The Island -- Group A
Mar 13, 2009 16:14:13 GMT -7
Post by Okami on Mar 13, 2009 16:14:13 GMT -7
((I am sorry for not being descriptive enough in my previous posts. I will flesh out my posts in the future. ^_^))
Jimmu’s Six Seconds
Jimmu was not looking at his all opponents, but that in no way meant he had simply disregarded them. His Warrior’s Mind was constantly alert and wary of opposing presences and even their attacks. Okami had a similar ability known as Second Sense. Though seemingly overconfident, Jimmu was simply drawing his opponents into a false sense of security. He knew his plan had worked well, as it always did. As if he would leave a whole team unaccounted for.
What he did not know was that everyone had some sort of metaphysical godlike power that instantly explained to them the source of the explosion. Only one person had spotted the tags before they exploded, and nobody saw Jimmu's extra pair of arms complete the single handseal to detonate them beneath his baggy trench coat. Somehow they had instantly come to the conclusion that the cloud team had perpetrated the unexplained explosion and were plotting their retribution. Jimmu knew none of these things, and would act only in such a manner that his knowledge of the present allowed. A strange concept to some.
The man had unintentionally activated his magnetism jutsu early. But he did see the mist team taking defensive and offensive reactions flawlessly, and decided he would vacate his current position. With the rain team behind him still alive and well it seemed like the right thing to do. He would use all six arms simultaneously to defend against the coming onslaught. Two of his hidden arms would, as always, be busy making handseals. The four remaining hands would be preparing weapons: Two tagged senbon and a light bomb. His unequivocal speed would allow him to do these things many times faster than anyone else here could ever hope to accomplish.
All of these things would be done as the man also completed his original intention of getting the hell out of the way. He would first see Aclime throw the weapons, and began his speedy rise toward the heavens. Jisei and Magnetic Tempest would work in tandem to lift the group of warriors from the ground they rested upon. Magnetic tempest would come into action first, lifting them up faster than Jimmu could sprint. Instantly they would be a few feet higher in the air, and Jisei would only be able to affect the iron plate beneath them. It would add its own force to the insane speed and drive the group upwards even harder. Jimmu would find his evasive maneuvers ineffective, as Aclime had prepared for that possibility. Luckily Okami took care of that weapon.
The water technique was fast of course, but the advantage would still lie with Jimmu. The Masamune had started his dodge before the water technique had even left the earth. This was due to the fact that he was dodging the secondary weapons of course, but also due to the fact that his Warrior’s Mind was expecting it. Also, the water had to be extracted from an earthy source, and Jimmu's team floated upon a wide metallic platform. This meant that the water would approach from a farther distance than usual, and therefore would take a longer time to attack. With Magnetic tempest boosting their speed from fast to very fast, and Jisei throwing the entire weight of the Jimmu's Iron directly up in the air, the team would move at unimaginable speeds. The water would instantly freeze beneath them, but they would manage to escape that dreadful fate.
As the Masamune rose, the weapons and techniques he had been preparing would be put to use. Two senbon would be drawn from his pouch, one into each mastery glove. They would both be flicked with the exact precision and power. The senbon mastery gloves were amazing, doubling speed and accuracy of the already powerful senbon sharpshooter. The senbon would flutter though the air rather than cut it, but their speed was not really inhibited. One would be sent to strike Ichiro's foot and reduce his ability to move. The other would sneak right into the unguarded that Yoyo poked his head into to spy with, and lodge into his brain. It was not wise to leave such a target exposed. After the senbon were thrown Jimmu would draw two exploding tags. The light bomb he had drawn along with the senbon would be tossed directly overhead. The bright light would shine down only onto the top of the Cloud team's head, and would not bother them in the slightest, but it would serve to blind everyone else. The opponents would be blind as the senbon were traveling through the air.
At the same time that the hands drew the senbon, the other arms would be moving as well. One hand would unravel a large S ranked scroll, while the others completed the handseals to unleash the substance sealed within. 5000 kg of iron sand would pour down, completely covering the ice ball below, the sand beneath that, and even spreading out to his opponents. Taking their cue, some spider's previously crawling on the inside of Jimmu's trench coat would leave too. However, Jimmu would not stop there. In the second the sand took to fall Jimmu would complete yet another technique: Hexagon Iron Plates. From the falling sand would emerge 50 large plates, each 4 feet in diameter. If this fight was to continue on, Jimmu would need all of his defenses prepared. Due to the Serration technique added instantly after, many of these plates would be created with large spikes sticking out of them and would serve as amazing offensive weapons as well.
