Ueki Saibon
May 20, 2017 3:18:59 GMT -7
Post by Ueki Saibon on May 20, 2017 3:18:59 GMT -7
Basic Information
Name: Ueki Saibon
Bloodlimit: N/A
Total TP: 678
Skill TP: 208
Age: 10
Gender: Male
Alignment: CN
Birth Country: Kirigakure
Village: Hidden Mist Village
Height: 4' 3"
Weight: 110 lbs
Taijutsu Master(Chakra Molding)
- Boxing
- Muay Thai
Non-Spec Genjutsu
-
Non-Mastery (1/2)
- Clan
Misc Slots (6/10)
- Alchemist (Demolitionist)
- Grand Master (Demolitionist)
- Alchemist (Brewmeister)
- Artisan (Pottery)(Chakra)
- Artisan (Tailor)(Chakra)
- Jack of Trades (Misc)
Clan: Kumomusha
Releases: Water (1/10 Freebie Points<FP>)
Languages: Common
Augmentation Points: 1/8
Skills:
Equipment
Main: N/A
Secondary:聽
Senbon (Overview) x5
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 28,500 Ryo (100 Ryo per Senbon)
Apparel
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each +200 Ryo for Scroll Pouch
Pants (Short trousers)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.聽
Special: ---
Drawback: ---
Description: A set of short trousers that cut off just below the knee. The 聽short trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches. 2 additional scroll pouches have been sewn into each pant leg
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each +400 for (2) Scroll Pouches sewn in
Footwear (Slippers)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Very short slippers that leave the top part of the foot exposed. Easy to slip on and provides basic protection from the ground and elements. Has a standard grip
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Character
Personality:
Ueki does not outwardly show his emotions all the time, instead keeping everything pinned up inside and waiting for the right moment to let a person know exactly how he feels, usually on their death bed. Ueki prioritizes being as spider like as much as he can, being in a corner and patiently waiting for someone to fall into his grasps. Ueki is a coward, he does not value fighting upfront if he can avoid it. He also spews lies on a regular basis. Pretty much anything and everything that he can do to escape a detrimental situation. After escaping Ueki usually begins to plot against the person who wronged them adding them to an ever growing hit list he always keeps on himself.
Ueki is curious by default, often times question why things are the way that they are, where people come from, or how certain jutsu's come about. He desires to learn as much as he can even going so far as to collect and dissect local wildlife around the Hidden Mist Village. Although he never touches spiders, only looks at them from afar. His favorite things to collect right now are frogs, as they are the easiest targets for him at the moment.
Ueki has a deep love for setting traps. He spends a great deal of his time setting up the perfect ploy for his foe to fall into. He is also very prone to throwing fits and having a temper tantrum whenever his meticulously planned plans are ruined. Often times going to far as to cause Ueki to fall into a bit of a depressed state as he reflects on how he failed. Ueki also has a deep love hate relationship with his mother. His mother often times leaving him in near death states and playing foul tricks on him. One of his greatest desires is to best his mother in some way and show her that he is a capable ninja.
Ueki also has a deep curiosity towards the Kumomusha Clan, but also a weariness because of the tales that his mother always tells him. He feels like his training as a spider may be lacking in a lot of ways because of the missed teachings that he can receive. As the only things that can be passed down to him are the things that his mother had learned. Ueki's sense of pride towards the Kumomusha clan is not deep, often addressing his other arms as if they are common place. He however is deeply jealous of anyone who has a blood limit and will begin to plot against that person in earnest in an attempt to show them that they are no better simply because they were born special. Ueki secretly wishes that he was one of these gifted people who did not have to try very hard to get by simply because of their lineage. Often times reflecting on the nightmarish training his mother puts him through.
Ueki does not believe in permanent alliances, or friendships. He thinks that people always act within whatever will work to their benefit. As such anyone that he works with for a time may very well end up on his list and become food or something for him to study.
History:
Ueki was born to the Kumomusha Clan, his mother labeled as an outcast because she was born Albino. Her hair white, her skin even paler than her hair and her eyes a deep crimson. Often times she was simply referred to as the Arachni. Ostracized by the clan, his mother ran away from the clan once she became a capable ninja and ended up settling down in the Hidden Mist Village. At first she tried to keep her extra arms hidden from the rest of the ninja present worried that she would be treated as she was in her clan previously. She started working in a tea shop because it gave her piece of mind, and her patrons found her exotic even with her strange disposition.
Ueki never found out his father was, and his mother does not like to talk about it. Around the time that Ueki turned 8 his mother performed the clan rite on her son bestowing his extra arms to him. Since she performed the rite alone and not with the aid of many elders this left her very drained and sealed her cultivation as a ninja. Ueki’s mom often times to “teach” her son the ways of the spider. Placing translucent webs in the door way or within the floor and spinning her son into a cocoon, leaving him their half dried up some times. Not quite killing him but leaving him very close to deaths door. His mother also took him out to kill for the first time, having her son kill a small animal like a frog in order to acclimate him to his new life. His mother walks with a cane and her additional arms look almost dried up, not at all like they did in the past.
Ueki’s mother often times talks about how grateful she was that the Hidden Mist Village took her in, and often recants the stories from living in the Kumomusha clan to her son. Since she can no longer move as she once did, his mother has Ueki perform tasks for her around the house, usually with traps laid all about, causing her son to have to solve problems using all 8 of his limbs. Ueki’s house is always filled with traps, even something as mundane as opening the refrigerator to grab a glass of milk can turn into Ueki being trapped in the floor boards in a half dead state. His mother constantly reminds him that if he see’s a member of the Kumomusha Clan that his only option is to run
Appearance:
Ueki's face is round, mostly due to him not losing a lot of his childhood fat. His chin is very short and does not go together with his rather pudgy face. His skin is pale, almost a sickly pale save for the little bit of color that gathers around his cheeks. His hair is a ghostly silver, most likely inherited from his mother, which comes down to just about his shoulders. Ueki keeps his hair parted directly down the middle pulling the sides up in the back into a top knot. His eyebrows do not match his hair at all as they are black and contrast well against his skin. Ueki also did not inherit his mothers eyes as they are an amber color, his nose is flat and round just like the rest of his face. His ear lobes dangle a bit further than they should almost as if they have been stretch out over the years and come down just a little further than they should, resembling a monk in a lot of ways.
Ueki keeps his arms covered in white tape to hide the bruises that he acquires from *cough* being a kid. He usually keeps his other two arms tucked behind his back like an old grandpa with his anterior arms taking the spotlight and doing most of the work. If Ueki could he would walk around shirtless and it is how he prefers to do battle as it allows for ease of movement. He however usually keeps a crop top with the sleeves cutoff with him so that he can be civil and go into restaurants. Ueki's pants resemble tobi pants but come to a taper just past the knee. On his right leg Ueki keeps his ninja headband so his tobi is pulled up a little bit on that side. Ueki wears white slippers, always white slippers. The rest of his outfits colors might change but his slippers are always the same.
Ueki's overall physique is pretty good for a 10 year old. As his mother is constantly putting him through consistent trails, Ueki's muscle tone has built up a bit. He however is still a child and retains a great bit of his childhood fat on him. Most of the muscle tone is shown in Ueki's arms, shoulders and his lats. Because Ueki's arms are usually taped up it is not as prevalent. On the nape of Ueki's neck he has a brand of his clan symbol but upside down. Because of the paleness of his skin the brand is easily seen and healed into a bright pink scar.
Techniques:
Universal Genjutsu (20/400)
Impeccable Will
Rank:"D" (Special, See Description)
Skill:Supplementary
Effect:User has gained mastery over their own will power.
Special:---
Drawback:May Learn at a maximum of 6 times.
Description:Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Will saves.
Limit:Universal GenJutsu Technique.
GenJutsu Kai (Dispel GenJutsu)
Rank:"D" (Special)
Skill:Supplementary
Effect:A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus.
Special:---
Drawback:This technique only works against GenJutsus.
Description:The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. Depending on the rank the user knows depends on the amount of extra points they gain on their Save.
"D" Rank Technique - 1 Point
"C" Rank Technique - 3 Points
"B" Rank Technique - 5 Points
"A" Rank Technique - 7 Points
"S" Rank Technique - 9 Points
Depending on the amount of points the user wishes to add into their save depends on the amount of time it takes to perform the Jutsu. If the user knows and wishes to add in 5 points to their save they must take the same amount of time as if performing a "B" Rank Chakra Jutsu.
