The Crucible (Public Crafting Area)
Jun 24, 2018 9:56:38 GMT -7
Post by Starnaess on Jun 24, 2018 9:56:38 GMT -7
Spear of Bitter Mercy (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: Humanoids with Chakra abilities that are damaged by weapons made of this material must make a Will save (1/2 the damage dealt) or have their highest Chakra Techniques suppressed for 24-hours. Regardless of the success or failure of the save, the same weapon will not affect the same creature again for 24 hours.
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Deed Breaker
Rank: "S"
Type: Main, Mineral, Special Material
Effect: Special material that disrupts Chakra abilities for the strongest techniques.
Special: ---
Drawback: ---
Description: Identification: Average; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Non Magnetic Material. This fantastic red and purple metal is hated and despised by most of the world, and especially those who style themselves adventurers, as it has a deeply disturbing effect on abilities gained through Chakra capabilities. The disconcerting ability of this material causes it to disrupt a target's Chakra system. Humanoids with Chakra abilities that are damaged by weapons made of this material must make a Will save (1/2 the damage dealt) or have their highest Chakra Techniques suppressed for 24-hours. Regardless of the success or failure of the save, the same weapon will not affect the same creature again for 24 hours. Weapons not primarily made of metal are not meaningfully affected by being partially made of this special material (a longsword can be a deed breaker weapon, while a quarterstaff cannot).
Limit: These items may be bought inside any Weapon Shop.
Cost: +1,000 Ryo per Arrowhead/Bullet; +120,000 Ryo per Weapon
Changeling
Rank: "C"
Skill: Supplementary
Effect: User can apply a change to a spear, and allow the user to alter its size freely.
Special: ---
Drawback: ---
Description: Equipment Type: Short Polearm, Polearm, and Great Polearm. This spear appears to be made entirely of a metal with a bright silver sheen, and the head is joined seamlessly to the haft. A Changeling weapon allows the user to choose its length and appearance each time they attack with it. Once per round, by speaking the appropriate command word, the user can change the weapon into a great polearm, polearm, or short polearm size appropriately for the user, and add any decorative flourishes desired, though the spear's actual composition does not change. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Energy Ray
Rank: "B"
Skill: Supplementary
Effect: User creates an ability that allows the weapon to fire off an energy attack.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Once per day, an energy ray weapon can blast forth a Chakra Ray at any target within 10 meters as a ranged touch attack. The Ray deals 12 Armour Points of Damage per Artisan's Class Level at the time of creation upon a successful hit. The damage type can be Acid, Cold, Energy, Fire, or Sonic. The Damage type is chosen when the weapon is made and the ability is applied, and it cannot be changed. +24,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Everbright
Rank: "C"
Skill: Supplementary
Effect: User can create an ability to a weapon that allows it to blind anyone nearby.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Flecks of marble and pearl shimmer across this weapon set within images of bursting stars and beaming suns. An everbright weapon can flash with a brilliant light 2 times per day at the user's command. When it is activated, all creatures within 6 meters radius of the user are blinded for 1 round. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Hideaway
Rank: "C"
Skill: Supplementary
Effect: User can apply an ability to this weapon allowing it to become smaller than normal.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Activating is a Weaving Movement. Several studs texture this weapon, as do numerous hinges and slots, though none seems to impede its effectiveness. When activated, a Hideaway weapon folds up into a bundle 2 size categories smaller than it, making it easy to conceal. User gains a +10 bonus on Sleight of Hand checks to conceal hideaway weapon when it's folded up. A second activation causes the weapon to unfold to its normal shape. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Shadowstrike
Rank: "B"
Skill: Supplementary
Effect: User can apply the ability to a weapon that allows it to extend its reach to 2 additional meters.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Weaving Movement activation. This weapon looks dull, black, and its edges seem indistinct. A Shadowstrike weapon can reach through their own shadow to catch foes off guard. Once per day, the user can activate the property to add 2 meters to the weapon's reach for a single attack. The target is denied their Minor Defenses for this attack. +50,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
With predatory rabbit blood please. I'll provide the blood.
Adaptable
Rank: "D"
Skill: Fūinjutsu
Effect: A seal that allows the user to use a weapon along with specialized techniques.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. This weapon functions as if it were the chosen weapon for the purposes of special abilities and feats. For example if the user was using an Adaptable Dagger and the user has the Weapon Specialization (Sword) technique, the user would gain the technique's benefits when using the Adaptable Dagger.
Limit: Must know Enchant Chakra Item - Minor.
