Calynn and Caela (Revamp)
Jul 11, 2017 8:10:15 GMT -7
Post by Starnaess on Jul 11, 2017 8:10:15 GMT -7
Basic Information
Name: Calynn and Caela
Bloodlimit: Dioskouri
Height: 170cm
Weight: 65 kg
Age: 19
Gender: Female ( Both )
Alignment: Chaotic Good
Birth Country: Hi no Kuni (Land of Fire)
Village: Small village near Kumogakure (Village of Cloud)
Special:
Medic Specialist
Medic
Soulcaster
Ritualist - Restoration
Ritualist - Binding
Sensor Specialist
Alchemy(Demolition)
Clan Specialist
Inuzuka
Dioskouri
Mabuki - Demon Weapons Clan
---
---
Bringer of Cthulhu, Ritual of Wires ( Caela )
Ninjutsu Non-Specialist
Earth ( M )
Water
Mokuton
Paper
Taijutsu Non-Specialist
Bringer of Cthulhu, Ritual of Wires ( Caela )
---
---
---
Miscellaneous
Demon Weapon Meister
--
--
--
--
--
--
--
--
--
Weapons
Primary Weapon:
Geld - Wolf, Dire
Secondary Items:
Apparel:
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Vest, Tactical Load Carrying
Rank: "C"
Type: Main, Slot Holder, 19 Pouches, Rig
Effect: A Modular pocketing and harness system that allows tailoring of load and system configurations.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 19 individual Pouches. The back can carry a 3 pouches, while the front end carries 16 pouches. The vest consists of the suspenders, a left, right and back panel that are connected with adjustable drawcords in a corset lacing system secured by cord locks. The vest weighs 1.8 pounds empty. The Tactical Load Carrying Vest is outfitted with Modular Lightweight Load-Carrying Equipment, which is delivery system that holds the pouches in tightly. The concept of a Load Carrying Tactical Vest is to more evenly distribute the weight of the equipment over the body.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 4,500 Ryo Each.
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Half
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Scroll
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Character Depth
Personality:
They are the reflection of their father - strong willed, stubborn, fierce and composed just like he taught them.
They hate losing more than anything else but they never refuse a challange.
Both have a hunger for knowledge - they always wanna learn new skills and always wanna improve.
While they do share many traits between eachother - the two sisters are not the same.
Calynn being the coldest of the two, she is a very logical person ... rarely gets emotional , and when she does its mostly due to her sister or an animal is involved.
She sees the world in black and white and belives she is on the right side.
If there is one thing Calynn likes second only to fighting, that would be animals. She loves them very much and would do anything to protect them.
There are very few things Caela likes - fighting being one of them.
Caela loves fighting just as much as she loves her sister - while doing so, she always seems to be smiling even in the face of danger.
While still very logical and somewhat cold - she is more easygoing than her sister.
She likes pain perhaps abit too much for her own good - often dragging her Calynn into unnecessary situations just for the fun of it.
Because of this she developed more of a close quarter combat style while her sister preferred being at range showing off her strenght without mudding her hands.
Due to her fightstyle Calynn always had a deep interest in puppets and puppetry in general..often telling her sister how beautiful and elegant they looked.
They liked to play mind games with their opponents - toying with them little by little making them wonder where they would get attacked from and by who.
And whenever things got serious they would fuse together unleashing all their power and rage onto their enemies.
In that stage there was no need for mind games - overwhelming the enemy with pure power was all they needed.
Due to their past , they developed an obsession for money and that sometimes leads them torwards the wrong path for they would do almost anything for money.
What does it mean to be a dioskouri? that was a question they were often asked and that they had a hard time answering since to them it was completly normal.
People , when first meeting them , would immediatly notice something was off about them .
this was due to the fact that they often talked at the same time saying exactly the same thing or finishing eachother sentences.
They were twins, with different personalities and abilities - yet they were one. Always being connected with eachother knowing everything about eachother down to the basic instincs made them never feel alone as they always had eachother.