Limit:Universal GenJutsu Technique
Universal Misc (50/1200 TP)
Toughness
Rank: "C" Always 30 Training Points
Skill: Supplementary
Effect: User has enhanced physical stamina.
Special: ---
Drawback: ---
Description: User gains +3 Armour Points. Every Class Level the user gains an additional +5 Armour Points.
Limit: Must learn from Universal Miscellaneous
Tough Skin
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User's skin is as tough as a mountainside itself.
Special: ---
Drawback: ---
Description: User gains a +1 natural armour bonus to their Damage Reduction. This technique may be gained multiple times. Its effects stack. The total Natural Armour bonus gained by this technique may not exceed 2 per Class Level.
Limit: Must learn from Universal Miscellaneous.
Universal Taijutsu (10/800)
Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank:D
Skill:Taijutsu
Effect:Knocks the target away from the user.
Special:None
Drawback:None
Description:A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit:Universal TaiJutsu
Boxing (235/--TP) (Planning to Master)
Upright Stance
Rank: "E"
Skill: TaiJutsu
Effect: A Basic upright stance used in boxing.
Special: ---
Drawback: ---
Description: Picture To adopt an Upright Stance, you should stand with your legs roughly shoulder-width apart. Your back foot should be about half a step behind your front foot. If your dominant boxing hand is your right hand, your left foot will lead. Lift your right heel off the ground by about 3 inches and point both feet inward (although do not exaggerate this movement). If you lift your heel too far off the ground, or turn your feet too far inward, you will become unbalanced. As a test, imagine someone pushing you from any direction. In a properly balanced stance, you should be able to maintain an upright position and not fall to the ground or sway from side to side. To increase the stability of your stance, keep your knees and hips slightly bent but make sure your back is straight. Your lead fist (which will be your left fist if your dominant boxing hand is your right hand) should be positioned vertically at eye level, approximately six inches away from your face. Your right fist should be positioned next to your chin, with your elbow held against your ribcage. This is good defensive positioning and will effectively protect your body. Whilst watching televised boxing matches, you may have noticed the boxers tapping their cheeks with their hands. This repetitive action acts as a reminder to keep fists up at all times and is especially important as the match progresses and energy levels drop. To further protect yourself from blows from your opponent, keep your chin pressed against your chest. Punches to the jaw often cause knock-outs, so it is essential to keep this stance throughout the boxing match.
Limit: Must learn in a gym that teaches Bokushingu (Boxing)
Blocking (With the Arms)
Rank: "D"
Skill: TaiJutsu
Effect: A blocking technique using the arms.
Special: ---
Drawback: Depending on the rank the user knows in this technique depends on how powerful the block may be.
Description: The user can withstand bludgeoning attacks more proficiently by blocking with their arms. The more the user learns the better they are able to block. NOTE: Only works when the user is blocking with their arms. A technique that is ideal for close combat, allowing the user to go toe to toe with the strongest foes without quickly succumbing to large amounts of damage. When first learned this technique gives the Armour a hardness of a 10 against Bludgeoning Damage. Each time learned the hardness of the Armour increases by 5 giving a max of a Hardness 30 at "S" Rank.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Slipping Outside
Rank: "D"
Skill: TaiJutsu
Effect: A basic technique that every boxer must learn in order to slip towards the outside of an attack.
Special: ---
Drawback: Only works against Singular attacks. Area effect attacks, or attacks that attack at a larger range then that of what the user may slip can still or is able of harming the user.
Description: Picture Executed by slightly moving the head to either side so that the opponent's punches "slip" by the boxer. This technique the user understands to movement of a straight like punch. This could be either done with the opponent's right or left. The slip is a technique in which the user rushes the opponent while bobbing their head, or "slipping" their head in the direction that goes to the outside of the opponent's body. This technique is used to help the user give out counters against the opponent. Whenever the opponent attacks with their left, you move in their left moving away from the body, to where the left ribcage is shown. Whenever the opponent attacks with their right the user moves in the right moving away from the body, to where the right ribcage is shown.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Slipping Inside
Rank: "D"
Skill: TaiJutsu
Effect: A basic technique that every boxer must learn in order to slip towards the inside of an attack.
Special: ---
Drawback: Only works against Singular attacks. Area effect attacks, or attacks that attack at a larger range then that of what the user may slip can still or is able of harming the user.
Description: Picture Executed by slightly moving the head to either side so that the opponent's punches "slip" by the boxer. This technique the user understands to movement of a straight like punch. This could be either done with the opponent's right or left. The slip is a technique in which the user rushes the opponent while bobbing their head, or "slipping" their head in the direction that goes to the inside of the opponent's body. This technique is used to help the user give out counters against the opponent. Whenever the opponent attacks with their left, you move in their right to get into the middle of the body. Whenever the opponent attacks with their right the user moves in the left to get into the middle of the body.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Pulling Away
Rank: "C"
Skill: TaiJutsu
Effect: A technique used in which the user measures an attack's length, and pulls away by bending their back backwards allowing to be used for counter attacks, or just simply an evasion.
Special: ---
Drawback: If a user is unable to predict the length of an attack, the user could very well get hit by an attack.
Description: Picture The opponent makes an attacked such as a straight, or a hook. The attack must be a mid straight or under over attack such as an uppercut. An over under attack such as the overhand punch will work against the pulling away. For those types of attacks it is best to slip inside or outside an attack. When an opponent attacks the user bends backwards away from the attack or steps back away from an attack. This defense is great against overreaching attacks. When the opponent makes his mark the user must determine the length of the attack. Once determined they are able to dodge the attack by doing what was stated earlier.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Footwork
Rank: "D"
Skill: TaiJutsu
Effect: A simple technique in which is needed to know in order to keep the boxer moving keeping them light on their toes against opponents.
Special: ---
Drawback: Get caught flat-footed and you will be vulnerable to counterpunches.
Description: Keep your weight balanced on both feet. Stay on the balls of your feet so you can attack, spin or retreat quickly to safety. Practice moving side to side or in a circular motion around your opponent. Shift and shuffle your feet quickly, but keep them close to the ground so you have a solid base under you. Switch stances often when training. This means you'll change which foot is in front. Work your calf muscles by jumping rope, biking and doing bag drills while moving constantly. Good footwork requires training with an integrated approach to movement, strategy, punches thrown and balance. It all has to work together, so you should always be thinking about your footwork.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
The Jab
Rank: "D"
Skill: TaiJutsu
Effect: A quick, straight punch thrown with the lead hand from the guard position.
Special: ---
Drawback: ---
Description: Picture Stand with your feet hip distance apart. Step your right foot back 18-24 inches with the weight of your right leg on the ball of your foot (right heel is somewhat elevated and the knees are slightly bent). Bring your right fist close to your right cheek bone and your left fist slightly in front of it about jaw height. Pull your elbows in towards your ribs so that they line up somewhat below your fists. Push off of the ball of the right foot, bend the left knee slightly and start to extend the left hand in a pushing type motion (there should be a subtle rotation as your left hand goes forward your right shoulder moves back). You may also rotate the fist so that when it reaches the desired destination your left palm will be facing down. Retract the left hand as fast as you extended it and return to the original position. Remember before punching relax the hand, snap it forward and clinch before making contact. Do your best to strike with the first two knuckles and keep your wrist in neutral position upon impact. Aim six to eight inches beyond your target. Extend the arm only about 90-95 percent. Keep your chin tucked down toward your chest--this protects your jaw from exposure to being hit. Bring your hand back as fast as you throw it. Move your head on an angle as you throw the punch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Speed Jab
Rank: "B"
Skill: TaiJutsu
Effect: This jab gives a fighter high mobility and is often used with the intention of scoring points. Fighters use this variation of the jab when they want to preserve the mobility and balance of their stance.
Special: ---
Drawback: User is unable to use this attack with other attacks. This means user cannot jab, and then hook with the same lead hand while performing the speed jab. User cannot use strength attacks either with Speed Jab.
Description: The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs. When the user then learns the "B" rank version of this technique the user is able to attack three times in a single movement with their lead hand only performing jabs. When the user learns the "A" rank version of this attack the user is able to attack four times in a single movement with their lead hand only performing jabs.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
Power Jab
Rank: "C"
Skill: TaiJutsu
Effect: Power can be added to a jab if it is thrown with a moderate step forward.
Special: ---
Drawback: The drawback to this technique is that it takes the fighter out of his boxing stance, committing him to the punch rather more than the speed jab.
Description: A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combinations. This technique works well with combinations as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
The Cross/The Straight
Rank: "D"
Skill: TaiJutsu
Effect: A powerful, straight punch thrown with the rear hand.
