Sticky Sticky [E]
Dec 12, 2018 1:06:49 GMT -7
Post by octonauticus on Dec 12, 2018 1:06:49 GMT -7
[M$ ]
It was the display of speed that pushed Itada towards the front, and thus the quickened capture of his quarry. The doujutsu of the Uchiha ichizoku had been formidable indeed---Mitsurou's Flying Thunder God had been quickly recognized and observed by the mastery of the victor's kekkei genkai. Having utilized the Sharingan to such an extent, Itada had swiftly caught notice of the sigils etched about the battle grounds of the zone. Knowing this, he also had observed that the flashing royal would zip to any which of these in alacritous intervals; using his astral doppelganger, the prospect Amekage would match the distances between he and Mitsu; and with the aid of another eye, the amber eye of the tiger gem in his palm further supplemented a tandem of other crimson sets, which brought Itada's ocular total to that of six. His vision had become a paramount instrument in this game of cat-and-mouse.
As the rising genin placed his hand on the bushy black crown of Mitsurou, he looked down at him with sanguine eyes, smirking wildly. The beekeeper royal then shunted to the inner chamber of the queen's throne room, where he had been knelt, captured before his mother by the foreign competitor. Mitsurou had talked a length to Itada about how he knew of him. The royal went further to add that Ame no Kuni's daimyo informed the other royal families of the absence of their hidden nation's Rain Shadow. It wouldn't be a wild deduction to claim that Itada may very well one day rise to such a title, for his prowess in shinobi-iri and the use of his Sharingan seemed second to none. The queen listened as her son spoke, and her purplish jew shimmered with intent. This action would cause a dozen bees to manifest and the small swarm could be seen carrying an item of a similar shining hue. They would hover over Itada before dropping the amethyst-cast ring to him. This had been the Awareness Stone, a gift from one royal family to another, for having successfully completed his challenge. What remained now had been the total understanding behind the arcane mechanics of the Hiraishin. Mitsurou would rise and take Itada by the shoulder and whisk away in a blinking moment.
The two would re-materialize in an empty field, that was miles away the royal honeycomb castle of Mitsubachi. Itada would look around and realize that they stood within a western mountain range in Bear Country: he could observe the spires of Bird to the north, which rose to absurd heights; to the east lay distant Mitsubachi, that appeared as a yellow bulb in the background; to the south, a horizon of sand loomed immemorial in Sand country; and at last, as his crimson eyes dared bound over to the west, past the known territories of the ninja world, he could see a near infinite plane of serrate structures, scattered across the countryside. Mitsurou would inform the man that this had been the Land of Tsurugi, or the Sword, where he had first encountered a criminal woman who could cleave mountains in two. As he pointed northwest, a surprise would come upon Itada, as he bore witness that Mitsu's words were true.
Some time following a lengthy spiel, Mitsurou began to talk about the Hiraishin. How the sigils were created; their power and significance to the art; on how they never disappeared; the art of time-space travel; the various distances and chakra expenditures----Mitsurou had given Itada every piece of information that he had known. Following this, he instructed Itada to create his own ritual sigil and practice the travel ritual a few times. He even suggested he first cast the sigil on his recently obtained ring, just in case he had ever lost it or given it to someone for safeguard, as he would always be able to teleport to it. Further, he would hand the boy a vivre tag with Mitsu's own unique sigil on it, which had actually been the invitation card that Itada had received before the epic event.
OBTAINED
Awareness Stone
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A gem cut in a specific way that gives the wearer a competence bonus to Observation.
Special: ---
Drawback: ---
Description: Lapis Lazuli. Equipment Type: Head, Headband, Neck, Ring, Slotless, Wrist. This vibrant purple stone has long been used as a gemstone. An unknown alchemy user discovered its natural alchemical properties in the days of pre-history. Carving the gemstone into a flawless sphere about an inch in diameter releases the alchemy. Carrying the stone increases a person's awareness, providing a +20 competence bonus to Observation skill checks.
Ingredients: 1 medium Lapis Lazuli (34 Ryo).
Limit: These types of items may be bought inside any Alchemy Shop. 10% chance finding.
Cost: 10, 500 gp
Tag, Vivre Card (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Vivre Card Tags are scraps of paper inscribed with the Vivre Seal.
Special: ---
Drawback: ---
Description: Also known as the "paper of life". A vivre card is made after placing a Vivre seal on a blank Tag. A willing target must sacrifice chakra equal to Healing Hands (Moderate) and place it into the seal of the Tag. It is completely waterproof and fireproof, but can be torn and given to a cared person that one would be separated from. The torn pieces will point to and move towards each other no matter where they are in the world, allowing one to always be able to tell in which direction the other person is. True to the name "paper of life", Vivre Cards also display the life force of their owner. If the life force of the person who gave the Vivre Card is disappearing, the card will begin to burn. It will grow back to its original size if the person recovers. Unlike the Vivre Ritual and Seal, the Seal does not disappear until the willing target passes away.