This was , however, something that could also lead to isolation due to only counting and trusting eachother as they often noticed and like his father used to say " if you want something done right - do it yourself "
Never being alone paired with the way they were raised made them very sure of themselves - this would mean where one would never dare to go - they didnt show the slightest hint of fear.
Appearance:
Background:
Language:
Common
Name: Calynn and Caela
Bloodlimit: Dioskouri
Height: 170cm
Weight: 65 kg
Age: 19
Gender: Female ( Both )
Alignment: Chaotic Good
Birth Country: Hi no Kuni (Land of Fire)
Village: Small village near Kumogakure (Village of Cloud)
Special:
Medic Specialist
Medic
Soulcaster
Ritualist - Restoration
Ritualist - Binding
Sensor Specialist
Alchemy(Demolition)
Clan Specialist
Inuzuka
Dioskouri
Mabuki - Demon Weapons Clan
---
---
Bringer of Cthulhu, Ritual of Wires ( Caela )
Ninjutsu Non-Specialist
Earth ( M )
Water
Mokuton
Paper
Taijutsu Non-Specialist
Bringer of Cthulhu, Ritual of Wires ( Caela )
---
---
---
Miscellaneous
Demon Weapon Meister
--
--
--
--
--
--
--
--
--
Weapons
Primary Weapon:
Geld - Wolf, Dire
Death-Gate (Bushūgi-Torii)
Rank: "A"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A couple broad pieces of metal, held by straps or a handle attached on one side. And a weapon with a long metal blade that springs out of each end. A connected flexible series of metal links connect the two broad pieces of metal with magnetic fasteners that total six feet long and connects in the middle at the three foot mark.
Special:
Bushūgi is a Heavy Shield made from Steel, Sortosis with a Hardness: 10; Armour Points/Inch: 15. This blue-black metal is highly reflective and blemish free. It often exudes the smell of air after a lightning strike. It is made from the extremely rare sortosis ore, which is difficult to mine and refine due to the toxic dust those processes create. Some scholars state the death of a great wyrm dragon atop a vein of iron ore creates sortosis ore. The strange properties of this material cause it to disrupt breath weapons. As it is as hard as steel but not nearly as flexible, it is subject to fracturing. Creatures with breath weapons damaged by a sortosis weapon must make a Fortitude Save (10 + 1/5 the damage dealt) or have the use of their breath weapon suppressed for 4 rounds. Due to its tendency to fracture, Armour cannot be made from sortosis steel, though shields can be. Such shields’ ability to disrupt breath weapons grants their users a +4 circumstance bonus to saves against breath weapon attacks. And a hidden Blade made from Steel, Chthonic with a Hardness: 15; Armour Points/Inch: 25. A scarce metal, the secret of its creation is guarded with a fatal zealousness. This material is primarily mixed with iron and is found as a natural red-orange ore amidst veins of mosaic glass. Naturally brittle, it is hardened by dousing it in a true dragon’s blood during its forging. The finished metal has a gold-red hue with an orange, reflective shine. Chthonic steel has several valuable qualities, including ease of Enhancement Seal, its natural sharpness, and the power to absorb Chakra Missiles. Chthonic steel always retains its edge, even when abused. Chthonic armor and shields negate Chakra Missile Jutsus that target the wearer in a manner similar to the Shield Jutsu.
Torii is a Heavy Shield made from Steel, Chthonic with a Hardness: 15; Armour Points/Inch: 25. A scarce metal, the secret of its creation is guarded with a fatal zealousness. This material is primarily mixed with iron and is found as a natural red-orange ore amidst veins of mosaic glass. Naturally brittle, it is hardened by dousing it in a true dragon’s blood during its forging. The finished metal has a gold-red hue with an orange, reflective shine. Chthonic steel has several valuable qualities, including ease of Enhancement Seal, its natural sharpness, and the power to absorb Chakra Missiles. Chthonic steel always retains its edge, even when abused. Chthonic armor and shields negate Chakra Missile Jutsus that target the wearer in a manner similar to the Shield Jutsu. With a Hidden Blade made from Steel, Sortosis with a Hardness: 10; Armour Points/Inch: 15. This blue-black metal is highly reflective and blemish free. It often exudes the smell of air after a lightning strike. It is made from the extremely rare sortosis ore, which is difficult to mine and refine due to the toxic dust those processes create. Some scholars state the death of a great wyrm dragon atop a vein of iron ore creates sortosis ore. The strange properties of this material cause it to disrupt breath weapons. As it is as hard as steel but not nearly as flexible, it is subject to fracturing. Creatures with breath weapons damaged by a sortosis weapon must make a Fortitude Save (10 + 1/5 the damage dealt) or have the use of their breath weapon suppressed for 4 rounds. Due to its tendency to fracture, Armour cannot be made from sortosis steel, though shields can be. Such shields’ ability to disrupt breath weapons grants their users a +4 circumstance bonus to saves against breath weapon attacks.
