KIRIGAKURE | Blue Waltz
Dec 28, 2019 9:21:23 GMT -7
Post by Xango on Dec 28, 2019 9:21:23 GMT -7
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MABUKI
If the weapon the user transforms into are commonly made of leather or cloth, the user gains a Damage Reduction 5/Slashing.
If the weapon the user transforms into are commonly made of ceramics, glass, crystal, or similar materials, the user gains a Damage Reduction 1/-[/ul]
Limit: Must be a Mabuki. Must have Demon Weapon Gene.
Hydra Blood
Rank: "B"
Skill: Supplementary
Effect: The user has trained their Demon Weapon Gene to the point where they can manifest multiple weapons on their body.
Special: ---
Drawback: ---
Description: When using a partial weapon transformation, instead of just transforming only 1 limb into a weapon the user may change several limbs or even other points of their body into a Partial Weapon form. The user can only have as many partial weapon manifestations at one time equal to Indomitable Fortitude. In addition, if the user's weapon form deals either slashing or piercing damage, the user may alter their weapon form as Armour Spikes on their body (which work the same as the user's Weapon Form), and if the weapon deals Bludgeoning damage, the user gains +5 Natural Armour, or a Natural Armour equal to the Hardness of the Material chosen. If the user's weapon deals both Piercing/Slashing and Bludgeoning, the user must choose which bonus to gain and cannot have both at the same time.
Limit: Must be a Mabuki. Must have Demon Weapon Gene.
Fractal Blood
Rank: "C"
Skill: Supplementary
Effect: The user's control over their transformation increases, allowing them to partially manifest weapon forms from other weapon forms.
Special: ---
Drawback: ---
Description: As a weaving movement the user can alter their Partial Weapon Form into another of their Partial Weapon Forms. This allows the user to attack as if their melee reach has increased by up to 3 meters. While in Full Weapon Form and being wielded, the user can attack by manifesting a partial weapon form from their Full Weapon Form. Normally this is applied when the Meister misses.
Limit: Must be a Mabuki. Must know Hydra Blood.
Backbiter
Rank: "C"
Skill: Supplementary
Effect: User is able to attack opponents who wish to flank their Meister.
Special: ---
Drawback: ---
Description: Whenever the user is in Weapon Form and being wielded by the Meister, the user is able to respond against attacks by the opponent who are flanking the user by altering their Weapon Form to attack. May only be used against opponents who are within 2 meters of the Meister.
Limit: Must be a Mabuki. Must know Weapon Form: Melee.
Weapon Form: Air Trecks
Rank: "A"
Skill: Supplementary
Effect: User learns to "Partially" transform a portion of their anatomy (usually the arm) into an Air Treck.
Special: ---
Drawback: ---
Description: When learning Weapon Form: Air Treck the user can partially transform into Air Treck. If the user knows Weapon Form: Single Weapon Transformation they may choose to fully transform into the Air Treck. The user may not release the partial form as a ranged weapon.
Limit: Must be a Mabuki. Must have Demon Weapon Gene.
Silver Bullet
Rank: "C"
Skill: Supplementary
Effect: The user is able to extend their weapon to damage opponents further than normal.
Special: ---
Drawback: ---
Description: While in humanoid form, the user may produce the blade of their weapon form from a part of their body and briefly extend it to hit an opponent out of reach of the user. This technique takes a movement equal to Handseals equal to Rank of Jutsu. This technique has a range of 10 meters. This attack deals damage equal to the user's Weapon Damage.
Limit: Must be a Mabuki. Must know Weapon Form: Melee.
Grapple Transfer
Rank: "C"
Skill: Supplementary
Effect: A technique that allows the user transform while grappling or being grappled.
Special: ---
Drawback: ---
Description: The user can transform while grappling or being grappled, although the user remains in the grapple.
Limit: Must be a Mabuki. Must have Demon Weapon Gene. Weapon Form: Single Weapon Transformation.
Soul Resonance
Rank: "C"
Skill: Supplementary
Effect: The user can control their Soul's Wavelength that they can resonate their Soul's Power throughout their body and mind.