Consumptive
Rank: "C"
Skill: Fūinjutsu
Effect: A seal capable of dealing extra damage to living creatures.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. This weapon is dark in color, and its blade or head is covered with menacing runes. When activated, a consumptive weapon is shrouded in negative energy that seems to draw light into it. The negative energy does not harm the user as long as they have the weapon in hand. The effect persists until they speak a second command word. A weapon that has this property deals an extra 12 Armour Points of damage to any living creature on a successful hit. Projectile weapons bestow this property upon their ammunition.
Limit: Must know Enchant Chakra Item - Superior.
Imperial Weapon
Rank: "S"
Skill: Fūinjutsu
Effect: A seal giving the weapon additional damage and the ability to ignore hardness, some damage reduction, and can return to the user's hand.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Weapon Deals an additional +12 Armour Points of weapon damage. Attacks with the imperial weapon ignore Hardness equal to 1/2 of Weapon Damage (Techniques do not apply), and up to 5 Armour Points of Damage Reduction. The imperial weapon is not subject to effects that ignore Hardness. Power (At-Will, move movement): Chakra. Use when separated with the weapon while it is within line of sight. The weapon flies into the user's hand unless it is somehow prevented from doing so. The weapon can move at a rate of 20 meters per Second.
8,000 + 36,000 + 120,000 + 97,000 = 261,000 / 16 = 16,312 - 10% - 10 % - 5% = 12,552 / 2800 = 5 posts
Whenever the user enchants objects comprised of metal (metal Armours, swords, crossbows, etc) decrease the required time by 10%.
Whenever the user enchants a melee or ranged weapon, decrease the required time by 10%.
Eldritch Smith
Rank: "C"
Skill: Chakra Trait
Effect: User has learned in the secret lore of the forge, rituals handed down for generations.
Special: ---
Drawback: ---
Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies.
• Double Order 50 tp
Rank: "B"
Skill: Supplementary
Effect: User can create 2 items simultaneously.
Special: ---
Drawback: ---
Description: The Artisan is able to work on 2 items simultaneously. User's Skills, Crafting Time, Die Rolls, and other bonuses can be applied to both items. User only needs to make 1 Crafting post for both items. This ability does not allow the user to create an item in half the time, or craft an item they would not be able to normally create.
Limit: Must be an Artisan.
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: Humanoids with Chakra abilities that are damaged by weapons made of this material must make a Will save (1/2 the damage dealt) or have their highest Chakra Techniques suppressed for 24-hours. Regardless of the success or failure of the save, the same weapon will not affect the same creature again for 24 hours.
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Deed Breaker
Rank: "S"
Type: Main, Mineral, Special Material
Effect: Special material that disrupts Chakra abilities for the strongest techniques.
Special: ---
Drawback: ---
Description: Identification: Average; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Non Magnetic Material. This fantastic red and purple metal is hated and despised by most of the world, and especially those who style themselves adventurers, as it has a deeply disturbing effect on abilities gained through Chakra capabilities. The disconcerting ability of this material causes it to disrupt a target's Chakra system. Humanoids with Chakra abilities that are damaged by weapons made of this material must make a Will save (1/2 the damage dealt) or have their highest Chakra Techniques suppressed for 24-hours. Regardless of the success or failure of the save, the same weapon will not affect the same creature again for 24 hours. Weapons not primarily made of metal are not meaningfully affected by being partially made of this special material (a longsword can be a deed breaker weapon, while a quarterstaff cannot).
Limit: These items may be bought inside any Weapon Shop.
Cost: +1,000 Ryo per Arrowhead/Bullet; +120,000 Ryo per Weapon
Changeling
Rank: "C"
Skill: Supplementary
Effect: User can apply a change to a spear, and allow the user to alter its size freely.