Setsuzoku is a six foot chain made from Primal Iron which has a Hardness: 10; Armour Points/Inch: 30. This dark grey, almost black, iron is non-reflective and lets off a constant smell of freshly spilt blood; its touch gives off a feeling of security. It has a violent effect against creatures vulnerable to cold iron. The tales of the elder druids tell of its creation by the “creator-beings” when their blood mingled with portals into the plane of dreams and filtered down to iron ore deposits in the deep places of the earth. Primal iron weapons count as cold iron for the purpose of overcoming damage reduction, affecting regeneration, and concerning vulnerability to cold iron. Creatures whose damage reduction is overcome by cold iron, or whose regeneration stops functioning due to a cold iron attack, or who are vulnerable to cold iron take half again as much damage (+50%) from a primal iron weapon (additional damage is not increased such as that from a technique, increased weapon Damage however works) as normal. Items not primarily of metal are not meaningfully affected by being partially made of this special material. Weapons made of primal iron cost 3 times as much to make as their normal counterparts. In addition, adding any Enhancement Seal to a primal iron weapon increases its price by 60,000 Ryo. This increase is applied the first time the item is enhanced, not once per ability added. The chain can fully disengage from the shields or break apart into two three foot sections.
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +6 Amour Points of Damage. This massive shield is nearly as tall as the user. In most situations it provides cover for the user. The user can use a tower shield to gain total cover, though the user does give up the ability to attack. The user can bash with a tower shield however it takes two hands to wield the shield. The user cannot use their shield hand for anything else. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed. Adds +100 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 3/4. Guard Position reduces Movements by 3/4. It separates into two One-Handed Weapons. These weapons do +4 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A heavy shield is so heavy that the user cannot use their shield hand for anything else. These items are used as protection against blows or missiles or can be used as a weapon. The Heavy Shields are 1.2 m (4 feet) in size. Adds +50 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/2. Guard Position reduces Movements by 1/2. The Hidden blades are weapons do +6 Amour Points of Damage and is about 2 feet in length. The chain weapon part do +4 Amour Points of Damage. When using chains over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Chains under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: Crafted by Ryutatsu Kyoudo for the Dojo Twins
Cost: 138,400 Ryo
Rank: "A"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A couple broad pieces of metal, held by straps or a handle attached on one side. And a weapon with a long metal blade that springs out of each end. A connected flexible series of metal links connect the two broad pieces of metal with magnetic fasteners that total six feet long and connects in the middle at the three foot mark.