Also around the time Jimmu’s senbon were being thrown, Aclime’s kunai would be striking its intended destination. However, Jimmu was well up in the air and away by this point, so it would pass through Jisei’s field without striking anything. The magnetic force would alter the flight path of the kunai, directing it into the body of the likely blind Kaishin. The weapon would be dodged so fully, and redirected so greatly, that even if there was a big bang tag wrapped to it, the resulting explosion would not affect the flying team. All it would serve to do would be to crack apart the Kaishin’s ice.
By the time all this had transpired, Jimmu would be several meters up in the air, and also about 15 meters further out. He would have moved diagonally inland towards the forest, breaking the line formation of the teams. The teams would fall into a sort of triangle formation, and Jimmu would be able to see both of his opposing squads. The children’s tricks were over; The real battle would begin here.
Separate Time Frame: Animals' movements
Okami sensed all that was happening around him, but was infuriated that he could not do more to help. He still had three medium sized rocks remaining, but they would not last him long. If only they could get closer
That didn't matter now. What the beast sensed was that Aclime was throwing something at them, and it was his duty to stop it. As Okami picked up one of his remaining three rocks, he would feel a jerk from below. Jimmu was flying them upwards. The creature would pay little attention to this, for his task was throw another of his Improvised Weapons. The rock was flat, but wide and oddly shaped, and it would twirl through the air as it flew. The rock would slam into the weapon aimed high, as the lower one would not affect them. The non metallic weapon would be blocked soon enough that if it for some reason they exploded, neither the explosion nor the debris would bother the Cloud nin.
After blocking the projectile, the rock would slam through the earth shield as it had done before, though this time with greater force. The earth shield was already weak and it would affect the rock less this time. If no defense was taken, the rock would slam into Aclime's hands and break his fingers.
The spiders that were released shortly after that would account for about a third of Jimmu's entire swarm, which was a respectable amount. They would crawl down the falling sand that was released and split up. They would seem to travel in all directions and would seem to spread all about the island, but in truth they simply did not like to stay in a swarm as they attacked. Half of the swarm would head for each opposing team in a roundabout fashion. cause of this roundabout movement however, only about half of each of those swarms would be able to attack. One attacking swarm would jump all over the rain team and bite them ferociously. The other would pour through the holes made in the earth shield tech, or simply walk around it. They would jump all over the mist team and bit them ferociously. It was little more than an undirected suicide bomb attack, but that was pretty much the best use of the spiders. People would be blind at this point, so they would not be able to defend or attack well anyways.
Separate Time Frame: Attack Clones' Movements
The shadow clone had darted off into the forest and made rock clones all around. This, along with their rapid movement compared to the wood clone's slow walking would allow them to spot the wood clones easily. Sure, in normal circumstances it would be hard to spot the wood clones, but the rock clones had only one task, and that was to search for suspicious things like moving trees. It was quite obvious that the wood clones would be found.
The rock clones rapidly tore down the forest in their way, so their presence would surely be known to the wood clones as well. The three rock clones that found the three wood clones would close in for an attack. The wood clones had no chance in hell to stand up to the more durable rock clones. The rock clones were able to withstand an A rank of damage, it was quite clear which which would dissipate first in a hand to hand battle. Coming up from behind, the three speedy rock clones would bring four of their six fists crashing down upon the wood clones. Coming from behind and from 4 directions, a regular dodge would not be enough. What else could the wood clones do? The wood clones were not equipped to battle things on the caliber of Jimmu's rock clones.
Separate Time Frame: Search Clones' Movements
This left only three clones remaining to search for the scroll: One shadow clone and two rock clones. These three clones would have the full six second to search, as they were no longer near any sort of threat from the opposing ninja or their clones. They were completely free.
A rock clone that had been imbued with extra chakra upon creation would use most of it to create more rock clones. As the chakra was poured out into the earth, three more allies would spring up out of the ground to aid in the search. The other rock clone, who had also been imbued with extra chakra would use it for the Underground Fish Projection technique, and would swim through the very earth itself searching for hidden caverns. There could quite possibly be an underground cave of some sort with one of the scrolls tucked away inside, or a clue. Being a rock clone, and a clone of Jimmu himself, the creation would have the knowledge of the rocks to search for hidden fault lines or things of that nature. He would go to where the earth took him and hope to come up with something for his efforts.