Special: ---
Drawback: ---
Description: Picture Determine which hand is your strong hand. Although you can throw a straight hand punch with either your left or right hand, it will be most effective if you use your strongest hand. Most right-handed fighters have a stronger right hand, while left-handed fighters have stronger left hands. Get into a basic boxing stance. Keep your feet shoulder-width apart with your knees slightly bent. If you are right-handed, your left shoulder should be pointed toward the other fighter and your right shoulder should be back. The opposite is true if you are left-handed. Keep both hands up. They should hover just under the chin, with your forearms in front of your body. This will protect you from the opponent's punches. Begin the straight hand punch from the foot. Push off your back foot and pivot toward your opponent, twisting your foot, leg, torso and shoulders. Concentrate on bringing power up from your leg, hips, trunk and shoulders and channeling it into your fist as you twist your body. If you don't pivot your body, your punch will be much weaker than if you use the correct form. Aim for the other fighter's face. Punch out in a straight line and extend the arm out all the way. At the point of impact, your feet and body should be facing the other fighter. Snap your hand back to your chin as you twist your body back to the beginning position. Remember to keep your left hand up throughout the punch so you have a guard up to protect you from a counterpunch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
The Hook
Rank: "D"
Skill: TaiJutsu
Effect: A semi-circular punch thrown with the lead hand or rear hand to the side of the opponent's head.
Special: ---
Drawback: ---
Description: Picture Shift your weight subtly forward by slightly bending your front leg while elevating your lead elbow to about shoulder height. Push off your front leg to shift your weight more towards the back leg while rotating your torso in the same direction with your lead hand heading towards a specific target. For the purpose of this intro we'll aim face high. That rotation and shifting motion should be accompanied by a whipping or thrusting of the hips. If you have your left leg forward and are throwing a lead hand hook (left hand hook) your hips should thrust from left to right while executing this punch. The punch should reach its mark with tremendous force. This will happen by throwing it fast and aiming to land your fist 6 to 8 inches beyond your target. Your fist can either be positioned to have your palm facing you or the ground. Return to your original stance. Do your best to hit your target with your first two knuckles.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Liver Punch
Rank: "C"
Skill: TaiJutsu
Effect: The liver blow is a hit to the liver, which is underneath a individual’s right pectoral behind the rib cage. If hit hard enough, it ruptures the liver causing internal bleeding, which causes the person to experience nausea and feel faint. It is a very effective attack to stop someone from moving around, especially outside fighters.
Special: ---
Drawback: ---
Description: The liver punch is a punch used in boxing. It deceives the average spectator, as the punch is short and quick. The drive is usually made with the left hand, or the left hook in infighting, or the regular short body hook. The drive is usually made under and to the front of the ninth and tenth rib upward to the base of the shoulder blade toward the spine. The liver is one of the largest vital organs and its effect is sickening, as it shocks the liver, the largest gland organ, and causes the victim to lose much of his fighting 'drive', and causes the air to escape his body. It is usually delivered when feinting an opponent to lead with his right, which leaves the body exposed; he then steps in and delivers a short, stiff uppercut, over the liver, which will usually put the average man out of commission at once. Normally, a liver punch is more or less unintentional. It begins as a left hook to the body, but as the defending boxer puts his elbow down and begins to roll with the punch, the back is exposed. Thus, the attacking boxer is frequently offered either the arm or the back of the ribs, the latter of which he will usually take instead of the arm. When the user lands this attack against an opponent it holds the opponent making them stunned for a total of three movements giving openings for combos. This Stunning attack adds up to other Stunning attacks.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
The Uppercut
Rank: "D"
Skill: TaiJutsu
Effect: A vertical, rising punch thrown with the lead hand or rear hand.
Special: ---
Drawback: ---
Description: Picture To throw a right uppercut, start in the classic boxing stance with the back (right) knee bent. Lower the right shoulder to drop the right side of the body in a semi-crouch position. Remember to keep the left fist up by the chin to protect the head. Now as you rotate the hips forward, push the ball of the back foot, (the right foot), and punch the right fist up towards the target. The right side of the back and the right shoulder will follow through with the rotation of the hips. The hips finish being squared to the front. The right arm always stays close to the body and moves upward in a semi-circle. To throw the left uppercut from the classic boxing stance, start with squared off hips, left knee bent and the left shoulder lowered. The body weight is then transferred to the ball of the left foot as the punch is delivered with a bent arm at a right angle and the hips will rotate into the classic boxing stance. Do your best to hit your target with your first two knuckles. Remember to bend the both of the knees and lean the body forward. Bring the first close to the side and remember to have the knuckles facing down. Extend the bent knees at full force Use the momentum and the body to thrust the fist upward.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Counter Knowledge
Rank: "C" See Description
Skill: TaiJutsu
Effect: User learns how to redirect the power of an opponent's attack back and apply it to their punch while damaging the opponent.
Special: ---
Drawback: May learn up to 6 Times.
Description: The basic concept of a counter is the ability to perform a punch against the motion of an attacker, making the attacker face the punch with opposing force using their own strength against them. In essence the punch is a moving wall colliding with a vehicle. The strength of the opponent's attack is key in the success of the user's counter. The stronger the opponent's attack the stronger the counter. The user may learn this technique up to 6 times. When first learned the user is able to redirect 25% of the opponent's power back to the opponent with their counter. This includes after effects of an opponent's striking attack. Each time learned the user is able redirect an additional 25%. When the user learns this technique the final time they are able to redirect 150% of the opponent's attacking power back to the opponent causing significant damage. When first learning the user must train 20 TP. Each additional learning the user must train an additional 10 TP on top of the TP needed to learn the technique previously. Example: Learning the technique a 3rd time takes 40 TP while learning the technique the 6th time takes 70 TP.
Limit: Must learn in a gym that teaches Bokushingu (Boxing).
Muay Thai (35/-- TP)
Jod Muay
Rank: "E" Rank
Type: TaiJutsu
Effect: The basic posture of the Muay Thai Style. The basic posture needed in order to move on into the more advanced techniques of the Muay Thai style. The Jod Muay is the basic step of defending but Muay is the martial art that uses the eight limbs, two hands, two shins, two knees, and two elbows to fight the opponent.
Special: ---
Drawback: ---
Description: Picture The leading foot should be pointed straight, while the other is positioned to angle at ninety degrees whilst raising the heel of the back foot. Both the knees and the body are straight, designed to create posture. Arch the back backwards slightly. This allows power to be generated for the legs. The chin must remain in the same posture as the shoulders; in essence, this means that the user must lower their chin to be level with the shoulders, while raising the shoulders and the arms for guarding purposes. The next step is to grasp the hands, keeping them raised to face level, crafting a guard with the forearms to allow defending against oncoming attacks. The eyes are straight forward, locking onto the opponent's abdomen for full view of oncoming strikes against the upper or lower body.
Limit: Must learn from a Muay Thai Master.
Ruesee Luem Yan (The Unreal Fists)
Rank: "D"
Skill: TaiJutsu
Effect: A feint attack.
Special: ---
Drawback: ---
Description: Picture This trick can be used to fight with both of left or right handed fighters and also can use both left and right punches by pushing out the right but throwing the left punch. Hold the right fist in the action of throwing but stop it let the opponent escape by swaying to his right side then throw the left punch to the opponent's jaws. The user can change to other targets.
Limit: Must learn from a Muay Thai Master. Must know the 4 Basic Punches of Cherng Mad
Prakan Perd Lok (Turns Front Side Punch)
Rank: "D"
Skill: TaiJutsu
Effect: An uppercut variation.
Special: ---
Drawback: ---
Description: Picture The Boxer Steps, with the right foot and strikes the right uppercut to the opponent's chin. This trick is used for defense or escape mostly against a straight attack with a swift parry using the opposite hand. When hitting the opponent's jaw this technique may shatter the jaw or just knock the opponent out. Has the hitting strength of a "C" Rank technique when connected against the opponent's jaw. To Protect Wipes the left hands down and leans the head back.
Limit: Must learn from a Muay Thai Master. Must know the 4 Basic Punches of Cherng Mad
Manop Len Kha (Swing-back kicks)
Rank: "D"
Skill: TaiJutsu
Effect: ---
Special: ---
Drawback: To counter: throws the left foot to the opponent's abdomen and uses other tricks. If the boxer is left handed fighter, reverse the description From right to left.
