ---
Description: A Force Missile user gains increased mastery over their Jutsu of choice. Every time they perform a Chakra Missile an additional Missile is created even this extra missile exceeds the normal maximum of 5 Missiles that the Jutsu normally allows. Thus, a "C" Class user will release 3 Missiles. At "B" Class the user benefits from an additional Bonus Missile. This means that an "S" Class user can create up to 7 missiles with a single performing of Chakra Missile.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Force Blade
Rank: "C"
Skill: NinJutsu
Effect: User creates a blade of force to float around and attack a target.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This Jutsu summons a shimmering, pulsing blade of blue-green Chakra force that moves and attacks as the user commands. The blade is treated as a Chakra weapon for purposes of Damage Reduction, but it otherwise identical to a masterwork Longsword, inflicting 8 Armour points of damage +1 Weapon's Size Damage. The performer is considered proficient with the weapon and does not need to concentrate on the force blade once the Jutsu is performed; however, they must designate a target each round or the blade will return to within 2 meters of the user and hover there, awaiting further instructions. The blade can move freely within the Jutsu's range and uses the user's movements and make as many melee attacks in a single round as the user. If the force blade travels beyond the range of the Jutsu, it blinks out of existence and the remainder of the duration is lost.
Limit: Must be a Shape Transformation Specialist.
Energy Missile
Rank: "B"
Skill: Supplementary
Effect: User is able to alter their Chakra Missile to an energy based attack.
Special: ---
Drawback: ---
Description: A user becomes intimately attuned to the energies that compose the Jutsu Chakra Missile and may alter them in significant ways. A User may add either the Acid, Cold, Electricity, Sonic, or Fire to any Chakra Missile they perform without needing to know that Release. The type of energy added to the Jutsus is chosen at the time of performing, and the user can choose a different type of energy each time they perform Chakra Missile. This altered energy affects all missiles created by a single performing of Chakra Missile. Although still a force Jutsu, any Chakra Missile altered in this way deals additional damage against vulnerable creatures and less damage against creatures with related resistances and immunities.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Halo of Stars
Rank: "B"
Skill: Supplementary
Effect: The user can keep their Chakra Missile around until they need them.
Special: ---
Drawback: ---
Description: When the user performs Chakra Missile, the user may choose to have some or all of the missiles orbit the user's body as tiny motes of light rather than fly off to hit a target. While they orbit the user (at a range of 1 to 5 feet) the missiles shed light like a torch. As a movement the user may fire off 1 or more of the missiles orbiting the user, targeting them as normal for the Chakra Missile Jutsu. The user can have missiles from multiple performing orbit the user to a maximum number of missiles orbiting the user at any one time equal to 2 per Class Level. If the user sleeps or are knocked unconscious, all orbiting missiles fade away.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Imbued Force
Rank: "B"
Skill: Supplementary
Effect: The user can layer their Chakra Missile onto a melee weapon, granting it limited ability to strike as a force effect.
Special: ---
Drawback: Can only be used with Chakra Missile.
Description: When the user performs Chakra Missile, they can use it to imbue a melee weapon they touch with the power to act as a force effect (able to strike ethereal targets). The weapon can act as a force effect for 1 melee attack per missile they normally receive when they perform Chakra Missile. The weapon also counts as Chakra, for purposes of bypassing Damage reduction, and its successful force attacks deal damage equal to Chakra Missile. These bonuses end after it has made its last force melee attack (successful or not, each strike takes up a Chakra Missile Usage), or after 1 hour, whichever comes first. A weapon cannot gain the benefits of Imbued Force while it has any force attacks from the technique still active.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Wall of Force
Rank: "B"
Skill: NinJutsu
Effect: User creates an impervious wall of Force.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The Duration of the technique is 5 rounds per Class Level. User creates a wall with an area of 15 meters Square per Class Level. A Wall of Force Jutsu creates an invisible Wall of Force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most Jutsus, including Dispel Chakra. Breath weapons and Jutsus cannot pass through the wall in either direction, although Teleporting, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a Wall of Force. The user can form the wall into a flat, vertical plane whose area is up to one 15 meter squared area per Class Level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the Jutsu fails.
Limit: Must be a Shape Transformation Specialist.