The four remaining rock clones would plow through the forest like usual, covering more area with each and every moment that passed. They would tear away vines and slam through small bushes, but every little detail would be taken into account. They would all split up and go in different directions, hoping that they would be able to find any sort of clue to the scrolls' locations.
The last being to be described is the shadow clone. Moving with all of Jimmu's gear, and all of Jimmu's ample ability, he would be the greatest tool in Jimmu's searching party. The clone would seek to increase his speed and perspective with a familiar jutsu. Magnetic tempest would be used to its full potential. The clone would fly away on a disc of iron sand much faster than he could run on his own, which meant insanely fast. The clone would rise above the trees and search from above the forest. His binocular like M.P.G. would allow him exceptional detail when it was required, or a broad and general view of the island. With this, every aspect of searching would be covered. A tunneler down below, a troop of clones crashing through the forest, and a speedy flier examining the island from above. Perhaps with his increased perspective and speed he would be able to locate some sort of clue? There was a good chance that all their vast efforts would amount to nothing yet, as the search had just begun. All they could do was hope.
Another benefit to taking the high position in the sky is that he would be able to keep an eye on all the rock clones. The rock clones crashed through the foliage, meaning they disrupted the area around them. It was quite easy to spot where they were from a high altitude above. The clone in the sky would pay careful attention to the battles raging on below, and would be ready to swoop down with assistance if necessary. From the ground with the forest in the way it would be difficult to see eachother, but the position in the sky had many advantages.
Jimmu’s Six Seconds
Jimmu was not looking at his all opponents, but that in no way meant he had simply disregarded them. His Warrior’s Mind was constantly alert and wary of opposing presences and even their attacks. Okami had a similar ability known as Second Sense. Though seemingly overconfident, Jimmu was simply drawing his opponents into a false sense of security. He knew his plan had worked well, as it always did. As if he would leave a whole team unaccounted for.
What he did not know was that everyone had some sort of metaphysical godlike power that instantly explained to them the source of the explosion. Only one person had spotted the tags before they exploded, and nobody saw Jimmu's extra pair of arms complete the single handseal to detonate them beneath his baggy trench coat. Somehow they had instantly come to the conclusion that the cloud team had perpetrated the unexplained explosion and were plotting their retribution. Jimmu knew none of these things, and would act only in such a manner that his knowledge of the present allowed. A strange concept to some.
The man had unintentionally activated his magnetism jutsu early. But he did see the mist team taking defensive and offensive reactions flawlessly, and decided he would vacate his current position. With the rain team behind him still alive and well it seemed like the right thing to do. He would use all six arms simultaneously to defend against the coming onslaught. Two of his hidden arms would, as always, be busy making handseals. The four remaining hands would be preparing weapons: Two tagged senbon and a light bomb. His unequivocal speed would allow him to do these things many times faster than anyone else here could ever hope to accomplish.
All of these things would be done as the man also completed his original intention of getting the hell out of the way. He would first see Aclime throw the weapons, and began his speedy rise toward the heavens. Jisei and Magnetic Tempest would work in tandem to lift the group of warriors from the ground they rested upon. Magnetic tempest would come into action first, lifting them up faster than Jimmu could sprint. Instantly they would be a few feet higher in the air, and Jisei would only be able to affect the iron plate beneath them. It would add its own force to the insane speed and drive the group upwards even harder. Jimmu would find his evasive maneuvers ineffective, as Aclime had prepared for that possibility. Luckily Okami took care of that weapon.
The water technique was fast of course, but the advantage would still lie with Jimmu. The Masamune had started his dodge before the water technique had even left the earth. This was due to the fact that he was dodging the secondary weapons of course, but also due to the fact that his Warrior’s Mind was expecting it. Also, the water had to be extracted from an earthy source, and Jimmu's team floated upon a wide metallic platform. This meant that the water would approach from a farther distance than usual, and therefore would take a longer time to attack. With Magnetic tempest boosting their speed from fast to very fast, and Jisei throwing the entire weight of the Jimmu's Iron directly up in the air, the team would move at unimaginable speeds. The water would instantly freeze beneath them, but they would manage to escape that dreadful fate.