Description: Picture The boxer steps the left foot to the front and sways the back foot to the right then throws the swing kick to the opponent’s jaws or the ribs. The boxer can do the same actions if the opponent's careless. This is trick used for defense. To protect Sways the body and bends down the right elbow to wipe the opponent’s foot to the right by pushing out the right punch
Clan Specific (75/350 TP)
The Ritual of the Spider <Performed on him at the age of 8>
Rank:"C"
Type:Augmentation
Effect:Grants a member of the Kumomusha Clan four additional arms.
Special:To perform: 6 hours; Duration: Permanent
Drawback:Receiver of the ritual must train into "Movement Training" in order to move their new limbs accordingly. Receiver requires two full days of rest in order to allow their body to adjust to the new limbs that have been attached to their body.
Description:External - Takes up 1 Augmentation Point. Within a large area, Twelve current members of the clan gather around to pass on the chakra of the clan to the new member. The ritualist draws the circle with the spider symbol in the middle, and initiates the circle with six of the members kneeling outside to pass on their chakra. Four clan members, each with a wooden arm in their hands, cut a section out where the new arm would be located. The arms are placed with all six hands on the arm, infusing their chakra to seal it to the body. The four step back, still inside the circle, now lending their chakra. Twelve spiders are then released into the circle, giving their life force to the arms. Two final members step into the circle and grasp the three arms on their respective sides, two arms to each. With chakra coming in three stages, and the entirety of the twelve spiders being absorbed by the arms, they are given life, and fully integrate with the new clan members body. For a full 24 hours, at 2 hour intervals, a medic heals the body. The final 24 hours is resting period before the new clan member is woken up and aided in the movement of his new limbs.
Limit:Must be a Ritualist for Augmentation Rituals.
Cost:Market Price:12,000 Ryo Performing Price:9,000 Ryo
Movement Training
Rank:C
Skill:TaiJutsu (Knowledge)
Effect:A training that allows one to properly use one’s arms.
Special:Must have had the “Ritual of the Spider” performed on one.
Drawback:Must be monitored and guided by a Kumomusha member. (May be a NPC)
Description:This training will allow one to use one’s extra arms as if it were their normal pair of arms. Without this training, movement would be slower, the arms would hinder each other and the channeling of chakra would be extremely tough. By doing a small amount of simple yet usefull exercises, one can easily get rid of these problems and use them to their full potential.
Limit:Kumomusha clan only.
Kumo Nento (Spider Sticking Spit)
Rank:D
Skill:Ninjutsu
Effect:Spits spiderweb at opponent, once hit he can pull or swing them in any direction he wants, as long as he is strong enough to.
Special:---
Drawback:If opponent is stronger in rank, they can pull against him and hurl him, if even nothing happens, if weaker they are thrown.
Description:Emitting a stream of spider web from their mouth, the user will grab onto a nearby opponent. The thread will run from their mouth directly to the foe. If the opponent is in the air, one can move their head and body to swing them wherever they choose.
Limit:Must be of the Kumomusha Clan
Kumo Nenkin (Spider Sticky Gold)
Rank: C
Skill: Ninjutsu
Effect: Makes weapons harder than steel.
Special: ---
Drawback: Takes 1 turn to form 1 weapon.
Description: Like other Kumomusha techniques involving webbing attacks that is released from his mouth, the webbing used in this attack is golden-like and is as hard as steel. Due to the chakra put into the attack, they can cut through material just like other weapons. For each time the Kumomusha Clan member trains this jutsu, they increase the size of the weapon they can make.
First Training: Fit in palm of hand, kunai/shuriken/senbon sized.
Second Training: No Larger than a katana
Third Training: Spear sized (bow sized)
Limit: Must be of the Kumomusha Clan.
Nenkin Shuuren
Rank:E Rank (Special)
Skill:NinJutsu
Effect:A simple training allowing a Kumomusha member perform their jutsu involving Spider Sticky Gold or webbing in less time.
Special:---
Drawback:---
Description:Each rank can only be learned once, and each rank takes one second of the total preparation time. This training allows a Kumomusha member to chew and prepare their webbing and Sticky Gold faster, mainly by training the jaw and tongue.
Limit:;Must be of the Kumomusha Clan
Release Jutsu (70/200)
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: --- (1/10 Freebie Points<FP>)
Suichuu (Underwater)
Rank:D
Skill:Ninjutsu
Effect:Allows the user stay underwater for some time.
Difficulty Class
·D Rank Difficulty Class - 20 minutes
·C Rank Difficulty Class - 40 minutes
·B Rank Difficulty Class - 80 minutes
·A Rank Difficulty Class - 120 minutes
·S Rank Difficulty Class - 180 minutes
Special:"Handseals"
Drawback:After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
Description:Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit:Must have Water Release
Kirigakure no Jutsu (Hidden Mist Skill)
Rank:"C" Rank
Skill:NinJutsu
Effect:A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special:"Handseals"
Drawback:---
Description:A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit:Water Release
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Traits:
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies. (10/10 FP)
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain Skill Focus (+20 bonus) in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (2/10 FP)
Killer
Rank:"C"
Skill:Combat Trait
Effect:User has made their first kill at a very young age and found the task of war or murder to their liking.
Special:---
Drawback:---
Description:User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies (3/10 FP)
Alchemical Adept
Rank: "C"
Skill: Chakra Trait
Effect: User is skilled in creating Alchemical items.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Alchemy checks made to create Alchemical items. Furthermore, when the user fails creating an Alchemical item by 25% or more, the user does not ruin any raw materials or have to pay that cost again. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (4/10 FP)
Hidden Hand
Rank:"C"
Skill:Combat Trait
Effect:User's concealed weapons strike fast and true.
Special:---
Drawback:---
Description:User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +10 Armour Points in striking damage in trait bonus when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies. (5/10 FP)
Anatomist
Rank:"C"
Skill:Combat Trait
Effect:The user has far more knowledge of the Anatomy than most due to their upbringing.
Special:---
Drawback:---
Description:The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies. (6/10 FP)
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performsKirigakure no Jutsu (Hidden Mist Skill) , they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (7/10 FP)
Gifted Adept
Rank:"C"
Skill:Chakra Trait
Effect:Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special:---
Drawback:---
Description:User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs Kirigakure no Jutsu (Hidden Mist Skill), its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies (8/10 FP)
Name: Ueki Saibon
Bloodlimit: N/A
Total TP: 678
Skill TP: 208
Age: 10
Gender: Male
Alignment: CN
Birth Country: Kirigakure
Village: Hidden Mist Village
Height: 4' 3"
Weight: 110 lbs
Taijutsu Master(Chakra Molding)
- Boxing
- Muay Thai
Non-Spec Genjutsu
-
Non-Mastery (1/2)
- Clan
Misc Slots (6/10)
- Alchemist (Demolitionist)
- Grand Master (Demolitionist)
- Alchemist (Brewmeister)
- Artisan (Pottery)(Chakra)
- Artisan (Tailor)(Chakra)
- Jack of Trades (Misc)
Clan: Kumomusha
Releases: Water (1/10 Freebie Points<FP>)
Languages: Common
Augmentation Points: 1/8
Skills:
Skill Name | Mastery | Skill Points |
Anatomy, Basic | Average | 27/125 |
Acting | Expert | 97/125 |
Botany(Grassland) | Master | 123/125 |
Cultivation(Grassland) | Average | 41/125 |
Botany(River) | Master | 124/125 |
First Aid: Healing | Average | 46/125 |
Fondling(Covert Appraisal) | Average | 31/125 |
Jump Good | Advanced | 51/125 |
Observation | Advanced | 63/125 |
Stealth | Advanced | 55/125 |
Equipment
Main: N/A
Secondary:聽
Senbon (Overview) x5
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 28,500 Ryo (100 Ryo per Senbon)
Apparel
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Belt, Individual Equipment
Rank: "C"
Type: Main, Slot Holder, 11 Pouches, Belt
Effect: The belt is designed for carrying various items of individual equipment.
Special: ---
Drawback: ---
Description: Picture A belt that can hold up to 11 individual Pouches. The belt is designed for carrying various items of individual equipment, such as the water canteen cover and ammunition case. The individual equipment belt meant for holding a plethora of pouches. It is normally secured by means of a brass hook and loop buckle and has 2 rows of eyelets along the top and bottom for attaching individual equipment utilizing a wire hanger. The belts are adjusted from each end by means of clamp-type buckles which slide on the belt when open. Essentially this is what is called a Utility Belt.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each +200 Ryo for Scroll Pouch
Pants (Short trousers)
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.聽
Special: ---
Drawback: ---
Description: A set of short trousers that cut off just below the knee. The 聽short trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches. 2 additional scroll pouches have been sewn into each pant leg
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each +400 for (2) Scroll Pouches sewn in
Footwear (Slippers)
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Very short slippers that leave the top part of the foot exposed. Easy to slip on and provides basic protection from the ground and elements. Has a standard grip
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 600 Ryo per Pair.