Limit: These items may be bought inside any Book Shop.
Cost: 630 Ryo Each.
x1 Amethyst Awareness Stone Ring
x1 Vivre Card, Kamizuru Mitsurou Hiraishin Sigil, Invitation
KNOWLEDGE ACQUIRED
Flying Thunder God (Hiraishin)
Rank: "S"
Type: Travel Ritual
Effect: A ritual that allows the user to place a special seal to mark an intended destination.
Special: To perform: 12 hours; Duration: Until Discharged
Drawback: ---
Description: Performing this ritual allows the user to perform Flying Thunder God Seal. After placing the Flying Thunder God Seal, the user can then use the Flying Thunder God Technique to enter a dimensional void that instantaneously transport them to the location of the Seal. The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding features. The user spends an amount of Ryo equal to 5,000 Ryo per Charge. The number of Charges the user gains equals the amount of Flying Thunder God Seals the user may perform. 1 Charge equals to 1 Flying Thunder God Seal. However, some variations take up more Charges depending on the purpose of the Flying Thunder God Seal. Duration of the Flying Thunder God Seal is dependent on the variation of said seal. Some have a duration of 1 hour, some are instantaneous, and others are Permanent. (See Flying Thunder God Seal for more information). This Ritual may only be obtained through Special Events.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 5,000 Ryo per Charge.
Awareness Stone
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A gem cut in a specific way that gives the wearer a competence bonus to Observation.
Special: ---
Drawback: ---
Description: Lapis Lazuli. Equipment Type: Head, Headband, Neck, Ring, Slotless, Wrist. This vibrant purple stone has long been used as a gemstone. An unknown alchemy user discovered its natural alchemical properties in the days of pre-history. Carving the gemstone into a flawless sphere about an inch in diameter releases the alchemy. Carrying the stone increases a person's awareness, providing a +20 competence bonus to Observation skill checks.
Ingredients: 1 medium Lapis Lazuli (34 Ryo).
Limit: These types of items may be bought inside any Alchemy Shop. 10% chance finding.
Cost: 10, 500 gp
Tag, Vivre Card (Overview)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Vivre Card Tags are scraps of paper inscribed with the Vivre Seal.
Special: ---
Drawback: ---
Description: Also known as the "paper of life". A vivre card is made after placing a Vivre seal on a blank Tag. A willing target must sacrifice chakra equal to Healing Hands (Moderate) and place it into the seal of the Tag. It is completely waterproof and fireproof, but can be torn and given to a cared person that one would be separated from. The torn pieces will point to and move towards each other no matter where they are in the world, allowing one to always be able to tell in which direction the other person is. True to the name "paper of life", Vivre Cards also display the life force of their owner. If the life force of the person who gave the Vivre Card is disappearing, the card will begin to burn. It will grow back to its original size if the person recovers. Unlike the Vivre Ritual and Seal, the Seal does not disappear until the willing target passes away.
Limit: These items may be bought inside any Book Shop.
Cost: 630 Ryo Each.
x1 Amethyst Awareness Stone Ring
x1 Vivre Card, Kamizuru Mitsurou Hiraishin Sigil, Invitation
KNOWLEDGE ACQUIRED
Flying Thunder God (Hiraishin)
Rank: "S"
Type: Travel Ritual
Effect: A ritual that allows the user to place a special seal to mark an intended destination.
Special: To perform: 12 hours; Duration: Until Discharged
Drawback: ---
Description: Performing this ritual allows the user to perform Flying Thunder God Seal. After placing the Flying Thunder God Seal, the user can then use the Flying Thunder God Technique to enter a dimensional void that instantaneously transport them to the location of the Seal. The mark can be applied to almost any area through brief physical contact, including an opponent or other surrounding features. The user spends an amount of Ryo equal to 5,000 Ryo per Charge. The number of Charges the user gains equals the amount of Flying Thunder God Seals the user may perform. 1 Charge equals to 1 Flying Thunder God Seal. However, some variations take up more Charges depending on the purpose of the Flying Thunder God Seal. Duration of the Flying Thunder God Seal is dependent on the variation of said seal. Some have a duration of 1 hour, some are instantaneous, and others are Permanent. (See Flying Thunder God Seal for more information). This Ritual may only be obtained through Special Events.
Limit: Must be a Ritualist for Travel Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 5,000 Ryo per Charge.
gm request -- great job $bagbro! i know just need for you to train/attempt several posts [4]* of the following technique. it may be more, if it's truly a training technique for an S-rank, but i believe your rp skill is high enough to crank it out for b-rank worth of effort at four posts.