As the Masamune rose, the weapons and techniques he had been preparing would be put to use. Two senbon would be drawn from his pouch, one into each mastery glove. They would both be flicked with the exact precision and power. The senbon mastery gloves were amazing, doubling speed and accuracy of the already powerful senbon sharpshooter. The senbon would flutter though the air rather than cut it, but their speed was not really inhibited. One would be sent to strike Ichiro's foot and reduce his ability to move. The other would sneak right into the unguarded that Yoyo poked his head into to spy with, and lodge into his brain. It was not wise to leave such a target exposed. After the senbon were thrown Jimmu would draw two exploding tags. The light bomb he had drawn along with the senbon would be tossed directly overhead. The bright light would shine down only onto the top of the Cloud team's head, and would not bother them in the slightest, but it would serve to blind everyone else. The opponents would be blind as the senbon were traveling through the air.
At the same time that the hands drew the senbon, the other arms would be moving as well. One hand would unravel a large S ranked scroll, while the others completed the handseals to unleash the substance sealed within. 5000 kg of iron sand would pour down, completely covering the ice ball below, the sand beneath that, and even spreading out to his opponents. Taking their cue, some spider's previously crawling on the inside of Jimmu's trench coat would leave too. However, Jimmu would not stop there. In the second the sand took to fall Jimmu would complete yet another technique: Hexagon Iron Plates. From the falling sand would emerge 50 large plates, each 4 feet in diameter. If this fight was to continue on, Jimmu would need all of his defenses prepared. Due to the Serration technique added instantly after, many of these plates would be created with large spikes sticking out of them and would serve as amazing offensive weapons as well.
Also around the time Jimmu’s senbon were being thrown, Aclime’s kunai would be striking its intended destination. However, Jimmu was well up in the air and away by this point, so it would pass through Jisei’s field without striking anything. The magnetic force would alter the flight path of the kunai, directing it into the body of the likely blind Kaishin. The weapon would be dodged so fully, and redirected so greatly, that even if there was a big bang tag wrapped to it, the resulting explosion would not affect the flying team. All it would serve to do would be to crack apart the Kaishin’s ice.
By the time all this had transpired, Jimmu would be several meters up in the air, and also about 15 meters further out. He would have moved diagonally inland towards the forest, breaking the line formation of the teams. The teams would fall into a sort of triangle formation, and Jimmu would be able to see both of his opposing squads. The children’s tricks were over; The real battle would begin here.
Separate Time Frame: Animals' movements
Okami sensed all that was happening around him, but was infuriated that he could not do more to help. He still had three medium sized rocks remaining, but they would not last him long. If only they could get closer
That didn't matter now. What the beast sensed was that Aclime was throwing something at them, and it was his duty to stop it. As Okami picked up one of his remaining three rocks, he would feel a jerk from below. Jimmu was flying them upwards. The creature would pay little attention to this, for his task was throw another of his Improvised Weapons. The rock was flat, but wide and oddly shaped, and it would twirl through the air as it flew. The rock would slam into the weapon aimed high, as the lower one would not affect them. The non metallic weapon would be blocked soon enough that if it for some reason they exploded, neither the explosion nor the debris would bother the Cloud nin.
After blocking the projectile, the rock would slam through the earth shield as it had done before, though this time with greater force. The earth shield was already weak and it would affect the rock less this time. If no defense was taken, the rock would slam into Aclime's hands and break his fingers.
The spiders that were released shortly after that would account for about a third of Jimmu's entire swarm, which was a respectable amount. They would crawl down the falling sand that was released and split up. They would seem to travel in all directions and would seem to spread all about the island, but in truth they simply did not like to stay in a swarm as they attacked. Half of the swarm would head for each opposing team in a roundabout fashion. cause of this roundabout movement however, only about half of each of those swarms would be able to attack. One attacking swarm would jump all over the rain team and bite them ferociously. The other would pour through the holes made in the earth shield tech, or simply walk around it. They would jump all over the mist team and bit them ferociously. It was little more than an undirected suicide bomb attack, but that was pretty much the best use of the spiders. People would be blind at this point, so they would not be able to defend or attack well anyways.
Separate Time Frame: Attack Clones' Movements
The shadow clone had darted off into the forest and made rock clones all around. This, along with their rapid movement compared to the wood clone's slow walking would allow them to spot the wood clones easily. Sure, in normal circumstances it would be hard to spot the wood clones, but the rock clones had only one task, and that was to search for suspicious things like moving trees. It was quite obvious that the wood clones would be found.