Character
Personality:
Ueki does not outwardly show his emotions all the time, instead keeping everything pinned up inside and waiting for the right moment to let a person know exactly how he feels, usually on their death bed. Ueki prioritizes being as spider like as much as he can, being in a corner and patiently waiting for someone to fall into his grasps. Ueki is a coward, he does not value fighting upfront if he can avoid it. He also spews lies on a regular basis. Pretty much anything and everything that he can do to escape a detrimental situation. After escaping Ueki usually begins to plot against the person who wronged them adding them to an ever growing hit list he always keeps on himself.
Ueki is curious by default, often times question why things are the way that they are, where people come from, or how certain jutsu's come about. He desires to learn as much as he can even going so far as to collect and dissect local wildlife around the Hidden Mist Village. Although he never touches spiders, only looks at them from afar. His favorite things to collect right now are frogs, as they are the easiest targets for him at the moment.
Ueki has a deep love for setting traps. He spends a great deal of his time setting up the perfect ploy for his foe to fall into. He is also very prone to throwing fits and having a temper tantrum whenever his meticulously planned plans are ruined. Often times going to far as to cause Ueki to fall into a bit of a depressed state as he reflects on how he failed. Ueki also has a deep love hate relationship with his mother. His mother often times leaving him in near death states and playing foul tricks on him. One of his greatest desires is to best his mother in some way and show her that he is a capable ninja.
Ueki also has a deep curiosity towards the Kumomusha Clan, but also a weariness because of the tales that his mother always tells him. He feels like his training as a spider may be lacking in a lot of ways because of the missed teachings that he can receive. As the only things that can be passed down to him are the things that his mother had learned. Ueki's sense of pride towards the Kumomusha clan is not deep, often addressing his other arms as if they are common place. He however is deeply jealous of anyone who has a blood limit and will begin to plot against that person in earnest in an attempt to show them that they are no better simply because they were born special. Ueki secretly wishes that he was one of these gifted people who did not have to try very hard to get by simply because of their lineage. Often times reflecting on the nightmarish training his mother puts him through.
Ueki does not believe in permanent alliances, or friendships. He thinks that people always act within whatever will work to their benefit. As such anyone that he works with for a time may very well end up on his list and become food or something for him to study.
History:
Ueki was born to the Kumomusha Clan, his mother labeled as an outcast because she was born Albino. Her hair white, her skin even paler than her hair and her eyes a deep crimson. Often times she was simply referred to as the Arachni. Ostracized by the clan, his mother ran away from the clan once she became a capable ninja and ended up settling down in the Hidden Mist Village. At first she tried to keep her extra arms hidden from the rest of the ninja present worried that she would be treated as she was in her clan previously. She started working in a tea shop because it gave her piece of mind, and her patrons found her exotic even with her strange disposition.
Ueki never found out his father was, and his mother does not like to talk about it. Around the time that Ueki turned 8 his mother performed the clan rite on her son bestowing his extra arms to him. Since she performed the rite alone and not with the aid of many elders this left her very drained and sealed her cultivation as a ninja. Ueki’s mom often times to “teach” her son the ways of the spider. Placing translucent webs in the door way or within the floor and spinning her son into a cocoon, leaving him their half dried up some times. Not quite killing him but leaving him very close to deaths door. His mother also took him out to kill for the first time, having her son kill a small animal like a frog in order to acclimate him to his new life. His mother walks with a cane and her additional arms look almost dried up, not at all like they did in the past.
Ueki’s mother often times talks about how grateful she was that the Hidden Mist Village took her in, and often recants the stories from living in the Kumomusha clan to her son. Since she can no longer move as she once did, his mother has Ueki perform tasks for her around the house, usually with traps laid all about, causing her son to have to solve problems using all 8 of his limbs. Ueki’s house is always filled with traps, even something as mundane as opening the refrigerator to grab a glass of milk can turn into Ueki being trapped in the floor boards in a half dead state. His mother constantly reminds him that if he see’s a member of the Kumomusha Clan that his only option is to run
Appearance:
Ueki's face is round, mostly due to him not losing a lot of his childhood fat. His chin is very short and does not go together with his rather pudgy face. His skin is pale, almost a sickly pale save for the little bit of color that gathers around his cheeks. His hair is a ghostly silver, most likely inherited from his mother, which comes down to just about his shoulders. Ueki keeps his hair parted directly down the middle pulling the sides up in the back into a top knot. His eyebrows do not match his hair at all as they are black and contrast well against his skin. Ueki also did not inherit his mothers eyes as they are an amber color, his nose is flat and round just like the rest of his face. His ear lobes dangle a bit further than they should almost as if they have been stretch out over the years and come down just a little further than they should, resembling a monk in a lot of ways.
Ueki keeps his arms covered in white tape to hide the bruises that he acquires from *cough* being a kid. He usually keeps his other two arms tucked behind his back like an old grandpa with his anterior arms taking the spotlight and doing most of the work. If Ueki could he would walk around shirtless and it is how he prefers to do battle as it allows for ease of movement. He however usually keeps a crop top with the sleeves cutoff with him so that he can be civil and go into restaurants. Ueki's pants resemble tobi pants but come to a taper just past the knee. On his right leg Ueki keeps his ninja headband so his tobi is pulled up a little bit on that side. Ueki wears white slippers, always white slippers. The rest of his outfits colors might change but his slippers are always the same.
Ueki's overall physique is pretty good for a 10 year old. As his mother is constantly putting him through consistent trails, Ueki's muscle tone has built up a bit. He however is still a child and retains a great bit of his childhood fat on him. Most of the muscle tone is shown in Ueki's arms, shoulders and his lats. Because Ueki's arms are usually taped up it is not as prevalent. On the nape of Ueki's neck he has a brand of his clan symbol but upside down. Because of the paleness of his skin the brand is easily seen and healed into a bright pink scar.
Techniques:
Universal Genjutsu (20/400)
Impeccable Will
Rank:"D" (Special, See Description)
Skill:Supplementary
Effect:User has gained mastery over their own will power.
Special:---
Drawback:May Learn at a maximum of 6 times.
Description:Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Will saves.
Limit:Universal GenJutsu Technique.
GenJutsu Kai (Dispel GenJutsu)
Rank:"D" (Special)
Skill:Supplementary
Effect:A Jutsu that allows the user to force chakra to flow through their body (or another body) to disrupt the flow of chakra within them that is caused by GenJutsus.
Special:---
Drawback:This technique only works against GenJutsus.
Description:The user needs to stop the flow of chakra in their body, and then apply an even stronger power to disrupt the flow of the caster's chakra; this is called GenJutsu Kai (Dispel GenJutsu). This can also be done by an unaffected characters by applying a sudden surge of chakra into the affected person. The unaffected character must know GenJutsu Kai (Dispel GenJutsu) in order to perform it on an affected person. The affected getting out of a GenJutsu is dependent on the knowledge of the unaffected. Depending on the rank the user knows depends on the amount of extra points they gain on their Save.
"D" Rank Technique - 1 Point
"C" Rank Technique - 3 Points
"B" Rank Technique - 5 Points
"A" Rank Technique - 7 Points
"S" Rank Technique - 9 Points
Depending on the amount of points the user wishes to add into their save depends on the amount of time it takes to perform the Jutsu. If the user knows and wishes to add in 5 points to their save they must take the same amount of time as if performing a "B" Rank Chakra Jutsu.
Limit:Universal GenJutsu Technique
Universal Misc (50/1200 TP)
Toughness
Rank: "C" Always 30 Training Points
Skill: Supplementary
Effect: User has enhanced physical stamina.
Special: ---
Drawback: ---
Description: User gains +3 Armour Points. Every Class Level the user gains an additional +5 Armour Points.
Limit: Must learn from Universal Miscellaneous
Tough Skin
Rank: "C" Always 20 Training Points
Skill: Supplementary
Effect: User's skin is as tough as a mountainside itself.
Special: ---
Drawback: ---
Description: User gains a +1 natural armour bonus to their Damage Reduction. This technique may be gained multiple times. Its effects stack. The total Natural Armour bonus gained by this technique may not exceed 2 per Class Level.
Limit: Must learn from Universal Miscellaneous.
