Moon.
Sept 5, 2017 7:03:31 GMT -7
Post by Moon on Sept 5, 2017 7:03:31 GMT -7
[/i][/ul]Base Natural Resistance: Will Save 3
Shōmetsu, Tsuki
(Moon of Annihilation)
Alias: Moon
Gender: Male
Age of Appearance: Early-Mid Twenties
Actual Age: 15
Surname: Shōmetsu (lit. "Annihilation")
Kekkei Genkai Clan: Kankaku Ranzatsu
Status: Shinobi Military - Active
Birth Country: The Land of Moon
Village: Kirigakure No Sato
Rank: Genin
Class: B - 1730 TP
[TAIJUTSU MASTER] Clan Non-Specialist
- Gyakusatsu (M)
- Santoryu (M)
- Buredono Kenseijin (M)
- Busosen (M)
- Air Trek Arts (M)
- The Art of Throwing (M)
- The Eight Celestial Gates (GM)
- ----------
+ Kankaku Ranzatsu (GM)
+ ----------
- Mabuki (M)
- Pulverem (M)
- Soulcaster
- ----------
- Mabuki - Weapon Meister
- JOAT - Nin
- JOAT - Gen
- JOAT - Tai
- JOAT - Misc.
- GM Kankaku Ranzatsu
- GM Gates
- Ritualist - Augmentation
- Ritualist - Creation
- ----------
Base Natural Resistance: Fortitude Save 7
Natural Armor Damage Reduction: 2
Base Armor Points: 150
Handseal Reduction: ---
Handseals: 30
Movements: 13
TRAITS
HORNED DEMON
Rank: "B"
Skill: Heritage Trait
Effect: User is born with a horn that is a great strength and a great weakness.
Special: ---
Drawback: ---
Description: Many think of demons as the greatest of tempters and torturers. Despite this reputation, for some reason or another, the blood of the demons can be found among the humans. Powers that helped to grant demons their reputation can be found within the famous horns. The user is born with one or more horns coming out of their head. Each horn must be at least five centimeters long. These horns can be activated at will. When activated, any and all horns will glow bright enough to illuminate the area around the user. Activated horns will shed bright light in a 15-meter radius and dim light in a 15-meter radius beyond that. The color of the light can be different for each character. Horns cannot be deactivated on the same turn they are activated, nor can they be activated on the same turn they are deactivated. While a horn is activated and glowing, the user's GenJutsu gains a +2 bonus in difficulty against others, and the user also gains +20 bonus in attack damage. If the horn is struck by at least 20 armour points of damage, it will break. Broken horns can no longer be activated. Horns do not benefit from hardness or any other form of the user's damage reductions. If a horn is broken while deactivated, the user will get a -2 penalty to Will saves. If the horn is broken while activated, the user will be stunned for a round in addition to the will save penalty. Horns regenerate in 1 IC week. This trait replaces 2 Freebies.
Limit: Must start with Character; replaces 2 Freebies
Rank: "C"
Skill: Regional Trait
Effect: A trait that allows the user to have more than 1 Heart trait.
Special: ---
Drawback: ---
Description: Often human civilization is defined by more than 1 characteristic. A human with this trait may select a second “Heart of the” racial trait or a trait they can have 1 time (Jotunbrud, Grendle Ancestry, Dhampir Ancestry, etc.). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Jotunbrud
Rank: "C"
Skill: Heritage Trait
Effect: User is a descended from the giants who ruled the mountain spanning the empire of the world in ages past, and possess a truly impressive stature.
Special: ---
Drawback: ---
Description: Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user. If the user wishes to determine their character's height and weight randomly, their base height is 6' 4" (male) or 6' 0" (female), and your base weight is 170 lb. (male) or 150 lb. (female). This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Blood of Dragons
Rank: "C"
Skill: Heritage Trait
Effect: Long ago, your ancestors' blood mixed with that of dragons.
Special: ---
Drawback: Cannot gain any other Ancestry Traits.
Description: User gains a +5 racial bonus on Observation checks, gain Low-light vision, and gain a +2 Heritage bonus on saves against sleep and paralysis. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Epidermolytic Hyperkeratosis
Rank: "C"
Skill: Heritage Trait
Effect: A rare trait, a skin disorder that makes the user's skin scaly as it cannot retain water.
Special: ---
Drawback: ---
Description: A disfiguring skin disorder. However many with this trait actually have a form of regressive atavism, meaning that they have inherited traits of ancestral species of the human race such as reptiles. Consequently, the user has several extraordinary physical abilities related to their endurance, strength, and speed. User gains +1 Heritage movements, and have a Heritage Natural Armour of +2 Hardness due to their hard skin. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Aura of Misfortune
Rank: "C"
Skill: Heritage Trait
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -2 profane penalty to their Saves. This penalty increases to -3 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -5). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
[/ul]
THE WILL OF MEN
Rank: "C"
Skill: Faith Trait
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a +1 trait bonus to all Will Saves. At "C", "B', "A", and "S" Class level, gain an additional +1 trait bonus. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Combat Trait
Effect: User has made their first kill at a very young age and found the task of war or murder to their liking.
