Senri Dojo's Inner yard ( Calynn & Caela's Training )
May 26, 2017 8:27:19 GMT -7
Post by Starnaess on May 26, 2017 8:27:19 GMT -7
Chakra Lore +2 die from traits
Rank: "D"
Skill: Skill
Effect: A skill for basic Chakra Jutsu understanding allowing the user to identify and read all Chakra matters.
Special: ---
Drawback: ---
Description: A person versed in Chakra Lore knows the basic principles behind Chakra. They are tuned in to secrets about the world around them that most others do not and know how to read Chakra Scrolls or Writings. They may not be able to perform Jutsus, but they can read Chakra Writings and generally tell what it is all about. Some practical applications of Chakra Lore follow: Identifying Jutsus, Identifying Chakra Items, and Deciphering Scrolls. Look in Jutsu Lore Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
0/10
In the previous weeks th twins had been training daily, not even a single training session was skipped and they were proud of that. They however knew that a ninja not only had to know plenty of jutsus and be in top physical condition, their knowledge of the world is also very important. Knowledge in general was something they chased constantly and even though they filled it with a plethora of jutsus they still needed to study the very basics of it.
The very origins of jutsus , the meaning behind them. That to them was something that had to be learned for it could give them access to a new prospective of things. They knew the dojo had plenty of books in the library and they wanted to start with something they were familiar with. The origins of their clan was something they always wanted to explore and understand better, not only that - they were also interested in a more detailed explanations of releases.
As they headed toward the library they immediatly grabbed a bunch of books and brought them out near the pond for them to read. The very first book they opened was that of the lightning release. They wanted to learn the ins and outs of it for they believed to be an amazingly powerful element. As they kept reading they couldnt stop themselves from getting more and more interested in its explanations. They were never big fans of reading but for some reason when it came to improvement of their training or strenghtening their repertoire they would enjoy it
Traits used
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "D"
Skill: Skill
Effect: A skill for basic Chakra Jutsu understanding allowing the user to identify and read all Chakra matters.
Special: ---
Drawback: ---
Description: A person versed in Chakra Lore knows the basic principles behind Chakra. They are tuned in to secrets about the world around them that most others do not and know how to read Chakra Scrolls or Writings. They may not be able to perform Jutsus, but they can read Chakra Writings and generally tell what it is all about. Some practical applications of Chakra Lore follow: Identifying Jutsus, Identifying Chakra Items, and Deciphering Scrolls. Look in Jutsu Lore Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
0/10
In the previous weeks th twins had been training daily, not even a single training session was skipped and they were proud of that. They however knew that a ninja not only had to know plenty of jutsus and be in top physical condition, their knowledge of the world is also very important. Knowledge in general was something they chased constantly and even though they filled it with a plethora of jutsus they still needed to study the very basics of it.
The very origins of jutsus , the meaning behind them. That to them was something that had to be learned for it could give them access to a new prospective of things. They knew the dojo had plenty of books in the library and they wanted to start with something they were familiar with. The origins of their clan was something they always wanted to explore and understand better, not only that - they were also interested in a more detailed explanations of releases.
As they headed toward the library they immediatly grabbed a bunch of books and brought them out near the pond for them to read. The very first book they opened was that of the lightning release. They wanted to learn the ins and outs of it for they believed to be an amazingly powerful element. As they kept reading they couldnt stop themselves from getting more and more interested in its explanations. They were never big fans of reading but for some reason when it came to improvement of their training or strenghtening their repertoire they would enjoy it
Traits used
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.