The rock clones rapidly tore down the forest in their way, so their presence would surely be known to the wood clones as well. The three rock clones that found the three wood clones would close in for an attack. The wood clones had no chance in hell to stand up to the more durable rock clones. The rock clones were able to withstand an A rank of damage, it was quite clear which which would dissipate first in a hand to hand battle. Coming up from behind, the three speedy rock clones would bring four of their six fists crashing down upon the wood clones. Coming from behind and from 4 directions, a regular dodge would not be enough. What else could the wood clones do? The wood clones were not equipped to battle things on the caliber of Jimmu's rock clones.
Separate Time Frame: Search Clones' Movements
This left only three clones remaining to search for the scroll: One shadow clone and two rock clones. These three clones would have the full six second to search, as they were no longer near any sort of threat from the opposing ninja or their clones. They were completely free.
A rock clone that had been imbued with extra chakra upon creation would use most of it to create more rock clones. As the chakra was poured out into the earth, three more allies would spring up out of the ground to aid in the search. The other rock clone, who had also been imbued with extra chakra would use it for the Underground Fish Projection technique, and would swim through the very earth itself searching for hidden caverns. There could quite possibly be an underground cave of some sort with one of the scrolls tucked away inside, or a clue. Being a rock clone, and a clone of Jimmu himself, the creation would have the knowledge of the rocks to search for hidden fault lines or things of that nature. He would go to where the earth took him and hope to come up with something for his efforts.
The four remaining rock clones would plow through the forest like usual, covering more area with each and every moment that passed. They would tear away vines and slam through small bushes, but every little detail would be taken into account. They would all split up and go in different directions, hoping that they would be able to find any sort of clue to the scrolls' locations.
The last being to be described is the shadow clone. Moving with all of Jimmu's gear, and all of Jimmu's ample ability, he would be the greatest tool in Jimmu's searching party. The clone would seek to increase his speed and perspective with a familiar jutsu. Magnetic tempest would be used to its full potential. The clone would fly away on a disc of iron sand much faster than he could run on his own, which meant insanely fast. The clone would rise above the trees and search from above the forest. His binocular like M.P.G. would allow him exceptional detail when it was required, or a broad and general view of the island. With this, every aspect of searching would be covered. A tunneler down below, a troop of clones crashing through the forest, and a speedy flier examining the island from above. Perhaps with his increased perspective and speed he would be able to locate some sort of clue? There was a good chance that all their vast efforts would amount to nothing yet, as the search had just begun. All they could do was hope.
Another benefit to taking the high position in the sky is that he would be able to keep an eye on all the rock clones. The rock clones crashed through the foliage, meaning they disrupted the area around them. It was quite easy to spot where they were from a high altitude above. The clone in the sky would pay careful attention to the battles raging on below, and would be ready to swoop down with assistance if necessary. From the ground with the forest in the way it would be difficult to see eachother, but the position in the sky had many advantages.
Jimmu:
Joufu Maindo (Warrior's Mind)
Rank: D , C , , A , S
Skill: TaiJutsu
Effect: The Warrior of the Senkou Kensei Kenshiki style within the Kure-ji- Ryuu Hiden discipline must have an understanding of random movements to better combat against those around him. For that they must be capable of feeling out attacks, seeing an attack before it happens from behind or being flanked before it happens. Depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the Kure-ji- Ryuu Hiden discipline fighter incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the C Rank version they must be C Class, if they wish to learn the B Rank version they must be B Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Kure-ji- Ryuu Hiden discipline fighter is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. Whenever a disciple of Kure-ji- Ryuu Hiden walks around they act awkward, they are never normal. They seem to be oblivious towards their surroundings but they are always aware, never tense. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a D Class user that knows this technique can not use this against an opponent that is C Class or higher.
Limit: Taught by a Master, Must go under the Kure-ji- Ryuu Hiden Discipline
Senbon Sogekihei (Senbon Sharpshooter)
Rank: C Rank
Skill: Taijutsu
Effect: Throwing a single senbon from far away with extreme accuracy the user can penetrate certain parts of the anatomy that they learn in their training of this jutsu. By hitting these they can slow enemies down with a single throw, or even do minor damage from far away.
Special: None
Drawback: Only one Senbon allowed
Description: Using a flick of the wrist this silent technique can send a senbon soaring in. This does more damage than a random throw with the senbon and can add hit certain points slowing enemies down more then most believe possible with a single senbon.