Special: ---
Drawback: ---
Description: Equipment Type: Short Polearm, Polearm, and Great Polearm. This spear appears to be made entirely of a metal with a bright silver sheen, and the head is joined seamlessly to the haft. A Changeling weapon allows the user to choose its length and appearance each time they attack with it. Once per round, by speaking the appropriate command word, the user can change the weapon into a great polearm, polearm, or short polearm size appropriately for the user, and add any decorative flourishes desired, though the spear's actual composition does not change. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Energy Ray
Rank: "B"
Skill: Supplementary
Effect: User creates an ability that allows the weapon to fire off an energy attack.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Once per day, an energy ray weapon can blast forth a Chakra Ray at any target within 10 meters as a ranged touch attack. The Ray deals 12 Armour Points of Damage per Artisan's Class Level at the time of creation upon a successful hit. The damage type can be Acid, Cold, Energy, Fire, or Sonic. The Damage type is chosen when the weapon is made and the ability is applied, and it cannot be changed. +24,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Everbright
Rank: "C"
Skill: Supplementary
Effect: User can create an ability to a weapon that allows it to blind anyone nearby.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Flecks of marble and pearl shimmer across this weapon set within images of bursting stars and beaming suns. An everbright weapon can flash with a brilliant light 2 times per day at the user's command. When it is activated, all creatures within 6 meters radius of the user are blinded for 1 round. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Hideaway
Rank: "C"
Skill: Supplementary
Effect: User can apply an ability to this weapon allowing it to become smaller than normal.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Activating is a Weaving Movement. Several studs texture this weapon, as do numerous hinges and slots, though none seems to impede its effectiveness. When activated, a Hideaway weapon folds up into a bundle 2 size categories smaller than it, making it easy to conceal. User gains a +10 bonus on Sleight of Hand checks to conceal hideaway weapon when it's folded up. A second activation causes the weapon to unfold to its normal shape. +20,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
Shadowstrike
Rank: "B"
Skill: Supplementary
Effect: User can apply the ability to a weapon that allows it to extend its reach to 2 additional meters.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Weaving Movement activation. This weapon looks dull, black, and its edges seem indistinct. A Shadowstrike weapon can reach through their own shadow to catch foes off guard. Once per day, the user can activate the property to add 2 meters to the weapon's reach for a single attack. The target is denied their Minor Defenses for this attack. +50,000 Ryo to Crafting Time.
Limit: Must be an Artisan.
With predatory rabbit blood please. I'll provide the blood.
Adaptable
Rank: "D"
Skill: Fūinjutsu
Effect: A seal that allows the user to use a weapon along with specialized techniques.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. This weapon functions as if it were the chosen weapon for the purposes of special abilities and feats. For example if the user was using an Adaptable Dagger and the user has the Weapon Specialization (Sword) technique, the user would gain the technique's benefits when using the Adaptable Dagger.
Limit: Must know Enchant Chakra Item - Minor.
Consumptive
Rank: "C"
Skill: Fūinjutsu
Effect: A seal capable of dealing extra damage to living creatures.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. This weapon is dark in color, and its blade or head is covered with menacing runes. When activated, a consumptive weapon is shrouded in negative energy that seems to draw light into it. The negative energy does not harm the user as long as they have the weapon in hand. The effect persists until they speak a second command word. A weapon that has this property deals an extra 12 Armour Points of damage to any living creature on a successful hit. Projectile weapons bestow this property upon their ammunition.
Limit: Must know Enchant Chakra Item - Superior.
Imperial Weapon
Rank: "S"
Skill: Fūinjutsu
Effect: A seal giving the weapon additional damage and the ability to ignore hardness, some damage reduction, and can return to the user's hand.
Special: ---
Drawback: ---
Description: Equipment Type: Weapon. Weapon Deals an additional +12 Armour Points of weapon damage. Attacks with the imperial weapon ignore Hardness equal to 1/2 of Weapon Damage (Techniques do not apply), and up to 5 Armour Points of Damage Reduction. The imperial weapon is not subject to effects that ignore Hardness. Power (At-Will, move movement): Chakra. Use when separated with the weapon while it is within line of sight. The weapon flies into the user's hand unless it is somehow prevented from doing so. The weapon can move at a rate of 20 meters per Second.
Limit: Must know Enchant Chakra Item - Legendary.
------------------------
8,000 + 36,000 + 120,000 + 97,000 = 261,000 / 16 = 16,312 - 10% - 10 % - 5% = 12,552 / 2800 = 5 posts
Whenever the user enchants objects comprised of metal (metal Armours, swords, crossbows, etc) decrease the required time by 10%.
Whenever the user enchants a melee or ranged weapon, decrease the required time by 10%.
Eldritch Smith
Rank: "C"
Skill: Chakra Trait
Effect: User has learned in the secret lore of the forge, rituals handed down for generations.
Special: ---
Drawback: ---
Description: Whenever the user crafts to make stone or metal items, they reduce the cost of making the item by 5%. This includes metal-headed weapons with nonmetal parts, such as axes and spears. This trait replaces 1 Freebies.
• Double Order 50 tp
Rank: "B"
Skill: Supplementary
Effect: User can create 2 items simultaneously.
Special: ---
Drawback: ---
Description: The Artisan is able to work on 2 items simultaneously. User's Skills, Crafting Time, Die Rolls, and other bonuses can be applied to both items. User only needs to make 1 Crafting post for both items. This ability does not allow the user to create an item in half the time, or craft an item they would not be able to normally create.
Limit: Must be an Artisan.