Special:
Bushūgi is a Heavy Shield made from Steel, Sortosis with a Hardness: 10; Armour Points/Inch: 15. This blue-black metal is highly reflective and blemish free. It often exudes the smell of air after a lightning strike. It is made from the extremely rare sortosis ore, which is difficult to mine and refine due to the toxic dust those processes create. Some scholars state the death of a great wyrm dragon atop a vein of iron ore creates sortosis ore. The strange properties of this material cause it to disrupt breath weapons. As it is as hard as steel but not nearly as flexible, it is subject to fracturing. Creatures with breath weapons damaged by a sortosis weapon must make a Fortitude Save (10 + 1/5 the damage dealt) or have the use of their breath weapon suppressed for 4 rounds. Due to its tendency to fracture, Armour cannot be made from sortosis steel, though shields can be. Such shields’ ability to disrupt breath weapons grants their users a +4 circumstance bonus to saves against breath weapon attacks. And a hidden Blade made from Steel, Chthonic with a Hardness: 15; Armour Points/Inch: 25. A scarce metal, the secret of its creation is guarded with a fatal zealousness. This material is primarily mixed with iron and is found as a natural red-orange ore amidst veins of mosaic glass. Naturally brittle, it is hardened by dousing it in a true dragon’s blood during its forging. The finished metal has a gold-red hue with an orange, reflective shine. Chthonic steel has several valuable qualities, including ease of Enhancement Seal, its natural sharpness, and the power to absorb Chakra Missiles. Chthonic steel always retains its edge, even when abused. Chthonic armor and shields negate Chakra Missile Jutsus that target the wearer in a manner similar to the Shield Jutsu.
Torii is a Heavy Shield made from Steel, Chthonic with a Hardness: 15; Armour Points/Inch: 25. A scarce metal, the secret of its creation is guarded with a fatal zealousness. This material is primarily mixed with iron and is found as a natural red-orange ore amidst veins of mosaic glass. Naturally brittle, it is hardened by dousing it in a true dragon’s blood during its forging. The finished metal has a gold-red hue with an orange, reflective shine. Chthonic steel has several valuable qualities, including ease of Enhancement Seal, its natural sharpness, and the power to absorb Chakra Missiles. Chthonic steel always retains its edge, even when abused. Chthonic armor and shields negate Chakra Missile Jutsus that target the wearer in a manner similar to the Shield Jutsu. With a Hidden Blade made from Steel, Sortosis with a Hardness: 10; Armour Points/Inch: 15. This blue-black metal is highly reflective and blemish free. It often exudes the smell of air after a lightning strike. It is made from the extremely rare sortosis ore, which is difficult to mine and refine due to the toxic dust those processes create. Some scholars state the death of a great wyrm dragon atop a vein of iron ore creates sortosis ore. The strange properties of this material cause it to disrupt breath weapons. As it is as hard as steel but not nearly as flexible, it is subject to fracturing. Creatures with breath weapons damaged by a sortosis weapon must make a Fortitude Save (10 + 1/5 the damage dealt) or have the use of their breath weapon suppressed for 4 rounds. Due to its tendency to fracture, Armour cannot be made from sortosis steel, though shields can be. Such shields’ ability to disrupt breath weapons grants their users a +4 circumstance bonus to saves against breath weapon attacks.
Setsuzoku is a six foot chain made from Primal Iron which has a Hardness: 10; Armour Points/Inch: 30. This dark grey, almost black, iron is non-reflective and lets off a constant smell of freshly spilt blood; its touch gives off a feeling of security. It has a violent effect against creatures vulnerable to cold iron. The tales of the elder druids tell of its creation by the “creator-beings” when their blood mingled with portals into the plane of dreams and filtered down to iron ore deposits in the deep places of the earth. Primal iron weapons count as cold iron for the purpose of overcoming damage reduction, affecting regeneration, and concerning vulnerability to cold iron. Creatures whose damage reduction is overcome by cold iron, or whose regeneration stops functioning due to a cold iron attack, or who are vulnerable to cold iron take half again as much damage (+50%) from a primal iron weapon (additional damage is not increased such as that from a technique, increased weapon Damage however works) as normal. Items not primarily of metal are not meaningfully affected by being partially made of this special material. Weapons made of primal iron cost 3 times as much to make as their normal counterparts. In addition, adding any Enhancement Seal to a primal iron weapon increases its price by 60,000 Ryo. This increase is applied the first time the item is enhanced, not once per ability added. The chain can fully disengage from the shields or break apart into two three foot sections.
