The Younger Grim [1/2]
Jul 27, 2017 0:05:30 GMT -7
Post by Mamoru on Jul 27, 2017 0:05:30 GMT -7
To Prosper Or Perish
The Decision Is Yours...
10::Age
4'8''::Height
90 lbs::Weight
Male::Gender
Chaotic Neutral::Alignment
Protecting
AB-::Blood Type
Leo::Western Zodiac
Dragon::Eastern Zodiac
Tsuki No Kun::Born In
Kusagakure::Current Village
Genin::Rank
The Inner Will - Breakdown
____________________________________________________
Taijutsu Master [0/8]
Clan Non-Specialist [0/4]
Non-Mastery Slots [0/2]
Miscellaneous [0/10]
____________________________________________________
Taijutsu Master [0/8]
- Goutetsu 轟鉄 (Strong Iron)
- Bokushingu
- Three
- Four
- Five
- Six
- Seven
- Eight
Clan Non-Specialist [0/4]
- Mubaki - Weapon
- Sensor
- Three
- Four
Non-Mastery Slots [0/2]
- Raiton Release
- Two
Miscellaneous [0/10]
- One
- Two
- Three
- Four
- Five
- Six
- Seven
- Eight
- Nine
- Ten
Known Facts
____________________________________________________
Known Aliases: The Younger Grim
Home Village: Grass
Highest Rank: Genin
Current Rank: Genin
Current Profession: Ninja
Missions:
[/i] [0]____________________________________________________
Known Aliases: The Younger Grim
Home Village: Grass
Highest Rank: Genin
Current Rank: Genin
Current Profession: Ninja
Missions:
Interactive Missions: [0][/ul]
Known Village Locations:
Headbands:
. Equipment .
____________________________________________________
Main Weapons
Gauntlet (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Gauntlet
Effect: A defensive and offensive armour used as a weapon or protection for the user's arms.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +3 Amour Points of Damage. Metal or armoured gloves that allow the user to deal lethal damage with unarmed strikes. A strike with a gauntlet is otherwise considered an unarmed attack. The opponent cannot use a disarm action to disarm a user with gauntlets on unless they remove the gauntlets completely. Examples of Gauntlets: Brass Knuckles, Cestus, and Gauntlets.
Limit: These items may be bought inside any Weapon Shop.
Cost: 2,500 Ryo Each
Back Quiver (Huge) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 20 Slot worth of Arrows or Bolts, Quiver
Effect: A quiver worn at the back of the user.
Special: ---
Drawback: ---
Description: Back quivers are secured to the archer's back via straps, with the nock ends protruding above the dominant hand's shoulder. Arrows can drawn over the shoulder rapidly by the nock. This Quiver may hold 20 slot worth of Arrows or Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,100 Ryo
Alchemical Laboratory, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Alchemy Room
Effect: A simple laboratory to help Alchemists create concoctions.
Special: ---
Drawback: ---
Description: All sorts of vials, flasks, beakers, burners, crucibles, scales, measuring devices, and other alchemical equipment fill this space (used for mixing, not storing). The room also includes a pair of basins and a ready supply of water in a barrel (Barrel, Large (Overview)) lining the wall. Along one all stands a fireplace that not only heats the room but also provides the fire necessary for so many kinds of alchemical recipes. The floor is rough wood or stone, often stained with chemicals. Shelves can be stocked with chemicals and alchemical reagents can line the walls. Using this lab gives a single character a +10 circumstance bonus to their Alchemy Skill.
Limit: Must be created by a Construction Crafter.
Cost: 5,000 Ryo
Apparel
Pack, Assault
Rank: "C"
Type: Main, Slot Holder, 47 Slot, Wearable Container
Effect: A very large pack primarily used for large missions that needs a plethora of objects to be carried.
Special: ---
Drawback: ---
Description: Picture The assault pack has the volume for 47 Slots. It has an approximate 30.5 Slots in the main compartment and 16.5 Slots in the large front pocket to allow a quick and easy access to it. A radio can be carried in a radio pouch attached to the rear panel of the pack utilizing the 1 inch oval loops. The pack attaches to the pack frame on top of the main pack, in lieu of a patrol pack, or is donned and doffed over the Tactical Vest. The exterior sides and outermost surface of the pack contains a Modular Lightweight Load-Carrying Equipment system to secure attachment/detachment of the modular pouches and pockets and other individual equipments. Each side is capable of carrying 3 pouches. The Pack is accessible through the top with a slide fastener closer and have a flap covering the opening and providing water resistance. The pack has drain holes.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 9,400 Ryo Each.