Universal Taijutsu (10/800)
Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank:D
Skill:Taijutsu
Effect:Knocks the target away from the user.
Special:None
Drawback:None
Description:A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit:Universal TaiJutsu
Boxing (235/--TP) (Planning to Master)
Upright Stance
Rank: "E"
Skill: TaiJutsu
Effect: A Basic upright stance used in boxing.
Special: ---
Drawback: ---
Description: Picture To adopt an Upright Stance, you should stand with your legs roughly shoulder-width apart. Your back foot should be about half a step behind your front foot. If your dominant boxing hand is your right hand, your left foot will lead. Lift your right heel off the ground by about 3 inches and point both feet inward (although do not exaggerate this movement). If you lift your heel too far off the ground, or turn your feet too far inward, you will become unbalanced. As a test, imagine someone pushing you from any direction. In a properly balanced stance, you should be able to maintain an upright position and not fall to the ground or sway from side to side. To increase the stability of your stance, keep your knees and hips slightly bent but make sure your back is straight. Your lead fist (which will be your left fist if your dominant boxing hand is your right hand) should be positioned vertically at eye level, approximately six inches away from your face. Your right fist should be positioned next to your chin, with your elbow held against your ribcage. This is good defensive positioning and will effectively protect your body. Whilst watching televised boxing matches, you may have noticed the boxers tapping their cheeks with their hands. This repetitive action acts as a reminder to keep fists up at all times and is especially important as the match progresses and energy levels drop. To further protect yourself from blows from your opponent, keep your chin pressed against your chest. Punches to the jaw often cause knock-outs, so it is essential to keep this stance throughout the boxing match.
Limit: Must learn in a gym that teaches Bokushingu (Boxing)
Blocking (With the Arms)
Rank: "D"
Skill: TaiJutsu
Effect: A blocking technique using the arms.
Special: ---
Drawback: Depending on the rank the user knows in this technique depends on how powerful the block may be.
Description: The user can withstand bludgeoning attacks more proficiently by blocking with their arms. The more the user learns the better they are able to block. NOTE: Only works when the user is blocking with their arms. A technique that is ideal for close combat, allowing the user to go toe to toe with the strongest foes without quickly succumbing to large amounts of damage. When first learned this technique gives the Armour a hardness of a 10 against Bludgeoning Damage. Each time learned the hardness of the Armour increases by 5 giving a max of a Hardness 30 at "S" Rank.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Slipping Outside
Rank: "D"
Skill: TaiJutsu
Effect: A basic technique that every boxer must learn in order to slip towards the outside of an attack.
Special: ---
Drawback: Only works against Singular attacks. Area effect attacks, or attacks that attack at a larger range then that of what the user may slip can still or is able of harming the user.
Description: Picture Executed by slightly moving the head to either side so that the opponent's punches "slip" by the boxer. This technique the user understands to movement of a straight like punch. This could be either done with the opponent's right or left. The slip is a technique in which the user rushes the opponent while bobbing their head, or "slipping" their head in the direction that goes to the outside of the opponent's body. This technique is used to help the user give out counters against the opponent. Whenever the opponent attacks with their left, you move in their left moving away from the body, to where the left ribcage is shown. Whenever the opponent attacks with their right the user moves in the right moving away from the body, to where the right ribcage is shown.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Slipping Inside
Rank: "D"
Skill: TaiJutsu
Effect: A basic technique that every boxer must learn in order to slip towards the inside of an attack.
Special: ---
Drawback: Only works against Singular attacks. Area effect attacks, or attacks that attack at a larger range then that of what the user may slip can still or is able of harming the user.
Description: Picture Executed by slightly moving the head to either side so that the opponent's punches "slip" by the boxer. This technique the user understands to movement of a straight like punch. This could be either done with the opponent's right or left. The slip is a technique in which the user rushes the opponent while bobbing their head, or "slipping" their head in the direction that goes to the inside of the opponent's body. This technique is used to help the user give out counters against the opponent. Whenever the opponent attacks with their left, you move in their right to get into the middle of the body. Whenever the opponent attacks with their right the user moves in the left to get into the middle of the body.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Pulling Away
Rank: "C"
Skill: TaiJutsu
Effect: A technique used in which the user measures an attack's length, and pulls away by bending their back backwards allowing to be used for counter attacks, or just simply an evasion.
Special: ---
Drawback: If a user is unable to predict the length of an attack, the user could very well get hit by an attack.
Description: Picture The opponent makes an attacked such as a straight, or a hook. The attack must be a mid straight or under over attack such as an uppercut. An over under attack such as the overhand punch will work against the pulling away. For those types of attacks it is best to slip inside or outside an attack. When an opponent attacks the user bends backwards away from the attack or steps back away from an attack. This defense is great against overreaching attacks. When the opponent makes his mark the user must determine the length of the attack. Once determined they are able to dodge the attack by doing what was stated earlier.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Footwork
Rank: "D"
Skill: TaiJutsu
Effect: A simple technique in which is needed to know in order to keep the boxer moving keeping them light on their toes against opponents.
Special: ---
Drawback: Get caught flat-footed and you will be vulnerable to counterpunches.
Description: Keep your weight balanced on both feet. Stay on the balls of your feet so you can attack, spin or retreat quickly to safety. Practice moving side to side or in a circular motion around your opponent. Shift and shuffle your feet quickly, but keep them close to the ground so you have a solid base under you. Switch stances often when training. This means you'll change which foot is in front. Work your calf muscles by jumping rope, biking and doing bag drills while moving constantly. Good footwork requires training with an integrated approach to movement, strategy, punches thrown and balance. It all has to work together, so you should always be thinking about your footwork.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
The Jab
Rank: "D"
Skill: TaiJutsu
Effect: A quick, straight punch thrown with the lead hand from the guard position.
Special: ---
Drawback: ---
Description: Picture Stand with your feet hip distance apart. Step your right foot back 18-24 inches with the weight of your right leg on the ball of your foot (right heel is somewhat elevated and the knees are slightly bent). Bring your right fist close to your right cheek bone and your left fist slightly in front of it about jaw height. Pull your elbows in towards your ribs so that they line up somewhat below your fists. Push off of the ball of the right foot, bend the left knee slightly and start to extend the left hand in a pushing type motion (there should be a subtle rotation as your left hand goes forward your right shoulder moves back). You may also rotate the fist so that when it reaches the desired destination your left palm will be facing down. Retract the left hand as fast as you extended it and return to the original position. Remember before punching relax the hand, snap it forward and clinch before making contact. Do your best to strike with the first two knuckles and keep your wrist in neutral position upon impact. Aim six to eight inches beyond your target. Extend the arm only about 90-95 percent. Keep your chin tucked down toward your chest--this protects your jaw from exposure to being hit. Bring your hand back as fast as you throw it. Move your head on an angle as you throw the punch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Speed Jab
Rank: "B"
Skill: TaiJutsu
Effect: This jab gives a fighter high mobility and is often used with the intention of scoring points. Fighters use this variation of the jab when they want to preserve the mobility and balance of their stance.
Special: ---
Drawback: User is unable to use this attack with other attacks. This means user cannot jab, and then hook with the same lead hand while performing the speed jab. User cannot use strength attacks either with Speed Jab.
Description: The speed jab is a variant in which the user takes the time to make fast pacing attacks making the jab come out and attack an opponent much faster. When the user first learns this technique they are able to jab twice in a single movement with their forward hand only performing jabs. When the user then learns the "B" rank version of this technique the user is able to attack three times in a single movement with their lead hand only performing jabs. When the user learns the "A" rank version of this attack the user is able to attack four times in a single movement with their lead hand only performing jabs.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
Power Jab
Rank: "C"
Skill: TaiJutsu
Effect: Power can be added to a jab if it is thrown with a moderate step forward.
Special: ---
Drawback: The drawback to this technique is that it takes the fighter out of his boxing stance, committing him to the punch rather more than the speed jab.
Description: A "pivot jab" is the most powerful jab, one in which the weight shifts almost entirely to the lead foot, which pivots to put the mass of the body behind the punch. Jabbing from the hip, rather than from a tight guard, will add power to the jab at the expense of speed. The Power Jab is a strong attack and can be used after the Speed Jab in combinations. This technique works well with combinations as when the user attacks with this technique it feels as if the user hit the opponent with half a rank stronger than normal. One Power Jab however takes up one whole movement for both arms. A great combination is using speed jab for a whole movement followed by a full power jab, or a defensive jab if the opponent steps into the user's space, followed by a power jab.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
The Cross/The Straight
Rank: "D"
Skill: TaiJutsu
Effect: A powerful, straight punch thrown with the rear hand.