Limit: Must be of the Senbon Taitoku, Must know the Senbon Taitoku Stance
Iron Sand Sealing Technique
Rank: B-ranked
Skill: Ninjutsu, supplementary
Effect: Allows the user to seal away and store Iron sand In scrolls.
Special: Handseals Seal, Handseals to Unsummon or Summon
Drawback:---
Description: A sealing technique that allows the members of the Masamune Clan to store and seal away large sums of Iron sand. Sealing away Iron sand within scrolls is a far better means of transportation and protection for Iron sand. The process of sealing away Iron sand is quite simple and can be performed quite easily:
The user takes a either a B, A, or S-ranked scroll from their possession and draws a ring of Kanji on it. The kanji symbols translate to the words Deposit to which is imbued with either One A-rank of of chakra, One S-rank amount of chakra or Two S-ranked amounts of Chakra respectively with letter ranked scrolls.
Once completed, the User takes the prepped scroll and places it over an acquired amount of Iron sand (The user must roleplay and acquire the sand before hand). The prepped scroll is laid upon the pile of Iron sand; the user performing a set of handseals at the same time. With a puff of smoke, Iron sand is absorbed and sealed away into the scroll for storage. Depending of the rank of the scroll, different amounts of Iron sand may be held.
B-ranked scrolls may contain: 1,250kg Of Iron sand
A-ranked scrolls may contain: 2,500kg of Iron sand
S-ranked scrolls may contain: 5,000kg of Iron sand
To unsummon the sealed Iron sand, one must merely remove a sealed scroll from their possession, and perform a set of handseals. The Iron sand is unsealed, and gentle pours out of the scroll in a non harmful fashion. The ring of Kanji is broken and must be reapplied after use.
Limit: Masamune Bloodline. Must Own Appropriate scrolls.
Iron Hexagon Plate
Rank: C
Skill: Ninjutsu, and supplementary
Effect: Allows the user to create a simple Hexagon shape plates from Iron sand.
Special: Handseals
Drawback: ---
Description: A Favorite of the Masmune clan. By forming a few handseals, the users suspends and solidifies Iron sand around them. The user creates 5 Hexagon shape plates, roughly 2 feet in diameter, and 6 inches in thickness. Initially, the hexagon plates can withstand 2 C-ranked hits of either Ninjustu or Taijutsu before being destroyed. These Hexagon plates are suspended within the users polarity field and can be moved about and used in any fashion seen fit by the user; being controlled strictly by their Polarity field. He or she may use the hexagon plates defensively for a shield, placing them in the path of a moving projectile or guarding against some sort of physical attack. The Plates may be used offensively by either being thrown at an opponent (at the speed of a normally thrown kunai, regardless of Hexagon plate level) or slamming into an opponent when they are within range. Defensively, the plates may block incoming projectiles by moving in their path way. If the user wishes to increase the amounts of Hexagon plates in use, they may undergo additional C-ranked training and gain three additional Hexagon plates. (Gaining additional plates will always be considered C-ranked training). If the user wishes to increase the durability of their Hexagon plates, they may learn the B-ranked version of this technique, to which all of the users Hexagon plates and Hexagon plate related jutsus permanently become much more durable; Able to withstand 5 C-ranked Jutsus, and increasing their size to 3 feet in diameter and 6 inches in thickness. If the user wishes to increase the durability of their Hexagon plates to its highest extent, they may learn the A-ranked version of this technique, to which all of the users Hexagon plates and Hexagon plate related jutsus permanently become much more durable; Able to withstand 10 C-ranked Jutsus, and increasing their size to 4 feet in diameter and 8 inches in thickness.
Limit: Masamune Clan. C-ranked control in both Polarity Field and Iron sand Transmutation . Must know Iron sand weapon crafting (secondary). Must know Magunechikku Arashi (Magnetic Tempest)
Learned Amount Increase 15 Times
A Rank Supplement
"Setsudanki" (Serration)
Rank: D, [C]-ranked
Skill: Ninjutsu, supplementary
Effect: Adds sharper triangular edges to solid iron sand. Maybe paired with most Iron sand creations.
Special: Add Dog hand seal to choice creation.
Drawback: Only works on solidified Iron sand.
Description: By adding a simple handseal to the end of a certain clan technique, members can add a dozens sharp triangular edges their Iron sand creation. These Triangles are no less then an inch in size and add additional slashing and cutting power to there weaponry or Iron sand techniques.
Upon learning the C-ranked version of this technique, the user may further elongate the sharpen triangle to 6in. in length, increasing there deadly nature further.