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +6 Amour Points of Damage. This massive shield is nearly as tall as the user. In most situations it provides cover for the user. The user can use a tower shield to gain total cover, though the user does give up the ability to attack. The user can bash with a tower shield however it takes two hands to wield the shield. The user cannot use their shield hand for anything else. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed. Adds +100 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 3/4. Guard Position reduces Movements by 3/4. It separates into two One-Handed Weapons. These weapons do +4 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A heavy shield is so heavy that the user cannot use their shield hand for anything else. These items are used as protection against blows or missiles or can be used as a weapon. The Heavy Shields are 1.2 m (4 feet) in size. Adds +50 Armour Points to Guard Meter. Guard Position reduces Ranged proficiency by 1/2. Guard Position reduces Movements by 1/2. The Hidden blades are weapons do +6 Amour Points of Damage and is about 2 feet in length. The chain weapon part do +4 Amour Points of Damage. When using chains over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Chains under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: Crafted by Ryutatsu Kyoudo for the Dojo Twins
Cost: 138,400 Ryo
Secondary Items:
Caltrops (Overview)
2 Slot 3,200 Ryo
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview)
4 Slots and 1 kunai 4,500 Ryo
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview)
3 Slots 4,500 Ryo
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Scroll: Tag, Explosive (Overview) (3 slots)(2explosive)(1acid)
9 Slots 7,740 Ryo
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Kit, Lockpick
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Kit
Effect: A set of lockpicks and other devices used to get through mechanical locks.
Special: ---
Drawback: ---
Description: A lockpick set includes picks and tension bars for opening locks operated by standard keys. A lockpick set allows a user to make Lockpick checks to open mechanical locks (deadbolts, keyed entry locks, and so forth) without penalty.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo
2 Slot 3,200 Ryo
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Kunai (Overview)
4 Slots and 1 kunai 4,500 Ryo
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview)
3 Slots 4,500 Ryo
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Scroll: Tag, Explosive (Overview) (3 slots)(2explosive)(1acid)
9 Slots 7,740 Ryo
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 24 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Kit, Lockpick
Rank: "S"
Type: Secondary, 1 per Slot, Gadget, Mechanical, Kit
Effect: A set of lockpicks and other devices used to get through mechanical locks.
Special: ---
Drawback: ---
Description: A lockpick set includes picks and tension bars for opening locks operated by standard keys. A lockpick set allows a user to make Lockpick checks to open mechanical locks (deadbolts, keyed entry locks, and so forth) without penalty.
Limit: These items may be bought inside any Gadget Shop.
Cost: 10,000 Ryo
Apparel:
Cloak
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloaks are hooded outerwear that tend to cover most other clothing and are open at the front.
Special: ---
Drawback: ---
Description: A cloak is a type of loose garment that is worn over indoor clothing. It protects the wearer from the cold, rain or wind for example, or it may form part of a fashionable outfit or uniform. Cloaks have been used by myriad historic societies; many climates favor wearing a full-body garment which is easily removed and does not constrain the wearer with sleeves. Over time cloak designs have been changed to match fashion and available textiles. Cloaks generally fasten at the neck or over the shoulder, vary in length, from hip all the way down to the ankle, mid-calf being the normal length. They may have an attached hood, and may cover and fasten down the front, in which case they have holes or slits for the hands to pass through. However, cloaks are almost always sleeveless. Cloaks give a +10 to Sleight of Hand when worn. Cloaks can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo Each.
Pack, Butt
Rank: "C"
Type: Main, Slot Holder, 10 Slot, Wearable Container
Effect: Butt packs are small to medium sized packs worn around the belt, above a person's behind, similar to a fanny pack.
Special: ---
Drawback: ---
Description: Picture The butt pack has the volume for 10 Slots, so it can hold a plethora of items inside. 1 Butt Pack takes up 3 Pouch Slots when applying to Individual Integrated Fighting System apparel and other basic apparel. It can be attached to a Modular Lightweight Load-Carrying Equipment system, attached to Basic Apparel, or carried like a Wearable Container as it has a handle along the midsection of the pack along the top. Butt packs are commonly worn by military during missions to carry combat essentials while keeping their hands free. Butt packs are stylish packs that can be worn by anyone to carry everyday essentials.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Vest, Tactical Load Carrying
Rank: "C"
Type: Main, Slot Holder, 19 Pouches, Rig
Effect: A Modular pocketing and harness system that allows tailoring of load and system configurations.