Special: ---
Drawback: ---
Description: Picture Determine which hand is your strong hand. Although you can throw a straight hand punch with either your left or right hand, it will be most effective if you use your strongest hand. Most right-handed fighters have a stronger right hand, while left-handed fighters have stronger left hands. Get into a basic boxing stance. Keep your feet shoulder-width apart with your knees slightly bent. If you are right-handed, your left shoulder should be pointed toward the other fighter and your right shoulder should be back. The opposite is true if you are left-handed. Keep both hands up. They should hover just under the chin, with your forearms in front of your body. This will protect you from the opponent's punches. Begin the straight hand punch from the foot. Push off your back foot and pivot toward your opponent, twisting your foot, leg, torso and shoulders. Concentrate on bringing power up from your leg, hips, trunk and shoulders and channeling it into your fist as you twist your body. If you don't pivot your body, your punch will be much weaker than if you use the correct form. Aim for the other fighter's face. Punch out in a straight line and extend the arm out all the way. At the point of impact, your feet and body should be facing the other fighter. Snap your hand back to your chin as you twist your body back to the beginning position. Remember to keep your left hand up throughout the punch so you have a guard up to protect you from a counterpunch.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
The Hook
Rank: "D"
Skill: TaiJutsu
Effect: A semi-circular punch thrown with the lead hand or rear hand to the side of the opponent's head.
Special: ---
Drawback: ---
Description: Picture Shift your weight subtly forward by slightly bending your front leg while elevating your lead elbow to about shoulder height. Push off your front leg to shift your weight more towards the back leg while rotating your torso in the same direction with your lead hand heading towards a specific target. For the purpose of this intro we'll aim face high. That rotation and shifting motion should be accompanied by a whipping or thrusting of the hips. If you have your left leg forward and are throwing a lead hand hook (left hand hook) your hips should thrust from left to right while executing this punch. The punch should reach its mark with tremendous force. This will happen by throwing it fast and aiming to land your fist 6 to 8 inches beyond your target. Your fist can either be positioned to have your palm facing you or the ground. Return to your original stance. Do your best to hit your target with your first two knuckles.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Liver Punch
Rank: "C"
Skill: TaiJutsu
Effect: The liver blow is a hit to the liver, which is underneath a individual’s right pectoral behind the rib cage. If hit hard enough, it ruptures the liver causing internal bleeding, which causes the person to experience nausea and feel faint. It is a very effective attack to stop someone from moving around, especially outside fighters.
Special: ---
Drawback: ---
Description: The liver punch is a punch used in boxing. It deceives the average spectator, as the punch is short and quick. The drive is usually made with the left hand, or the left hook in infighting, or the regular short body hook. The drive is usually made under and to the front of the ninth and tenth rib upward to the base of the shoulder blade toward the spine. The liver is one of the largest vital organs and its effect is sickening, as it shocks the liver, the largest gland organ, and causes the victim to lose much of his fighting 'drive', and causes the air to escape his body. It is usually delivered when feinting an opponent to lead with his right, which leaves the body exposed; he then steps in and delivers a short, stiff uppercut, over the liver, which will usually put the average man out of commission at once. Normally, a liver punch is more or less unintentional. It begins as a left hook to the body, but as the defending boxer puts his elbow down and begins to roll with the punch, the back is exposed. Thus, the attacking boxer is frequently offered either the arm or the back of the ribs, the latter of which he will usually take instead of the arm. When the user lands this attack against an opponent it holds the opponent making them stunned for a total of three movements giving openings for combos. This Stunning attack adds up to other Stunning attacks.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know the Four Punching Basics.
The Uppercut
Rank: "D"
Skill: TaiJutsu
Effect: A vertical, rising punch thrown with the lead hand or rear hand.
Special: ---
Drawback: ---
Description: Picture To throw a right uppercut, start in the classic boxing stance with the back (right) knee bent. Lower the right shoulder to drop the right side of the body in a semi-crouch position. Remember to keep the left fist up by the chin to protect the head. Now as you rotate the hips forward, push the ball of the back foot, (the right foot), and punch the right fist up towards the target. The right side of the back and the right shoulder will follow through with the rotation of the hips. The hips finish being squared to the front. The right arm always stays close to the body and moves upward in a semi-circle. To throw the left uppercut from the classic boxing stance, start with squared off hips, left knee bent and the left shoulder lowered. The body weight is then transferred to the ball of the left foot as the punch is delivered with a bent arm at a right angle and the hips will rotate into the classic boxing stance. Do your best to hit your target with your first two knuckles. Remember to bend the both of the knees and lean the body forward. Bring the first close to the side and remember to have the knuckles facing down. Extend the bent knees at full force Use the momentum and the body to thrust the fist upward.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Counter Knowledge
Rank: "C" See Description
Skill: TaiJutsu
Effect: User learns how to redirect the power of an opponent's attack back and apply it to their punch while damaging the opponent.
Special: ---
Drawback: May learn up to 6 Times.
Description: The basic concept of a counter is the ability to perform a punch against the motion of an attacker, making the attacker face the punch with opposing force using their own strength against them. In essence the punch is a moving wall colliding with a vehicle. The strength of the opponent's attack is key in the success of the user's counter. The stronger the opponent's attack the stronger the counter. The user may learn this technique up to 6 times. When first learned the user is able to redirect 25% of the opponent's power back to the opponent with their counter. This includes after effects of an opponent's striking attack. Each time learned the user is able redirect an additional 25%. When the user learns this technique the final time they are able to redirect 150% of the opponent's attacking power back to the opponent causing significant damage. When first learning the user must train 20 TP. Each additional learning the user must train an additional 10 TP on top of the TP needed to learn the technique previously. Example: Learning the technique a 3rd time takes 40 TP while learning the technique the 6th time takes 70 TP.
Limit: Must learn in a gym that teaches Bokushingu (Boxing).
Muay Thai (35/-- TP)
Jod Muay
Rank: "E" Rank
Type: TaiJutsu
Effect: The basic posture of the Muay Thai Style. The basic posture needed in order to move on into the more advanced techniques of the Muay Thai style. The Jod Muay is the basic step of defending but Muay is the martial art that uses the eight limbs, two hands, two shins, two knees, and two elbows to fight the opponent.
Special: ---
Drawback: ---
Description: Picture The leading foot should be pointed straight, while the other is positioned to angle at ninety degrees whilst raising the heel of the back foot. Both the knees and the body are straight, designed to create posture. Arch the back backwards slightly. This allows power to be generated for the legs. The chin must remain in the same posture as the shoulders; in essence, this means that the user must lower their chin to be level with the shoulders, while raising the shoulders and the arms for guarding purposes. The next step is to grasp the hands, keeping them raised to face level, crafting a guard with the forearms to allow defending against oncoming attacks. The eyes are straight forward, locking onto the opponent's abdomen for full view of oncoming strikes against the upper or lower body.
Limit: Must learn from a Muay Thai Master.
Ruesee Luem Yan (The Unreal Fists)
Rank: "D"
Skill: TaiJutsu
Effect: A feint attack.
Special: ---
Drawback: ---
Description: Picture This trick can be used to fight with both of left or right handed fighters and also can use both left and right punches by pushing out the right but throwing the left punch. Hold the right fist in the action of throwing but stop it let the opponent escape by swaying to his right side then throw the left punch to the opponent's jaws. The user can change to other targets.
Limit: Must learn from a Muay Thai Master. Must know the 4 Basic Punches of Cherng Mad
Prakan Perd Lok (Turns Front Side Punch)
Rank: "D"
Skill: TaiJutsu
Effect: An uppercut variation.
Special: ---
Drawback: ---
Description: Picture The Boxer Steps, with the right foot and strikes the right uppercut to the opponent's chin. This trick is used for defense or escape mostly against a straight attack with a swift parry using the opposite hand. When hitting the opponent's jaw this technique may shatter the jaw or just knock the opponent out. Has the hitting strength of a "C" Rank technique when connected against the opponent's jaw. To Protect Wipes the left hands down and leans the head back.
Limit: Must learn from a Muay Thai Master. Must know the 4 Basic Punches of Cherng Mad
Manop Len Kha (Swing-back kicks)
Rank: "D"
Skill: TaiJutsu
Effect: ---
Special: ---
Drawback: To counter: throws the left foot to the opponent's abdomen and uses other tricks. If the boxer is left handed fighter, reverse the description From right to left.
