Just a Walk (P)
May 20, 2018 3:43:29 GMT -7
Post by Renyer on May 20, 2018 3:43:29 GMT -7
Kaze no Yaiba (Wind Blade)
Rank: "B"
Skill: NinJutsu
Effect: A technique where the user is capable of creating a blade of wind around the user's hand to attack against the opponent.
Special: "Handseals"
Drawback: ---
Description: After performing the needed handseals the user then quickly begins to form a blade out of the user's hands that extends outwards to the size of a long sword. With this technique the blade condensed greatly to where the blade becomes sharp as that of a normal sword. This technique is capable of being blocked however due to the condensed properties, and is capable of blocking as well.
Limit: Must have the Wind Release
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Still Jutsu cannot be reduced by Efficient Jutsu Enhancement Technique, Easy Jutsu Enhancement Technique and similar Jutsus. Jutsu Handseal/Chakra Increase: 1 Rank.
Limit: Must learn from Universal NinJutsu.
Kagemane no Jutsu (Shadow Imitation Technique)Rank: "C"
Skill: NinJutsu
Effect: The Kagemane no Jutsu (Shadow Imitation Technique) allows the user to extend their shadow on any surface, including water, and as far as they know and as long as there is sufficient area.
Special: "Holds Rat Seal" Technique performs after length of normal handseals.
Drawback: Tiring to use repeatedly. The ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lightning will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation. May only change directions within the span of 60 degrees. When retracting the technique it may only retract by retracing where it has gone.
Description: Once the user's shadow comes in contact with the target's shadow, the two merge and the target is forced to imitate the user's movements. The user and the target could both throw a kunai. It is recommended to keep all weapons in areas where they normally don't keep them.
First Learned user uses technique up to 10 meters. Each time learned gains an extra 10 meters.
After 50 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 100 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 150 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
Cap of this technique is 200 meters.
Technique may travel 10 meters per second plus 5 meters per Class Level.
Every 20 meters user is able to split the shadow by 1 giving a maximum of 10 splits.
Each split shares the max amount of distance user is able to perform this technique.
Every time used in a single mission that is in the time-span of 1 I.C. day will reduce max distance by 5 meters.
User may hold an opponent for 4 rounds plus 1 round per 50 meters.
Every Class level the opponent is higher than user the time limit reduces by 1 round.
If user is a Master of the Clan the amount of rounds increases by 1 round.
When user's Chakra reduces by 1/4 their max distance reduces by 1/4. Same mathematics occurs the more chakra is used. (Use Honor System).
May only use other Nara Techniques in conjunction with this technique.
Limit: Must be part of the Nara Clan.
Rank: "B"
Skill: NinJutsu
Effect: A technique where the user is capable of creating a blade of wind around the user's hand to attack against the opponent.
Special: "Handseals"
Drawback: ---
Description: After performing the needed handseals the user then quickly begins to form a blade out of the user's hands that extends outwards to the size of a long sword. With this technique the blade condensed greatly to where the blade becomes sharp as that of a normal sword. This technique is capable of being blocked however due to the condensed properties, and is capable of blocking as well.
Limit: Must have the Wind Release
Still Jutsu
Rank: "S"
Skill: Supplementary
Effect: User can perform Jutsus without moving.
Special: ---
Drawback: ---
Description: A Stilled Jutsu can be performed with no Handseals. Jutsus without Handseal components are not affected. Still Jutsu cannot be reduced by Efficient Jutsu Enhancement Technique, Easy Jutsu Enhancement Technique and similar Jutsus. Jutsu Handseal/Chakra Increase: 1 Rank.
Limit: Must learn from Universal NinJutsu.
Kagemane no Jutsu (Shadow Imitation Technique)Rank: "C"
Skill: NinJutsu
Effect: The Kagemane no Jutsu (Shadow Imitation Technique) allows the user to extend their shadow on any surface, including water, and as far as they know and as long as there is sufficient area.
Special: "Holds Rat Seal" Technique performs after length of normal handseals.
Drawback: Tiring to use repeatedly. The ability is subject to some form of diminishing return and decreases in potency after repeated use. If the user is low on chakra, the performance rate of the technique also deteriorates. Insufficient lightning will make the technique less effective. A particularly strong opponent can also resist the shadow's forced imitation. May only change directions within the span of 60 degrees. When retracting the technique it may only retract by retracing where it has gone.
Description: Once the user's shadow comes in contact with the target's shadow, the two merge and the target is forced to imitate the user's movements. The user and the target could both throw a kunai. It is recommended to keep all weapons in areas where they normally don't keep them.
First Learned user uses technique up to 10 meters. Each time learned gains an extra 10 meters.
After 50 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 100 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
After 150 meters user must train an extra 10 TP per tech - TP Does not go down by Class Level.
Cap of this technique is 200 meters.
Technique may travel 10 meters per second plus 5 meters per Class Level.
Every 20 meters user is able to split the shadow by 1 giving a maximum of 10 splits.
Each split shares the max amount of distance user is able to perform this technique.
Every time used in a single mission that is in the time-span of 1 I.C. day will reduce max distance by 5 meters.
User may hold an opponent for 4 rounds plus 1 round per 50 meters.
Every Class level the opponent is higher than user the time limit reduces by 1 round.
If user is a Master of the Clan the amount of rounds increases by 1 round.
When user's Chakra reduces by 1/4 their max distance reduces by 1/4. Same mathematics occurs the more chakra is used. (Use Honor System).
May only use other Nara Techniques in conjunction with this technique.
Limit: Must be part of the Nara Clan.
Seraph saw the bullets coming his way, so he had to act quickly, by the looks of it they will be two that would hit him, but the others were to make sure Seraph couldn't escape the area were it would hit him, the boy needed no handseals, and his wind sword appeared on top of his palm, he grabbed the handle of his sword and deflected the amount of bullets which were coming his way and made them hit a tree on his left.
"Oh shit" Seraph said as he realized what type of disadvantage he was in after Zuruel had thrown a smoke grenade. Seraph knew the position of were Zuruel was, so he created handseals once again, but he held it this time as he sent it to were he remembered Zuruel being, his shadow could go as far as 100m.