Special: ---
Drawback: ---
Description: Picture A vest that can hold up to 19 individual Pouches. The back can carry a 3 pouches, while the front end carries 16 pouches. The vest consists of the suspenders, a left, right and back panel that are connected with adjustable drawcords in a corset lacing system secured by cord locks. The vest weighs 1.8 pounds empty. The Tactical Load Carrying Vest is outfitted with Modular Lightweight Load-Carrying Equipment, which is delivery system that holds the pouches in tightly. The concept of a Load Carrying Tactical Vest is to more evenly distribute the weight of the equipment over the body.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 4,500 Ryo Each.
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Half
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pouch, Scroll
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A long sized pouch capable of holding 1 slot of items of 8 inches in length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, wooden material case that can easily hold 1 Scroll. 2 Scroll Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. The Dimensions are 8 inches in height, 2.5 inches wide and length. This pouch is specifically designed for items with lengths longer than 4 inches. These pouches are primarily meant for scrolls, kunai, knives, senbon and other items with similar lengths. Scroll Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Character Depth
Personality:
They are the reflection of their father - strong willed, stubborn, fierce and composed just like he taught them.
They hate losing more than anything else but they never refuse a challange.
Both have a hunger for knowledge - they always wanna learn new skills and always wanna improve.
While they do share many traits between eachother - the two sisters are not the same.
Calynn being the coldest of the two, she is a very logical person ... rarely gets emotional , and when she does its mostly due to her sister or an animal is involved.
She sees the world in black and white and belives she is on the right side.
If there is one thing Calynn likes second only to fighting, that would be animals. She loves them very much and would do anything to protect them.
There are very few things Caela likes - fighting being one of them.
Caela loves fighting just as much as she loves her sister - while doing so, she always seems to be smiling even in the face of danger.
While still very logical and somewhat cold - she is more easygoing than her sister.
She likes pain perhaps abit too much for her own good - often dragging her Calynn into unnecessary situations just for the fun of it.
Because of this she developed more of a close quarter combat style while her sister preferred being at range showing off her strenght without mudding her hands.
Due to her fightstyle Calynn always had a deep interest in puppets and puppetry in general..often telling her sister how beautiful and elegant they looked.
They liked to play mind games with their opponents - toying with them little by little making them wonder where they would get attacked from and by who.
And whenever things got serious they would fuse together unleashing all their power and rage onto their enemies.
In that stage there was no need for mind games - overwhelming the enemy with pure power was all they needed.
Due to their past , they developed an obsession for money and that sometimes leads them torwards the wrong path for they would do almost anything for money.
What does it mean to be a dioskouri? that was a question they were often asked and that they had a hard time answering since to them it was completly normal.
People , when first meeting them , would immediatly notice something was off about them .
this was due to the fact that they often talked at the same time saying exactly the same thing or finishing eachother sentences.
They were twins, with different personalities and abilities - yet they were one. Always being connected with eachother knowing everything about eachother down to the basic instincs made them never feel alone as they always had eachother.
This was , however, something that could also lead to isolation due to only counting and trusting eachother as they often noticed and like his father used to say " if you want something done right - do it yourself "
Never being alone paired with the way they were raised made them very sure of themselves - this would mean where one would never dare to go - they didnt show the slightest hint of fear.
Appearance:
Twins through and through they look identical for the most part - smooth, pale, and slightly pink skin like their mother as his father used to say - they both have long dark hair that go down to the shoulder level - however Calynn shows auburn colors around the hair tips while , in the same spot, Caela shows a light blue color instead.
Another distinctive feature shows in their eyes - Caela has light blue eyes while Calynn has light red ones with both giving the appearance as if they had little stars in them.
They took after their mother in terms of beauty - for they are indeed stunning to look at but dont let their looks fool you, the strenght and ruthlessness came from their father.
As if they were raised in a military camp - they emanate an aura of discipline , always standing straight never letting themselves go as if they had to carry everyone's burden on them.
While taller than the average women they cap at 170cm mantaining a muscular figure of 65 kilograms for they trained daily all their lives.