Special: ---
Drawback: ---
Description: When the user makes an attack with a weapon (Manufactured, Improve, Natural, or Unarmed Strike) the user makes a Soul Wavelength Roll. If the result of the check beats a Difficult Roll +5 per Resonance Point, the user adds +5 per Resonance Score as untyped Damage to their Damage within the Attack. If the Check succeeds the user gains a +1 bonus to Ability Drain and Damage effects for 1 round. When using this technique, the user may chose to forgo the full bonus of their Resonance Score and instead use a reduced score. This changes the difficulty and the bonus to Damage accordingly. If the user has the technique Soul Tuning in addition to this Technique, the user may use this ability to Aid Another creature or any creature within the Range of Soul Tuning's Effect rather than just someone adjacent to the user.
Limit: Must be a Mabuki
Resonance Echo
Rank: "B"
Skill: Supplementary
Effect: The user is able to resonate with another soul, amplifying their own resonation.
Special: ---
Drawback: ---
Description: A number of times per day equal to Impeccable Will, the user can send a Person's Soul Resonance back at them for them to use, at an amplified power level. This requires a movement, which triggers when someone uses the Soul Resonance Technique on the user. In response, the user provides them with a bonus the same way Soul Resonance works, except that instead of the normal benefit, they receive a bonus to their damage equal to the user's Resonance Score, and 6 Armour Points of untyped Damage equal to their Resonance Score. This bonus applies only to their next attack.
Limit: Must be a Mabuki. Must know Soul Resonance. Must know Soul Wavelength 15 Skill Points.
Soul Amp
Rank: "C"
Skill: Supplementary
Effect: The user can transfer a portion of their own power to another's soul.
Special: ---
Drawback: ---
Description: As a weaving movement, the user transfers a portion of their power in Damage equal to 2 per Class Level to another person. This requires physical contact. The user cannot transfer an amount of damage greater than their Resonance Score. The user is able to perform this technique a number of times per day equal to 1 per Class Level, and lasts until either 1 hour has passed, or one of the participants is dead.
Limit: Must be a Mabuki. Must have Demon Weapon Gene. Must know a Resonance Jutsu.
Echo Impact
Rank: "B"
Skill: Supplementary
Effect: The user amps their Resonance Echo allowing the Meister to strike with the user with greater ferocity.
Special: ---
Drawback: ---
Description: When the user uses the Resonance Echo Technique, and the Meister uses an attack with the user, the base weapon damage of the attack goes up by +2 and if the attack connects, the opponent gets pushed back 2 meters per Class Level. This technique adds to the user's Resonance Score.
Limit: Must be a Mabuki. Must know Resonance Echo. Weapon Form: Single Weapon Transformation.
Spirit Blade
Rank: "A"
Skill: Supplementary
Effect: The user can manifest a spiritual copy of their weapon form.
Special: ---
Drawback: ---
Description: As a movement equal in handseals of the Jutsu, the user can create a Masterwork weapon of the same type as the user's Weapon Form. The weapon is comprised of the user's blood, bone, and spirit. It dissipates after a number of minutes equal to the user's Impeccable Will. This Spirit Blade appears wherever the user designates within 2 meters of them.
Limit: Must be a Mabuki. Must have Demon Weapon Gene. Must know Impeccable Will +1.
Spirit Blade Volley
Rank: "B"
Skill: Supplementary
Effect: The user's Spirit Blade can attack without Meisters.
Special: ---
Drawback: ---
Description: When the user creates a Spirit Blade, the user may choose to give it a "Dancing" property. The blade starts dancing as soon as the user creates it and it dissipates when it stops Dancing—a maximum of 4 rounds. This ability does not function if the weapon is wielded by any other person. If the user creates multiple Spirit Blades in a round, as with the Splintered Spirit Technique, only 1 weapon gains the "Dancing" Ability. These weapons fight for 4 rounds, using 1 movement per user's Class Level before dissipating. In all other respects, it is considered wielded or attended by the user for all maneuvers and effects that target items. While dancing, it takes up the same space as the user and can attack adjacent opponents. The Dancing weapon accompanies the user who activated it everywhere, whether they move by physical or chakra means. If the user grasps the weapon they may do so without sacrificing a movement; when retrieving the weapon, the weapon cannot dance (attack on its own) any longer.
Limit: Must be a Mabuki. Must know Spirit Blade.
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