Gwynevere's House
Dec 1, 2017 17:56:22 GMT -7
Post by tiki on Dec 1, 2017 17:56:22 GMT -7
Sense Motive
Rank: "E"
Skill: Skill
Effect: User is skilled at detecting falsehoods and true intentions.
Special: ---
Drawback: ---
Description: A successful check lets you avoid being bluffed (see the Acting skill). The user can also use this skill to determine when "something is up" (that is, something odd is going on) or to assess someone's trustworthiness. Sense Motive does not, however, allow a character to determine whether a given statement is a lie. In addition, a character can use this skill to make an assessment of a social situation. With a successful check (Very Difficult Difficulty), the character can get the feeling from another's behavior that something is wrong. Also, the character can get the feeling that someone is trustworthy and honorable. A Sense Motive check may be made as a reaction to another character's Acting check. Try Again: No, though user may make a Sense Motive Check for each Acting check made against the user. Look in Task Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Sense Motive. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. If user has 25 or more Ranks in Cultures user gains a Synergy Bonus +10 to Sense Motive when interacting with someone of said Culture. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
[Post 3]
[?? SP, +1 per roll, 1 die per learn]
[0|5]
Alright, it was time to go for a walk. And not through the forest like most days. I had to go deeper into Kusagakure, see some people, try to see if I couldn't piece together a thing or two about the human condition. I pulled my vest back on, left my bedroom, slid back into my boots, and began to walk towards the center of town. Perhaps I could visit that tea shop I'd done a shift at the other day? Hopefully they weren't too busy.
I did so, and when I arrived at the Green Teashop, I was planning on sitting down, but I saw the manager looking at me. He was smiling, like he did at customers, but I wondered if he didn't have something else hiding, some ulterior motive? After all, he'd been a little bit weird to me towards the end of my mission. So I decided to walk up to the counter and see what he looked like. Strange behavior like his little joke at my expense was definitely a clue when it came down to things like this.
When I walked up to the counter, I noticed that his smile was a bit wider than I would have expected. His cheeks were rippled with the effects of it. It was almost too wide to be attractive. Is that a sign of genuinity?