~acids
Flying Thunder God Seal
Rank: "S"
Skill: Fūinjutsu
Effect: The seal and activation technique that allows the user to instantaneously transport themselves to marked location.
Special: ----
Drawback: ---
Description: The Seal used for Flying Thunder God. This specially designed seal allows the user to leave their mark upon a target (living or inanimate). If the user succeeds in touching the target with the seal, it merges with the target (or target's body) for 1 hour, making the target a subject for Flying Thunder God Technique. If the target in which the seal was put on is moved at high speed or damaged (thrown or blocked, for example), the user will be notified instantly if they are within the range of Flying Thunder God Technique. In addition, the user will gain a +50 bonus to Observation checks to detect the bearer of their Seal or the Object. To perform takes up 1 Movement equal to Handseals of a "B" Rank Jutsu. Each time performed consumes 1 Charge of Flying Thunder God. User may make the Seal Permanent by consuming 5 Charges of Flying Thunder God, however this only works on inanimate Objects (not creatures).
Flying Thunder God Technique - Duration: Instantaneous. Range: Up to 3,000 Miles (Use Naruto Geography Thread). The technique used as a complement to the Flying Thunder God Seal is a space-time technique in which the user follows the trace of their seal and moves directly to it. Upon completion of this technique, the user will vanish in a flash of yellow chakra and move within 2 meters of the Flying Thunder Dragon Seal. If more than one Seal is within range, the user can determine which is which and select the appropriate seal easily. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, the user can also use this technique to teleport other objects or people. To perform takes up no Movements, however uses up Handseals equal to a "B" Rank Jutsu. Uses up Chakra equal to a Healing Hands (Minor).
Guiding Thunder - Duration: Instantaneous and Concentration. Range: Country to Country so long as the Countries are connected. Must expend 10 Charges of Flying Thunder God. A barrier technique incorporating the use of the Flying Thunder God Technique to erect a barrier space capable of warping away anything which comes in contact with it. Once erected, the barrier warps techniques to distances equal to Flying Thunder God Technique. The user may make the seal appear up to a distance of 30 meters in front of the user. To perform takes up 1 Movement equal to Handseals of a "S" Rank Jutsu. Uses up Chakra equal to Healing Hands (Moderate).
Limit: Must know Flying Thunder God (Hiraishin).
~acids
* is at 👺 Usiel 's authorization
Flying Thunder God Seal
Rank: "S"
Skill: Fūinjutsu
Effect: The seal and activation technique that allows the user to instantaneously transport themselves to marked location.
Special: ----
Drawback: ---
Description: The Seal used for Flying Thunder God. This specially designed seal allows the user to leave their mark upon a target (living or inanimate). If the user succeeds in touching the target with the seal, it merges with the target (or target's body) for 1 hour, making the target a subject for Flying Thunder God Technique. If the target in which the seal was put on is moved at high speed or damaged (thrown or blocked, for example), the user will be notified instantly if they are within the range of Flying Thunder God Technique. In addition, the user will gain a +50 bonus to Observation checks to detect the bearer of their Seal or the Object. To perform takes up 1 Movement equal to Handseals of a "B" Rank Jutsu. Each time performed consumes 1 Charge of Flying Thunder God. User may make the Seal Permanent by consuming 5 Charges of Flying Thunder God, however this only works on inanimate Objects (not creatures).
Flying Thunder God Technique - Duration: Instantaneous. Range: Up to 3,000 Miles (Use Naruto Geography Thread). The technique used as a complement to the Flying Thunder God Seal is a space-time technique in which the user follows the trace of their seal and moves directly to it. Upon completion of this technique, the user will vanish in a flash of yellow chakra and move within 2 meters of the Flying Thunder Dragon Seal. If more than one Seal is within range, the user can determine which is which and select the appropriate seal easily. Because this technique is able to affect anything that is in contact with the user or somehow connected to their chakra, the user can also use this technique to teleport other objects or people. To perform takes up no Movements, however uses up Handseals equal to a "B" Rank Jutsu. Uses up Chakra equal to a Healing Hands (Minor).
Guiding Thunder - Duration: Instantaneous and Concentration. Range: Country to Country so long as the Countries are connected. Must expend 10 Charges of Flying Thunder God. A barrier technique incorporating the use of the Flying Thunder God Technique to erect a barrier space capable of warping away anything which comes in contact with it. Once erected, the barrier warps techniques to distances equal to Flying Thunder God Technique. The user may make the seal appear up to a distance of 30 meters in front of the user. To perform takes up 1 Movement equal to Handseals of a "S" Rank Jutsu. Uses up Chakra equal to Healing Hands (Moderate).
Limit: Must know Flying Thunder God (Hiraishin).