Description: Picture The boxer steps the left foot to the front and sways the back foot to the right then throws the swing kick to the opponent’s jaws or the ribs. The boxer can do the same actions if the opponent's careless. This is trick used for defense. To protect Sways the body and bends down the right elbow to wipe the opponent’s foot to the right by pushing out the right punch
Clan Specific (75/350 TP)
The Ritual of the Spider <Performed on him at the age of 8>
Rank:"C"
Type:Augmentation
Effect:Grants a member of the Kumomusha Clan four additional arms.
Special:To perform: 6 hours; Duration: Permanent
Drawback:Receiver of the ritual must train into "Movement Training" in order to move their new limbs accordingly. Receiver requires two full days of rest in order to allow their body to adjust to the new limbs that have been attached to their body.
Description:External - Takes up 1 Augmentation Point. Within a large area, Twelve current members of the clan gather around to pass on the chakra of the clan to the new member. The ritualist draws the circle with the spider symbol in the middle, and initiates the circle with six of the members kneeling outside to pass on their chakra. Four clan members, each with a wooden arm in their hands, cut a section out where the new arm would be located. The arms are placed with all six hands on the arm, infusing their chakra to seal it to the body. The four step back, still inside the circle, now lending their chakra. Twelve spiders are then released into the circle, giving their life force to the arms. Two final members step into the circle and grasp the three arms on their respective sides, two arms to each. With chakra coming in three stages, and the entirety of the twelve spiders being absorbed by the arms, they are given life, and fully integrate with the new clan members body. For a full 24 hours, at 2 hour intervals, a medic heals the body. The final 24 hours is resting period before the new clan member is woken up and aided in the movement of his new limbs.
Limit:Must be a Ritualist for Augmentation Rituals.
Cost:Market Price:12,000 Ryo Performing Price:9,000 Ryo
Movement Training
Rank:C
Skill:TaiJutsu (Knowledge)
Effect:A training that allows one to properly use one’s arms.
Special:Must have had the “Ritual of the Spider” performed on one.
Drawback:Must be monitored and guided by a Kumomusha member. (May be a NPC)
Description:This training will allow one to use one’s extra arms as if it were their normal pair of arms. Without this training, movement would be slower, the arms would hinder each other and the channeling of chakra would be extremely tough. By doing a small amount of simple yet usefull exercises, one can easily get rid of these problems and use them to their full potential.
Limit:Kumomusha clan only.
Kumo Nento (Spider Sticking Spit)
Rank:D
Skill:Ninjutsu
Effect:Spits spiderweb at opponent, once hit he can pull or swing them in any direction he wants, as long as he is strong enough to.
Special:---
Drawback:If opponent is stronger in rank, they can pull against him and hurl him, if even nothing happens, if weaker they are thrown.
Description:Emitting a stream of spider web from their mouth, the user will grab onto a nearby opponent. The thread will run from their mouth directly to the foe. If the opponent is in the air, one can move their head and body to swing them wherever they choose.
Limit:Must be of the Kumomusha Clan
Kumo Nenkin (Spider Sticky Gold)
Rank: C
Skill: Ninjutsu
Effect: Makes weapons harder than steel.
Special: ---
Drawback: Takes 1 turn to form 1 weapon.
Description: Like other Kumomusha techniques involving webbing attacks that is released from his mouth, the webbing used in this attack is golden-like and is as hard as steel. Due to the chakra put into the attack, they can cut through material just like other weapons. For each time the Kumomusha Clan member trains this jutsu, they increase the size of the weapon they can make.
First Training: Fit in palm of hand, kunai/shuriken/senbon sized.
Second Training: No Larger than a katana
Third Training: Spear sized (bow sized)
Limit: Must be of the Kumomusha Clan.
Nenkin Shuuren
Rank:E Rank (Special)
Skill:NinJutsu
Effect:A simple training allowing a Kumomusha member perform their jutsu involving Spider Sticky Gold or webbing in less time.
Special:---
Drawback:---
Description:Each rank can only be learned once, and each rank takes one second of the total preparation time. This training allows a Kumomusha member to chew and prepare their webbing and Sticky Gold faster, mainly by training the jaw and tongue.
Limit:;Must be of the Kumomusha Clan
Release Jutsu (70/200)
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: --- (1/10 Freebie Points<FP>)
Suichuu (Underwater)
Rank:D
Skill:Ninjutsu
Effect:Allows the user stay underwater for some time.
Difficulty Class
·D Rank Difficulty Class - 20 minutes
·C Rank Difficulty Class - 40 minutes
·B Rank Difficulty Class - 80 minutes
·A Rank Difficulty Class - 120 minutes
·S Rank Difficulty Class - 180 minutes
Special:"Handseals"
Drawback:After returning to surface the user must rest half of the time used underwater. As example, if the user has stayed under for 20 minutes, he’ll have to rest 10 minutes before the jutsu can be used again.
Description:Simple technique used by channeling chakra to mouth, lungs, ears and eyes. With chakra moved to mouth and lungs the user gathers air from the water and is able breath underwater, chakra guided to ears protects from the aching caused by pressure, lenses of chakra protecting eyes work like swim goggles.
Limit:Must have Water Release
Kirigakure no Jutsu (Hidden Mist Skill)
Rank:"C" Rank
Skill:NinJutsu
Effect:A Skill where a user uses the water around them to create a massive mist to fill around the user.
Special:"Handseals"
Drawback:---
Description:A skill which creates a very dense fog that descreases the surrounding visibility to near zero. It produces an environment perfect for a silent assassin who follows an opponent through sound. This mist can not be blown away by any type of Wind Jutsu.
Limit:Water Release
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Traits:
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies. (10/10 FP)
Focused Study
Rank: "C"
Skill: Social Trait
Effect: A trait that automatically increases the rank of a Skill per Class Level up to "B" Class Level.
Special: ---
Drawback: ---
Description: All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At "D" Class, "C" Class, and "B" Class, such humans gain Skill Focus (+20 bonus) in a skill of their choice as a bonus technique (User may Choose the same, or a different Skill per Class Level). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (2/10 FP)
Killer
Rank:"C"
Skill:Combat Trait
Effect:User has made their first kill at a very young age and found the task of war or murder to their liking.
Special:---
Drawback:---
Description:User either takes a particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize the target's pain. The user deals +20 Armour Points in striking damage in trait bonus against vital areas. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies (3/10 FP)
Alchemical Adept
Rank: "C"
Skill: Chakra Trait
Effect: User is skilled in creating Alchemical items.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Alchemy checks made to create Alchemical items. Furthermore, when the user fails creating an Alchemical item by 25% or more, the user does not ruin any raw materials or have to pay that cost again. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (4/10 FP)
Hidden Hand
Rank:"C"
Skill:Combat Trait
Effect:User's concealed weapons strike fast and true.
Special:---
Drawback:---
Description:User gains a +5 trait bonus on Sleight of Hand checks made to conceal light weapons and a +10 Armour Points in striking damage in trait bonus when making an attack with a light weapon during a surprise attack. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies. (5/10 FP)
Anatomist
Rank:"C"
Skill:Combat Trait
Effect:The user has far more knowledge of the Anatomy than most due to their upbringing.
Special:---
Drawback:---
Description:The user has studied the workings of anatomy, either as a student at University or as an apprentice mortician or Necromancer. The user knows where to aim their blows to strike vital organs. User gains a trait bonus of +10 Armour Points in damage with physical strikes when attacking vital areas. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies. (6/10 FP)
Signature Jutsu
Rank: "C"
Skill: Regional Trait
Effect: User has learned a mystical secret that empowers their Jutsu Performing.
Special: ---
Drawback: ---
Description: Pick one Jutsu when they choose this trait—from this point on, whenever the user performsKirigakure no Jutsu (Hidden Mist Skill) , they do so at 1 Rank higher. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies. (7/10 FP)
Gifted Adept
Rank:"C"
Skill:Chakra Trait
Effect:Due to seeing the manifestation of a Jutsu the user is able to perform it as if they were higher Class Level.
Special:---
Drawback:---
Description:User's interest in Chakra was inspired by witnessing a Jutsu being performed in a particularly dramatic method, perhaps even one that affected them physically or spiritually. This early exposure to Chakra has made it easier for them to work similar Chakra on their own. Pick 1 Jutsu when the user picks this trait—from this point on, whenever the user performs Kirigakure no Jutsu (Hidden Mist Skill), its effects manifestation at 1 Class Level higher. This trait replaces 1 Freebies.
Limit:Must start with Character; replaces 1 Freebies (8/10 FP)