Chakra Missile
Rank: "D"
Skill: NinJutsu
Effect: The user shoots missiles made from force at a target or targets.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. User is able to target up to 5 creatures, no 2 of which can be more than 5 meters apart. The Duration of the Jutsu is Instantaneous. A missile of Chakra energy darts forth from the user's hands and strikes its target, dealing 5 Armour points of Force Damage. Specific parts of a creature cannot be singled out. Inanimate objects are not damaged by the Jutsu. For every Class Level starting at "D" Class, the user gains an additional missile—If the user shoots multiple missiles, the user can have them strike a single creature or several creatures. A single missile can strike only 1 creature.
Limit: Must be a Shape Transformation Specialist.
Chakra Armour, Minor
Rank: "D"
Skill: NinJutsu
Effect: A minor form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour
Description: A personal or touched based technique. The Duration of the Jutsu is 1 minute. User creates an invisible field of force around the subject that grants them Armour giving them a hardness bonus of +2. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist.
Bulwark of Reality
Rank: "D"
Skill: NinJutsu
Effect: The user creates a shimmering armour around themselves.
Special: ---
Drawback: ---
Description: A personal based technique. Works on the user. Duration of the Jutsu is 5 minutes per Class Level. Weaving its power into a matrix of force-tentacles that shimmer briefly, then descend around the user's form. A faintly glowing silvery field of force surrounds the user, providing the user with a +3 Hardness bonus to Chakra Armour.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour, Minor.
Chakra Armour
Rank: "D"
Skill: NinJutsu
Effect: A form of Armour made of Force.
Special: ---
Drawback: Does not stack with Armour.
Description: A personal or touched based technique. The Duration of the Jutsu is 5 minutes per Class Level. An invisible but tangible field of force surrounds the subject. It provides them Armour giving them a hardness bonus of +6. As a force effect, this armour bonus applies normally against touch attacks and attacks from incorporeal creatures.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour, Minor.
Ghostly Tail
Rank: "D"
Skill: NinJutsu
Effect: User creates an evoked tail.
Special: ---
Drawback: ---
Description: A personal based technique. Duration of the Jutsu is 5 hours per Class Level. A partially translucent, scaled tail uncoils from behind the user, as if it had always been there, and slaps at foes that leave themselves open to attack. The user evokes a partially translucent, scaled tail that can attack foes that are vulnerable to attacks. This tail takes up movements the user is able to perform.
Limit: Must be a Shape Transformation Specialist.
Force Bubble
Rank: "C"
Skill: NinJutsu
Effect: User creates a force barrier around themselves while benefiting those who stay near.
Special: ---
Drawback: ---
Description: Affects any 2 creatures per Class Level within the range of the technique as long as they are not more than 10 meters away from one another. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique lasts for 5 hours per class level. This Jutsu creates an invisible but tangible field of force around a small group of recipients, effectively protecting them from harm by creating a phantom armor around each of them. The subjects of this Jutsu benefit from a +2 Hardness as long as they remain within a 10-meter radius of the user. Because it is made of force, incorporeal creatures cannot bypass it the way they do normal armor. When used in conjunction with Chakra Armor, the bonuses of both Jutsus stack.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Armour.
Weapons Storm
Rank: "C"
Skill: NinJutsu
Effect: User touches 1 weapon and call forth the essence of its martial spirit.
Special: ---
Drawback: ---
Description: Affects 1 weapon touched The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 rounds per class level. User touches 1 weapon and call forth the essence of its martial spirit. A duplicate weapon made of pure force is created per Class Level. For the duration of the Jutsu, if the target weapon successfully strikes a target, the duplicates also inflict damage as they attack the victim. The duplicate weapons deal only base damage. The Jutsu is immediately dispelled if the user is no longer hold the weapon (such as if the user is disarmed or the user gives the weapon to another person). Each weapon strike takes up the user's movements.
Limit: Must be a Shape Transformation Specialist. Must know Force Blade.
Bonus Missile
Rank: "C"
Skill: Supplementary
Effect: User creates more Chakra Missiles than normal.