Limit: Masamune Bloodline. The user may only learn the C-ranked version of this technique after gaining 300 TP within clan techniques. "C-ranked" control in both "Polarity Field" and "Iron sand Transmutation".
Okami: Improvised Weapons again
Sekondo Nen (Second Sense)
Rank: "D", "C", "", "A", "S"
Skill: TaiJutsu
Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Brawler
Shadow Clone: Magnetic Tempest again
Rock Clone:
Doton - Dochuu Eigyo (Underground Fish Projection)
Rank: C Rank
Skill: NinJutsu
Effect: By using the similarity of Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) the user is capable of moving through the earth and all around.
Special: Handseals before performing
Drawback: Can not be used through Sand
Description: The user uses the basic Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) as they slam down into the ground. Doing so the user is capable of moving about within the ground capable of rising, singing and capable of pushing through the very ground in multiple types of ways. This type of attack may be used so then the user may move away from the very opponent and attack at the moment's notice.
Limit: Needs the Earth Release, Must have knowledge of the Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Other Rock Clone: Rock clone again
Joufu Maindo (Warrior's Mind)
Rank: D , C , , A , S
Skill: TaiJutsu
Effect: The Warrior of the Senkou Kensei Kenshiki style within the Kure-ji- Ryuu Hiden discipline must have an understanding of random movements to better combat against those around him. For that they must be capable of feeling out attacks, seeing an attack before it happens from behind or being flanked before it happens. Depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the Kure-ji- Ryuu Hiden discipline fighter incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the C Rank version they must be C Class, if they wish to learn the B Rank version they must be B Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Kure-ji- Ryuu Hiden discipline fighter is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. Whenever a disciple of Kure-ji- Ryuu Hiden walks around they act awkward, they are never normal. They seem to be oblivious towards their surroundings but they are always aware, never tense. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a D Class user that knows this technique can not use this against an opponent that is C Class or higher.
Limit: Taught by a Master, Must go under the Kure-ji- Ryuu Hiden Discipline
Senbon Sogekihei (Senbon Sharpshooter)
Rank: C Rank
Skill: Taijutsu
Effect: Throwing a single senbon from far away with extreme accuracy the user can penetrate certain parts of the anatomy that they learn in their training of this jutsu. By hitting these they can slow enemies down with a single throw, or even do minor damage from far away.
Special: None
Drawback: Only one Senbon allowed
Description: Using a flick of the wrist this silent technique can send a senbon soaring in. This does more damage than a random throw with the senbon and can add hit certain points slowing enemies down more then most believe possible with a single senbon.
Limit: Must be of the Senbon Taitoku, Must know the Senbon Taitoku Stance
Iron Sand Sealing Technique
Rank: B-ranked
Skill: Ninjutsu, supplementary
Effect: Allows the user to seal away and store Iron sand In scrolls.
Special: Handseals Seal, Handseals to Unsummon or Summon
Drawback:---
Description: A sealing technique that allows the members of the Masamune Clan to store and seal away large sums of Iron sand. Sealing away Iron sand within scrolls is a far better means of transportation and protection for Iron sand. The process of sealing away Iron sand is quite simple and can be performed quite easily:
The user takes a either a B, A, or S-ranked scroll from their possession and draws a ring of Kanji on it. The kanji symbols translate to the words Deposit to which is imbued with either One A-rank of of chakra, One S-rank amount of chakra or Two S-ranked amounts of Chakra respectively with letter ranked scrolls.
Once completed, the User takes the prepped scroll and places it over an acquired amount of Iron sand (The user must roleplay and acquire the sand before hand). The prepped scroll is laid upon the pile of Iron sand; the user performing a set of handseals at the same time. With a puff of smoke, Iron sand is absorbed and sealed away into the scroll for storage. Depending of the rank of the scroll, different amounts of Iron sand may be held.
B-ranked scrolls may contain: 1,250kg Of Iron sand
A-ranked scrolls may contain: 2,500kg of Iron sand
S-ranked scrolls may contain: 5,000kg of Iron sand
To unsummon the sealed Iron sand, one must merely remove a sealed scroll from their possession, and perform a set of handseals. The Iron sand is unsealed, and gentle pours out of the scroll in a non harmful fashion. The ring of Kanji is broken and must be reapplied after use.
Limit: Masamune Bloodline. Must Own Appropriate scrolls.
