Look I found a cave....
Sept 27, 2018 18:07:25 GMT -7
Post by Draven on Sept 27, 2018 18:07:25 GMT -7
Looking for Saddillia
1%+ Scent tree S rank +2%= 3%
Saddilia
Rank: "S"
Type: Nearly Impossible, Colossal, Tree
Effect: Once consumed, one’s body will feel faster for a day but every now and then, may feel permanently light on one’s feet.
Special: Preparation: 1 hour; Duration: Special
Drawback: ---
Description: This rare tree can grow up to 20 meters tall, and can become quite old. It has dark red wood, and equally dark blue leaves. The flowers, which grow in small bunches, are startling white, almost radiant. Its nuts have a very special property; each nut raises the user's chakra levels and increases their movements by 1 (Effects stack up to 3 times). The effect lasts for a 1 day, after which it fades again (minus 1 every days), although there is a 10% chance the effect is permanent. Around the tree there are often animals (squirrels, salmon) who eat the nuts on a regular basis, and are therefore quite nimble, quick, and rumor has it able to possess Chakra techniques. There are 3d100 nuts per tree. Wood is hardly made into equipment but due to the rarity it is extremely expensive. Hardness: 5; Armour Points/Inch: 10; Armour Class: -2. Saddilia produces 1,200,000 Ryo worth of material cost for items. Saddilia items cost x5 normal price.
Availability: Summer/Autumn; Region: Grassland; Identification: Difficult; Cultivation: Extremely Difficult
Limit: Must know Botany for Grassland Regions. 1% chance in finding.
Cost: 625,000 Ryo Per Tree; 250,000 Ryo per Nut; 1,200,000 Ryo per Tree (Material)
Scent
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Special: ---
Drawback: ---
Description: The creature can detect opponents within 10-meters by sense of smell. If the opponent is upwind, the range increases to 20-meters; if downwind, it drops to 5-meters. Strong scents, such as smoke or rotting garbage, can be detected at x2 the ranges noted above. Overpowering scents, such as skunk musk, can be detected at x3 normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a movement to note the direction of the scent. Whenever the creature comes within 2-meters of the source, the creature pinpoints the source’s location. When finding Herbs and Animals (random), Scent may improve searching for them. Learning "D" Rank allows the user to search for Common things, while "S" for Nearly Impossible. Each rank user learns increases chance of finding by 2% for the Rank of Herb, and increases per Rank thereafter. Example: At "S" Rank User gains 10% increase chance in finding Common Herbs and Animals but only 2% Increase for Nearly Impossible Herbs and Animals.
Limit: Must be an Animal, Fey, Monster Beast, or Vermin. Innate Animal Jutsu.
Godric looking through the village for another tree. This time it was the much sought after Saddillia tree. It was something he had found before and his nose attuned to it. He was already barking up trees to see if they were the trees. Looking for them in mass, he simply gave a sniff and moved onto the next. Shunshin made this task a little easier as time did not melt away from walking. Covering much ground was a simple thing and many trees were sniffed.
1%+ Scent tree S rank +2%= 3%
Saddilia
Rank: "S"
Type: Nearly Impossible, Colossal, Tree
Effect: Once consumed, one’s body will feel faster for a day but every now and then, may feel permanently light on one’s feet.
Special: Preparation: 1 hour; Duration: Special
Drawback: ---
Description: This rare tree can grow up to 20 meters tall, and can become quite old. It has dark red wood, and equally dark blue leaves. The flowers, which grow in small bunches, are startling white, almost radiant. Its nuts have a very special property; each nut raises the user's chakra levels and increases their movements by 1 (Effects stack up to 3 times). The effect lasts for a 1 day, after which it fades again (minus 1 every days), although there is a 10% chance the effect is permanent. Around the tree there are often animals (squirrels, salmon) who eat the nuts on a regular basis, and are therefore quite nimble, quick, and rumor has it able to possess Chakra techniques. There are 3d100 nuts per tree. Wood is hardly made into equipment but due to the rarity it is extremely expensive. Hardness: 5; Armour Points/Inch: 10; Armour Class: -2. Saddilia produces 1,200,000 Ryo worth of material cost for items. Saddilia items cost x5 normal price.
Availability: Summer/Autumn; Region: Grassland; Identification: Difficult; Cultivation: Extremely Difficult
Limit: Must know Botany for Grassland Regions. 1% chance in finding.
Cost: 625,000 Ryo Per Tree; 250,000 Ryo per Nut; 1,200,000 Ryo per Tree (Material)
Scent
Rank: "D", "C", "B", "A", "S"
Skill: TaiJutsu
Effect: This extraordinary special quality allows a creature to detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Special: ---
Drawback: ---
Description: The creature can detect opponents within 10-meters by sense of smell. If the opponent is upwind, the range increases to 20-meters; if downwind, it drops to 5-meters. Strong scents, such as smoke or rotting garbage, can be detected at x2 the ranges noted above. Overpowering scents, such as skunk musk, can be detected at x3 normal range. When a creature detects a scent, the exact location of the source is not revealed—only its presence somewhere within range. The creature can take a movement to note the direction of the scent. Whenever the creature comes within 2-meters of the source, the creature pinpoints the source’s location. When finding Herbs and Animals (random), Scent may improve searching for them. Learning "D" Rank allows the user to search for Common things, while "S" for Nearly Impossible. Each rank user learns increases chance of finding by 2% for the Rank of Herb, and increases per Rank thereafter. Example: At "S" Rank User gains 10% increase chance in finding Common Herbs and Animals but only 2% Increase for Nearly Impossible Herbs and Animals.
Limit: Must be an Animal, Fey, Monster Beast, or Vermin. Innate Animal Jutsu.
Godric looking through the village for another tree. This time it was the much sought after Saddillia tree. It was something he had found before and his nose attuned to it. He was already barking up trees to see if they were the trees. Looking for them in mass, he simply gave a sniff and moved onto the next. Shunshin made this task a little easier as time did not melt away from walking. Covering much ground was a simple thing and many trees were sniffed.