Special: ---
Drawback: ---
Description: A Force Missile user gains increased mastery over their Jutsu of choice. Every time they perform a Chakra Missile an additional Missile is created even this extra missile exceeds the normal maximum of 5 Missiles that the Jutsu normally allows. Thus, a "C" Class user will release 3 Missiles. At "B" Class the user benefits from an additional Bonus Missile. This means that an "S" Class user can create up to 7 missiles with a single performing of Chakra Missile.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Force Blade
Rank: "C"
Skill: NinJutsu
Effect: User creates a blade of force to float around and attack a target.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 30 meters plus 15 meters per class level. The duration of this technique lasts for 5 rounds per class level. This Jutsu summons a shimmering, pulsing blade of blue-green Chakra force that moves and attacks as the user commands. The blade is treated as a Chakra weapon for purposes of Damage Reduction, but it otherwise identical to a masterwork Longsword, inflicting 8 Armour points of damage +1 Weapon's Size Damage. The performer is considered proficient with the weapon and does not need to concentrate on the force blade once the Jutsu is performed; however, they must designate a target each round or the blade will return to within 2 meters of the user and hover there, awaiting further instructions. The blade can move freely within the Jutsu's range and uses the user's movements and make as many melee attacks in a single round as the user. If the force blade travels beyond the range of the Jutsu, it blinks out of existence and the remainder of the duration is lost.
Limit: Must be a Shape Transformation Specialist.
Energy Missile
Rank: "B"
Skill: Supplementary
Effect: User is able to alter their Chakra Missile to an energy based attack.
Special: ---
Drawback: ---
Description: A user becomes intimately attuned to the energies that compose the Jutsu Chakra Missile and may alter them in significant ways. A User may add either the Acid, Cold, Electricity, Sonic, or Fire to any Chakra Missile they perform without needing to know that Release. The type of energy added to the Jutsus is chosen at the time of performing, and the user can choose a different type of energy each time they perform Chakra Missile. This altered energy affects all missiles created by a single performing of Chakra Missile. Although still a force Jutsu, any Chakra Missile altered in this way deals additional damage against vulnerable creatures and less damage against creatures with related resistances and immunities.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Halo of Stars
Rank: "B"
Skill: Supplementary
Effect: The user can keep their Chakra Missile around until they need them.
Special: ---
Drawback: ---
Description: When the user performs Chakra Missile, the user may choose to have some or all of the missiles orbit the user's body as tiny motes of light rather than fly off to hit a target. While they orbit the user (at a range of 1 to 5 feet) the missiles shed light like a torch. As a movement the user may fire off 1 or more of the missiles orbiting the user, targeting them as normal for the Chakra Missile Jutsu. The user can have missiles from multiple performing orbit the user to a maximum number of missiles orbiting the user at any one time equal to 2 per Class Level. If the user sleeps or are knocked unconscious, all orbiting missiles fade away.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Imbued Force
Rank: "B"
Skill: Supplementary
Effect: The user can layer their Chakra Missile onto a melee weapon, granting it limited ability to strike as a force effect.
Special: ---
Drawback: Can only be used with Chakra Missile.
Description: When the user performs Chakra Missile, they can use it to imbue a melee weapon they touch with the power to act as a force effect (able to strike ethereal targets). The weapon can act as a force effect for 1 melee attack per missile they normally receive when they perform Chakra Missile. The weapon also counts as Chakra, for purposes of bypassing Damage reduction, and its successful force attacks deal damage equal to Chakra Missile. These bonuses end after it has made its last force melee attack (successful or not, each strike takes up a Chakra Missile Usage), or after 1 hour, whichever comes first. A weapon cannot gain the benefits of Imbued Force while it has any force attacks from the technique still active.
Limit: Must be a Shape Transformation Specialist. Must know Chakra Missile.
Wall of Force
Rank: "B"
Skill: NinJutsu
Effect: User creates an impervious wall of Force.
Special: ---
Drawback: ---
Description: The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The Duration of the technique is 5 rounds per Class Level. User creates a wall with an area of 15 meters Square per Class Level. A Wall of Force Jutsu creates an invisible Wall of Force. The wall cannot move, it is immune to damage of all kinds, and it is unaffected by most Jutsus, including Dispel Chakra. Breath weapons and Jutsus cannot pass through the wall in either direction, although Teleporting, and similar effects can bypass the barrier. It blocks ethereal creatures as well as material ones (though ethereal creatures can usually get around the wall by floating under or over it through material floors and ceilings). Gaze attacks can operate through a Wall of Force. The user can form the wall into a flat, vertical plane whose area is up to one 15 meter squared area per Class Level. The wall must be continuous and unbroken when formed. If its surface is broken by any object or creature, the Jutsu fails.
Limit: Must be a Shape Transformation Specialist.