They both share the marks of the fight they had with their wolf Geld - with Calynn having a huge scar on her back while Caela has bite marks on her right arm.
Both always had a similar fashion when it came to clothing and as their father taught them - they always wore their family cloak, a beautiful red and white cloak with flower markings on it and a shoulder pad on the right shoulder, it wasnt your average garment for it gave full arms motion while giving the possibility to conceal your right arm completly.
The back of the cloak could be opened from the back if necessary showing a red tombstone like shape in the middle of the back and 2 more rectangular shapes red in color on the back of the tail.
High to the thigh black boots with black gloves they mostly wore those colors as they were their favourites. Their village's headbands would be around their necks.
While fused - they would look as if all their unique traits they showed when separated combined together.
Their hair would be twice as long reaching down to the lower back - The color would be , for the most part black as before - while the tips would share both auburn and light blue colors.
The eyes had a similar effect - mixing both red and blue colors together turning their eyes into a light purple color.
Their body would increase in weight reaching 70 Kg so to mantaining their muscolarity, their chest increased in size and they were slightly taller capping at 180 CM
Their voice would be as if both of them were talking at the same time , just slightly less echoed.
Even though they could control their voice , making it sound like any normal person, they always though this would give the fused being a voice to the both of them as to not isolate eachother.
Another distinctive feature shows in their eyes - Caela has light blue eyes while Calynn has light red ones with both giving the appearance as if they had little stars in them.
They took after their mother in terms of beauty - for they are indeed stunning to look at but dont let their looks fool you, the strenght and ruthlessness came from their father.
As if they were raised in a military camp - they emanate an aura of discipline , always standing straight never letting themselves go as if they had to carry everyone's burden on them.
While taller than the average women they cap at 170cm mantaining a muscular figure of 65 kilograms for they trained daily all their lives.
They both share the marks of the fight they had with their wolf Geld - with Calynn having a huge scar on her back while Caela has bite marks on her right arm.
Both always had a similar fashion when it came to clothing and as their father taught them - they always wore their family cloak, a beautiful red and white cloak with flower markings on it and a shoulder pad on the right shoulder, it wasnt your average garment for it gave full arms motion while giving the possibility to conceal your right arm completly.
The back of the cloak could be opened from the back if necessary showing a red tombstone like shape in the middle of the back and 2 more rectangular shapes red in color on the back of the tail.
High to the thigh black boots with black gloves they mostly wore those colors as they were their favourites. Their village's headbands would be around their necks.
While fused - they would look as if all their unique traits they showed when separated combined together.
Their hair would be twice as long reaching down to the lower back - The color would be , for the most part black as before - while the tips would share both auburn and light blue colors.
The eyes had a similar effect - mixing both red and blue colors together turning their eyes into a light purple color.
Their body would increase in weight reaching 70 Kg so to mantaining their muscolarity, their chest increased in size and they were slightly taller capping at 180 CM
Their voice would be as if both of them were talking at the same time , just slightly less echoed.
Even though they could control their voice , making it sound like any normal person, they always though this would give the fused being a voice to the both of them as to not isolate eachother.
Background:
Born and raised in their family's residence in a small village up the mountains in the Kaminari no Kuni (Land of Thunder) they had a strict childhood.
When their mother died giving birth to them their father had to raise them by himself doing the best he could.
Their father was the leader of the village - he had a very imposing figure being a very tall and muscular man - he always demanded the best from them in all aspects of life as he thought that doing so was the best gift he could give them as it would most likely save their lives.
As strict as their life was - they however never lacked the parental love they needed.
Being part of the Inuzuka clan they were always surrunded by their family and friends or pack as they would call it - however they never felt the need to have others around them - all they needed was eachother after all.
Since their life was full of challanges ,always fighting and training against eachother, it gave them a sense of internal peace as they knew if they wanted to survive, they always had to be the best.
It wasnt all that easy though , living in the mountains in such a small village they often had to work hard to earn those extra money to survive and more often then not their family had to skip meals because of it.
One thing that made stand out from the rest was their animal companion.