Iron Hexagon Plate
Rank: C
Skill: Ninjutsu, and supplementary
Effect: Allows the user to create a simple Hexagon shape plates from Iron sand.
Special: Handseals
Drawback: ---
Description: A Favorite of the Masmune clan. By forming a few handseals, the users suspends and solidifies Iron sand around them. The user creates 5 Hexagon shape plates, roughly 2 feet in diameter, and 6 inches in thickness. Initially, the hexagon plates can withstand 2 C-ranked hits of either Ninjustu or Taijutsu before being destroyed. These Hexagon plates are suspended within the users polarity field and can be moved about and used in any fashion seen fit by the user; being controlled strictly by their Polarity field. He or she may use the hexagon plates defensively for a shield, placing them in the path of a moving projectile or guarding against some sort of physical attack. The Plates may be used offensively by either being thrown at an opponent (at the speed of a normally thrown kunai, regardless of Hexagon plate level) or slamming into an opponent when they are within range. Defensively, the plates may block incoming projectiles by moving in their path way. If the user wishes to increase the amounts of Hexagon plates in use, they may undergo additional C-ranked training and gain three additional Hexagon plates. (Gaining additional plates will always be considered C-ranked training). If the user wishes to increase the durability of their Hexagon plates, they may learn the B-ranked version of this technique, to which all of the users Hexagon plates and Hexagon plate related jutsus permanently become much more durable; Able to withstand 5 C-ranked Jutsus, and increasing their size to 3 feet in diameter and 6 inches in thickness. If the user wishes to increase the durability of their Hexagon plates to its highest extent, they may learn the A-ranked version of this technique, to which all of the users Hexagon plates and Hexagon plate related jutsus permanently become much more durable; Able to withstand 10 C-ranked Jutsus, and increasing their size to 4 feet in diameter and 8 inches in thickness.
Limit: Masamune Clan. C-ranked control in both Polarity Field and Iron sand Transmutation . Must know Iron sand weapon crafting (secondary). Must know Magunechikku Arashi (Magnetic Tempest)
Learned Amount Increase 15 Times
A Rank Supplement
"Setsudanki" (Serration)
Rank: D, [C]-ranked
Skill: Ninjutsu, supplementary
Effect: Adds sharper triangular edges to solid iron sand. Maybe paired with most Iron sand creations.
Special: Add Dog hand seal to choice creation.
Drawback: Only works on solidified Iron sand.
Description: By adding a simple handseal to the end of a certain clan technique, members can add a dozens sharp triangular edges their Iron sand creation. These Triangles are no less then an inch in size and add additional slashing and cutting power to there weaponry or Iron sand techniques.
Upon learning the C-ranked version of this technique, the user may further elongate the sharpen triangle to 6in. in length, increasing there deadly nature further.
Limit: Masamune Bloodline. The user may only learn the C-ranked version of this technique after gaining 300 TP within clan techniques. "C-ranked" control in both "Polarity Field" and "Iron sand Transmutation".
Okami: Improvised Weapons again
Sekondo Nen (Second Sense)
Rank: "D", "C", "", "A", "S"
Skill: TaiJutsu
Effect: The brawler depending on the rank of the technique the user is capable of reacting through subconscious mind against attacks against the user in different manners such as being flanked, and from behind. This technique makes the brawler incapable of being surprise attacked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the "C" Rank version they must be "C" Class, if they wish to learn the "B" Rank version they must be "B" Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the Brawler is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. If an opponent comes to a Brawler at a bar, and attacks with a sword, or a club, the brawler gains the urge to dodge to the left, or to the right, where they are capable of reacting before the action is completed. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a "D" Class user that knows this technique can not use this against an opponent that is "C" Class or higher.
Limit: Must be a Brawler
Shadow Clone: Magnetic Tempest again
Rock Clone:
Doton - Dochuu Eigyo (Underground Fish Projection)
Rank: C Rank
Skill: NinJutsu
Effect: By using the similarity of Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) the user is capable of moving through the earth and all around.
Special: Handseals before performing
Drawback: Can not be used through Sand
Description: The user uses the basic Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique) as they slam down into the ground. Doing so the user is capable of moving about within the ground capable of rising, singing and capable of pushing through the very ground in multiple types of ways. This type of attack may be used so then the user may move away from the very opponent and attack at the moment's notice.
Limit: Needs the Earth Release, Must have knowledge of the Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Other Rock Clone: Rock clone again