Special: ---
Drawback: ---
Description: User either takes particular pride in a well-placed blow, or find vile pleasure in twisting the blade to maximize their target's pain. User deals an amount of additional damage equal to their Weapon Damage when they successfully strike with a critical hit with their weapon. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
[/ul]
ARISTOCRAT
Rank: "C"
Skill: Heritage Trait
Effect: User is a member of the elite social ranks of their society.
Special: +45 Intimidate, +1 Points Per Die Roll When Learning Intimidate, +5 Competence Bonus to History, Local, Draconic (Advanced)
Drawback: ---
Description: User has +20 Skill points to divide as they wish among History, Local, Intimidate, Current Affairs, and Sense Motive. At each Class Level the user gain an additional +5 Heritage skill Points to place in any one of these skills. User gains +1 Racial Points per die roll when learning the skill. User gains +10 to any 1 of their Heritage Skills. User is wealthy and so user's starting wealth increases by x3 of their normal amount. Incentive Ryo does not apply to this multiplication. Starting Ryo must be added after multiplication. In addition user may speak 1 additional language (Non-Human, and Darkland Languages) up to Advanced and gain a +5 Competence bonus on History, Local. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies
AUGMENTATIONS
Uncontrollable Rage
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Demon Weapon Gene
Rank: "C"
Type: Creation
Effect: A specialized ritual that harnesses the weaponized and absorption aspect of the Protean Blood Limit.
Special: To perform: 6 hours; Duration: Permanent
Drawback: Demon Weapon Gene impose a -1 penalty to Will Saves and -5 to Skill Category 3 Skills because being a Demon Weapon brings them closer to Insanity.
Description: This Ritual can be performed at any time of day or night. The Weapon Gene is what gives the Demon Weapon the ability to transform. There are two ways a member gains The Demon Weapon Gene. 1) By being a descendant of a family line that has the Demon Weapon Gene (Start Up Ryo is still Deducted). 2) By receiving the Demon Weapon Gene later in life. The Ritualist creates a concoction, using the flesh of Protean, and injects the blood of Protean into the target of the Ritual. The target of the ritual then makes a Pact with Death himself asking for further power as the blood and flesh overtakes the body of the target. The subject dies and is ritually buried in hallowed ground. After the interment, the Ritualist invokes a prayer to Death asking him to bestow a power of weapon and steel. At the conclusion of the ritual the subject is unburied as life is restored. There are no Type nor Subtype alterations to the target. After the Ritual has been performed the target is able to maintain all of its Bloodlimit Attributes if it has one. It can no longer take any additional Creation Rituals. The Target may learn all techniques in the Mabuki Clan. If the user learns a "Weapon Form" they may "Partially" transform a portion of their anatomy (usually the arm) into a single Non-Chakra Weapon within 1/2 a round. The Limb remains transformed for a number of rounds equal to 3 + Impeccable Will, and cannot change back until the duration ends. User may perform this technique a number of times equal to 5 per Class Level. The transformed limb has all the properties of the Weapon Form, but is considered a Natural Weapon for all purposes. This ritual is ruined if a Raise Dead Ritual is performed on the subject or if the Subject is beheaded before they are brought back as a Demon Weapon. Performing the Ritual leaves the Ritualist weakened for 1d10 days.
Limit: Must be a Mabuki. Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 12,000 Ryo
Tail
Rank: "C"
Type: Augmentation
Effect: The Target grows a thick tail.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 1 Augmentation Point. The tail may be fur-covered, slender and whiplike like a rat’s, or scaly like a lizard’s. Although the tail improves the Target's balance and can serve as a weapon, it cannot be used for gripping objects. The Target gains a tail attack that deals bludgeoning damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's tail is treated as a Natural Weapon. A creature that already has a tail or the Prehensile Tail Augmentation Ritual cannot gain this Augmentation Ritual. This Augmentation Ritual can be used in conjunction with the Stinger Augmentation Ritual. Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Claws
Rank: "C"
Type: Augmentation
Effect: Target's hands are a Transmutation and can transform into sharp claws.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains the ability to transform their hands into sharp claws gaining additional slashing damage per unarmed attack depending on the Target's size. a single claw attack that deals slashing damage dependent on your size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. Target's hands are treated as natural weapons. Having claws does not adversely affect the Target's manual dexterity. This Augmentation Ritual may be performed on 1 hand only at half the price, and half the amount of time to perform.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Wings
Rank: "A"
Type: Augmentation
Effect: User sprouts a pair of birdlike or batlike wings.
Special: To perform: 6 hour; Duration: Permanent
Drawback: ---
Description: External - Takes up 4 Augmentation Points. User's wings grant a fly of Average Maneuverability. The eyes will become sharp and can withstand high-speeds which would damage the average human eye. They gain the ability to breathe at high velocities or altitudes and can cope with the reduced temperatures at high altitudes for prolonged periods of time. The wings strength is capable of being so strong it is said to break human limbs. The wings may stay hidden inside their back. It takes 2 movements to remove the wings.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
[/font][/div][/blockquote][/blockquote]