Normally once they are old enough ,the Inuzuka are given a pet from their families however , in their case, they first met their animal companion in the woods , and after a vicious and tough fight they finally managed to best him , earning his trust and therefore taming him.
His father knew they couldnt stay in the village so for a whole year he worked as hard as he could ,day and night ...worked torwards a single goal - he had to send their kids away from there as he always felt they were destined for more than an average life in a remote village.
And while he did manage to fullfil such goal - that put too much stress on his body making him sick and eventually leading him torwards his death.
This led both twins to develop an obsession torwards money.
Just before he died , his father told them to go visit a friend of his in another nearby village for he thought that would be their next step and as soon as they heard their father's last wish there was no doubt in their mind - they had to honor it and meet this f riend they often heard about in his father's stories.
He was part of the Komomusha clan ,a very peculiar and strong clan with a very interesting feature - their members had 6 arms.
After explaining everything to their new friend - they were invited to join his clan with the promise that one day , if they earned their place in it - the komomusha would share their secrets with them.
Joining sounded like fun - and they could indeed gain alot from them , but they had to think about it before they accepted - they imposed a few rules on themselves that if followed would then bring them closer to a decision in whether to join or not.
Even if they accepted right away and before they were even allowed to learn their secrets , the clan's leader deemed necessary for them to prove themselves , and in order to do so they had to join the academy
the twins agreed but not just to prove to the clan that they were worth it , but mostly to prove to themselves that they could handle anything coming their way.
Therefore , with the help of their new acquired "family" they joined the Kumogakure's ninja academy where they could study and prove themselves with other native ninjas while keeping their goal in mind.
When their mother died giving birth to them their father had to raise them by himself doing the best he could.
Their father was the leader of the village - he had a very imposing figure being a very tall and muscular man - he always demanded the best from them in all aspects of life as he thought that doing so was the best gift he could give them as it would most likely save their lives.
As strict as their life was - they however never lacked the parental love they needed.
Being part of the Inuzuka clan they were always surrunded by their family and friends or pack as they would call it - however they never felt the need to have others around them - all they needed was eachother after all.
Since their life was full of challanges ,always fighting and training against eachother, it gave them a sense of internal peace as they knew if they wanted to survive, they always had to be the best.
It wasnt all that easy though , living in the mountains in such a small village they often had to work hard to earn those extra money to survive and more often then not their family had to skip meals because of it.
One thing that made stand out from the rest was their animal companion.
Normally once they are old enough ,the Inuzuka are given a pet from their families however , in their case, they first met their animal companion in the woods , and after a vicious and tough fight they finally managed to best him , earning his trust and therefore taming him.
His father knew they couldnt stay in the village so for a whole year he worked as hard as he could ,day and night ...worked torwards a single goal - he had to send their kids away from there as he always felt they were destined for more than an average life in a remote village.
And while he did manage to fullfil such goal - that put too much stress on his body making him sick and eventually leading him torwards his death.
This led both twins to develop an obsession torwards money.
Just before he died , his father told them to go visit a friend of his in another nearby village for he thought that would be their next step and as soon as they heard their father's last wish there was no doubt in their mind - they had to honor it and meet this f riend they often heard about in his father's stories.
He was part of the Komomusha clan ,a very peculiar and strong clan with a very interesting feature - their members had 6 arms.
After explaining everything to their new friend - they were invited to join his clan with the promise that one day , if they earned their place in it - the komomusha would share their secrets with them.
Joining sounded like fun - and they could indeed gain alot from them , but they had to think about it before they accepted - they imposed a few rules on themselves that if followed would then bring them closer to a decision in whether to join or not.
Even if they accepted right away and before they were even allowed to learn their secrets , the clan's leader deemed necessary for them to prove themselves , and in order to do so they had to join the academy
the twins agreed but not just to prove to the clan that they were worth it , but mostly to prove to themselves that they could handle anything coming their way.
Therefore , with the help of their new acquired "family" they joined the Kumogakure's ninja academy where they could study and prove themselves with other native ninjas while keeping their goal in mind.
Language:
Common