Secondary Weapons
Back Quiver (17.66/20 Slots)
Arrow (Overview) [150 Arrows/15 Slots in Quiver][15,000 Ryo]
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A shaft sharpened at the front and with feathers or vanes at the back, shot from a bow as a weapon or for sport.
Special: ---
Drawback: ---
Description: Picture An arrow is a shafted projectile that is shot with a bow. An arrow ranges between 18 inches to even 5 feet. However, most modern arrows are 75 cm (30 in) to 96 cm (38 in). The Range Increment of an arrow depends on the 3 parts that make up an Arrow. Every Arrow must have 3 part: an Arrowhead, a Shaft, and a Fletching. The Range Increment Adjustment with this item is dependent on the 3 parts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,000 Ryo per Quiver Slot, or 100 Ryo Each
Arrowhead: Broad Head Point (Overview) [25/.50 Slots] [825 Ryo]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: Can be bought at any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Flint (Overview) [10/.5 Slots] [1000 Ryo]
Rank: "C"
Type: Secondary, 20 per Slot, Gadget, Marksman, Ammunition, Arrowhead
Effect: An arrowhead created to use as a source for creating a spark.
Special: ---
Drawback: ---
Description: This arrowhead is made out of Flint. is a hard, sedimentary cryptocrystalline form of the mineral quartz, categorized as a variety of chert. It occurs chiefly as nodules and masses in sedimentary rocks, such as chalks and limestones. Inside the nodule, flint is usually dark grey, black, green, white, or brown in colour, and often has a glassy or waxy appearance. A thin layer on the outside of the nodules is usually different in colour, typically white and rough in texture. Scrape tool with any knife (or sharp object, like a rock) to create small magnesium shavings. Ignite shavings with built-in sparking insert. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,000 Ryo per Slot, or 100 Ryo Each
Arrowhead: Togari-Ya (Overview)[10/.33 Slots][330 Ryo]
Rank: "C"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A long, thin, but powerful Arrowhead used to bypass Armour.
Special: ---
Drawback: ---
Description: Picture Long, thin and extremely strong, this arrowhead is designed to pierce heavy armour. Though it causes less damage than a standard arrowhead, its ability to drive through thick protection makes it invaluable against the heavier armour often seen upon the battlefield. This Arrowhead can bypass 10 Hardness from Armour. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 495 Ryo per Slot, or 33 Ryo Each
Arrowhead: Watakusi (Overview) [25/.50 Slots] [825 Ryo]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
.5Arrowhead: Yanagi-Ba (Overview) [25/.50 Slots] [825 Ryo]
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead normally used for slashing rather than piercing.
Special: ---
Drawback: ---
Description: Often referred to as a willow-leaf arrowhead, the yanagi-ba is another arrowhead designed to tear up flesh and create grisly wounds. Wide-bodied and razor-sharp, the yanagi-ba rarely penetrates deeply into the body but is well known for creating long, ugly lacerations when striking a target. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
Arrowhead: Sonic (Overview) [10/.33 slots] [8000 Ryo]
Rank: "S"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: The Sonic Arrowhead sends out a high-pitched wailing sound to destroy windows or attract people within earshot.
Special: ---
Drawback: ---
Description: Picture An arrowhead that is the size of a pouch. The Sonic Arrowhead has 2 settings; 1st setting is used against windows. When attached to a window it releases a high pitched sound that vibrates through the window. It takes 3 seconds to shatter the window from the high pitched sound/vibration. The pitch is so high that anyone within 20 meters of the device will become deaf from and nauseas for 1 round after the window shatters. 2nd setting releases a distractive sound to try and lure anyone within ear's reach. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 12,000 Ryo per Slot, or 800 Ryo Each
Assault Pack (06/47 Slots)
Kunai (Overview) [4]
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Shuriken, Bo (Overview)[15]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Shuriken, Hira (Overview) [15]
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Senbon (Overview) [57]
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.